白岩
創造物
地區: 前哨原野
Gneiss
幽魂N
地區前哨原野
標籤cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
生命
353%
護甲
+50%
異常狀態臨界值
353%
抗性
0 0 0 0
傷害
353%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
188%
Model Size
130%
類型
MossMonsterUnique
Metadata
MossMonsterBossOldFields
等級
14
生命
420
護甲
198
閃避
368
能量護盾
0
傷害
56
法術傷害
56
命中
0
攻擊間隔
1.17
經驗值
652
異常狀態臨界值
420
冰緩
1
感電
1
易碎
8
焦灼
1
殘喘
4
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 45–67
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MossMonsterWhirlingBladesUnique
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 45–67
暴擊率: 5%
攻擊間隔: 1.17 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
減少 50% 攻擊速度
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
MossMonsterSlamOldFieldsBoss
攻擊
基本傷害: 45–67
暴擊率: 5%
攻擊間隔: 1.17 秒
冷卻時間: 12 秒
is area damage [1]
number of monsters to summon [3]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MossMonsterBossOldFields"] = {
    name = "Gneiss",
    life = 3.53,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.53,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MossMonsterWhirlingBladesUnique",
        "MeleeAtAnimationSpeedUnique",
        "MossMonsterSlamOldFieldsBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MossMonsterWhirlingBladesUnique"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.43,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_sound_variation",
        "attack_speed_+%",
        "monster_flurry",
        "cast_time_overrides_attack_duration",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MossMonsterSlamOldFieldsBoss"] = {
    name = "MossMonsterSlamOldFieldsBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1},  cost = { }, },
        [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
    },
}
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