Adiyah, la Passe-muraille
Humanoïde
Adiyah, the Wayfinder
Spectre | N |
---|---|
Tags | human, humanoid, is_unarmed, medium_movement, metal_armour, no_pantheon_mod, puncturing_weapon, red_blood |
Vie
400%
Energy Shield From Life
33%
Armure
+33%
Évasion
+33%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
400%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 11
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
HeistAlliedNPC
Metadata
HeistDriverWild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
25,733
Armure
38,291
Évasion
6,303
Bouclier d'énergie
2,022
Damage
1,494
Dégâts des sorts
1,494
Précision
290
Attack Time
1.755
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistDriverThrowDemoCharge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.166 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Object Type
version 2 abstract extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/adiyah_demo_charge/demo_mortar.ao" preload_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/adiyah_demo_charge/DemoChargeExplosion" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistDriverWild"] = { name = "Adiyah, the Wayfinder", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 4, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, skillList = { "HeistDriverThrowDemoCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistDriverThrowDemoCharge"] = { name = "HeistDriverThrowDemoCharge", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.166, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Adiyah, la Passe-muraille
Humanoïde
Vous ignorez l'Évasion de vos cibles
2% de Vie Régénérée par seconde
Adiyah, the Wayfinder
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, no_pantheon_mod, physical_affinity, red_blood |
Vie
400%
Energy Shield From Life
33%
Armure
+33%
Évasion
+33%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 11
Attack Time
2.445 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
HeistAlliedNPCAdiyah
Metadata
HeistAdiyah
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
25,733
Armure
38,291
Évasion
6,303
Bouclier d'énergie
2,022
Damage
747
Dégâts des sorts
747
Précision
290
Attack Time
2.445
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistSpecialCharMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 598–897
Chances de coup critique: 5%
Attack Time: 2.445 sec.
Frappez vos ennemis d'un coup puissant.
525.3% Davantage de Dégâts
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EGHeistScoutDetect
Triggerable, Spell
Temps d'incantation: 1.5 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EGHeistPerceptionDiscoverHidden
Triggerable, Spell
Temps d'incantation: 1 sec.
Temps de recharge: 1.5 sec.
skill cannot be stunned [1]
HeistFindDoor
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
HeistDriverThrowDemoCharge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.166 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Actor { on_end_or_destroy_HeistLockPick = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao ); " } Animated { on_reveal_start_01 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, jazz_hand_L ); " on_reveal_01 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, loop ); " on_reveal_end_01 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, end ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistAdiyah"] = { name = "Adiyah, the Wayfinder", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 2.445, attackRange = 11, accuracy = 1, weaponType1 = "Staff", skillList = { "HeistSpecialCharMelee", "HeistFindDoor", "EGHeistScoutDetect", "HeistDriverThrowDemoCharge", "EGHeistPerceptionDiscoverHidden", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistSpecialCharMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistFindDoor"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistScoutDetect"] = { name = "EGHeistScoutDetect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDriverThrowDemoCharge"] = { name = "HeistDriverThrowDemoCharge", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.166, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistPerceptionDiscoverHidden"] = { name = "EGHeistPerceptionDiscoverHidden", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vous ignorez l'Évasion de vos cibles
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
2% de Vie Régénérée par seconde
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Adiyah, la Passe-muraille
Perception: Niveau 5
Types des Dégâts:
Adiyah, la Passe-muraille Text Audio /110
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.