挑战者普鲁纳
构造体区域: 滨海山丘
+2 召唤图腾数量上限
totem art variation [1]
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
totem art variation [1]
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Puruna, the Challenger
| 幽魂 | N |
|---|---|
| 地区 | 滨海山丘 |
| 标签 | 施法, cold_affinity, construct, I_see_brothers_card, immobile, is_unarmed, large_height, large_model, mud_blood, non_unique_map_boss, not_dex, ranged, stone_armour |
生命
400%
生命转为护盾
50%
护甲
+100%
异常状态临界值
400%
抗性
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
200%
Model Size
180%
类型
TotemMapBossCold
Metadata
TotemMapBossCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
73
生命
1,580,156
护甲
85,322
闪避值
5,633
能量护盾
16,696
伤害
1,147
法术伤害
1,712
命中
704
攻击间隔
1.005
经验值
125,268
召唤物生命
328,032
Minion Energy Shield
3,466
召唤物伤害
932
异常状态临界值
869,086
冰缓
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
Phys Convert Ele
265%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TotemMapBossFrostBolt
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
寒冰弹
暴击几率: 5%
施放间隔: 0.75 秒
发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
造成 1704 - 2556 冰霜伤害
技能可重复施放 2 次
投射物贯穿所有目标
施法速度总降 33%
施法速度加快 75%
投射物速度加快 50%
base is projectile [1]
TotemMapBossFrostBoltTotems
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
寒冰弹
暴击几率: 5%
施放间隔: 0.75 秒
冷却时间: 2.5 秒
发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
造成 920.3 - 1380 冰霜伤害
投射物贯穿所有目标
图腾持续 8 秒
施法速度总降 33%
召唤一个使用该技能的图腾
投射物速度加快 50%
base active skill totem level [72]
base is projectile [1]
base totem range [80]
TotemMapBossWaterCascade
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
冰川之刺
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 10 秒
从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
造成 1322 - 1983 冰霜伤害
导致 +10 次爆发
active skill area of effect radius +% final [-18]
is area damage [1]
TotemBossTeamAAtollIceNovaChilledGround
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射, 范围法术, 新星
冰霜新星
暴击几率: 5%
施放间隔: 3.5 秒
冷却时间: 15 秒
从施法者散发出一圈寒冰之环。
造成 4665 - 7289 冰霜伤害
基础持续时间为 4 秒
基础范围为 2.6 米
可从 1 个寒冰弹投射物扩散
active skill area of effect radius +% final [62]
cast when triggered by other skill % [100]
ice nova places ground ice [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2
extends "Metadata/Monsters/Totems/TotemBoss"
Transitionable
{
}
Stats
{
set_immune_to_curses = 0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossCold"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Puruna, the Challenger",
life = 4,
energyShield = 0.5,
damage = 2,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"TotemBossTeamAAtollIceNovaChilledGround",
"TotemMapBossWaterCascade",
"TotemMapBossFrostBolt",
"TotemMapBossFrostBoltTotems",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["TotemBossTeamAAtollIceNovaChilledGround"] = {
name = "Ice Nova",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "A circle of ice expands from the caster.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_base_area_of_effect_radius",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"cast_when_triggered_by_other_skill_%",
"ice_nova_number_of_frost_bolts_to_cast_on",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"ice_nova_places_ground_ice",
},
levels = {
[1] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossWaterCascade"] = {
name = "Glacial Cascade",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Physical] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"upheaval_number_of_spikes",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossFrostBolt"] = {
name = "Frostbolt",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"skill_repeat_count",
"base_projectile_speed_+%",
"active_skill_cast_speed_+%_final",
"base_cast_speed_+%",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 30, -33, 75, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 1, 40, -33, 75, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2, 40, -33, 75, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 2, 50, -33, 75, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 2, 0, -33, 75, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossFrostBoltTotems"] = {
name = "Frostbolt",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_projectile_speed_+%",
"base_active_skill_totem_level",
"active_skill_cast_speed_+%_final",
"base_totem_duration",
"base_totem_range",
"base_is_projectile",
"always_pierce",
"is_totem",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 4, -33, 8000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 30, 8, -33, 8000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 30, 11, -33, 8000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 30, 15, -33, 8000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 30, 20, -33, 8000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 30, 28, -33, 8000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 30, 29, -33, 8000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 30, 31, -33, 8000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 30, 32, -33, 8000, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 34, -33, 8000, 80, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 30, 37, -33, 8000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 40, 40, -33, 8000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 40, 42, -33, 8000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 40, 44, -33, 8000, 80, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 40, 50, -33, 8000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 40, 51, -33, 8000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 40, 52, -33, 8000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 40, 63, -33, 