幽魂 | N |
---|---|
標籤 | animal_claw_weapon, beast, extra_small_height, is_unarmed, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast |
生命
126%
閃避
+50%
異常狀態臨界值
126%
抗性
40 0 0 0
傷害
208%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
140%
Model Size
120%
類型
DropBear
Metadata
DexMissionDropBearBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
8,106
護甲
28,790
閃避
7,109
能量護盾
0
傷害
777
法術傷害
777
命中
290
攻擊間隔
1.65
經驗值
14,357
異常狀態臨界值
8,106
冰緩
26
感電
26
易碎
145
焦灼
26
殘喘
71
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 622–932
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DropBearRain
法術, 範圍, 可觸發, 範圍法術
施放時間: 0.75 秒
冷卻時間: 120 秒
alternate minion [2]
number of monsters to summon [9]
number of monsters to summon [9]
DropBearEnrage
法術, 範圍, 持續時間, 增益, 範圍法術
施放時間: 1 秒
冷卻時間: 12 秒
增加 20% 角色體型
+6 秒基礎持續時間
增加 30% 攻擊速度
增加 30% 移動速度
+6 秒基礎持續時間
增加 30% 攻擊速度
增加 30% 移動速度
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DropBear/DexMissionDropBearBoss"] = { name = "Mutated Ursa", life = 1.26, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "DropBearRain", "DropBearEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DropBearRain"] = { name = "DropBearRain", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", }, levels = { [1] = {6, 2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {9, 2, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DropBearEnrage"] = { name = "DropBearEnrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Buff] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "attack_speed_+%", "base_movement_velocity_+%", "base_skill_effect_duration", }, levels = { [1] = {20, 30, 30, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | DexMissionCorruptedBeastEffect1 |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
mission_beast_corrupted