Roc-Wache
Humanoid
monster ignores delve darkness mechanic [1]
Roc Sentinel
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre |
Tags | Zauberer, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Leben
225%
Rüstung
+75%
Ausweichen
+100%
Ailment Threshold
225%
Widerstand
30 30 30 20
Damage
105%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
125%
Type
LegionMarakethSergeantRanged
Metadata
LegionMarakethSergeantRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
14,475
Rüstung
50,383
Ausweichen
9,478
Energieschild
0
Damage
392
Zauberschaden
392
Genauigkeit
290
Attack Time
1.995
Erfahrung
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LegionMarakethSergeantMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 314–471
Kritische Trefferchance: 5%
Angriffsschaden: 90%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 10% weniger Angriffsschaden
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMarakethRangedDashLeft
Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
50% mehr Angriffsgeschwindigkeit
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionMarakethRangedDashRight
Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
50% mehr Angriffsgeschwindigkeit
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethRangedDashProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
base is projectile [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
EmptyActionMarakethRangedMultiShot
Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 12 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionMarakethSergeantMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 2.33 Sek.
Abklingzeit: 8 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 528.2 bis 792.3 physischen Schaden
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
LegionMarakethSergeantMortarArrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethSergeantMortarExplode
Triggerable, Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.995 Sek.
Verursacht 75% mehr Angriffsschaden
is area damage [1]
is area damage [1]
DeceleratingProjectileLegionMarakethSergeant
Spell, Projectile, Triggerable
Zauberzeit: 1 Sek.
Verursacht 50% weniger Angriffsschaden
25% weniger Angriffsgeschwindigkeit
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
25% weniger Angriffsgeschwindigkeit
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionMarakethSergeantRangedDeceleratingProjectileExplode
Triggerable, Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.995 Sek.
Verursacht 25% mehr Angriffsschaden
is area damage [1]
is area damage [1]
LegionMarakethSergeantSpawnMortar
Triggerable, Spell
Zauberzeit: 1 Sek.
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" StateMachine { define_shared_state = "use_arrow2=1;" define_shared_state = "dash" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao" } Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } BaseEvents { on_construction_complete = " IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } ); " } StateMachine { on_state_breakout_1 = "AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );" create_state_breakout_1 = "AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );" } Preload { preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao" } Actor { on_event_clone1_for_EmptyActionAttack = " IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone1.SetCurrentAnimationPosition( 0.13 ); clone1.PauseAnimation(); Delay( 0.5, { clone1.Delete(); } ); " on_event_clone2_for_EmptyActionAttack = " IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone2.SetCurrentAnimationPosition( 0.2 ); clone2.PauseAnimation(); Delay( 0.5, { clone2.Delete(); } ); " on_event_clone3_for_EmptyActionAttack = " IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone3.SetCurrentAnimationPosition( 0.27 ); clone3.PauseAnimation(); Delay( 0.5, { clone3.Delete(); } ); " on_event_clone4_for_EmptyActionAttack = " IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone4.SetCurrentAnimationPosition( 0.34 ); clone4.PauseAnimation(); Delay( 0.5, { clone4.Delete(); } ); " on_event_clone5_for_EmptyActionAttack = " IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone5.SetCurrentAnimationPosition( 0.41 ); clone5.PauseAnimation(); Delay( 0.5, { clone5.Delete(); } ); " on_event_clone6_for_EmptyActionAttack = " IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone6.SetCurrentAnimationPosition( 0.48 ); clone6.PauseAnimation(); Delay( 0.5, { clone6.Delete(); } ); " on_event_clone7_for_EmptyActionAttack = " IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone7.SetCurrentAnimationPosition( 0.55 ); clone7.PauseAnimation(); Delay( 0.5, { clone7.Delete(); } ); " on_event_clone8_for_EmptyActionAttack = " IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone8.SetCurrentAnimationPosition( 0.62 ); clone8.PauseAnimation(); Delay( 0.5, { clone8.Delete(); } ); " on_event_clone9_for_EmptyActionAttack = " IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone9.SetCurrentAnimationPosition( 0.69 ); clone9.PauseAnimation(); Delay( 0.5, { clone9.Delete(); } ); " on_event_clone10_for_EmptyActionAttack = " IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone10.SetCurrentAnimationPosition( 0.76 ); clone10.PauseAnimation(); Delay( 