พูรูนา ผู้ท้าทาย
ชีวิตประดิษฐ์
ด่าน: Atoll Map
จำนวน โทเทมอัญเชิญ สูงสุด +2 เสา
totem art variation [1]
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Puruna, the Challenger
SpectreN
AreaAtoll Map
Tagsนักเวท, cold_affinity, construct, I_see_brothers_card, immobile, is_unarmed, large_height, large_model, mud_blood, non_unique_map_boss, not_dex, ranged, stone_armour
พลังชีวิต
400%
Energy Shield From Life
50%
ค่าเกราะ
+100%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
200%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
ค่าประสบการณ์
200%
Model Size
180%
Type
TotemMapBossCold
Metadata
TotemMapBossCold
เลเวล
72
พลังชีวิต
466,064
ค่าเกราะ
78,898
อัตราการหลบหลีก
5,444
โล่พลังงาน
15,700
Damage
1,081
ความเสียหายเวท
1,614
ความแม่นยำ
678
Attack Time
1.005
ค่าประสบการณ์
122,870
Minion Life
97,606
Minion Energy Shield
3,288
Minion Damage
875
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
TotemMapBossFrostBolt
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
บอลเยือกแข็ง (Frostbolt)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.75 วินาที
ยิงโพรเจกไทล์ที่เคลื่อนที่อย่างเชื่องช้าซึ่งเจาะทะลุศัตรู สร้างความเสียหาย น้ำแข็ง
สร้างความเสียหาย น้ำแข็ง 1620 ถึง 2431
สกิล เกิดซ้ำ เพิ่มเติม 2 ครั้ง
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
ลดความเร็วในการร่าย อีก 33%
เพิ่มความเร็วในการร่าย 75%
เพิ่มความเร็วโพรเจกไทล์ 50%
base is projectile [1]
TotemMapBossFrostBoltTotems
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
บอลเยือกแข็ง (Frostbolt)
โอกาสคริติคอล: 5%
เวลาร่าย: 0.75 วินาที
คูลดาวน์: 2.5 วินาที
ยิงโพรเจกไทล์ที่เคลื่อนที่อย่างเชื่องช้าซึ่งเจาะทะลุศัตรู สร้างความเสียหาย น้ำแข็ง
สร้างความเสียหาย น้ำแข็ง 875 ถึง 1313
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
โทเทม คงอยู่ 8 วินาที
ลดความเร็วในการร่าย อีก 33%
อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
เพิ่มความเร็วโพรเจกไทล์ 50%
base active skill totem level [71]
base is projectile [1]
base totem range [80]
TotemMapBossWaterCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
เยือกแข็งเรียงหลั่น (Glacial Cascade)
โอกาสคริติคอล: 5%
เวลาร่าย: 2 วินาที
คูลดาวน์: 10 วินาที
แท่งน้ำแข็งปะทุออกมาจากพื้นเป็นขั้นบันไดเล็กๆ แต่ละขั้นจะสร้างความเสียหายให้กับศัตรูที่อยู่ในพื้นที่
สร้างความเสียหาย น้ำแข็ง 1263 ถึง 1895
ทำให้เกิด การปะทุ +10 ครั้ง
active skill area of effect radius +% final [-18]
is area damage [1]
TotemBossTeamAAtollIceNovaChilledGround
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
น้ำแข็งกระจาย (Ice Nova)
โอกาสคริติคอล: 5%
เวลาร่าย: 3.5 วินาที
คูลดาวน์: 15 วินาที
วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
สร้างความเสียหาย น้ำแข็ง 4347 ถึง 6793
ระยะเวลาพื้นฐาน 4 วินาที
รัศมีพื้นฐาน 2.6 เมตร
แผ่ขยายจากโพรเจกไทล์ของ บอลเยือกแข็ง (Frostbolt) 1 ลูก
active skill area of effect radius +% final [62]
cast when triggered by other skill % [100]
ice nova places ground ice [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Totems/TotemBoss"

Transitionable
{
	
}

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/TotemBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossCold"] = {
    name = "Puruna, the Challenger",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TotemBossTeamAAtollIceNovaChilledGround",
        "TotemMapBossWaterCascade",
        "TotemMapBossFrostBolt",
        "TotemMapBossFrostBoltTotems",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemBossTeamAAtollIceNovaChilledGround"] = {
    name = "Ice Nova",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A circle of ice expands from the caster.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Nova] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "active_skill_base_area_of_effect_radius",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cast_when_triggered_by_other_skill_%",
        "ice_nova_number_of_frost_bolts_to_cast_on",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "ice_nova_places_ground_ice",
    },
    levels = {
        [1] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossWaterCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossFrostBolt"] = {
    name = "Frostbolt",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_repeat_count",
        "base_projectile_speed_+%",
        "active_skill_cast_speed_+%_final",
        "base_cast_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 30, -33, 75, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 1, 40, -33, 75, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 40, -33, 75, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2, 50, -33, 75, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 2, 0, -33, 75, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossFrostBoltTotems"] = {
    name = "Frostbolt",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_projectile_speed_+%",
        "base_active_skill_totem_level",
        "active_skill_cast_speed_+%_final",
        "base_totem_duration",
        "base_totem_range",
        "base_is_projectile",
        "always_pierce",
