Nenet
Humanóide
Seus acertos não podem ser Evadidos
2% de Vida Regenerada por segundo
Spectre | N |
---|---|
Tags | cold_affinity, has_bow, human, humanoid, light_armour, medium_movement, no_pantheon_mod, puncturing_weapon, red_blood |
Vida
400%
Energy Shield From Life
33%
Armadura
+33%
Evasão
+33%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
400%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 60
Attack Time
1.755 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
HeistAlliedNPC
Metadata
HeistDetector1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,733
Armadura
38,291
Evasão
6,303
Escudo de Energia
2,022
Damage
1,494
Dano Mágico
1,494
Precisão
290
Attack Time
1.755
Experiência
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistNenetMeleeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1195–1793
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
Causa 380.2% mais Dano
30% do Dano Físico Convertido para Dano de Gelo
arrow projectile variation [29]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
30% do Dano Físico Convertido para Dano de Gelo
arrow projectile variation [29]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
HeistNenetMeleeArrowFan
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1195–1793
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 5 seg
Abate seus inimigos com um golpe poderoso.
Causa 312.5% mais Dano
Dispara 6 Projéteis adicionais
30% do Dano Físico Convertido para Dano de Gelo
arrow projectile variation [30]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Dispara 6 Projéteis adicionais
30% do Dano Físico Convertido para Dano de Gelo
arrow projectile variation [30]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
EGHeistScoutDetect
Triggerable, Spell
Tempo de Conjuração: 1.5 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EGHeistPerceptionDiscoverHidden
Triggerable, Spell
Tempo de Conjuração: 1 seg
Recarga: 1.5 seg
skill cannot be stunned [1]
HeistFindDoorArt2
[UNUSED] You son of a ****
Entrei
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
HeistMindControl
Channel
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
HeistDisableMagic
[UNUSED] You son of a ****
Entrei
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
TEMP_EASHeistGiannaTransform
Spell
Tempo de Conjuração: 1.83 seg
EGHeistPullLever
Triggerable, Spell
Tempo de Conjuração: 2.17 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
EGHeistDeceptionTrickGuard
Triggerable, Spell
Tempo de Conjuração: 1 seg
spell maximum action distance +% [-40]
EASHeistGiannaDisappear
Spell
Tempo de Conjuração: 1.83 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" StateMachine { define_shared_state = "arrow_visible = 1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Actor { on_start_HeistLockPick = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao ); " on_end_or_destroy_HeistLockPick = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Niles/on_act/on_act.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao ); " } StateMachine { on_state_arrow_visible_0 = "DetachAllOfType( Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );" on_state_arrow_visible_1 = "AddAttached( Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao, R_Weapon );" create_state_arrow_visible_1 = "AddAttached( Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao, R_Weapon );" on_state_abandoned_1 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao ); " } Animated { on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );" on_event_add_arrow = "SetStateTo( arrow_visible, 1 );" on_event_hide_arrow = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );" on_event_hide_bowarrow = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao ); " on_event_show_arrow = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );" on_event_show_bowarrow = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao ); " on_reveal_start_01 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, jazz_hand_R ); AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, jazz_hand_L ); " on_reveal_01 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, loop ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, loop ); " on_reveal_end_01 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, end ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, end ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistDetector1"] = { name = "Nenet", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 4, damageSpread = 0.2, attackTime = 1.755, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "HeistNenetMeleeArrow", "HeistNenetMeleeArrowFan", "TEMP_EASHeistGiannaTransform", "HeistFindDoorArt2", "EGHeistScoutDetect", "HeistDisableMagic", "EGHeistPullLever", "HeistMindControl", "EGHeistDeceptionTrickGuard", "EASHeistGiannaDisappear", "EGHeistPerceptionDiscoverHidden", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistNenetMeleeArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-80, 29, 30, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {600, 29, 30, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistNenetMeleeArrowFan"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-80, 30, 6, 30, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {500, 30, 6, 30, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TEMP_EASHeistGiannaTransform"] = { name = "TEMP_EASHeistGiannaTransform", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistFindDoorArt2"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistScoutDetect"] = { name = "EGHeistScoutDetect", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDisableMagic"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistPullLever"] = { name = "EGHeistPullLever", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistMindControl"] = { name = "HeistMindControl", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistDeceptionTrickGuard"] = { name = "EGHeistDeceptionTrickGuard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistGiannaDisappear"] = { name = "EASHeistGiannaDisappear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistPerceptionDiscoverHidden"] = { name = "EGHeistPerceptionDiscoverHidden", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Seus acertos não podem ser Evadidos
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
2% de Vida Regenerada por segundo
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Nenet Topic /2
NPC | Nome |
---|---|
Adiyah, a Desbravadora | |
Capuz de Nenet |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.