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完美星界巫妖
屍體
怪物種類: 不死
發射星界投射物
創造星界鎖鏈地雷
對擊中的敵人施加時空鎖鏈
右鍵點擊此物品來製造屍體。
Perfect Astral Lich
完美星界巫妖 FaridunGolemancerHigh /8
名字顯示物品素質
DropLevel 78
BaseType Perfect Astral Lich
BaseType 完美星界巫妖
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FaridunGolemancerHigh
IconArt/2DItems/Currency/Azmeri/FaridunGolemancer
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
完美星界巫妖
不死
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
is zarokh monster [1]
擊中時使敵人受到時空鎖鏈詛咒
Perfect Astral Lich
幽魂Y
標籤bone_armour, bones, 法術, is_unarmed, not_dex, not_str, skeleton, slashing_weapon, slow_movement, undead
生命
145%
生命轉為護盾
70%
異常狀態臨界值
170%
抗性
MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
傷害
204%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
170%
Model Size
100%
類型
FaridunGolemancerCorpse
Metadata
FaridunGolemancerHigh
等級
68
生命
9,328
護甲值
28,790
閃避值
4,739
能量護盾
6,219
傷害
762
法術傷害
762
命中
580
攻擊間隔
1.5
經驗值
17,434
召喚物生命
2,023
Minion Energy Shield
1,349
召喚物傷害
609
異常狀態臨界值
10,937
冰緩
35
感電
35
易碎
196
焦灼
35
殘喘
96
Phys Convert Ele
240%
MPSFaridunGolemancerAstralProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.5 秒
發射1個投射物
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [280]
projectile uses contact position [1]
GSFaridunGolemancerAstralProjectileImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 521.1781.6 物理傷害
is area damage [1]
GTFaridunGolemancerSlowMines
可觸發, 法術
施放時間: 3 秒
冷卻時間: 10 秒
SOFaridunGolemancerMine
可觸發, 法術
施放時間: 1 秒
GSFaridunGolemancerTimeMineExplosion
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 749.11124 物理傷害
基礎持續時間為 4
is area damage [1]
FaridunCasterUndeadDamageOverTimeAura
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
惡意
施放時間: 1 秒
冷卻時間: 0.5 秒
施放一個光環,增加你和友方的技能持續時間,並使你和友方造成更多持續傷害。
你和附近友方造成 16.55% 更多持續傷害
你和附近友方增加 13.4% 技能效果持續時間
active skill area of effect radius +% final [50]
base deal no damage [1]
DeliriumAura

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunGolemancer/FaridunGolemancerHigh"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Perfect Astral Lich",
    life = 1.45,
    energyShield = 0.7,
    damage = 2.04,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "SOFaridunGolemancerMine",
        "FaridunCasterUndeadDamageOverTimeAura",
        "MPSFaridunGolemancerAstralProjectile",
        "GSFaridunGolemancerAstralProjectileImpact",
        "GSFaridunGolemancerTimeMineExplosion",
        "GTFaridunGolemancerSlowMines",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFaridunGolemancerMine"] = {
    name = "SOFaridunGolemancerMine",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaridunCasterUndeadDamageOverTimeAura"] = {
    name = "Malevolence",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "delirium_aura_damage_over_time_+%_final",
        "delirium_skill_effect_duration_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {14, 10, 50, levelRequirement = 0, statInterpolation = {2, 2},  cost = { }, },
        [2] = {17, 14, 50, levelRequirement = 80, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFaridunGolemancerAstralProjectile"] = {
    name = "MPSFaridunGolemancerAstralProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, 280, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFaridunGolemancerAstralProjectileImpact"] = {
    name = "GSFaridunGolemancerAstralProjectileImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFaridunGolemancerTimeMineExplosion"] = {
    name = "GSFaridunGolemancerTimeMineExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFaridunGolemancerSlowMines"] = {
    name = "GTFaridunGolemancerSlowMines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
is zarokh monster [1]
FamilyMonsterIsZarokhMonster
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • is zarokh monster 1 — 1 全域 Unscalable Value
  • 擊中時使敵人受到時空鎖鏈詛咒
    FamilyMonsterChanceToTemporalChainsOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • curse on hit % temporal chains 100 — 100 全域 Unscalable Value
  • Craft Tags法術 詛咒
    Edit

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