เนเนต
มนุษย์
การปะทะของคุณ ไม่สามารถหลบหลีกได้
ฟื้นฟูพลังชีวิต 2% ต่อวินาที
Nenet
SpectreN
Tagscold_affinity, has_bow, human, humanoid, light_armour, medium_movement, no_pantheon_mod, puncturing_weapon, red_blood
พลังชีวิต
400%
Energy Shield From Life
33%
ค่าเกราะ
+33%
การหลบหลีก
+33%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
400%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 60
Attack Time
1.755 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
HeistAlliedNPC
Metadata
HeistDetector1
เลเวล
68
พลังชีวิต
17,241
ค่าเกราะ
38,291
อัตราการหลบหลีก
6,303
โล่พลังงาน
8,088
Damage
1,494
ความเสียหายเวท
1,494
ความแม่นยำ
580
Attack Time
1.755
ค่าประสบการณ์
20,510
Minion Life
3,740
Minion Energy Shield
1,754
Minion Damage
1,193
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
HeistNenetMeleeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1195–1793
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 77.5%
Attack Time: 1.755 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 22.5%
สร้างความเสียหาย เพิ่มขึ้น อีก 380.2%
แปลงความเสียหาย กายภาพ 30% เป็น น้ำแข็ง
arrow projectile variation [29]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
HeistNenetMeleeArrowFan
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1195–1793
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 77.5%
Attack Time: 1.755 วินาที
คูลดาวน์: 5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 22.5%
สร้างความเสียหาย เพิ่มขึ้น อีก 312.5%
ยิงโพรเจกไทล์ เพิ่มเติม 6 ลูก
แปลงความเสียหาย กายภาพ 30% เป็น น้ำแข็ง
arrow projectile variation [30]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
EGHeistScoutDetect
Triggerable, Spell
เวลาร่าย: 1.5 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGHeistPerceptionDiscoverHidden
Triggerable, Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 1.5 วินาที
skill cannot be stunned [1]
HeistFindDoorArt2
[UNUSED] You son of a ****
I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistMindControl
Channel
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistDisableMagic
[UNUSED] You son of a ****
I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
TEMP_EASHeistGiannaTransform
Spell
เวลาร่าย: 1.83 วินาที
EGHeistPullLever
Triggerable, Spell
เวลาร่าย: 2.17 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
EGHeistDeceptionTrickGuard
Triggerable, Spell
เวลาร่าย: 1 วินาที
spell maximum action distance +% [-40]
EASHeistGiannaDisappear
Spell
เวลาร่าย: 1.83 วินาที

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

StateMachine
{
    define_shared_state = "arrow_visible = 1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

Actor
{
	on_start_HeistLockPick = 
	"
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao );
	"
	on_end_or_destroy_HeistLockPick = 
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Niles/on_act/on_act.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao );
	"
}

StateMachine
{
	on_state_arrow_visible_0 = "DetachAllOfType( Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );"
	on_state_arrow_visible_1 = "AddAttached( Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao, R_Weapon );"
	create_state_arrow_visible_1 = "AddAttached( Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao, R_Weapon );"

	on_state_abandoned_1 =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao );
	"
}

Animated
{
	on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
	on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
	on_event_hide_arrow = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );"

	on_event_hide_bowarrow =
	"
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao );
	"

	on_event_show_arrow = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );"

	on_event_show_bowarrow =
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetArrowHeld.ao );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/Weapon_fade/fadeout_fast.epk, Metadata/NPC/League/Heist/Nenet/attachments/NenetBowHeld.ao );
	"

	on_reveal_start_01 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, jazz_hand_R );
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, jazz_hand_L );
	"

	on_reveal_01 =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, loop );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, loop );
	"