0.5, { clone10.Delete(); } ); " on_event_clone11_for_EmptyActionAttack = " IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone11.SetCurrentAnimationPosition( 0.83 ); clone11.PauseAnimation(); Delay( 0.5, { clone11.Delete(); } ); " on_event_clone12_for_EmptyActionAttack = " IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone12.SetCurrentAnimationPosition( 0.90 ); clone12.PauseAnimation(); Delay( 0.5, { clone12.Delete(); } ); " on_event_clone13_for_EmptyActionAttack = " IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone13.SetCurrentAnimationPosition( 0.97 ); clone13.PauseAnimation(); Delay( 0.5, { clone13.Delete(); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRanged"] = { name = "Roc Sentinel", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.05, damageSpread = 0.2, attackTime = 1.995, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "LegionMarakethRangedDashProjectile", "EmptyActionMarakethRangedDashLeft", "EmptyActionMarakethRangedDashRight", "EmptyActionMarakethRangedMultiShot", "DeceleratingProjectileLegionMarakethSergeant", "LegionMarakethSergeantMelee", "LegionMarakethSergeantMortar", "LegionMarakethSergeantMortarArrow", "LegionMarakethSergeantMortarExplode", "LegionMarakethSergeantSpawnMortar", "LegionMarakethSergeantRangedDeceleratingProjectileExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethRangedDashProjectile"] = { name = "LegionMarakethRangedDashProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {76, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedDashLeft"] = { name = "EmptyActionMarakethRangedDashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedDashRight"] = { name = "EmptyActionMarakethRangedDashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedMultiShot"] = { name = "EmptyActionMarakethRangedMultiShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionMarakethSergeant"] = { name = "DeceleratingProjectileLegionMarakethSergeant", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "decelerating_projectile_speed_variation_+%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", }, levels = { [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortar"] = { name = "LegionMarakethSergeantMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortarArrow"] = { name = "LegionMarakethSergeantMortarArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortarExplode"] = { name = "LegionMarakethSergeantMortarExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantSpawnMortar"] = { name = "LegionMarakethSergeantSpawnMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = { name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Roc-Wache
Humanoid
monster ignores delve darkness mechanic [1]
Roc Sentinel
Spectre | Y |
---|---|
Tags | Zauberer, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Leben
225%
Rüstung
+75%
Ausweichen
+100%
Ailment Threshold
225%
Widerstand
30 30 30 20
Damage
105%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
125%
Type
LegionMarakethSergeantRanged
Metadata
LegionMarakethSergeantRangedSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
14,475
Rüstung
50,383
Ausweichen
9,478
Energieschild
0
Damage
392
Zauberschaden
392
Genauigkeit
290
Attack Time
1.995
Erfahrung
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LegionMarakethSergeantMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 314–471
Kritische Trefferchance: 5%
Angriffsschaden: 90%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 10% weniger Angriffsschaden
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMarakethRangedDashLeft
Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
50% mehr Angriffsgeschwindigkeit
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionMarakethRangedDashRight
Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
50% mehr Angriffsgeschwindigkeit
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethRangedDashProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
base is projectile [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
EmptyActionMarakethRangedMultiShot
Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 12 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionMarakethSergeantMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 2.33 Sek.
Abklingzeit: 8 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 528.2 bis 792.3 physischen Schaden
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
LegionMarakethSergeantMortarArrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethSergeantMortarExplode
Triggerable, Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.995 Sek.
Verursacht 75% mehr Angriffsschaden
is area damage [1]
is area damage [1]
DeceleratingProjectileLegionMarakethSergeant
Spell, Projectile, Triggerable
Zauberzeit: 1 Sek.
Verursacht 50% weniger Angriffsschaden
25% weniger Angriffsgeschwindigkeit
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
25% weniger Angriffsgeschwindigkeit
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionMarakethSergeantRangedDeceleratingProjectileExplode
Triggerable, Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.995 Sek.
Verursacht 25% mehr Angriffsschaden
is area damage [1]
is area damage [1]
LegionMarakethSergeantSpawnMortar
Triggerable, Spell
Zauberzeit: 1 Sek.
