Nenet
Humanoïde
Vous ignorez l'Évasion de vos cibles
2% de Vie Régénérée par seconde
Spectre | N |
---|---|
Tags | cold_affinity, has_bow, human, humanoid, light_armour, medium_movement, no_pantheon_mod, puncturing_weapon, red_blood |
Vie
400%
Energy Shield From Life
33%
Armure
+33%
Évasion
+33%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
400%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 60
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
HeistAlliedNPC
Metadata
HeistDetector1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
25,733
Armure
38,291
Évasion
6,303
Bouclier d'énergie
2,022
Damage
1,494
Dégâts des sorts
1,494
Précision
290
Attack Time
1.755
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistNenetMeleeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1195–1793
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Frappez vos ennemis d'un coup puissant.
380.2% Davantage de Dégâts
30% des Dégâts physiques sont Convertis en Dégâts de froid
arrow projectile variation [29]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
30% des Dégâts physiques sont Convertis en Dégâts de froid
arrow projectile variation [29]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
HeistNenetMeleeArrowFan
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1195–1793
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Temps de recharge: 5 sec.
Frappez vos ennemis d'un coup puissant.
312.5% Davantage de Dégâts
Tire 6 Projectiles supplémentaires
30% des Dégâts physiques sont Convertis en Dégâts de froid
arrow projectile variation [30]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Tire 6 Projectiles supplémentaires
30% des Dégâts physiques sont Convertis en Dégâts de froid
arrow projectile variation [30]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
EGHeistScoutDetect
Triggerable, Spell
Temps d'incantation: 1.5 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EGHeistPerceptionDiscoverHidden
Triggerable, Spell
Temps d'incantation: 1 sec.
Temps de recharge: 1.5 sec.
skill cannot be stunned [1]
HeistFindDoorArt2
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
HeistMindControl
Channel
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
HeistDisableMagic
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
TEMP_EASHeistGiannaTransform
Spell
Temps d'incantation: 1.83 sec.
EGHeistPullLever
Triggerable, Spell
Temps d'incantation: 2.17 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
EGHeistDeceptionTrickGuard
Triggerable, Spell
Temps d'incantation: 1 sec.
spell maximum action distance +% [-40]
EASHeistGiannaDisappear
Spell
Temps d'incantation: 1.83 sec.
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" StateMachine { define_shared_state = "arrow_visible = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Actor { on_start_HeistLockPick = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao ); " on_end_or_destroy_HeistLockPick = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Niles/on_act/on_act.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao ); " } StateMachine { on_state_arrow_visible_0 = "DetachAllOfType( Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );" on_state_arrow_visible_1 = "AddAttached( Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao, R_Weapon );" create_state_arrow_visible_1 = "AddAttached( Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao, R_Weapon );" on_state_abandoned_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao ); " } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" on_event_hide_arrow = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );" on_event_hide_bowarrow = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao ); " on_event_show_arrow = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );" on_event_show_bowarrow = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao ); " on_reveal_start_01 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, jazz_hand_R ); AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, jazz_hand_L ); " on_reveal_01 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, loop ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, loop ); " on_reveal_end_01 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, end ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, end ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistDetector1"] = { name = "Nenet", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 4, damageSpread = 0.2, attackTime = 1.755, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "HeistNenetMeleeArrow", "HeistNenetMeleeArrowFan", "TEMP_EASHeistGiannaTransform", "HeistFindDoorArt2", "EGHeistScoutDetect", "HeistDisableMagic", "EGHeistPullLever", "HeistMindControl", "EGHeistDeceptionTrickGuard", "EASHeistGiannaDisappear", "EGHeistPerceptionDiscoverHidden", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistNenetMeleeArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-80, 29, 30, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {600, 29, 30, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistNenetMeleeArrowFan"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-80, 30, 6, 30, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {500, 30, 6, 30, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TEMP_EASHeistGiannaTransform"] = { name = "TEMP_EASHeistGiannaTransform", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistFindDoorArt2"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistScoutDetect"] = { name = "EGHeistScoutDetect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDisableMagic"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistPullLever"] = { name = "EGHeistPullLever", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMindControl"] = { name = "HeistMindControl", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistDeceptionTrickGuard"] = { name = "EGHeistDeceptionTrickGuard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistGiannaDisappear"] = { name = "EASHeistGiannaDisappear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistPerceptionDiscoverHidden"] = { name = "EGHeistPerceptionDiscoverHidden", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vous ignorez l'Évasion de vos cibles
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
2% de Vie Régénérée par seconde
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Nenet Topic /2
NPC | Nom |
---|---|
Adiyah, la Passe-muraille | Je ne suis pas une personne cruelle, exilé. Seulement, des groupes épars de parias qui errent dans le désert n'ont aucune incidence sur le monde. Nenet ne trouvera pas la famille qu'elle recherche parmi les vauriens qui nous entourent en ce lieu.} Je ne suis pas une personne cruelle, exilée. Seulement, des groupes épars de parias qui errent dans le désert n'ont aucune incidence sur le monde. Nenet ne trouvera pas la famille qu'elle recherche parmi les vauriens qui nous entourent en ce lieu.} |
Capuche de Nenet |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.