        "is_totem",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 4, -33, 8000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 30, 8, -33, 8000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 30, 11, -33, 8000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 30, 15, -33, 8000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 30, 20, -33, 8000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 30, 28, -33, 8000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 30, 29, -33, 8000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 30, 31, -33, 8000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 30, 32, -33, 8000, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 30, 34, -33, 8000, 80, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 30, 37, -33, 8000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 40, 40, -33, 8000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 40, 42, -33, 8000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 40, 44, -33, 8000, 80, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 40, 50, -33, 8000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 40, 51, -33, 8000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 40, 52, -33, 8000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 40, 63, -33, 8000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 40, 65, -33, 8000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 40, 66, -33, 8000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 40, 67, -33, 8000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 50, 68, -33, 8000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 50, 69, -33, 8000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 50, 70, -33, 8000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 50, 71, -33, 8000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 50, 72, -33, 8000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 50, 73, -33, 8000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 50, 74, -33, 8000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 50, 75, -33, 8000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 50, 76, -33, 8000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 50, 77, -33, 8000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 50, 78, -33, 8000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 50, 79, -33, 8000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 0, 80, -33, 8000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 0, 81, -33, 8000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
จำนวน โทเทมอัญเชิญ สูงสุด +2 เสา
IdMonsterTwoAdditionalTotems
FamilyAdditionalTotems
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • totem art variation [1]
    IdMonsterTotemVariationTiki
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem art variation Min: 1 Max: 1 Global
  • มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • พูรูนา ผู้ท้าทาย
    ชีวิตประดิษฐ์
    จำนวน โทเทมอัญเชิญ สูงสุด +2 เสา
    totem art variation [1]
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Puruna, the Challenger
    SpectreN
    Tagsนักเวท, cold_affinity, construct, immobile, is_unarmed, large_height, large_model, mud_blood, not_dex, ranged, standalone_map_boss, stone_armour
    พลังชีวิต
    400%
    Energy Shield From Life
    50%
    ค่าเกราะ
    +100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    200%
    Model Size
    180%
    Type
    TotemMapBossCold
    Metadata
    TotemMapBossColdStandalone
    เลเวล
    68
    พลังชีวิต
    278,693
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    12,254
    Damage
    851
    ความเสียหายเวท
    1,270
    ความแม่นยำ
    580
    Attack Time
    1.005
    ค่าประสบการณ์
    112,805
    Minion Life
    60,451
    Minion Energy Shield
    2,658
    Minion Damage
    680
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    TotemMapBossFrostBolt
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    บอลเยือกแข็ง (Frostbolt)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.75 วินาที
    ยิงโพรเจกไทล์ที่เคลื่อนที่อย่างเชื่องช้าซึ่งเจาะทะลุศัตรู สร้างความเสียหาย น้ำแข็ง
    สร้างความเสียหาย น้ำแข็ง 1391 ถึง 2086
    สกิล เกิดซ้ำ เพิ่มเติม 2 ครั้ง
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    ลดความเร็วในการร่าย อีก 33%
    เพิ่มความเร็วในการร่าย 75%
    เพิ่มความเร็วโพรเจกไทล์ 40%
    base is projectile [1]
    TotemMapBossFrostBoltTotems
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    บอลเยือกแข็ง (Frostbolt)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.75 วินาที
    คูลดาวน์: 2.5 วินาที
    ยิงโพรเจกไทล์ที่เคลื่อนที่อย่างเชื่องช้าซึ่งเจาะทะลุศัตรู สร้างความเสียหาย น้ำแข็ง
    สร้างความเสียหาย น้ำแข็ง 750.9 ถึง 1126
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    โทเทม คงอยู่ 8 วินาที
    ลดความเร็วในการร่าย อีก 33%
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    เพิ่มความเร็วโพรเจกไทล์ 40%
    base active skill totem level [67]
    base is projectile [1]
    base totem range [80]
    TotemMapBossWaterCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    เยือกแข็งเรียงหลั่น (Glacial Cascade)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 10 วินาที
    แท่งน้ำแข็งปะทุออกมาจากพื้นเป็นขั้นบันไดเล็กๆ แต่ละขั้นจะสร้างความเสียหายให้กับศัตรูที่อยู่ในพื้นที่
    สร้างความเสียหาย น้ำแข็ง 1105 ถึง 1658
