巨鷹護衛
人形
monster ignores delve darkness mechanic [1]
Roc Sentinel
幽魂Y
幽魂 取代Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre
標籤法術, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
生命
225%
護甲
+75%
閃避
+100%
異常狀態臨界值
225%
抗性
30 30 30 20
傷害
105%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 80
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
250%
Model Size
125%
類型
LegionMarakethSergeantRanged
Metadata
LegionMarakethSergeantRanged
等級
68
生命
14,475
護甲
28,790
閃避
4,739
能量護盾
0
傷害
392
法術傷害
392
命中
0
攻擊間隔
1.995
經驗值
25,638
異常狀態臨界值
14,475
冰緩
46
感電
46
易碎
259
焦灼
46
殘喘
126
LegionMarakethSergeantMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 314–471
暴擊率: 5%
攻擊傷害: 90%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 10% 更少攻擊傷害
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMarakethRangedDashLeft
攻擊
基本傷害: 314–471
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
50% 更多攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionMarakethRangedDashRight
攻擊
基本傷害: 314–471
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
50% 更多攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethRangedDashProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 314–471
暴擊率: 5%
攻擊間隔: 1.995 秒
base is projectile [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
EmptyActionMarakethRangedMultiShot
攻擊
基本傷害: 314–471
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethSergeantMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 2.33 秒
冷卻時間: 8 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 528.2792.3 物理傷害
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
LegionMarakethSergeantMortarArrow
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 314–471
暴擊率: 5%
攻擊間隔: 1.995 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethSergeantMortarExplode
可觸發, 攻擊
基本傷害: 314–471
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.995 秒
造成 75% 更多攻擊傷害
is area damage [1]
DeceleratingProjectileLegionMarakethSergeant
法術, 投射物, 可觸發
施放時間: 1 秒
造成 50% 更少攻擊傷害
25% 更少攻擊速度
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionMarakethSergeantRangedDeceleratingProjectileExplode
可觸發, 攻擊
基本傷害: 314–471
暴擊率: 5%
攻擊傷害: 125%
攻擊間隔: 1.995 秒
造成 25% 更多攻擊傷害
is area damage [1]
LegionMarakethSergeantSpawnMortar
可觸發, 法術
施放時間: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

StateMachine
{
	define_shared_state = "use_arrow2=1;"
	define_shared_state = "dash"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao"
}

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}

BaseEvents
{
	on_construction_complete =
	"
		IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } );
	"
}

StateMachine
{
	on_state_breakout_1 = "AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );"
	create_state_breakout_1 = "AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao"
}

Actor
{
	on_event_clone1_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone1.SetCurrentAnimationPosition( 0.13 );
		clone1.PauseAnimation();
		Delay( 0.5, { clone1.Delete(); } );
	"

	on_event_clone2_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone2.SetCurrentAnimationPosition( 0.2 );
		clone2.PauseAnimation();
		Delay( 0.5, { clone2.Delete(); } );
	"

	on_event_clone3_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone3.SetCurrentAnimationPosition( 0.27 );
		clone3.PauseAnimation();
		Delay( 0.5, { clone3.Delete(); } );
	"

	on_event_clone4_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone4.SetCurrentAnimationPosition( 0.34 );
		clone4.PauseAnimation();
		Delay( 0.5, { clone4.Delete(); } );
	"

	on_event_clone5_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone5.SetCurrentAnimationPosition( 0.41 );
		clone5.PauseAnimation();
		Delay( 0.5, { clone5.Delete(); } );
	"

	on_event_clone6_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone6.SetCurrentAnimationPosition( 0.48 );
		clone6.PauseAnimation();
		Delay( 0.5, { clone6.Delete(); } );
	"

	on_event_clone7_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone7.SetCurrentAnimationPosition( 0.55 );
		clone7.PauseAnimation();
		Delay( 0.5, { clone7.Delete(); } );
	"

	on_event_clone8_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone8.SetCurrentAnimationPosition( 0.62 );
		clone8.PauseAnimation();
		Delay( 0.5, { clone8.Delete(); } );
	"

