MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
挑戰者普魯那
創造物
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
地區: 濱海山丘
+2 召喚圖騰的最大數量
totem art variation [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Puruna, the Challenger
幽魂
地區濱海山丘, 濱海山丘
標籤法術, cold_affinity, construct, I_see_brothers_card, immobile, is_unarmed, large_height, large_model, mud_blood, non_unique_map_boss, not_dex, ranged, stone_armour
生命
400%
生命轉為護盾
50%
護甲值
+100%
異常狀態臨界值
400%
抗性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
180%
類型
TotemMapBossCold
Metadata
TotemMapBossCold
等級
75
生命
2,033,081
護甲值
99,730
閃避值
6,029
能量護盾
18,872
傷害
1,291
法術傷害
1,926
命中
762
攻擊間隔
1.005
經驗值
129,844
召喚物生命
414,976
Minion Energy Shield
3,852
召喚物傷害
1,057
異常狀態臨界值
1,057,202
冰緩
3,343
感電
3,343
易碎
18,912
焦灼
3,343
殘喘
9,236
Phys Convert Ele
275%
TotemMapBossFrostBolt
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
寒冰彈
暴擊率: 5%
施放時間: 0.75 秒
發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
造成 18842826 冰冷傷害
技能重複施放 2
投射物穿透全部目標
33% 更少施放速度
增加 75% 施放速度
增加 50% 投射物速度
base is projectile [1]
FrostBolt
TotemMapBossFrostBoltTotems
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
寒冰彈
暴擊率: 5%
施放時間: 0.75 秒
冷卻時間: 2.5 秒
發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
造成 10171526 冰冷傷害
投射物穿透全部目標
圖騰持續 8
33% 更少施放速度
召喚 1 個使用此技能的圖騰
增加 50% 投射物速度
base active skill totem level [74]
base is projectile [1]
base totem range [80]
FrostBolt
TotemMapBossWaterCascade
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 5%
施放時間: 2 秒
冷卻時間: 10 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 14482172 冰冷傷害
造成 10 次爆發
active skill area of effect radius +% final [-18]
is area damage [1]
Upheaval
TotemBossTeamAAtollIceNovaChilledGround
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星
冰霜新星
暴擊率: 5%
施放時間: 3.5 秒
冷卻時間: 15 秒
一個冰冷之環在施法者四周膨脹。
造成 53688387 冰冷傷害
基礎持續時間為 4
基礎範圍為 2.6
可以從最多 1 個寒冰彈中延展
active skill area of effect radius +% final [62]
cast when triggered by other skill % [100]
ice nova places ground ice [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
iconfrostnova

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBoss"

Transitionable
{
	
}

Stats
{
	set_immune_to_curses = 0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossCold"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Puruna, the Challenger",
    life = 4,
    energyShield = 0.5,
    damage = 2,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TotemBossTeamAAtollIceNovaChilledGround",
        "TotemMapBossWaterCascade",
        "TotemMapBossFrostBolt",
        "TotemMapBossFrostBoltTotems",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemBossTeamAAtollIceNovaChilledGround"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cast_when_triggered_by_other_skill_%",
        "ice_nova_number_of_frost_bolts_to_cast_on",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "ice_nova_places_ground_ice",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossWaterCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossFrostBolt"] = {
    name = "Frostbolt",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "active_skill_cast_speed_+%_final",
        "base_cast_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 30, -33, 75, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 1, 40, -33, 75, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 40, -33, 75, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2, 50, -33, 75, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 2, 0, -33, 75, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossFrostBoltTotems"] = {
    name = "Frostbolt",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "base_active_skill_totem_level",
        "active_skill_cast_speed_+%_final",
        "base_totem_duration",
        "base_totem_range",
        "base_is_projectile",
        "always_pierce",
        "is_totem",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 4, -33, 8000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 30, 8, -33, 8000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 30, 11, -33, 8000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 30, 15, -33, 8000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 30, 20, -33, 8000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 30, 28, -33, 8000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 30, 29, -33, 8000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 30, 31, -33, 8000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 30, 32, -33, 8000, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 30, 34, -33, 8000, 80, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 30, 37, -33, 8000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 40, 40, -33, 8000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 40, 42, -33, 8000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 40, 44, -33, 8000, 80, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 40, 50, -33, 8000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 40, 51, -33, 8000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 40, 52, -33, 8000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 40, 63, -33, 8000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 40, 65, -33, 8000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 40, 66, -33, 8000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 40, 67, -33, 8000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 50, 68, -33, 8000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 50, 69, -33, 8000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 50, 70, -33, 8000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 50, 71, -33, 8000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 50, 72, -33, 8000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 50, 73, -33, 8000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 50, 74, -33, 8000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 50, 75, -33, 8000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 50, 76, -33, 8000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 50, 77, -33, 8000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 50, 78, -33, 8000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 50, 79, -33, 8000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 0, 80, -33, 8000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 0, 81, -33, 8000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
