不完美原始造物主
屍體
怪物種類: 異能
施放閃電爆破
右鍵點擊此物品來製造屍體。
Imperfect Primal Demiurge
不完美原始造物主 ManaPhantasmLow /8
名字顯示物品素質
DropLevel 68
BaseType Imperfect Primal Demiurge
BaseType 不完美原始造物主
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/ManaPhantasmLow
IconArt/2DItems/Currency/Azmeri/CrusaderManaPhantasmCorpse
ReferenceCommunity Wiki
不完美原始造物主
異能
Imperfect Primal Demiurge
幽魂Y
標籤法術, crusader_monster, eldritch, ghost, ghost_armour, influence_monster, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_str
生命
150%
生命轉為護盾
100%
異常狀態臨界值
150%
抗性
0 0 75 0
傷害
144%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
125%
Model Size
150%
類型
AzmeriManaPhantasm
Metadata
ManaPhantasmLow__
等級
68
生命
9,650
護甲
28,790
閃避
4,739
能量護盾
0
傷害
538
法術傷害
538
命中
0
攻擊間隔
1.755
經驗值
12,819
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
AzmeriPhantasmExplode
法術, 可觸發
暴擊率: 5%
施放時間: 2.5 秒
冷卻時間: 12 秒
造成 13223966 閃電傷害
is area damage [1]
AzmeriLightningMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 430–645
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
75% 物理傷害轉換為閃電傷害
造成 25% 更少攻擊傷害
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
AzmeriTeleportPhantasm
法術, 位移
施放時間: 1.13 秒
冷卻時間: 4 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/manaphantasm.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ManaPhantasmLow__"] = {
    name = "Imperfect Primal Demiurge",
    life = 1.5,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "AzmeriLightningMelee",
        "AzmeriTeleportPhantasm",
        "AzmeriPhantasmExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriLightningMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTeleportPhantasm"] = {
    name = "AzmeriTeleportPhantasm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriPhantasmExplode"] = {
    name = "AzmeriPhantasmExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
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