能內特
人形
你的擊中不能被閃避
每秒回復 2% 生命
Nenet
幽魂N
標籤cold_affinity, has_bow, human, humanoid, light_armour, medium_movement, no_pantheon_mod, puncturing_weapon, red_blood
生命
400%
生命轉為護盾
33%
護甲值
+33%
閃避
+33%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
400%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 60
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
HeistAlliedNPC
Metadata
HeistDetector1
等級
68
生命
17,241
護甲值
38,291
閃避值
6,303
能量護盾
8,088
傷害
1,494
法術傷害
1,494
命中
580
攻擊間隔
1.755
經驗值
20,510
召喚物生命
3,740
Minion Energy Shield
1,754
召喚物傷害
1,193
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
HeistNenetMeleeArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1195–1793
暴擊率: 5%
攻擊傷害: 77.5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
造成22.5%更少攻擊傷害
造成380.2%更多傷害
30% 物理傷害轉化至冰冷傷害
arrow projectile variation [29]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
HeistNenetMeleeArrowFan
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1195–1793
暴擊率: 5%
攻擊傷害: 77.5%
攻擊間隔: 1.755 秒
冷卻時間: 5 秒
用強大的攻擊擊倒敵人。
造成22.5%更少攻擊傷害
造成312.5%更多傷害
發射 6 個額外投射物
30% 物理傷害轉化至冰冷傷害
arrow projectile variation [30]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
EGHeistScoutDetect
可觸發, 法術
施放時間: 1.5 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGHeistPerceptionDiscoverHidden
可觸發, 法術
施放時間: 1 秒
冷卻時間: 1.5 秒
skill cannot be stunned [1]
HeistFindDoorArt2
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistMindControl
引導
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistDisableMagic
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
TEMP_EASHeistGiannaTransform
法術
施放時間: 1.83 秒
EGHeistPullLever
可觸發, 法術
施放時間: 2.17 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
EGHeistDeceptionTrickGuard
可觸發, 法術
施放時間: 1 秒
spell maximum action distance +% [-40]
EASHeistGiannaDisappear
法術
施放時間: 1.83 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

StateMachine
{
    define_shared_state = "arrow_visible = 1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

Actor
{
	on_start_HeistLockPick = 
	"
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao );
	"
	on_end_or_destroy_HeistLockPick = 
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Niles/on_act/on_act.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao );
	"
}

StateMachine
{
	on_state_arrow_visible_0 = "DetachAllOfType( Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );"
	on_state_arrow_visible_1 = "AddAttached( Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao, R_Weapon );"
	create_state_arrow_visible_1 = "AddAttached( Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao, R_Weapon );"

	on_state_abandoned_1 =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao );
	"
}

Animated
{
	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
	on_event_hide_arrow = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );"

	on_event_hide_bowarrow =
	"
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao );
	"

	on_event_show_arrow = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );"

	on_event_show_bowarrow =
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao );
	"

	on_reveal_start_01 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, jazz_hand_R );
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, jazz_hand_L );
	"

	on_reveal_01 =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, loop );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, loop );
	"

	on_reveal_end_01 =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, end );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, end );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistDetector1"] = {
    name = "Nenet",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 4,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "HeistNenetMeleeArrow",
        "HeistNenetMeleeArrowFan",
        "TEMP_EASHeistGiannaTransform",
        "HeistFindDoorArt2",
        "EGHeistScoutDetect",
        "HeistDisableMagic",
        "EGHeistPullLever",
        "HeistMindControl",
        "EGHeistDeceptionTrickGuard",
        "EASHeistGiannaDisappear",
        "EGHeistPerceptionDiscoverHidden",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistNenetMeleeArrow"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-80, 29, 30, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {600, 29, 30, baseMultiplier = 0.775, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistNenetMeleeArrowFan"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-80, 30, 6, 30, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {500, 30, 6, 30, baseMultiplier = 0.775, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TEMP_EASHeistGiannaTransform"] = {
    name = "TEMP_EASHeistGiannaTransform",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistFindDoorArt2"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistScoutDetect"] = {
    name = "EGHeistScoutDetect",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDisableMagic"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistPullLever"] = {
    name = "EGHeistPullLever",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMindControl"] = {
    name = "HeistMindControl",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistDeceptionTrickGuard"] = {
    name = "EGHeistDeceptionTrickGuard",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistGiannaDisappear"] = {
    name = "EASHeistGiannaDisappear",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistPerceptionDiscoverHidden"] = {
    name = "EGHeistPerceptionDiscoverHidden",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
你的擊中不能被閃避
FamilyAlwaysHits
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 全域
  • Craft Tags攻擊
    每秒回復 2% 生命
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 全域
  • Craft Tagsresource 生命
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.immune_to_auras_from_other_entities1
    Stats.cannot_die1
    Stats.monster_no_additional_player_scaling1
    Stats.suppress_phasing_visual1
    Stats.phase_through_objects1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0, 1
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, MoveForced, MoveSpecial
    Actor.slow_animations_go_to_idletrue
    Monster.preload_skills_when_addedtrue
    MinimapIcon.iconNPC
    StateMachine.define_state =
    StateMachine.", , ,
    StateMachine.minion1;
    StateMachine.lock_pick_progress;
    StateMachine.damage_penalty;
    StateMachine.heist_npc1;
    StateMachine.define_shared_state =
    StateMachine.current_job_index-1;
    StateMachine.current_job_level-1;
    StateMachine.heist_alert;
    StateMachine.point_light1;
    StateMachine.abandoned0;
    StateMachine.define_shared_statearrow_visible = 1;
    能內特 Topic /1
    NPC名字
    探路專家.阿迪雅能內特來自一個目前自稱為法里登的族群。他們是我們嫌棄之物。那些是自幼便被我們瑪拉克斯認定沒有價值或有缺陷並放任其在沙漠中自生自滅的族群。我不會憐憫能內特。我對他完全沒有想法。

    並不是我殘忍,流亡者。只是那些遊蕩在沙漠中的散亂族群對於這個世界一點影響也沒有。他沒辦法在這堆惡棍中找到他所憧憬的家的。
    Edit

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