+2 召喚圖騰的最大數量
FamilyAdditionalTotems
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • number of additional totems allowed 2 2 全域
  • totem art variation [1]
    FamilyTotemVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • totem art variation 1 1 全域 — 無法使用的值
  • monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100, 100
    Stats.base_maximum_mana200, 100000
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges0
    Stats.max_power_charges0
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge5
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge5
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.immune_to_curses0
    Stats.is_totem_object1
    Stats.cannot_be_dominated0
    Stats.monster_no_drops_or_experience0
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Pathfinding.immobiletrue
    Life.corpse_usablefalse
    挑戰者普魯那
    創造物
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    +2 召喚圖騰的最大數量
    totem art variation [1]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Puruna, the Challenger
    幽魂
    標籤法術, cold_affinity, construct, immobile, is_unarmed, large_height, large_model, mud_blood, not_dex, ranged, standalone_map_boss, stone_armour
    生命
    400%
    生命轉為護盾
    50%
    護甲值
    +100%
    異常狀態臨界值
    400%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    180%
    類型
    TotemMapBossCold
    Metadata
    TotemMapBossColdStandalone
    等級
    68
    生命
    557,385
    護甲值
    57,580
    閃避值
    4,739
    能量護盾
    12,254
    傷害
    851
    法術傷害
    1,270
    命中
    580
    攻擊間隔
    1.005
    經驗值
    112,805
    召喚物生命
    120,902
    Minion Energy Shield
    2,658
    召喚物傷害
    680
    異常狀態臨界值
    351,153
    冰緩
    1,110
    感電
    1,110
    易碎
    6,282
    焦灼
    1,110
    殘喘
    3,068
    Phys Convert Ele
    240%
    TotemMapBossFrostBolt
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 0.75 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 13231984 冰冷傷害
    技能重複施放 2
    投射物穿透全部目標
    33% 更少施放速度
    增加 75% 施放速度
    增加 40% 投射物速度
    base is projectile [1]
    FrostBolt
    TotemMapBossFrostBoltTotems
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 0.75 秒
    冷卻時間: 2.5 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 714.11071 冰冷傷害
    投射物穿透全部目標
    圖騰持續 8
    33% 更少施放速度
    召喚 1 個使用此技能的圖騰
    增加 40% 投射物速度
    base active skill totem level [67]
    base is projectile [1]
    base totem range [80]
    FrostBolt
    TotemMapBossWaterCascade
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
    冰川之刺
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 10 秒
    冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
    造成 10511577 冰冷傷害
    造成 10 次爆發
    active skill area of effect radius +% final [-18]
    is area damage [1]
    Upheaval
    TotemBossTeamAAtollIceNovaChilledGround
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星
    冰霜新星
    暴擊率: 5%
    施放時間: 3.5 秒
    冷卻時間: 15 秒
    一個冰冷之環在施法者四周膨脹。
    造成 32755117 冰冷傷害
    基礎持續時間為 4
    基礎範圍為 2.6
    可以從最多 1 個寒冰彈中延展
    active skill area of effect radius +% final [62]
    cast when triggered by other skill % [100]
    ice nova places ground ice [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    iconfrostnova

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemMapBossColdStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Puruna, the Challenger",
        life = 4,
        energyShield = 0.5,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TotemBossTeamAAtollIceNovaChilledGround",
            "TotemMapBossWaterCascade",
            "TotemMapBossFrostBolt",
            "TotemMapBossFrostBoltTotems",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemBossTeamAAtollIceNovaChilledGround"] = {
        name = "Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cast_when_triggered_by_other_skill_%",
            "ice_nova_number_of_frost_bolts_to_cast_on",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "ice_nova_places_ground_ice",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossWaterCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossFrostBolt"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_repeat_count",
            "base_projectile_speed_+%",
            "active_skill_cast_speed_+%_final",
            "base_cast_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 30, -33, 75, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 40, -33, 75, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 40, -33, 75, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 50, -33, 75, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2, 0, -33, 75, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossFrostBoltTotems"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_projectile_speed_+%",
            "base_active_skill_totem_level",