	on_event_clone9_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone9.SetCurrentAnimationPosition( 0.69 );
		clone9.PauseAnimation();
		Delay( 0.5, { clone9.Delete(); } );
	"

	on_event_clone10_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone10.SetCurrentAnimationPosition( 0.76 );
		clone10.PauseAnimation();
		Delay( 0.5, { clone10.Delete(); } );
	"

	on_event_clone11_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone11.SetCurrentAnimationPosition( 0.83 );
		clone11.PauseAnimation();
		Delay( 0.5, { clone11.Delete(); } );
	"

	on_event_clone12_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone12.SetCurrentAnimationPosition( 0.90 );
		clone12.PauseAnimation();
		Delay( 0.5, { clone12.Delete(); } );
	"

	on_event_clone13_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone13.SetCurrentAnimationPosition( 0.97 );
		clone13.PauseAnimation();
		Delay( 0.5, { clone13.Delete(); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRanged"] = {
    name = "Roc Sentinel",
    life = 2.25,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "LegionMarakethRangedDashProjectile",
        "EmptyActionMarakethRangedDashLeft",
        "EmptyActionMarakethRangedDashRight",
        "EmptyActionMarakethRangedMultiShot",
        "DeceleratingProjectileLegionMarakethSergeant",
        "LegionMarakethSergeantMelee",
        "LegionMarakethSergeantMortar",
        "LegionMarakethSergeantMortarArrow",
        "LegionMarakethSergeantMortarExplode",
        "LegionMarakethSergeantSpawnMortar",
        "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethRangedDashProjectile"] = {
    name = "LegionMarakethRangedDashProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {76, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMarakethRangedDashLeft"] = {
    name = "EmptyActionMarakethRangedDashLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMarakethRangedDashRight"] = {
    name = "EmptyActionMarakethRangedDashRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMarakethRangedMultiShot"] = {
    name = "EmptyActionMarakethRangedMultiShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileLegionMarakethSergeant"] = {
    name = "DeceleratingProjectileLegionMarakethSergeant",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "decelerating_projectile_speed_variation_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantMortar"] = {
    name = "LegionMarakethSergeantMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "projectile_minimum_range",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantMortarArrow"] = {
    name = "LegionMarakethSergeantMortarArrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantMortarExplode"] = {
    name = "LegionMarakethSergeantMortarExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantSpawnMortar"] = {
    name = "LegionMarakethSergeantSpawnMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = {
    name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 巨鷹護衛
    人形
    monster ignores delve darkness mechanic [1]
    Roc Sentinel
    幽魂Y
    標籤法術, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    生命
    225%
    護甲
    +75%
    閃避
    +100%
    異常狀態臨界值
    225%
    抗性
    30 30 30 20
    傷害
    105%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 80
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    250%
    Model Size
    125%
    類型
    LegionMarakethSergeantRanged
    Metadata
    LegionMarakethSergeantRangedSpectre
    等級
    68
    生命
    14,475
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    392
    法術傷害
    392
    命中
    0
    攻擊間隔
    1.995
    經驗值
    25,638
    異常狀態臨界值
    14,475
    冰緩
    46
    感電
    46
    易碎
    259
    焦灼
    46
    殘喘
    126
    LegionMarakethSergeantMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 314–471
    暴擊率: 5%
    攻擊傷害: 90%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    造成 10% 更少攻擊傷害
    arrow projectile variation [24]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionMarakethRangedDashLeft
    攻擊
    基本傷害: 314–471
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    冷卻時間: 10 秒
    50% 更多攻擊速度
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionMarakethRangedDashRight
    攻擊
    基本傷害: 314–471
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    冷卻時間: 10 秒
    50% 更多攻擊速度
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethRangedDashProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 314–471
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    base is projectile [1]
    monster projectile variation [76]
    number of projectiles override [1]
    projectile uses contact position [1]
    EmptyActionMarakethRangedMultiShot
    攻擊
    基本傷害: 314–471
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    冷卻時間: 12 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethSergeantMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 2.33 秒
    冷卻時間: 8 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 528.2792.3 物理傷害
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    LegionMarakethSergeantMortarArrow
    投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
    基本傷害: 314–471
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    base deal no damage [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    LegionMarakethSergeantMortarExplode
    可觸發, 攻擊
    基本傷害: 314–471
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.995 秒
    造成 75% 更多攻擊傷害
    is area damage [1]
    DeceleratingProjectileLegionMarakethSergeant
    法術, 投射物, 可觸發
    施放時間: 1 秒
    造成 50% 更少攻擊傷害
    25% 更少攻擊速度
    base is projectile [1]
    decelerating projectile speed variation +% [100]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    LegionMarakethSergeantRangedDeceleratingProjectileExplode
    可觸發, 攻擊
    基本傷害: 314–471
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊間隔: 1.995 秒
    造成 25% 更多攻擊傷害
    is area damage [1]
    LegionMarakethSergeantSpawnMortar
    可觸發, 法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    StateMachine
    {
    	define_shared_state = "dash"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao"
    }
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao"
    }
    
