ナイス
コンストラクト
エリア: 荒廃農地
Gneiss
Spectre | N |
---|---|
Area | 荒廃農地 |
Tags | cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
ライフ
353%
アーマー
+50%
Ailment Threshold
353%
耐性
0 0 0 0
Damage
353%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
経験値
188%
Model Size
130%
Type
MossMonsterUnique
Metadata
MossMonsterBossOldFields
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
14
ライフ
420
アーマー
297
回避力
368
エナジーシールド
0
Damage
56
スペルダメージ
56
命中
28
Attack Time
1.17
経験値
652
Ailment Threshold
420
Chill
1
Shock
1
Brittle
8
Scorch
1
Sap
4
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 45–67
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
ワーリングブレード
Base Damage: 45–67
クリティカル率: 5%
Attack Time: 1.17 秒
敵に向かって飛び込み、武器ダメージを与える。二刀流状態で両方の武器を使って攻撃した場合、両方のダメージを1回の攻撃で与える。使用するには短剣、鉤爪または片手剣を装備する必要がある。
アタックスピードが50%減少する
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]
MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 45–67
クリティカル率: 5%
Attack Time: 1.17 秒
クールダウン時間: 12 秒
is area damage [1]
number of monsters to summon [3]
number of monsters to summon [3]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MossMonsterBossOldFields"] = { name = "Gneiss", life = 3.53, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.53, damageSpread = 0.2, attackTime = 1.17, attackRange = 11, accuracy = 1, skillList = { "MossMonsterWhirlingBladesUnique", "MeleeAtAnimationSpeedUnique", "MossMonsterSlamOldFieldsBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBladesUnique"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MossMonsterSlamOldFieldsBoss"] = { name = "MossMonsterSlamOldFieldsBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, }