    ทำให้เกิด การปะทุ +10 ครั้ง
    active skill area of effect radius +% final [-18]
    is area damage [1]
    TotemBossTeamAAtollIceNovaChilledGround
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    น้ำแข็งกระจาย (Ice Nova)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 3.5 วินาที
    คูลดาวน์: 15 วินาที
    วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
    สร้างความเสียหาย น้ำแข็ง 3444 ถึง 5381
    ระยะเวลาพื้นฐาน 4 วินาที
    รัศมีพื้นฐาน 2.6 เมตร
    แผ่ขยายจากโพรเจกไทล์ของ บอลเยือกแข็ง (Frostbolt) 1 ลูก
    active skill area of effect radius +% final [62]
    cast when triggered by other skill % [100]
    ice nova places ground ice [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_immune_to_curses = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/MonsterTotem"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemMapBossColdStandalone"] = {
        name = "Puruna, the Challenger",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TotemBossTeamAAtollIceNovaChilledGround",
            "TotemMapBossWaterCascade",
            "TotemMapBossFrostBolt",
            "TotemMapBossFrostBoltTotems",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemBossTeamAAtollIceNovaChilledGround"] = {
        name = "Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cast_when_triggered_by_other_skill_%",
            "ice_nova_number_of_frost_bolts_to_cast_on",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "ice_nova_places_ground_ice",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossWaterCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossFrostBolt"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_repeat_count",
            "base_projectile_speed_+%",
            "active_skill_cast_speed_+%_final",
            "base_cast_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 30, -33, 75, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 40, -33, 75, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 40, -33, 75, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 50, -33, 75, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2, 0, -33, 75, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossFrostBoltTotems"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_projectile_speed_+%",
            "base_active_skill_totem_level",
            "active_skill_cast_speed_+%_final",
            "base_totem_duration",
            "base_totem_range",
            "base_is_projectile",
            "always_pierce",
            "is_totem",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 4, -33, 8000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 30, 8, -33, 8000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 30, 11, -33, 8000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 30, 15, -33, 8000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 30, 20, -33, 8000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 30, 28, -33, 8000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 30, 29, -33, 8000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 30, 31, -33, 8000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 30, 32, -33, 8000, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 34, -33, 8000, 80, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 30, 37, -33, 8000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 40, 40, -33, 8000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 40, 42, -33, 8000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 40, 44, -33, 8000, 80, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 40, 50, -33, 8000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 40, 51, -33, 8000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 40, 52, -33, 8000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 40, 63, -33, 8000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 40, 65, -33, 8000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 40, 66, -33, 8000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 40, 67, -33, 8000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 50, 68, -33, 8000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 50, 69, -33, 8000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 50, 70, -33, 8000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 50, 71, -33, 8000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 50, 72, -33, 8000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 50, 73, -33, 8000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 50, 74, -33, 8000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 50, 75, -33, 8000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 50, 76, -33, 8000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 50, 77, -33, 8000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 50, 78, -33, 8000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 50, 79, -33, 8000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 0, 80, -33, 8000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 0, 81, -33, 8000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    จำนวน โทเทมอัญเชิญ สูงสุด +2 เสา
