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Liche astrale parfaite
Cadavre
Type du monstre: Mort-vivant
Tire des projectiles Astraux
Crée des Mines de Chaînes astrales
Maudit les Ennemis avec Chaînes temporelles au Toucher
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Perfect Astral Lich
Liche astrale parfaite FaridunGolemancerHigh /8
NomDescriptions détaillées
DropLevel 78
BaseType Perfect Astral Lich
BaseType Liche astrale parfaite
Class Cadavres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FaridunGolemancerHigh
IconArt/2DItems/Currency/Azmeri/FaridunGolemancer
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Liche astrale parfaite
Mort-vivant
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
is zarokh monster [1]
monster casts temporal chains text [1]
Perfect Astral Lich
SpectreY
Tagsbone_armour, bones, Lanceur de sorts, is_unarmed, not_dex, not_str, skeleton, slashing_weapon, slow_movement, undead
Vie
145%
Energy Shield From Life
70%
Ailment Threshold
170%
Résistance
MonsterResistanceIconFire37 MonsterResistanceIconCold37 MonsterResistanceIconLightning37 MonsterResistanceIconChaos0
Damage
204%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
170%
Model Size
100%
Type
FaridunGolemancerCorpse
Metadata
FaridunGolemancerHigh
Niveau
68
Vie
9,328
Armure
28,790
Score d'Évasion
4,739
Bouclier d'énergie
6,219
Damage
762
Dégâts des sorts
762
Précision
580
Attack Time
1.5
Expérience
17,434
Minion Life
2,023
Minion Energy Shield
1,349
Minion Damage
609
Ailment Threshold
10,937
Chill
35
Shock
35
Brittle
196
Scorch
35
Sap
96
Phys Convert Ele
240%
MPSFaridunGolemancerAstralProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1.5 sec.
Tire 1 Projectile
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [280]
projectile uses contact position [1]
GSFaridunGolemancerAstralProjectileImpact
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 521.1 à 781.6 Dégâts physiques
is area damage [1]
GTFaridunGolemancerSlowMines
Triggerable, Spell
Temps d'incantation: 3 sec.
Temps de recharge: 10 sec.
SOFaridunGolemancerMine
Triggerable, Spell
Temps d'incantation: 1 sec.
GSFaridunGolemancerTimeMineExplosion
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 749.1 à 1124 Dégâts physiques
La Durée de base est de 4 secondes
is area damage [1]
FaridunCasterUndeadDamageOverTimeAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Malfaisance
Temps d'incantation: 1 sec.
Temps de recharge: 0.5 sec.
Une aura qui multiplie les dégâts sur la durée et augmente la durée des effets des aptitudes pour vous et vos alliés.
Vous et les Alliés à proximité avez 16.55% Davantage de Dégâts sur la durée
Vous et les Alliés à proximité avez 13.4% d'Augmentation de la Durée de l'Effet de l'Aptitude
active skill area of effect radius +% final [50]
base deal no damage [1]
DeliriumAura

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunGolemancer/FaridunGolemancerHigh"] = {
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    name = "Perfect Astral Lich",
    life = 1.45,
    energyShield = 0.7,
    damage = 2.04,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "SOFaridunGolemancerMine",
        "FaridunCasterUndeadDamageOverTimeAura",
        "MPSFaridunGolemancerAstralProjectile",
        "GSFaridunGolemancerAstralProjectileImpact",
        "GSFaridunGolemancerTimeMineExplosion",
        "GTFaridunGolemancerSlowMines",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFaridunGolemancerMine"] = {
    name = "SOFaridunGolemancerMine",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FaridunCasterUndeadDamageOverTimeAura"] = {
    name = "Malevolence",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "delirium_aura_damage_over_time_+%_final",
        "delirium_skill_effect_duration_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {14, 10, 50, levelRequirement = 0, statInterpolation = {2, 2},  cost = { }, },
        [2] = {17, 14, 50, levelRequirement = 80, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFaridunGolemancerAstralProjectile"] = {
    name = "MPSFaridunGolemancerAstralProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_projectiles",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {1, 280, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFaridunGolemancerAstralProjectileImpact"] = {
    name = "GSFaridunGolemancerAstralProjectileImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFaridunGolemancerTimeMineExplosion"] = {
    name = "GSFaridunGolemancerTimeMineExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFaridunGolemancerSlowMines"] = {
    name = "GTFaridunGolemancerSlowMines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
is zarokh monster [1]
FamilyMonsterIsZarokhMonster
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • is zarokh monster Min: 1 Max: 1 Global
  • Vous Maudissez les Ennemis au Toucher avec Chaînes temporelles
    FamilyMonsterChanceToTemporalChainsOnHit
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • curse on hit % temporal chains Min: 100 Max: 100 Global
  • Craft TagsLanceur de sorts Malédiction
    Edit

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