8000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 40, 65, -33, 8000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 40, 66, -33, 8000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 40, 67, -33, 8000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 50, 68, -33, 8000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 50, 69, -33, 8000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 50, 70, -33, 8000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 50, 71, -33, 8000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 50, 72, -33, 8000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 50, 73, -33, 8000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 50, 74, -33, 8000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 50, 75, -33, 8000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 50, 76, -33, 8000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 50, 77, -33, 8000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 50, 78, -33, 8000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 50, 79, -33, 8000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 0, 80, -33, 8000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 0, 81, -33, 8000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
+2 召唤图腾数量上限
| Family | AdditionalTotems |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
totem art variation [1]
| Family | TotemVariation |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100, 100 |
| Stats.base_maximum_mana | 200, 100000 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 5 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 5 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.immune_to_curses | 0 |
| Stats.is_totem_object | 1 |
| Stats.cannot_be_dominated | 0 |
| Stats.monster_no_drops_or_experience | 0 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true |
| Pathfinding.immobile | true |
| Life.corpse_usable | false |
挑战者普鲁纳
构造体+2 召唤图腾数量上限
totem art variation [1]
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
totem art variation [1]
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Puruna, the Challenger
| 幽魂 | N |
|---|---|
| 标签 | 施法, cold_affinity, construct, immobile, is_unarmed, large_height, large_model, mud_blood, not_dex, ranged, standalone_map_boss, stone_armour |
生命
400%
生命转为护盾
50%
护甲
+100%
异常状态临界值
400%
抗性
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
200%
Model Size
180%
类型
TotemMapBossCold
Metadata
TotemMapBossColdStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
57,580
闪避值
4,739
能量护盾
12,254
伤害
851
法术伤害
1,270
命中
580
攻击间隔
1.005
经验值
112,805
召唤物生命
120,902
Minion Energy Shield
2,658
召唤物伤害
680
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TotemMapBossFrostBolt
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
寒冰弹
暴击几率: 5%
施放间隔: 0.75 秒
发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
造成 1323 - 1984 冰霜伤害
技能可重复施放 2 次
投射物贯穿所有目标
施法速度总降 33%
施法速度加快 75%
投射物速度加快 40%
base is projectile [1]
TotemMapBossFrostBoltTotems
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
寒冰弹
暴击几率: 5%
施放间隔: 0.75 秒
冷却时间: 2.5 秒
发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
造成 714.1 - 1071 冰霜伤害
投射物贯穿所有目标
图腾持续 8 秒
施法速度总降 33%
召唤一个使用该技能的图腾
投射物速度加快 40%
base active skill totem level [67]
base is projectile [1]
base totem range [80]
TotemMapBossWaterCascade
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
冰川之刺
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 10 秒
从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
造成 1051 - 1577 冰霜伤害
导致 +10 次爆发
active skill area of effect radius +% final [-18]
is area damage [1]
TotemBossTeamAAtollIceNovaChilledGround
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射, 范围法术, 新星
冰霜新星
暴击几率: 5%
施放间隔: 3.5 秒
冷却时间: 15 秒
从施法者散发出一圈寒冰之环。
造成 3275 - 5117 冰霜伤害
基础持续时间为 4 秒
基础范围为 2.6 米
可从 1 个寒冰弹投射物扩散
active skill area of effect radius +% final [62]
cast when triggered by other skill % [100]
ice nova places ground ice [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
extends "Metadata/Monsters/StandaloneMapBoss"
Transitionable
{
}
Stats
{
set_immune_to_curses = 0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossColdStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Puruna, the Challenger",
life = 4,
energyShield = 0.5,
damage = 2,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"TotemBossTeamAAtollIceNovaChilledGround",
"TotemMapBossWaterCascade",
"TotemMapBossFrostBolt",
"TotemMapBossFrostBoltTotems",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["TotemBossTeamAAtollIceNovaChilledGround"] = {
name = "Ice Nova",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "A circle of ice expands from the caster.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_base_area_of_effect_radius",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"cast_when_triggered_by_other_skill_%",
"ice_nova_number_of_frost_bolts_to_cast_on",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"ice_nova_places_ground_ice",
},
levels = {
[1] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossWaterCascade"] = {
name = "Glacial Cascade",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Physical] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"upheaval_number_of_spikes",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossFrostBolt"] = {
name = "Frostbolt",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"skill_repeat_count",
"base_projectile_speed_+%",
"active_skill_cast_speed_+%_final",