    IdMonsterTwoAdditionalTotems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • totem art variation [1]
    IdMonsterTotemVariationTiki
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem art variation Min: 1 Max: 1 Global
  • มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • พูรูนา ผู้ท้าทาย
    ชีวิตประดิษฐ์
    จำนวน โทเทมอัญเชิญ สูงสุด +2 เสา
    totem art variation [1]
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Puruna, the Challenger
    SpectreN
    Tagsconstruct, elder_map_boss, immobile, is_unarmed, large_height, large_model, mud_blood, non_attacking, not_dex, stone_armour
    พลังชีวิต
    400%
    Energy Shield From Life
    50%
    ค่าเกราะ
    +100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    200%
    Model Size
    180%
    Type
    TotemMapBossCold
    Metadata
    TotemMapBossColdElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemMapBossColdElder"] = {
        name = "Puruna, the Challenger",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    จำนวน โทเทมอัญเชิญ สูงสุด +2 เสา
    IdMonsterTwoAdditionalTotems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • totem art variation [1]
    IdMonsterTotemVariationTiki
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem art variation Min: 1 Max: 1 Global
  • มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • พูรูนา ผู้ท้าทาย
    ชีวิตประดิษฐ์
    ด่าน: Plateau Map
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    totem art variation [1]
    damage vs tiki totems +% [300]
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    เพิ่มพลังชีวิตของ โทเทม 857%
    Puruna, the Challenger
    SpectreN
    AreaPlateau Map
    Tagsนักเวท, cold_affinity, construct, immobile, is_unarmed, large_height, large_model, mud_blood, non_unique_map_boss, not_dex, ranged, stone_armour
    พลังชีวิต
    400%
    Energy Shield From Life
    50%
    ค่าเกราะ
    +100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    200%
    Model Size
    180%
    Type
    TotemMapBossColdPlateau
    Metadata
    TotemMapBossColdPlateau
    เลเวล
    72
    พลังชีวิต
    466,064
    ค่าเกราะ
    78,898
    อัตราการหลบหลีก
    5,444
    โล่พลังงาน
    15,700
    Damage
    1,081
    ความเสียหายเวท
    1,614
    ความแม่นยำ
    678
    Attack Time
    1.005
    ค่าประสบการณ์
    122,870
    Minion Life
    97,606
    Minion Energy Shield
    3,288
    Minion Damage
    875
    Ailment Threshold
    521,992
    Chill
    1,651
    Shock
    1,651
    Brittle
    9,338
    Scorch
    1,651
    Sap
    4,560
    TotemMapBossFrostBoltTotems
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    บอลเยือกแข็ง (Frostbolt)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.75 วินาที
    คูลดาวน์: 2.5 วินาที
    ยิงโพรเจกไทล์ที่เคลื่อนที่อย่างเชื่องช้าซึ่งเจาะทะลุศัตรู สร้างความเสียหาย น้ำแข็ง
    สร้างความเสียหาย น้ำแข็ง 875 ถึง 1313
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    โทเทม คงอยู่ 8 วินาที
    ลดความเร็วในการร่าย อีก 33%
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    เพิ่มความเร็วโพรเจกไทล์ 50%
    base active skill totem level [71]
    base is projectile [1]
    base totem range [80]
    TotemMapBossFrostBolt
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    บอลเยือกแข็ง (Frostbolt)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.75 วินาที
    ยิงโพรเจกไทล์ที่เคลื่อนที่อย่างเชื่องช้าซึ่งเจาะทะลุศัตรู สร้างความเสียหาย น้ำแข็ง
    สร้างความเสียหาย น้ำแข็ง 1620 ถึง 2431
    สกิล เกิดซ้ำ เพิ่มเติม 2 ครั้ง
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    ลดความเร็วในการร่าย อีก 33%
    เพิ่มความเร็วในการร่าย 75%
    เพิ่มความเร็วโพรเจกไทล์ 50%
    base is projectile [1]
    TotemMapBossWaterCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    เยือกแข็งเรียงหลั่น (Glacial Cascade)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 10 วินาที
    แท่งน้ำแข็งปะทุออกมาจากพื้นเป็นขั้นบันไดเล็กๆ แต่ละขั้นจะสร้างความเสียหายให้กับศัตรูที่อยู่ในพื้นที่
    สร้างความเสียหาย น้ำแข็ง 1263 ถึง 1895
    ทำให้เกิด การปะทุ +10 ครั้ง
    active skill area of effect radius +% final [-18]
    is area damage [1]
    SummonInvisibleVortex
    Spell, Multicastable, Triggerable
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    alternate minion [197]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    TotemBossTeamAAtollIceNovaChilledGround
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    น้ำแข็งกระจาย (Ice Nova)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 3.5 วินาที
    คูลดาวน์: 15 วินาที
    วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
    สร้างความเสียหาย น้ำแข็ง 4347 ถึง 6793
    ระยะเวลาพื้นฐาน 4 วินาที
    รัศมีพื้นฐาน 2.6 เมตร
    แผ่ขยายจากโพรเจกไทล์ของ บอลเยือกแข็ง (Frostbolt) 1 ลูก
    active skill area of effect radius +% final [62]
    cast when triggered by other skill % [100]
    ice nova places ground ice [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase"
    
    Positioned
    {
    	team = 126
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemMapBossColdPlateau"] = {
        name = "Puruna, the Challenger",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TotemBossTeamAAtollIceNovaChilledGround",