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" StateMachine { define_shared_state = "dash" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao" } Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } BaseEvents { on_construction_complete = " IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } ); " } Preload { preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao" } Actor { on_event_clone1_for_EmptyActionAttack = " IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone1.SetCurrentAnimationPosition( 0.13 ); clone1.PauseAnimation(); Delay( 0.5, { clone1.Delete(); } ); " on_event_clone2_for_EmptyActionAttack = " IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone2.SetCurrentAnimationPosition( 0.2 ); clone2.PauseAnimation(); Delay( 0.5, { clone2.Delete(); } ); " on_event_clone3_for_EmptyActionAttack = " IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone3.SetCurrentAnimationPosition( 0.27 ); clone3.PauseAnimation(); Delay( 0.5, { clone3.Delete(); } ); " on_event_clone4_for_EmptyActionAttack = " IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone4.SetCurrentAnimationPosition( 0.34 ); clone4.PauseAnimation(); Delay( 0.5, { clone4.Delete(); } ); " on_event_clone5_for_EmptyActionAttack = " IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone5.SetCurrentAnimationPosition( 0.41 ); clone5.PauseAnimation(); Delay( 0.5, { clone5.Delete(); } ); " on_event_clone6_for_EmptyActionAttack = " IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone6.SetCurrentAnimationPosition( 0.48 ); clone6.PauseAnimation(); Delay( 0.5, { clone6.Delete(); } ); " on_event_clone7_for_EmptyActionAttack = " IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone7.SetCurrentAnimationPosition( 0.55 ); clone7.PauseAnimation(); Delay( 0.5, { clone7.Delete(); } ); " on_event_clone8_for_EmptyActionAttack = " IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone8.SetCurrentAnimationPosition( 0.62 ); clone8.PauseAnimation(); Delay( 0.5, { clone8.Delete(); } ); " on_event_clone9_for_EmptyActionAttack = " IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone9.SetCurrentAnimationPosition( 0.69 ); clone9.PauseAnimation(); Delay( 0.5, { clone9.Delete(); } ); " on_event_clone10_for_EmptyActionAttack = " IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone10.SetCurrentAnimationPosition( 0.76 ); clone10.PauseAnimation(); Delay( 0.5, { clone10.Delete(); } ); " on_event_clone11_for_EmptyActionAttack = " IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone11.SetCurrentAnimationPosition( 0.83 ); clone11.PauseAnimation(); Delay( 0.5, { clone11.Delete(); } ); " on_event_clone12_for_EmptyActionAttack = " IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone12.SetCurrentAnimationPosition( 0.90 ); clone12.PauseAnimation(); Delay( 0.5, { clone12.Delete(); } ); " on_event_clone13_for_EmptyActionAttack = " IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone13.SetCurrentAnimationPosition( 0.97 ); clone13.PauseAnimation(); Delay( 0.5, { clone13.Delete(); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre"] = { name = "Roc Sentinel", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.05, damageSpread = 0.2, attackTime = 1.995, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "LegionMarakethRangedDashProjectile", "EmptyActionMarakethRangedDashLeft", "EmptyActionMarakethRangedDashRight", "EmptyActionMarakethRangedMultiShot", "DeceleratingProjectileLegionMarakethSergeant", "LegionMarakethSergeantMelee", "LegionMarakethSergeantMortar", "LegionMarakethSergeantMortarArrow", "LegionMarakethSergeantMortarExplode", "LegionMarakethSergeantSpawnMortar", "LegionMarakethSergeantRangedDeceleratingProjectileExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethRangedDashProjectile"] = { name = "LegionMarakethRangedDashProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {76, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedDashLeft"] = { name = "EmptyActionMarakethRangedDashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedDashRight"] = { name = "EmptyActionMarakethRangedDashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedMultiShot"] = { name = "EmptyActionMarakethRangedMultiShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionMarakethSergeant"] = { name = "DeceleratingProjectileLegionMarakethSergeant", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "decelerating_projectile_speed_variation_+%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", }, levels = { [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortar"] = { name = "LegionMarakethSergeantMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortarArrow"] = { name = "LegionMarakethSergeantMortarArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortarExplode"] = { name = "LegionMarakethSergeantMortarExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantSpawnMortar"] = { name = "LegionMarakethSergeantSpawnMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = { name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Roc-Wache
Humanoid
Roc Sentinel
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre |
Tags | Zauberer, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Leben
225%
Rüstung
+75%
Ausweichen
+100%
Ailment Threshold
225%
Widerstand
30 30 30 20
Damage
105%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
125%
Type
LegionMarakethSergeantRanged
Metadata
LegionMarakethSergeantRangedStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
14,475
Rüstung
50,383
Ausweichen
9,478
Energieschild
0
Damage
392
Zauberschaden
392
Genauigkeit
290
Attack Time
1.995
Erfahrung
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LegionMarakethSergeantMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 314–471
Kritische Trefferchance: 5%
Angriffsschaden: 90%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 10% weniger Angriffsschaden
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMarakethRangedDashLeft
Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
50% mehr Angriffsgeschwindigkeit
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionMarakethRangedDashRight
Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
50% mehr Angriffsgeschwindigkeit
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethRangedDashProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
base is projectile [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
EmptyActionMarakethRangedMultiShot
Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 12 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionMarakethSergeantMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 2.33 Sek.
Abklingzeit: 8 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 528.2 bis 792.3 physischen Schaden
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
LegionMarakethSergeantMortarArrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 314–471
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethSergeantMortarExplode
Triggerable, Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.995 Sek.
Verursacht 75% mehr Angriffsschaden
is area damage [1]
is area damage [1]
DeceleratingProjectileLegionMarakethSergeant
Spell, Projectile, Triggerable
Zauberzeit: 1 Sek.