    Actor
    {
    	on_event_clone1_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone1.SetCurrentAnimationPosition( 0.13 );
    		clone1.PauseAnimation();
    		Delay( 0.5, { clone1.Delete(); } );
    	"
    
    	on_event_clone2_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone2.SetCurrentAnimationPosition( 0.2 );
    		clone2.PauseAnimation();
    		Delay( 0.5, { clone2.Delete(); } );
    	"
    
    	on_event_clone3_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone3.SetCurrentAnimationPosition( 0.27 );
    		clone3.PauseAnimation();
    		Delay( 0.5, { clone3.Delete(); } );
    	"
    
    	on_event_clone4_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone4.SetCurrentAnimationPosition( 0.34 );
    		clone4.PauseAnimation();
    		Delay( 0.5, { clone4.Delete(); } );
    	"
    
    	on_event_clone5_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone5.SetCurrentAnimationPosition( 0.41 );
    		clone5.PauseAnimation();
    		Delay( 0.5, { clone5.Delete(); } );
    	"
    
    	on_event_clone6_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone6.SetCurrentAnimationPosition( 0.48 );
    		clone6.PauseAnimation();
    		Delay( 0.5, { clone6.Delete(); } );
    	"
    
    	on_event_clone7_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone7.SetCurrentAnimationPosition( 0.55 );
    		clone7.PauseAnimation();
    		Delay( 0.5, { clone7.Delete(); } );
    	"
    
    	on_event_clone8_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone8.SetCurrentAnimationPosition( 0.62 );
    		clone8.PauseAnimation();
    		Delay( 0.5, { clone8.Delete(); } );
    	"
    
    	on_event_clone9_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone9.SetCurrentAnimationPosition( 0.69 );
    		clone9.PauseAnimation();
    		Delay( 0.5, { clone9.Delete(); } );
    	"
    
    	on_event_clone10_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone10.SetCurrentAnimationPosition( 0.76 );
    		clone10.PauseAnimation();
    		Delay( 0.5, { clone10.Delete(); } );
    	"
    
    	on_event_clone11_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone11.SetCurrentAnimationPosition( 0.83 );
    		clone11.PauseAnimation();
    		Delay( 0.5, { clone11.Delete(); } );
    	"
    
    	on_event_clone12_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone12.SetCurrentAnimationPosition( 0.90 );
    		clone12.PauseAnimation();
    		Delay( 0.5, { clone12.Delete(); } );
    	"
    
    	on_event_clone13_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone13.SetCurrentAnimationPosition( 0.97 );
    		clone13.PauseAnimation();
    		Delay( 0.5, { clone13.Delete(); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre"] = {
        name = "Roc Sentinel",
        life = 2.25,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "LegionMarakethRangedDashProjectile",
            "EmptyActionMarakethRangedDashLeft",
            "EmptyActionMarakethRangedDashRight",
            "EmptyActionMarakethRangedMultiShot",
            "DeceleratingProjectileLegionMarakethSergeant",
            "LegionMarakethSergeantMelee",
            "LegionMarakethSergeantMortar",
            "LegionMarakethSergeantMortarArrow",
            "LegionMarakethSergeantMortarExplode",
            "LegionMarakethSergeantSpawnMortar",
            "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethRangedDashProjectile"] = {
        name = "LegionMarakethRangedDashProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {76, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedDashLeft"] = {
        name = "EmptyActionMarakethRangedDashLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedDashRight"] = {
        name = "EmptyActionMarakethRangedDashRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedMultiShot"] = {
        name = "EmptyActionMarakethRangedMultiShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileLegionMarakethSergeant"] = {
        name = "DeceleratingProjectileLegionMarakethSergeant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "number_of_projectiles_override",
            "decelerating_projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortar"] = {
        name = "LegionMarakethSergeantMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "projectile_minimum_range",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortarArrow"] = {
        name = "LegionMarakethSergeantMortarArrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortarExplode"] = {
        name = "LegionMarakethSergeantMortarExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantSpawnMortar"] = {
        name = "LegionMarakethSergeantSpawnMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = {
        name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 全域
  • 巨鷹護衛
    人形
    Roc Sentinel
    幽魂Y
    幽魂 取代Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre
    標籤法術, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • 巨鷹護衛, 荒地騎士
  • 生命
    225%
    護甲
    +75%
    閃避
    +100%
    異常狀態臨界值
    225%
    抗性
    30 30 30 20
    傷害
    105%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 80
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    250%
    Model Size
    125%
    類型
    LegionMarakethSergeantRanged
    Metadata
    LegionMarakethSergeantRangedStandalone
    等級
    68
    生命
    14,475
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    392
    法術傷害
    392
    命中
    0
    攻擊間隔
    1.995
    經驗值
    25,638
    異常狀態臨界值
    14,475
    冰緩
    46
    感電
    46
    易碎
    259
    焦灼
    46
    殘喘
    126
    LegionMarakethSergeantMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 314–471
    暴擊率: 5%
    攻擊傷害: 90%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    造成 10% 更少攻擊傷害
    arrow projectile variation [24]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionMarakethRangedDashLeft
    攻擊
    基本傷害: 314–471
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    冷卻時間: 10 秒
    50% 更多攻擊速度
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionMarakethRangedDashRight
    攻擊
    基本傷害: 314–471
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    冷卻時間: 10 秒
    50% 更多攻擊速度
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethRangedDashProjectile
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
    基本傷害: 314–471
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    base is projectile [1]
    monster projectile variation [76]
    number of projectiles override [1]
    projectile uses contact position [1]
    EmptyActionMarakethRangedMultiShot
    攻擊
    基本傷害: 314–471
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    冷卻時間: 12 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethSergeantMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 2.33 秒
    冷卻時間: 8 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 528.2792.3 物理傷害
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    LegionMarakethSergeantMortarArrow
    投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
    基本傷害: 314–471
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    base deal no damage [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    LegionMarakethSergeantMortarExplode
    可觸發, 攻擊
    基本傷害: 314–471
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.995 秒
    造成 75% 更多攻擊傷害
    is area damage [1]
    DeceleratingProjectileLegionMarakethSergeant
    法術, 投射物, 可觸發
    施放時間: 1 秒
    造成 50% 更少攻擊傷害
    25% 更少攻擊速度
    base is projectile [1]
    decelerating projectile speed variation +% [100]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    LegionMarakethSergeantRangedDeceleratingProjectileExplode
    可觸發, 攻擊
    基本傷害: 314–471
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊間隔: 1.995 秒
    造成 25% 更多攻擊傷害
    is area damage [1]
    LegionMarakethSergeantSpawnMortar
    可觸發, 法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    StateMachine
    {
    	define_shared_state = "dash"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao"
    }
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao"
    }
    
    Actor
    {
    	on_event_clone1_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone1.SetCurrentAnimationPosition( 0.13 );
    		clone1.PauseAnimation();
    		Delay( 0.5, { clone1.Delete(); } );
    	"
    
    	on_event_clone2_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone2.SetCurrentAnimationPosition( 0.2 );
    		clone2.PauseAnimation();
    		Delay( 0.5, { clone2.Delete(); } );
    	"
    
    	on_event_clone3_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone3.SetCurrentAnimationPosition( 0.27 );
    		clone3.PauseAnimation();
    		Delay( 0.5, { clone3.Delete(); } );
    	"
    
    	on_event_clone4_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone4.SetCurrentAnimationPosition( 0.34 );
    		clone4.PauseAnimation();
    		Delay( 0.5, { clone4.Delete(); } );
    	"
    
    	on_event_clone5_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone5.SetCurrentAnimationPosition( 0.41 );
    		clone5.PauseAnimation();
    		Delay( 0.5, { clone5.Delete(); } );
    	"
    
    	on_event_clone6_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone6.SetCurrentAnimationPosition( 0.48 );
    		clone6.PauseAnimation();
    		Delay( 0.5, { clone6.Delete(); } );
    	"
    
    	on_event_clone7_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone7.SetCurrentAnimationPosition( 0.55 );
    		clone7.PauseAnimation();
    		Delay( 0.5, { clone7.Delete(); } );
    	"
    
    	on_event_clone8_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone8.SetCurrentAnimationPosition( 0.62 );
    		clone8.PauseAnimation();
    		Delay( 0.5, { clone8.Delete(); } );
    	"
    
    	on_event_clone9_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone9.SetCurrentAnimationPosition( 0.69 );
    		clone9.PauseAnimation();
    		Delay( 0.5, { clone9.Delete(); } );
    	"
    
    	on_event_clone10_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone10.SetCurrentAnimationPosition( 0.76 );
    		clone10.PauseAnimation();
    		Delay( 0.5, { clone10.Delete(); } );
    	"
    
    	on_event_clone11_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone11.SetCurrentAnimationPosition( 0.83 );
    		clone11.PauseAnimation();
    		Delay( 0.5, { clone11.Delete(); } );
    	"
    
    	on_event_clone12_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone12.SetCurrentAnimationPosition( 0.90 );
    		clone12.PauseAnimation();
    		Delay( 0.5, { clone12.Delete(); } );
    	"
    
    	on_event_clone13_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone13.SetCurrentAnimationPosition( 0.97 );
    		clone13.PauseAnimation();
    		Delay( 0.5, { clone13.Delete(); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedStandalone"] = {
        name = "Roc Sentinel",
        life = 2.25,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "LegionMarakethRangedDashProjectile",
            "EmptyActionMarakethRangedDashLeft",
            "EmptyActionMarakethRangedDashRight",
            "EmptyActionMarakethRangedMultiShot",
            "DeceleratingProjectileLegionMarakethSergeant",
            "LegionMarakethSergeantMelee",
            "LegionMarakethSergeantMortar",
            "LegionMarakethSergeantMortarArrow",
            "LegionMarakethSergeantMortarExplode",
            "LegionMarakethSergeantSpawnMortar",
            "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethRangedDashProjectile"] = {
        name = "LegionMarakethRangedDashProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {76, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedDashLeft"] = {
        name = "EmptyActionMarakethRangedDashLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedDashRight"] = {
        name = "EmptyActionMarakethRangedDashRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedMultiShot"] = {
        name = "EmptyActionMarakethRangedMultiShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileLegionMarakethSergeant"] = {
        name = "DeceleratingProjectileLegionMarakethSergeant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "number_of_projectiles_override",
            "decelerating_projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortar"] = {
        name = "LegionMarakethSergeantMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "projectile_minimum_range",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortarArrow"] = {
        name = "LegionMarakethSergeantMortarArrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortarExplode"] = {
        name = "LegionMarakethSergeantMortarExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantSpawnMortar"] = {
        name = "LegionMarakethSergeantSpawnMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = {
        name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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