            "TotemMapBossWaterCascade",
            "SummonInvisibleVortex",
            "TotemMapBossFrostBolt",
            "TotemMapBossFrostBoltTotems",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemBossTeamAAtollIceNovaChilledGround"] = {
        name = "Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cast_when_triggered_by_other_skill_%",
            "ice_nova_number_of_frost_bolts_to_cast_on",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "ice_nova_places_ground_ice",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossWaterCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonInvisibleVortex"] = {
        name = "SummonInvisibleVortex",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 197, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossFrostBolt"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_repeat_count",
            "base_projectile_speed_+%",
            "active_skill_cast_speed_+%_final",
            "base_cast_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 30, -33, 75, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 40, -33, 75, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 40, -33, 75, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 50, -33, 75, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2, 0, -33, 75, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossFrostBoltTotems"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_projectile_speed_+%",
            "base_active_skill_totem_level",
            "active_skill_cast_speed_+%_final",
            "base_totem_duration",
            "base_totem_range",
            "base_is_projectile",
            "always_pierce",
            "is_totem",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 4, -33, 8000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 30, 8, -33, 8000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 30, 11, -33, 8000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 30, 15, -33, 8000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 30, 20, -33, 8000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 30, 28, -33, 8000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 30, 29, -33, 8000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 30, 31, -33, 8000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 30, 32, -33, 8000, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 34, -33, 8000, 80, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 30, 37, -33, 8000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 40, 40, -33, 8000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 40, 42, -33, 8000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 40, 44, -33, 8000, 80, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 40, 50, -33, 8000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 40, 51, -33, 8000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 40, 52, -33, 8000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 40, 63, -33, 8000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 40, 65, -33, 8000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 40, 66, -33, 8000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 40, 67, -33, 8000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 50, 68, -33, 8000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 50, 69, -33, 8000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 50, 70, -33, 8000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 50, 71, -33, 8000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 50, 72, -33, 8000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 50, 73, -33, 8000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 50, 74, -33, 8000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 50, 75, -33, 8000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 50, 76, -33, 8000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 50, 77, -33, 8000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 50, 78, -33, 8000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 50, 79, -33, 8000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 0, 80, -33, 8000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 0, 81, -33, 8000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    IdMonsterAdditionalTotems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • totem art variation [1]
    IdMonsterTotemVariationTiki
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem art variation Min: 1 Max: 1 Global
  • damage vs tiki totems +% [300]
    IdIncreasedDamageVersusTikiTotems
    FamilyIncreasedDamageVersusTikiTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • damage vs tiki totems +% Min: 300 Max: 300 Global
  • Craft Tagsdamage
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    เพิ่มพลังชีวิตของ โทเทม 857%
    IdMonsterTotemLifeMapBoss
    FamilyIncreasedTotemLife
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem life +% Min: 857 Max: 857 Global
  • Craft Tagsresource life
    พูรูนา ผู้ท้าทาย
    ชีวิตประดิษฐ์
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    totem art variation [1]
    damage vs tiki totems +% [300]
