残次原始匠神
灵柩
怪物类型: 古灵
施放闪电爆发
右键点击该物品以产生灵柩。
Imperfect Primal Demiurge
残次原始匠神 ManaPhantasmLow /8
名字显示物品素质
DropLevel 68
BaseType Imperfect Primal Demiurge
BaseType 残次原始匠神
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/ManaPhantasmLow
IconArt/2DItems/Currency/Azmeri/CrusaderManaPhantasmCorpse
ReferenceCommunity Wiki
残次原始匠神
古灵
Imperfect Primal Demiurge
幽魂Y
标签施法, crusader_monster, eldritch, ghost, ghost_armour, influence_monster, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_str
生命
150%
生命转为护盾
100%
异常状态临界值
150%
抗性
0 0 75 0
伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.755 秒
伤害分布
±20%
经验值
125%
Model Size
150%
类型
AzmeriManaPhantasm
Metadata
ManaPhantasmLow__
等级
68
生命
9,650
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
538
法术伤害
538
命中
290
攻击间隔
1.755
经验值
12,819
异常状态临界值
9,650
冰缓
31
Shock
31
Brittle
173
Scorch
31
Sap
84
AzmeriPhantasmExplode
法术, 可触发
暴击几率: 5%
施放间隔: 2.5 秒
冷却时间: 12 秒
造成 1322 - 3966 闪电伤害
is area damage [1]
AzmeriLightningMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 430–645
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
75% 物理伤害转换为闪电伤害
攻击伤害总降 25%
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
AzmeriTeleportPhantasm
法术, 位移
施放间隔: 1.13 秒
冷却时间: 4 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/manaphantasm.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ManaPhantasmLow__"] = {
    name = "Imperfect Primal Demiurge",
    life = 1.5,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "AzmeriLightningMelee",
        "AzmeriTeleportPhantasm",
        "AzmeriPhantasmExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriLightningMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTeleportPhantasm"] = {
    name = "AzmeriTeleportPhantasm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriPhantasmExplode"] = {
    name = "AzmeriPhantasmExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}