受感染的野獸
野獸
base monster will be deleted on death [1]
explode on death % main hand damage to deal as chaos [8]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Infested Beast
幽魂N
標籤animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, ursine_beast
生命
216%
護甲
+25%
異常狀態臨界值
216%
抗性
30 30 30 20
傷害
198%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
180%
Model Size
110%
類型
BeastBossDexMission
Metadata
DexMissionBeastBoss
等級
68
生命
13,896
護甲
35,988
閃避
4,739
能量護盾
0
傷害
740
法術傷害
740
命中
290
攻擊間隔
1.095
經驗值
18,459
異常狀態臨界值
13,896
冰緩
44
感電
44
易碎
249
焦灼
44
殘喘
121
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 592–888
暴擊率: 5%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABeastCleaveUnique
可觸發, 攻擊
基本傷害: 592–888
暴擊率: 5%
攻擊傷害: 147.5%
攻擊間隔: 1.095 秒
冷卻時間: 5 秒
造成 47.5% 更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
SummonSpidersOnDamageTaken
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
當你承受來自擊中總傷害 3 時,有 30% 機率觸發被輔助的法術
cast on damage taken also tracks dot [1]
number of monsters to summon [1]
summoned monsters no drops or experience [1]
SummonSpidersOnDeath
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
死亡時,有 100% 機率觸發此法術
number of monsters to summon [14]
summoned monsters no drops or experience [1]
SummonSpiderCrittersOnDamageTaken
法術, 法術可重複, 可觸發
施放時間: 1 秒
當你承受來自擊中總傷害 1 時,有 15% 機率觸發被輔助的法術
cast on damage taken also tracks dot [1]
number of monsters to summon [3]
SummonSpiderCrittersOnDeath
法術, 法術可重複, 可觸發
施放時間: 1 秒
死亡時,有 100% 機率觸發此法術
number of monsters to summon [20]

Object Type

version 2
extends "Metadata/Monsters/Beasts/Beast"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Beasts/SkeletonBeast/SkeletonBeast.ao"
	preload_animated_object = "Metadata/Monsters/Spiders/ScaleSpider2/ScaleSpider2.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Beasts/Beast"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/DexMissionBeastBoss"] = {
    name = "Infested Beast",
    life = 2.16,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.98,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SummonSpidersOnDamageTaken",
        "SummonSpidersOnDeath",
        "SummonSpiderCrittersOnDamageTaken",
        "SummonSpiderCrittersOnDeath",
        "GABeastCleaveUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpidersOnDamageTaken"] = {
    name = "SummonSpidersOnDamageTaken",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_damage_taken_%",
        "number_of_monsters_to_summon",
        "cast_on_damage_taken_threshold",
        "summoned_monsters_no_drops_or_experience",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {10, 1, 3, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        [2] = {30, 1, 3, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [3] = {100, 1, 3, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpidersOnDeath"] = {
    name = "SummonSpidersOnDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "cast_on_death_%",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {6, 100, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        [2] = {10, 100, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [3] = {14, 100, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpiderCrittersOnDamageTaken"] = {
    name = "SummonSpiderCrittersOnDamageTaken",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {3, 15, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpiderCrittersOnDeath"] = {
    name = "SummonSpiderCrittersOnDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "cast_on_death_%",
    },
    levels = {
        [1] = {20, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABeastCleaveUnique"] = {
    name = "GABeastCleaveUnique",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.475, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
base monster will be deleted on death [1]
explode on death % main hand damage to deal as chaos [8]
IdMonsterExplodesOnDeathChaos1
Name劇毒的
FamilyMonsterNemesis
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level50 (Effective: 40)
Stats
  • base monster will be deleted on death Min: 1 Max: 1 全域
  • explode on death % main hand damage to deal as chaos Min: 8 Max: 8 全域
  • Spawn Tagsrare: 0 default: 0
    Adds Tagsunusable_corpse
    Craft Tagschaos_damage damage chaos
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    mission_beast_corrupted
    Edit

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