Verursacht 50% weniger Angriffsschaden
25% weniger Angriffsgeschwindigkeit
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
25% weniger Angriffsgeschwindigkeit
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionMarakethSergeantRangedDeceleratingProjectileExplode
Triggerable, Attack
Base Damage: 314–471
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.995 Sek.
Verursacht 25% mehr Angriffsschaden
is area damage [1]
is area damage [1]
LegionMarakethSergeantSpawnMortar
Triggerable, Spell
Zauberzeit: 1 Sek.
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" StateMachine { define_shared_state = "dash" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao" } Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } BaseEvents { on_construction_complete = " IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } ); " } Preload { preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao" } Actor { on_event_clone1_for_EmptyActionAttack = " IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone1.SetCurrentAnimationPosition( 0.13 ); clone1.PauseAnimation(); Delay( 0.5, { clone1.Delete(); } ); " on_event_clone2_for_EmptyActionAttack = " IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone2.SetCurrentAnimationPosition( 0.2 ); clone2.PauseAnimation(); Delay( 0.5, { clone2.Delete(); } ); " on_event_clone3_for_EmptyActionAttack = " IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone3.SetCurrentAnimationPosition( 0.27 ); clone3.PauseAnimation(); Delay( 0.5, { clone3.Delete(); } ); " on_event_clone4_for_EmptyActionAttack = " IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone4.SetCurrentAnimationPosition( 0.34 ); clone4.PauseAnimation(); Delay( 0.5, { clone4.Delete(); } ); " on_event_clone5_for_EmptyActionAttack = " IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone5.SetCurrentAnimationPosition( 0.41 ); clone5.PauseAnimation(); Delay( 0.5, { clone5.Delete(); } ); " on_event_clone6_for_EmptyActionAttack = " IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone6.SetCurrentAnimationPosition( 0.48 ); clone6.PauseAnimation(); Delay( 0.5, { clone6.Delete(); } ); " on_event_clone7_for_EmptyActionAttack = " IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone7.SetCurrentAnimationPosition( 0.55 ); clone7.PauseAnimation(); Delay( 0.5, { clone7.Delete(); } ); " on_event_clone8_for_EmptyActionAttack = " IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone8.SetCurrentAnimationPosition( 0.62 ); clone8.PauseAnimation(); Delay( 0.5, { clone8.Delete(); } ); " on_event_clone9_for_EmptyActionAttack = " IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone9.SetCurrentAnimationPosition( 0.69 ); clone9.PauseAnimation(); Delay( 0.5, { clone9.Delete(); } ); " on_event_clone10_for_EmptyActionAttack = " IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone10.SetCurrentAnimationPosition( 0.76 ); clone10.PauseAnimation(); Delay( 0.5, { clone10.Delete(); } ); " on_event_clone11_for_EmptyActionAttack = " IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone11.SetCurrentAnimationPosition( 0.83 ); clone11.PauseAnimation(); Delay( 0.5, { clone11.Delete(); } ); " on_event_clone12_for_EmptyActionAttack = " IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone12.SetCurrentAnimationPosition( 0.90 ); clone12.PauseAnimation(); Delay( 0.5, { clone12.Delete(); } ); " on_event_clone13_for_EmptyActionAttack = " IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone13.SetCurrentAnimationPosition( 0.97 ); clone13.PauseAnimation(); Delay( 0.5, { clone13.Delete(); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedStandalone"] = { name = "Roc Sentinel", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.05, damageSpread = 0.2, attackTime = 1.995, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "LegionMarakethRangedDashProjectile", "EmptyActionMarakethRangedDashLeft", "EmptyActionMarakethRangedDashRight", "EmptyActionMarakethRangedMultiShot", "DeceleratingProjectileLegionMarakethSergeant", "LegionMarakethSergeantMelee", "LegionMarakethSergeantMortar", "LegionMarakethSergeantMortarArrow", "LegionMarakethSergeantMortarExplode", "LegionMarakethSergeantSpawnMortar", "LegionMarakethSergeantRangedDeceleratingProjectileExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethRangedDashProjectile"] = { name = "LegionMarakethRangedDashProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {76, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedDashLeft"] = { name = "EmptyActionMarakethRangedDashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedDashRight"] = { name = "EmptyActionMarakethRangedDashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedMultiShot"] = { name = "EmptyActionMarakethRangedMultiShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionMarakethSergeant"] = { name = "DeceleratingProjectileLegionMarakethSergeant", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "decelerating_projectile_speed_variation_+%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", }, levels = { [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortar"] = { name = "LegionMarakethSergeantMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortarArrow"] = { name = "LegionMarakethSergeantMortarArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortarExplode"] = { name = "LegionMarakethSergeantMortarExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantSpawnMortar"] = { name = "LegionMarakethSergeantSpawnMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = { name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }