受感染的野兽
野兽
base monster will be deleted on death [1]
explode on death % main hand damage to deal as chaos [8]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Infested Beast
幽魂N
标签animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, ursine_beast
生命
216%
护甲
+25%
异常状态临界值
216%
抗性
30 30 30 20
伤害
198%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.095 秒
伤害分布
±20%
经验值
180%
Model Size
110%
类型
BeastBossDexMission
Metadata
DexMissionBeastBoss
等级
68
生命
13,896
护甲
35,988
闪避值
4,739
能量护盾
0
伤害
740
法术伤害
740
命中
290
攻击间隔
1.095
经验值
18,459
异常状态临界值
13,896
冰缓
44
Shock
44
Brittle
249
Scorch
44
Sap
121
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 592–888
攻击暴击率: 5%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GABeastCleaveUnique
可触发, 攻击
基本伤害: 592–888
攻击暴击率: 5%
攻击伤害: 147.5%
攻击间隔: 1.095 秒
冷却时间: 5 秒
攻击伤害总增 47.5%
action attack or cast time uses animation length [1]
is area damage [1]
SummonSpidersOnDamageTaken
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
总共受到 3 点击中伤害时有 30% 的几率触发被辅助的法术
cast on damage taken also tracks dot [1]
number of monsters to summon [1]
summoned monsters no drops or experience [1]
SummonSpidersOnDeath
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
死亡时有 100% 的几率触发该法术
number of monsters to summon [14]
summoned monsters no drops or experience [1]
SummonSpiderCrittersOnDamageTaken
法术, 法术可重复, 可触发
施放间隔: 1 秒
总共受到 1 点击中伤害时有 15% 的几率触发被辅助的法术
cast on damage taken also tracks dot [1]
number of monsters to summon [3]
SummonSpiderCrittersOnDeath
法术, 法术可重复, 可触发
施放间隔: 1 秒
死亡时有 100% 的几率触发该法术
number of monsters to summon [20]

Object Type

version 2
extends "Metadata/Monsters/Beasts/Beast"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Beasts/SkeletonBeast/SkeletonBeast.ao"
	preload_animated_object = "Metadata/Monsters/Spiders/ScaleSpider2/ScaleSpider2.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Beasts/Beast"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/DexMissionBeastBoss"] = {
    name = "Infested Beast",
    life = 2.16,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.98,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SummonSpidersOnDamageTaken",
        "SummonSpidersOnDeath",
        "SummonSpiderCrittersOnDamageTaken",
        "SummonSpiderCrittersOnDeath",
        "GABeastCleaveUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpidersOnDamageTaken"] = {
    name = "SummonSpidersOnDamageTaken",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_on_damage_taken_%",
        "number_of_monsters_to_summon",
        "cast_on_damage_taken_threshold",
        "summoned_monsters_no_drops_or_experience",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {10, 1, 3, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        [2] = {30, 1, 3, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [3] = {100, 1, 3, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpidersOnDeath"] = {
    name = "SummonSpidersOnDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "cast_on_death_%",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {6, 100, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        [2] = {10, 100, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [3] = {14, 100, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpiderCrittersOnDamageTaken"] = {
    name = "SummonSpiderCrittersOnDamageTaken",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "cast_on_damage_taken_%",
        "cast_on_damage_taken_threshold",
        "cast_on_damage_taken_also_tracks_dot",
    },
    levels = {
        [1] = {3, 15, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpiderCrittersOnDeath"] = {
    name = "SummonSpiderCrittersOnDeath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "cast_on_death_%",
    },
    levels = {
        [1] = {20, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GABeastCleaveUnique"] = {
    name = "GABeastCleaveUnique",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.475, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
base monster will be deleted on death [1]
explode on death % main hand damage to deal as chaos [8]
IdMonsterExplodesOnDeathChaos1
Name剧毒的
FamilyMonsterNemesis
Domains怪物 (3)
GenerationType传奇 (3)
Req. level50 (Effective: 40)
Stats
  • base monster will be deleted on death Min: 1 Max: 1 全域
  • explode on death % main hand damage to deal as chaos Min: 8 Max: 8 全域
  • Spawn Tagsrare: 0 default: 0
    Adds Tagsunusable_corpse
    Craft Tagschaos_damage damage chaos
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    IdDexMissionCorruptedBeastEffect1
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    mission_beast_corrupted
    Edit

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