            "active_skill_cast_speed_+%_final",
            "base_totem_duration",
            "base_totem_range",
            "base_is_projectile",
            "always_pierce",
            "is_totem",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 4, -33, 8000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 30, 8, -33, 8000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 30, 11, -33, 8000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 30, 15, -33, 8000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 30, 20, -33, 8000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 30, 28, -33, 8000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 30, 29, -33, 8000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 30, 31, -33, 8000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 30, 32, -33, 8000, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 34, -33, 8000, 80, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 30, 37, -33, 8000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 40, 40, -33, 8000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 40, 42, -33, 8000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 40, 44, -33, 8000, 80, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 40, 50, -33, 8000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 40, 51, -33, 8000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 40, 52, -33, 8000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 40, 63, -33, 8000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 40, 65, -33, 8000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 40, 66, -33, 8000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 40, 67, -33, 8000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 50, 68, -33, 8000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 50, 69, -33, 8000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 50, 70, -33, 8000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 50, 71, -33, 8000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 50, 72, -33, 8000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 50, 73, -33, 8000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 50, 74, -33, 8000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 50, 75, -33, 8000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 50, 76, -33, 8000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 50, 77, -33, 8000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 50, 78, -33, 8000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 50, 79, -33, 8000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 0, 80, -33, 8000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 0, 81, -33, 8000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    +2 召喚圖騰的最大數量
    FamilyAdditionalTotems
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional totems allowed 2 2 全域
  • totem art variation [1]
    FamilyTotemVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • totem art variation 1 1 全域 — 無法使用的值
  • monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.immune_to_curses0
    挑戰者普魯那
    創造物
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    +2 召喚圖騰的最大數量
    totem art variation [1]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Puruna, the Challenger
    幽魂
    標籤construct, elder_map_boss, immobile, is_unarmed, large_height, large_model, mud_blood, non_attacking, not_dex, stone_armour
    生命
    400%
    生命轉為護盾
    50%
    護甲值
    +100%
    異常狀態臨界值
    400%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    180%
    類型
    TotemMapBossCold
    Metadata
    TotemMapBossColdElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemMapBossColdElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Puruna, the Challenger",
        life = 4,
        energyShield = 0.5,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    +2 召喚圖騰的最大數量
    FamilyAdditionalTotems
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional totems allowed 2 2 全域
  • totem art variation [1]
    FamilyTotemVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • totem art variation 1 1 全域 — 無法使用的值
  • monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • 挑戰者普魯那
    創造物
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    地區: 海風高原
    +5 召喚圖騰的最大數量
    totem art variation [1]
    damage vs tiki totems +% [300]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    增加 857% 圖騰生命
    Puruna, the Challenger
    幽魂
    地區海風高原, 海風高原
    標籤法術, cold_affinity, construct, immobile, is_unarmed, large_height, large_model, mud_blood, non_unique_map_boss, not_dex, ranged, stone_armour
    生命
    400%
    生命轉為護盾
    50%
    護甲值
    +100%
    異常狀態臨界值
    400%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    180%
    類型
    TotemMapBossColdPlateau
    Metadata
    TotemMapBossColdPlateau
    等級
    79
    生命
    4,610,269
    護甲值
    135,980
    閃避值
    6,892
    能量護盾
    24,072
    傷害
    1,630
    法術傷害
    2,432
    命中
    888
    攻擊間隔
    1.005
    經驗值
    138,039
    召喚物生命
    908,954
    Minion Energy Shield
    4,746
    召喚物傷害
    1,355
    異常狀態臨界值
    2,212,929
    冰緩
    6,997
    感電
    6,997
    易碎
    39,587
    焦灼
    6,997
    殘喘
    19,332
    Phys Convert Ele
    295%
    TotemMapBossFrostBoltTotems
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 0.75 秒
    冷卻時間: 2.5 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 12421862 冰冷傷害
    投射物穿透全部目標
    圖騰持續 8
    33% 更少施放速度
    召喚 1 個使用此技能的圖騰
    增加 50% 投射物速度
    base active skill totem level [78]
    base is projectile [1]
    base totem range [80]
    FrostBolt
    TotemMapBossFrostBolt
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 0.75 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 22993449 冰冷傷害
    技能重複施放 2
    投射物穿透全部目標
    33% 更少施放速度
    增加 75% 施放速度
    增加 50% 投射物速度
    base is projectile [1]
    FrostBolt
    TotemMapBossWaterCascade
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
    冰川之刺
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 10 秒
    冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
    造成 17332600 冰冷傷害
    造成 10 次爆發
    active skill area of effect radius +% final [-18]
    is area damage [1]
    Upheaval
    SummonInvisibleVortex
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 5 秒
    alternate minion [197]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    TotemBossTeamAAtollIceNovaChilledGround
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星
    冰霜新星
    暴擊率: 5%
    施放時間: 3.5 秒
    冷卻時間: 15 秒
    一個冰冷之環在施法者四周膨脹。
    造成 709711088 冰冷傷害
    基礎持續時間為 4
    基礎範圍為 2.6
    可以從最多 1 個寒冰彈中延展
    active skill area of effect radius +% final [62]
    cast when triggered by other skill % [100]
    ice nova places ground ice [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    iconfrostnova

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase"
    
    Positioned
    {
    	team = 126
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemMapBossColdPlateau"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Puruna, the Challenger",
        life = 4,
        energyShield = 0.5,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TotemBossTeamAAtollIceNovaChilledGround",
            "TotemMapBossWaterCascade",
            "SummonInvisibleVortex",
            "TotemMapBossFrostBolt",
            "TotemMapBossFrostBoltTotems",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemBossTeamAAtollIceNovaChilledGround"] = {
        name = "Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cast_when_triggered_by_other_skill_%",
            "ice_nova_number_of_frost_bolts_to_cast_on",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "ice_nova_places_ground_ice",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossWaterCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonInvisibleVortex"] = {
        name = "SummonInvisibleVortex",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 197, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossFrostBolt"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_repeat_count",
            "base_projectile_speed_+%",
            "active_skill_cast_speed_+%_final",
            "base_cast_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 30, -33, 75, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 40, -33, 75, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 40, -33, 75, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 50, -33, 75, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2, 0, -33, 75, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossFrostBoltTotems"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_projectile_speed_+%",
            "base_active_skill_totem_level",
            "active_skill_cast_speed_+%_final",
            "base_totem_duration",
            "base_totem_range",
            "base_is_projectile",
            "always_pierce",
            "is_totem",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 4, -33, 8000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 30, 8, -33, 8000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 30, 11, -33, 8000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 30, 15, -33, 8000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 30, 20, -33, 8000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 30, 28, -33, 8000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 30, 29, -33, 8000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 30, 31, -33, 8000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 30, 32, -33, 8000, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 34, -33, 8000, 80, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 30, 37, -33, 8000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 40, 40, -33, 8000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 40, 42, -33, 8000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 40, 44, -33, 8000, 80, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 40, 50, -33, 8000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 40, 51, -33, 8000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 40, 52, -33, 8000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 40, 63, -33, 8000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 40, 65, -33, 8000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 40, 66, -33, 8000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 40, 67, -33, 8000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 50, 68, -33, 8000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 50, 69, -33, 8000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 50, 70, -33, 8000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 50, 71, -33, 8000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 50, 72, -33, 8000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 50, 73, -33, 8000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 50, 74, -33, 8000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 50, 75, -33, 8000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 50, 76, -33, 8000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 50, 77, -33, 8000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 50, 78, -33, 8000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 50, 79, -33, 8000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 0, 80, -33, 8000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 0, 81, -33, 8000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    +5 召喚圖騰的最大數量
    FamilyAdditionalTotems
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional totems allowed 5 5 全域
  • totem art variation [1]
    FamilyTotemVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • totem art variation 1 1 全域 — 無法使用的值
  • damage vs tiki totems +% [300]
    FamilyIncreasedDamageVersusTikiTotems
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage vs tiki totems +% 300 300 全域
  • Craft Tags傷害
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    增加 857% 圖騰生命
    FamilyIncreasedTotemLife
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • totem life +% 857 857 全域
  • Craft Tagsresource 生命
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100, 100
    Stats.base_maximum_mana200, 100000
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges0
    Stats.max_power_charges0
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge5
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge5
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.immune_to_curses0
    Stats.is_totem_object1
    Stats.cannot_be_dominated0
    Stats.monster_no_drops_or_experience0
    Stats.is_tiki_totem1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0, 126
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance2
    Actor.slow_animations_go_to_idletrue
    Pathfinding.immobiletrue
    Life.corpse_usablefalse
    Transitionable.num_states3
    挑戰者普魯那
    創造物
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    +5 召喚圖騰的最大數量
    totem art variation [1]
    damage vs tiki totems +% [300]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    增加 857% 圖騰生命
    Puruna, the Challenger
    幽魂
    標籤法術, cold_affinity, construct, immobile, is_unarmed, large_height, large_model, mud_blood, not_dex, ranged, standalone_map_boss, stone_armour
    生命
    400%
    生命轉為護盾
    50%
    護甲值
    +100%
    異常狀態臨界值
    400%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    180%
    類型
    TotemMapBossColdPlateau
    Metadata
    TotemMapBossColdPlateauStandalone
    等級
    68
    生命
    557,385
    護甲值
    57,580
    閃避值
    4,739
    能量護盾
    12,254
    傷害
    851
    法術傷害
    1,270
    命中
    580
    攻擊間隔
    1.005
    經驗值
    112,805
    召喚物生命
    120,902
    Minion Energy Shield
    2,658
    召喚物傷害
    680
    異常狀態臨界值
    351,153
    冰緩
    1,110
    感電
    1,110
    易碎
    6,282
    焦灼
    1,110
    殘喘
    3,068
    Phys Convert Ele
    240%
    TotemMapBossFrostBoltTotems
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 0.75 秒
    冷卻時間: 2.5 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 714.11071 冰冷傷害
    投射物穿透全部目標
    圖騰持續 8
    33% 更少施放速度
    召喚 1 個使用此技能的圖騰
    增加 40% 投射物速度
    base active skill totem level [67]
    base is projectile [1]
    base totem range [80]
    FrostBolt
    TotemMapBossFrostBolt
    法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
    寒冰彈
    暴擊率: 5%
    施放時間: 0.75 秒
    發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
    造成 13231984 冰冷傷害
    技能重複施放 2
    投射物穿透全部目標
    33% 更少施放速度
    增加 75% 施放速度
    增加 40% 投射物速度
    base is projectile [1]
    FrostBolt
    TotemMapBossWaterCascade
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
    冰川之刺
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 10 秒
    冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
    造成 10511577 冰冷傷害
    造成 10 次爆發
    active skill area of effect radius +% final [-18]
    is area damage [1]
    Upheaval
    SummonInvisibleVortex
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    冷卻時間: 5 秒
    alternate minion [197]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    TotemBossTeamAAtollIceNovaChilledGround
    法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 可齊射, 範圍法術, 新星
    冰霜新星
    暴擊率: 5%
    施放時間: 3.5 秒
    冷卻時間: 15 秒
    一個冰冷之環在施法者四周膨脹。
    造成 32755117 冰冷傷害
    基礎持續時間為 4
    基礎範圍為 2.6
    可以從最多 1 個寒冰彈中延展
    active skill area of effect radius +% final [62]
    cast when triggered by other skill % [100]
    ice nova places ground ice [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    iconfrostnova

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemMapBossColdPlateauStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Puruna, the Challenger",
        life = 4,
        energyShield = 0.5,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TotemBossTeamAAtollIceNovaChilledGround",
            "TotemMapBossWaterCascade",
            "SummonInvisibleVortex",
            "TotemMapBossFrostBolt",
            "TotemMapBossFrostBoltTotems",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemBossTeamAAtollIceNovaChilledGround"] = {
        name = "Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cast_when_triggered_by_other_skill_%",
            "ice_nova_number_of_frost_bolts_to_cast_on",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "ice_nova_places_ground_ice",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossWaterCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonInvisibleVortex"] = {
        name = "SummonInvisibleVortex",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 197, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossFrostBolt"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_repeat_count",
            "base_projectile_speed_+%",
            "active_skill_cast_speed_+%_final",
            "base_cast_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 30, -33, 75, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 40, -33, 75, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 40, -33, 75, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 50, -33, 75, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2, 0, -33, 75, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossFrostBoltTotems"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_projectile_speed_+%",
            "base_active_skill_totem_level",
            "active_skill_cast_speed_+%_final",
            "base_totem_duration",
            "base_totem_range",
            "base_is_projectile",
            "always_pierce",
            "is_totem",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 4, -33, 8000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 30, 8, -33, 8000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 30, 11, -33, 8000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 30, 15, -33, 8000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 30, 20, -33, 8000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 30, 28, -33, 8000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 30, 29, -33, 8000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 30, 31, -33, 8000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 30, 32, -33, 8000, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 34, -33, 8000, 80, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 30, 37, -33, 8000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 40, 40, -33, 8000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 40, 42, -33, 8000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 40, 44, -33, 8000, 80, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 40, 50, -33, 8000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 40, 51, -33, 8000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 40, 52, -33, 8000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 40, 63, -33, 8000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 40, 65, -33, 8000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 40, 66, -33, 8000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 40, 67, -33, 8000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 50, 68, -33, 8000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 50, 69, -33, 8000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 50, 70, -33, 8000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 50, 71, -33, 8000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 50, 72, -33, 8000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 50, 73, -33, 8000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 50, 74, -33, 8000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 50, 75, -33, 8000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 50, 76, -33, 8000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 50, 77, -33, 8000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 50, 78, -33, 8000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 50, 79, -33, 8000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 0, 80, -33, 8000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 0, 81, -33, 8000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    +5 召喚圖騰的最大數量
    FamilyAdditionalTotems
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional totems allowed 5 5 全域
  • totem art variation [1]
    FamilyTotemVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • totem art variation 1 1 全域 — 無法使用的值
  • damage vs tiki totems +% [300]
    FamilyIncreasedDamageVersusTikiTotems
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage vs tiki totems +% 300 300 全域
  • Craft Tags傷害
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    增加 857% 圖騰生命
    FamilyIncreasedTotemLife
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • totem life +% 857 857 全域
  • Craft Tagsresource 生命
    keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    挑戰者普魯那
    創造物
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    +5 召喚圖騰的最大數量
    totem art variation [1]
    damage vs tiki totems +% [300]
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    增加 857% 圖騰生命
    Puruna, the Challenger
    幽魂
    標籤construct, elder_map_boss, immobile, is_unarmed, large_height, large_model, mud_blood, non_attacking, not_dex, stone_armour
    生命
    400%
    生命轉為護盾
    50%
    護甲值
    +100%
    異常狀態臨界值
    400%
    抗性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    傷害
    200%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    180%
    類型
    TotemMapBossColdPlateau
    Metadata
    TotemMapBossColdPlateauElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemMapBossColdPlateauElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Puruna, the Challenger",
        life = 4,
        energyShield = 0.5,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    +5 召喚圖騰的最大數量
    FamilyAdditionalTotems
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional totems allowed 5 5 全域
  • totem art variation [1]
    FamilyTotemVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • totem art variation 1 1 全域 — 無法使用的值
  • damage vs tiki totems +% [300]
    FamilyIncreasedDamageVersusTikiTotems
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • damage vs tiki totems +% 300 300 全域
  • Craft Tags傷害
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    增加 857% 圖騰生命
    FamilyIncreasedTotemLife
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • totem life +% 857 857 全域
  • Craft Tagsresource 生命
    Edit

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