	on_reveal_end_01 =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealR.ao, end );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, end );
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/reveal.ao );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistDetector1"] = {
    name = "Nenet",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 4,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "HeistNenetMeleeArrow",
        "HeistNenetMeleeArrowFan",
        "TEMP_EASHeistGiannaTransform",
        "HeistFindDoorArt2",
        "EGHeistScoutDetect",
        "HeistDisableMagic",
        "EGHeistPullLever",
        "HeistMindControl",
        "EGHeistDeceptionTrickGuard",
        "EASHeistGiannaDisappear",
        "EGHeistPerceptionDiscoverHidden",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistNenetMeleeArrow"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-80, 29, 30, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {600, 29, 30, baseMultiplier = 0.775, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistNenetMeleeArrowFan"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "arrow_projectile_variation",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-80, 30, 6, 30, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {500, 30, 6, 30, baseMultiplier = 0.775, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TEMP_EASHeistGiannaTransform"] = {
    name = "TEMP_EASHeistGiannaTransform",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistFindDoorArt2"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistScoutDetect"] = {
    name = "EGHeistScoutDetect",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDisableMagic"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistPullLever"] = {
    name = "EGHeistPullLever",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistMindControl"] = {
    name = "HeistMindControl",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistDeceptionTrickGuard"] = {
    name = "EGHeistDeceptionTrickGuard",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistGiannaDisappear"] = {
    name = "EASHeistGiannaDisappear",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistPerceptionDiscoverHidden"] = {
    name = "EGHeistPerceptionDiscoverHidden",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
การปะทะของคุณ ไม่สามารถหลบหลีกได้
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsโจมตี
    ฟื้นฟูพลังชีวิต 2% ต่อวินาที
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource พลังชีวิต
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.immune_to_auras_from_other_entities1
    Stats.cannot_die1
    Stats.monster_no_additional_player_scaling1
    Stats.suppress_phasing_visual1
    Stats.phase_through_objects1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0, 1
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, MoveForced, MoveSpecial
    Actor.slow_animations_go_to_idletrue
    Monster.preload_skills_when_addedtrue
    MinimapIcon.iconNPC
    StateMachine.define_state =
    StateMachine.", , ,
    StateMachine.minion1;
    StateMachine.lock_pick_progress;
    StateMachine.damage_penalty;
    StateMachine.heist_npc1;
    StateMachine.define_shared_state =
    StateMachine.current_job_index-1;
    StateMachine.current_job_level-1;
    StateMachine.heist_alert;
    StateMachine.point_light1;
    StateMachine.abandoned0;
    StateMachine.define_shared_statearrow_visible = 1;
    เนเนต Topic /1
    NPCชื่อ
    อาดีย์ยา ผู้หาเส้นทางเนเนต​มา​จาก​กลุ่ม​ชน​ที่​เรียก​ตนเอง​ว่า​ชาว​ฟาริดัน พวก​เขา​เป็น​เหล่า​ผู้​ที่​เรา​ทอด​ทิ้ง เหล่า​ผู้​ที่​ชาว​มาราเค็ท​อย่าง​เรา​ทิ้ง​ให้​ตาย​กลาง​ทะเล​ทราย​ตั้งแต่​ยัง​เล็ก​เพราะ​พวก​เขา​นั้น​ไม่​คู่ควร​หรือ​ไม่​สมประกอบ ข้า​มิได้​คิด​ร้าย​กับ​เนเนต ข้า​มิได้​คิดถึง​เธอ​แม้แต่​น้อย

    ข้า​ไม่ใช่​คน​ที่​โหด​ร้าย​ เอ็กไซล์ เพียง​แต่​กลุ่ม​คน​นอกคอกที่​ร่อน​เร่​ไป​ตาม​ทะเล​ทราย​ย่อม​ไม่​ส่ง​ผล​ใด​กับ​โลก​ใบ​นี้ เธอ​จะ​ไม่​พบ​บ้าน​ที่​เธอ​ถวิล​หา​ใน​หมู่​คน​โฉด​ชั่ว​เหล่า​นี้​เป็น​แน่
    Edit

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