"base_cast_speed_+%",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 30, -33, 75, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 1, 40, -33, 75, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2, 40, -33, 75, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 2, 50, -33, 75, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 2, 0, -33, 75, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossFrostBoltTotems"] = {
name = "Frostbolt",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_projectile_speed_+%",
"base_active_skill_totem_level",
"active_skill_cast_speed_+%_final",
"base_totem_duration",
"base_totem_range",
"base_is_projectile",
"always_pierce",
"is_totem",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 4, -33, 8000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 30, 8, -33, 8000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 30, 11, -33, 8000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 30, 15, -33, 8000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 30, 20, -33, 8000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 30, 28, -33, 8000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 30, 29, -33, 8000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 30, 31, -33, 8000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 30, 32, -33, 8000, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 34, -33, 8000, 80, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 30, 37, -33, 8000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 40, 40, -33, 8000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 40, 42, -33, 8000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 40, 44, -33, 8000, 80, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 40, 50, -33, 8000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 40, 51, -33, 8000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 40, 52, -33, 8000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 40, 63, -33, 8000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 40, 65, -33, 8000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 40, 66, -33, 8000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 40, 67, -33, 8000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 50, 68, -33, 8000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 50, 69, -33, 8000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 50, 70, -33, 8000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 50, 71, -33, 8000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 50, 72, -33, 8000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 50, 73, -33, 8000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 50, 74, -33, 8000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 50, 75, -33, 8000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 50, 76, -33, 8000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 50, 77, -33, 8000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 50, 78, -33, 8000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 50, 79, -33, 8000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 0, 80, -33, 8000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 0, 81, -33, 8000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
+2 召唤图腾数量上限
| Family | AdditionalTotems |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
totem art variation [1]
| Family | TotemVariation |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Stats.immune_to_curses | 0 |
挑战者普鲁纳
构造体+2 召唤图腾数量上限
totem art variation [1]
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
totem art variation [1]
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Puruna, the Challenger
| 幽魂 | N |
|---|---|
| 标签 | construct, elder_map_boss, immobile, is_unarmed, large_height, large_model, mud_blood, non_attacking, not_dex, stone_armour |
生命
400%
生命转为护盾
50%
护甲
+100%
异常状态临界值
400%
抗性
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
200%
Model Size
180%
类型
TotemMapBossCold
Metadata
TotemMapBossColdElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossColdElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Puruna, the Challenger",
life = 4,
energyShield = 0.5,
damage = 2,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
+2 召唤图腾数量上限
| Family | AdditionalTotems |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
totem art variation [1]
| Family | TotemVariation |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
挑战者普鲁纳
构造体区域: 海风高原
+5 召唤图腾数量上限
totem art variation [1]
damage vs tiki totems +% [300]
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
totem art variation [1]
damage vs tiki totems +% [300]
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
图腾的生命提高 857%
Puruna, the Challenger
| 幽魂 | N |
|---|---|
| 地区 | 海风高原 |
| 标签 | 施法, cold_affinity, construct, immobile, is_unarmed, large_height, large_model, mud_blood, non_unique_map_boss, not_dex, ranged, stone_armour |
生命
400%
生命转为护盾
50%
护甲
+100%
异常状态临界值
400%
抗性
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
200%
Model Size
180%
类型
TotemMapBossColdPlateau
Metadata
TotemMapBossColdPlateau
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
76
生命
2,289,127
护甲
107,792
闪避值
6,235
能量护盾
20,060
伤害
1,369
法术伤害
2,043
命中
792
攻击间隔
1.005
经验值
132,044
召唤物生命
463,075
Minion Energy Shield
4,058
召唤物伤害
1,125
异常状态临界值
1,167,455
冰缓
3,691
Shock
3,691
Brittle
20,885
Scorch
3,691
Sap
10,199
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TotemMapBossFrostBoltTotems
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
寒冰弹
暴击几率: 5%
施放间隔: 0.75 秒
冷却时间: 2.5 秒
发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
造成 1070 - 1604 冰霜伤害
投射物贯穿所有目标
图腾持续 8 秒
施法速度总降 33%
召唤一个使用该技能的图腾
投射物速度加快 50%
base active skill totem level [75]
base is projectile [1]
base totem range [80]
TotemMapBossFrostBolt
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
寒冰弹
暴击几率: 5%