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    เพิ่มพลังชีวิตของ โทเทม 857%
    Puruna, the Challenger
    SpectreN
    Tagsนักเวท, cold_affinity, construct, immobile, is_unarmed, large_height, large_model, mud_blood, not_dex, ranged, standalone_map_boss, stone_armour
    พลังชีวิต
    400%
    Energy Shield From Life
    50%
    ค่าเกราะ
    +100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    200%
    Model Size
    180%
    Type
    TotemMapBossColdPlateau
    Metadata
    TotemMapBossColdPlateauStandalone
    เลเวล
    68
    พลังชีวิต
    278,693
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    12,254
    Damage
    851
    ความเสียหายเวท
    1,270
    ความแม่นยำ
    580
    Attack Time
    1.005
    ค่าประสบการณ์
    112,805
    Minion Life
    60,451
    Minion Energy Shield
    2,658
    Minion Damage
    680
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    TotemMapBossFrostBoltTotems
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    บอลเยือกแข็ง (Frostbolt)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.75 วินาที
    คูลดาวน์: 2.5 วินาที
    ยิงโพรเจกไทล์ที่เคลื่อนที่อย่างเชื่องช้าซึ่งเจาะทะลุศัตรู สร้างความเสียหาย น้ำแข็ง
    สร้างความเสียหาย น้ำแข็ง 750.9 ถึง 1126
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    โทเทม คงอยู่ 8 วินาที
    ลดความเร็วในการร่าย อีก 33%
    อัญเชิญ โทเทม 1 เสา ที่ใช้ สกิลนี้
    เพิ่มความเร็วโพรเจกไทล์ 40%
    base active skill totem level [67]
    base is projectile [1]
    base totem range [80]
    TotemMapBossFrostBolt
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    บอลเยือกแข็ง (Frostbolt)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.75 วินาที
    ยิงโพรเจกไทล์ที่เคลื่อนที่อย่างเชื่องช้าซึ่งเจาะทะลุศัตรู สร้างความเสียหาย น้ำแข็ง
    สร้างความเสียหาย น้ำแข็ง 1391 ถึง 2086
    สกิล เกิดซ้ำ เพิ่มเติม 2 ครั้ง
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    ลดความเร็วในการร่าย อีก 33%
    เพิ่มความเร็วในการร่าย 75%
    เพิ่มความเร็วโพรเจกไทล์ 40%
    base is projectile [1]
    TotemMapBossWaterCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    เยือกแข็งเรียงหลั่น (Glacial Cascade)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 10 วินาที
    แท่งน้ำแข็งปะทุออกมาจากพื้นเป็นขั้นบันไดเล็กๆ แต่ละขั้นจะสร้างความเสียหายให้กับศัตรูที่อยู่ในพื้นที่
    สร้างความเสียหาย น้ำแข็ง 1105 ถึง 1658
    ทำให้เกิด การปะทุ +10 ครั้ง
    active skill area of effect radius +% final [-18]
    is area damage [1]
    SummonInvisibleVortex
    Spell, Multicastable, Triggerable
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    alternate minion [197]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    TotemBossTeamAAtollIceNovaChilledGround
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
    น้ำแข็งกระจาย (Ice Nova)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 3.5 วินาที
    คูลดาวน์: 15 วินาที
    วงน้ำแข็งแผ่ขยายออกมาจากผู้ร่าย
    สร้างความเสียหาย น้ำแข็ง 3444 ถึง 5381
    ระยะเวลาพื้นฐาน 4 วินาที
    รัศมีพื้นฐาน 2.6 เมตร
    แผ่ขยายจากโพรเจกไทล์ของ บอลเยือกแข็ง (Frostbolt) 1 ลูก
    active skill area of effect radius +% final [62]
    cast when triggered by other skill % [100]
    ice nova places ground ice [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemMapBossColdPlateauStandalone"] = {
        name = "Puruna, the Challenger",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "TotemBossTeamAAtollIceNovaChilledGround",
            "TotemMapBossWaterCascade",
            "SummonInvisibleVortex",
            "TotemMapBossFrostBolt",
            "TotemMapBossFrostBoltTotems",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemBossTeamAAtollIceNovaChilledGround"] = {
        name = "Ice Nova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "A circle of ice expands from the caster.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cast_when_triggered_by_other_skill_%",
            "ice_nova_number_of_frost_bolts_to_cast_on",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "ice_nova_places_ground_ice",
        },
        levels = {
            [1] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossWaterCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonInvisibleVortex"] = {
        name = "SummonInvisibleVortex",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {1, 197, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossFrostBolt"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "skill_repeat_count",
            "base_projectile_speed_+%",
            "active_skill_cast_speed_+%_final",
            "base_cast_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 30, -33, 75, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, 40, -33, 75, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 40, -33, 75, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 50, -33, 75, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2, 0, -33, 75, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TotemMapBossFrostBoltTotems"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_projectile_speed_+%",
            "base_active_skill_totem_level",
            "active_skill_cast_speed_+%_final",
            "base_totem_duration",