施放间隔: 0.75 秒
发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
造成 1981 - 2971 冰霜伤害
技能可重复施放 2 次
投射物贯穿所有目标
施法速度总降 33%
施法速度加快 75%
投射物速度加快 50%
base is projectile [1]
TotemMapBossWaterCascade
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
冰川之刺
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 10 秒
从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
造成 1515 - 2272 冰霜伤害
导致 +10 次爆发
active skill area of effect radius +% final [-18]
is area damage [1]
SummonInvisibleVortex
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
alternate minion [197]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
TotemBossTeamAAtollIceNovaChilledGround
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射, 范围法术, 新星
冰霜新星
暴击几率: 5%
施放间隔: 3.5 秒
冷却时间: 15 秒
从施法者散发出一圈寒冰之环。
造成 5757 - 8995 冰霜伤害
基础持续时间为 4 秒
基础范围为 2.6 米
可从 1 个寒冰弹投射物扩散
active skill area of effect radius +% final [62]
cast when triggered by other skill % [100]
ice nova places ground ice [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2
extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase"
Positioned
{
team = 126
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossColdPlateau"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Puruna, the Challenger",
life = 4,
energyShield = 0.5,
damage = 2,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"TotemBossTeamAAtollIceNovaChilledGround",
"TotemMapBossWaterCascade",
"SummonInvisibleVortex",
"TotemMapBossFrostBolt",
"TotemMapBossFrostBoltTotems",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["TotemBossTeamAAtollIceNovaChilledGround"] = {
name = "Ice Nova",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "A circle of ice expands from the caster.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_base_area_of_effect_radius",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"cast_when_triggered_by_other_skill_%",
"ice_nova_number_of_frost_bolts_to_cast_on",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"ice_nova_places_ground_ice",
},
levels = {
[1] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossWaterCascade"] = {
name = "Glacial Cascade",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Physical] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"upheaval_number_of_spikes",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonInvisibleVortex"] = {
name = "SummonInvisibleVortex",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
},
levels = {
[1] = {1, 197, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossFrostBolt"] = {
name = "Frostbolt",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"skill_repeat_count",
"base_projectile_speed_+%",
"active_skill_cast_speed_+%_final",
"base_cast_speed_+%",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 30, -33, 75, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 1, 40, -33, 75, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2, 40, -33, 75, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 2, 50, -33, 75, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 2, 0, -33, 75, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossFrostBoltTotems"] = {
name = "Frostbolt",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_projectile_speed_+%",
"base_active_skill_totem_level",
"active_skill_cast_speed_+%_final",
"base_totem_duration",
"base_totem_range",
"base_is_projectile",
"always_pierce",
"is_totem",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 4, -33, 8000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 30, 8, -33, 8000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 30, 11, -33, 8000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 30, 15, -33, 8000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 30, 20, -33, 8000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 30, 28, -33, 8000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 30, 29, -33, 8000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 30, 31, -33, 8000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 30, 32, -33, 8000, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 34, -33, 8000, 80, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 30, 37, -33, 8000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 40, 40, -33, 8000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 40, 42, -33, 8000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 40, 44, -33, 8000, 80, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 40, 50, -33, 8000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 40, 51, -33, 8000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 40, 52, -33, 8000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 40, 63, -33, 8000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 40, 65, -33, 8000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 40, 66, -33, 8000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 40, 67, -33, 8000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 50, 68, -33, 8000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 50, 69, -33, 8000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 50, 70, -33, 8000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 50, 71, -33, 8000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 50, 72, -33, 8000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 50, 73, -33, 8000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 50, 74, -33, 8000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 50, 75, -33, 8000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 50, 76, -33, 8000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 50, 77, -33, 8000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 50, 78, -33, 8000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 50, 79, -33, 8000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 0, 80, -33, 8000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 0, 81, -33, 8000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
+5 召唤图腾数量上限
| Family | AdditionalTotems |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
totem art variation [1]
| Family | TotemVariation |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
damage vs tiki totems +% [300]
| Family | IncreasedDamageVersusTikiTotems |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 伤害 |
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
图腾的生命提高 857%
| Family | IncreasedTotemLife |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 生命 |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100, 100 |
| Stats.base_maximum_mana | 200, 100000 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 5 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 5 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.immune_to_curses | 0 |
| Stats.is_totem_object | 1 |
| Stats.cannot_be_dominated | 0 |
| Stats.monster_no_drops_or_experience | 0 |
| Stats.is_tiki_totem | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0, 126 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance2 |
| Actor.slow_animations_go_to_idle | true |
| Pathfinding.immobile | true |
| Life.corpse_usable | false |
| Transitionable.num_states | 3 |
挑战者普鲁纳
构造体+5 召唤图腾数量上限
totem art variation [1]
damage vs tiki totems +% [300]
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
totem art variation [1]
damage vs tiki totems +% [300]
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
图腾的生命提高 857%
Puruna, the Challenger
| 幽魂 | N |
|---|---|
| 标签 | 施法, cold_affinity, construct, immobile, is_unarmed, large_height, large_model, mud_blood, not_dex, ranged, standalone_map_boss, stone_armour |
生命
400%
生命转为护盾
50%
护甲
+100%
异常状态临界值
400%
抗性
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
200%
Model Size
180%
类型
TotemMapBossColdPlateau
Metadata
TotemMapBossColdPlateauStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
57,580
闪避值
4,739
能量护盾
12,254
伤害
851
法术伤害
1,270
命中
580
攻击间隔
1.005
经验值
112,805
召唤物生命
120,902
Minion Energy Shield
2,658
召唤物伤害
680
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TotemMapBossFrostBoltTotems
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
寒冰弹
暴击几率: 5%
施放间隔: 0.75 秒
冷却时间: 2.5 秒
发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
造成 714.1 - 1071 冰霜伤害
投射物贯穿所有目标
图腾持续 8 秒
施法速度总降 33%
召唤一个使用该技能的图腾
投射物速度加快 40%
base active skill totem level [67]
base is projectile [1]
base totem range [80]
TotemMapBossFrostBolt
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
寒冰弹
暴击几率: 5%
施放间隔: 0.75 秒
发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
造成 1323 - 1984 冰霜伤害
技能可重复施放 2 次
投射物贯穿所有目标
施法速度总降 33%
施法速度加快 75%
投射物速度加快 40%
base is projectile [1]
TotemMapBossWaterCascade
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 物理, 可齐射, 范围法术
冰川之刺
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 10 秒
从地面的一系列爆发中冒出冰结之刺,每一次都对该区域内的敌人造成伤害。
造成 1051 - 1577 冰霜伤害
导致 +10 次爆发
active skill area of effect radius +% final [-18]
is area damage [1]
SummonInvisibleVortex
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
alternate minion [197]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
TotemBossTeamAAtollIceNovaChilledGround
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 冰冷, 可齐射, 范围法术, 新星
冰霜新星
暴击几率: 5%
施放间隔: 3.5 秒
冷却时间: 15 秒
从施法者散发出一圈寒冰之环。
造成 3275 - 5117 冰霜伤害
基础持续时间为 4 秒
基础范围为 2.6 米
可从 1 个寒冰弹投射物扩散
active skill area of effect radius +% final [62]
cast when triggered by other skill % [100]
ice nova places ground ice [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemMapBossPlateauBase" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossColdPlateauStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Puruna, the Challenger",
life = 4,
energyShield = 0.5,
damage = 2,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"TotemBossTeamAAtollIceNovaChilledGround",
"TotemMapBossWaterCascade",
"SummonInvisibleVortex",
"TotemMapBossFrostBolt",
"TotemMapBossFrostBoltTotems",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["TotemBossTeamAAtollIceNovaChilledGround"] = {
name = "Ice Nova",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "A circle of ice expands from the caster.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Nova] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"active_skill_base_area_of_effect_radius",
"base_skill_effect_duration",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"cast_when_triggered_by_other_skill_%",
"ice_nova_number_of_frost_bolts_to_cast_on",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"ice_nova_places_ground_ice",
},
levels = {
[1] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.25, 26, 4000, -25, 100, 1, 62, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossWaterCascade"] = {
name = "Glacial Cascade",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cold] = true,
[SkillType.Physical] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"upheaval_number_of_spikes",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 10, -18, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonInvisibleVortex"] = {
name = "SummonInvisibleVortex",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summoned_monsters_no_drops_or_experience",
"summoned_monsters_are_minions",
},
levels = {
[1] = {1, 197, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossFrostBolt"] = {
name = "Frostbolt",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"skill_repeat_count",