            "base_totem_range",
            "base_is_projectile",
            "always_pierce",
            "is_totem",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 4, -33, 8000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 30, 8, -33, 8000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 30, 11, -33, 8000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 30, 15, -33, 8000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 30, 20, -33, 8000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 30, 28, -33, 8000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 30, 29, -33, 8000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 30, 31, -33, 8000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 30, 32, -33, 8000, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 30, 34, -33, 8000, 80, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 30, 37, -33, 8000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 40, 40, -33, 8000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 40, 42, -33, 8000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 40, 44, -33, 8000, 80, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 40, 50, -33, 8000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 40, 51, -33, 8000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 40, 52, -33, 8000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 40, 63, -33, 8000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 40, 65, -33, 8000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 40, 66, -33, 8000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 40, 67, -33, 8000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 50, 68, -33, 8000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 50, 69, -33, 8000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 50, 70, -33, 8000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 50, 71, -33, 8000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 50, 72, -33, 8000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 50, 73, -33, 8000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 50, 74, -33, 8000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 50, 75, -33, 8000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 50, 76, -33, 8000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 50, 77, -33, 8000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 50, 78, -33, 8000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 50, 79, -33, 8000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 0, 80, -33, 8000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 0, 81, -33, 8000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    IdMonsterAdditionalTotems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • totem art variation [1]
    IdMonsterTotemVariationTiki
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem art variation Min: 1 Max: 1 Global
  • damage vs tiki totems +% [300]
    IdIncreasedDamageVersusTikiTotems
    FamilyIncreasedDamageVersusTikiTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • damage vs tiki totems +% Min: 300 Max: 300 Global
  • Craft Tagsdamage
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    เพิ่มพลังชีวิตของ โทเทม 857%
    IdMonsterTotemLifeMapBoss
    FamilyIncreasedTotemLife
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem life +% Min: 857 Max: 857 Global
  • Craft Tagsresource life
    พูรูนา ผู้ท้าทาย
    ชีวิตประดิษฐ์
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    totem art variation [1]
    damage vs tiki totems +% [300]
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    เพิ่มพลังชีวิตของ โทเทม 857%
    Puruna, the Challenger
    SpectreN
    Tagsconstruct, elder_map_boss, immobile, is_unarmed, large_height, large_model, mud_blood, non_attacking, not_dex, stone_armour
    พลังชีวิต
    400%
    Energy Shield From Life
    50%
    ค่าเกราะ
    +100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    ค่าประสบการณ์
    200%
    Model Size
    180%
    Type
    TotemMapBossColdPlateau
    Metadata
    TotemMapBossColdPlateauElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/TotemMapBossColdPlateauElder"] = {
        name = "Puruna, the Challenger",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    จำนวน โทเทมอัญเชิญ สูงสุด +5 เสา
    IdMonsterAdditionalTotems
    FamilyAdditionalTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 5 Max: 5 Global
  • totem art variation [1]
    IdMonsterTotemVariationTiki
    FamilyTotemVariation
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem art variation Min: 1 Max: 1 Global
  • damage vs tiki totems +% [300]
    IdIncreasedDamageVersusTikiTotems
    FamilyIncreasedDamageVersusTikiTotems
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • damage vs tiki totems +% Min: 300 Max: 300 Global
  • Craft Tagsdamage
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    เพิ่มพลังชีวิตของ โทเทม 857%
    IdMonsterTotemLifeMapBoss
    FamilyIncreasedTotemLife
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • totem life +% Min: 857 Max: 857 Global
  • Craft Tagsresource life
    แก้ไข

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