"base_projectile_speed_+%",
"active_skill_cast_speed_+%_final",
"base_cast_speed_+%",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 30, -33, 75, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 1, 40, -33, 75, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2, 40, -33, 75, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 2, 50, -33, 75, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 2, 0, -33, 75, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TotemMapBossFrostBoltTotems"] = {
name = "Frostbolt",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
projectile = true,
totem = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_projectile_speed_+%",
"base_active_skill_totem_level",
"active_skill_cast_speed_+%_final",
"base_totem_duration",
"base_totem_range",
"base_is_projectile",
"always_pierce",
"is_totem",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 4, -33, 8000, 80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 30, 8, -33, 8000, 80, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 30, 11, -33, 8000, 80, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 30, 15, -33, 8000, 80, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 30, 20, -33, 8000, 80, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 30, 28, -33, 8000, 80, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 30, 29, -33, 8000, 80, critChance = 5, levelRequirement = 17, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 30, 31, -33, 8000, 80, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 30, 32, -33, 8000, 80, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 30, 34, -33, 8000, 80, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 30, 37, -33, 8000, 80, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 40, 40, -33, 8000, 80, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 40, 42, -33, 8000, 80, critChance = 5, levelRequirement = 41, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 40, 44, -33, 8000, 80, critChance = 5, levelRequirement = 46, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 40, 50, -33, 8000, 80, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 40, 51, -33, 8000, 80, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 40, 52, -33, 8000, 80, critChance = 5, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 40, 63, -33, 8000, 80, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 40, 65, -33, 8000, 80, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 40, 66, -33, 8000, 80, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 40, 67, -33, 8000, 80, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 50, 68, -33, 8000, 80, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 50, 69, -33, 8000, 80, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 50, 70, -33, 8000, 80, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 50, 71, -33, 8000, 80, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 50, 72, -33, 8000, 80, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 50, 73, -33, 8000, 80, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 50, 74, -33, 8000, 80, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 50, 75, -33, 8000, 80, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 50, 76, -33, 8000, 80, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 50, 77, -33, 8000, 80, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 50, 78, -33, 8000, 80, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 50, 79, -33, 8000, 80, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 0, 80, -33, 8000, 80, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 0, 81, -33, 8000, 80, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
+5 召唤图腾数量上限
| Family | AdditionalTotems |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
totem art variation [1]
| Family | TotemVariation |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
damage vs tiki totems +% [300]
| Family | IncreasedDamageVersusTikiTotems |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 伤害 |
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
图腾的生命提高 857%
| Family | IncreasedTotemLife |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 生命 |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
挑战者普鲁纳
构造体+5 召唤图腾数量上限
totem art variation [1]
damage vs tiki totems +% [300]
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
totem art variation [1]
damage vs tiki totems +% [300]
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
图腾的生命提高 857%
Puruna, the Challenger
| 幽魂 | N |
|---|---|
| 标签 | construct, elder_map_boss, immobile, is_unarmed, large_height, large_model, mud_blood, non_attacking, not_dex, stone_armour |
生命
400%
生命转为护盾
50%
护甲
+100%
异常状态临界值
400%
抗性
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
200%
Model Size
180%
类型
TotemMapBossColdPlateau
Metadata
TotemMapBossColdPlateauElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/TotemMapBossColdPlateauElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Puruna, the Challenger",
life = 4,
energyShield = 0.5,
damage = 2,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
+5 召唤图腾数量上限
| Family | AdditionalTotems |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
totem art variation [1]
| Family | TotemVariation |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
damage vs tiki totems +% [300]
| Family | IncreasedDamageVersusTikiTotems |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 伤害 |
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
图腾的生命提高 857%
| Family | IncreasedTotemLife |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 生命 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.