Roc Sentinel
มนุษย์
monster ignores delve darkness mechanic [1]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre |
Tags | นักเวท, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
พลังชีวิต
225%
ค่าเกราะ
+75%
การหลบหลีก
+100%
Ailment Threshold
225%
ค่าต้านทาน
30 30 30 20
Damage
105%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 80
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
125%
Type
LegionMarakethSergeantRanged
Metadata
LegionMarakethSergeantRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
ค่าเกราะ
50,383
การหลบหลีก
9,478
โล่พลังงาน
0
Damage
392
ความเสียหายเวท
392
ความแม่นยำ
290
Attack Time
1.995
ค่าประสบการณ์
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LegionMarakethSergeantMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 314–471
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 90%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 10%
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMarakethRangedDashLeft
Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 10 วินาที
เพิ่มความเร็วในการโจมตี อีก 50%
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionMarakethRangedDashRight
Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 10 วินาที
เพิ่มความเร็วในการโจมตี อีก 50%
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethRangedDashProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
base is projectile [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
EmptyActionMarakethRangedMultiShot
Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 12 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionMarakethSergeantMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 2.33 วินาที
คูลดาวน์: 8 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย กายภาพ 528.2 ถึง 792.3
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
LegionMarakethSergeantMortarArrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethSergeantMortarExplode
Triggerable, Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 175%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
is area damage [1]
is area damage [1]
DeceleratingProjectileLegionMarakethSergeant
Spell, Projectile, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 50%
ลดความเร็วในการโจมตี อีก 25%
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ลดความเร็วในการโจมตี อีก 25%
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionMarakethSergeantRangedDeceleratingProjectileExplode
Triggerable, Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
is area damage [1]
is area damage [1]
LegionMarakethSergeantSpawnMortar
Triggerable, Spell
เวลาร่าย: 1 วินาที
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" StateMachine { define_shared_state = "use_arrow2=1;" define_shared_state = "dash" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao" } Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } BaseEvents { on_construction_complete = " IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } ); " } StateMachine { on_state_breakout_1 = "AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );" create_state_breakout_1 = "AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );" } Preload { preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao" } Actor { on_event_clone1_for_EmptyActionAttack = " IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone1.SetCurrentAnimationPosition( 0.13 ); clone1.PauseAnimation(); Delay( 0.5, { clone1.Delete(); } ); " on_event_clone2_for_EmptyActionAttack = " IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone2.SetCurrentAnimationPosition( 0.2 ); clone2.PauseAnimation(); Delay( 0.5, { clone2.Delete(); } ); " on_event_clone3_for_EmptyActionAttack = " IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone3.SetCurrentAnimationPosition( 0.27 ); clone3.PauseAnimation(); Delay( 0.5, { clone3.Delete(); } ); " on_event_clone4_for_EmptyActionAttack = " IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone4.SetCurrentAnimationPosition( 0.34 ); clone4.PauseAnimation(); Delay( 0.5, { clone4.Delete(); } ); " on_event_clone5_for_EmptyActionAttack = " IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone5.SetCurrentAnimationPosition( 0.41 ); clone5.PauseAnimation(); Delay( 0.5, { clone5.Delete(); } ); " on_event_clone6_for_EmptyActionAttack = " IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone6.SetCurrentAnimationPosition( 0.48 ); clone6.PauseAnimation(); Delay( 0.5, { clone6.Delete(); } ); " on_event_clone7_for_EmptyActionAttack = " IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone7.SetCurrentAnimationPosition( 0.55 ); clone7.PauseAnimation(); Delay( 0.5, { clone7.Delete(); } ); " on_event_clone8_for_EmptyActionAttack = " IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone8.SetCurrentAnimationPosition( 0.62 ); clone8.PauseAnimation(); Delay( 0.5, { clone8.Delete(); } ); " on_event_clone9_for_EmptyActionAttack = " IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone9.SetCurrentAnimationPosition( 0.69 ); clone9.PauseAnimation(); Delay( 0.5, { clone9.Delete(); } ); " on_event_clone10_for_EmptyActionAttack = " IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone10.SetCurrentAnimationPosition( 0.76 ); clone10.PauseAnimation(); Delay( 0.5, { clone10.Delete(); } ); " on_event_clone11_for_EmptyActionAttack = " IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone11.SetCurrentAnimationPosition( 0.83 ); clone11.PauseAnimation(); Delay( 0.5, { clone11.Delete(); } ); " on_event_clone12_for_EmptyActionAttack = " IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone12.SetCurrentAnimationPosition( 0.90 ); clone12.PauseAnimation(); Delay( 0.5, { clone12.Delete(); } ); " on_event_clone13_for_EmptyActionAttack = " IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone13.SetCurrentAnimationPosition( 0.97 ); clone13.PauseAnimation(); Delay( 0.5, { clone13.Delete(); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRanged"] = { name = "Roc Sentinel", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.05, damageSpread = 0.2, attackTime = 1.995, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "LegionMarakethRangedDashProjectile", "EmptyActionMarakethRangedDashLeft", "EmptyActionMarakethRangedDashRight", "EmptyActionMarakethRangedMultiShot", "DeceleratingProjectileLegionMarakethSergeant", "LegionMarakethSergeantMelee", "LegionMarakethSergeantMortar", "LegionMarakethSergeantMortarArrow", "LegionMarakethSergeantMortarExplode", "LegionMarakethSergeantSpawnMortar", "LegionMarakethSergeantRangedDeceleratingProjectileExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethRangedDashProjectile"] = { name = "LegionMarakethRangedDashProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {76, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedDashLeft"] = { name = "EmptyActionMarakethRangedDashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedDashRight"] = { name = "EmptyActionMarakethRangedDashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedMultiShot"] = { name = "EmptyActionMarakethRangedMultiShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionMarakethSergeant"] = { name = "DeceleratingProjectileLegionMarakethSergeant", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "decelerating_projectile_speed_variation_+%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", }, levels = { [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortar"] = { name = "LegionMarakethSergeantMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortarArrow"] = { name = "LegionMarakethSergeantMortarArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortarExplode"] = { name = "LegionMarakethSergeantMortarExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantSpawnMortar"] = { name = "LegionMarakethSergeantSpawnMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = { name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Roc Sentinel
มนุษย์
monster ignores delve darkness mechanic [1]
Spectre | Y |
---|---|
Tags | นักเวท, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
พลังชีวิต
225%
ค่าเกราะ
+75%
การหลบหลีก
+100%
Ailment Threshold
225%
ค่าต้านทาน
30 30 30 20
Damage
105%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 80
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
125%
Type
LegionMarakethSergeantRanged
Metadata
LegionMarakethSergeantRangedSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
ค่าเกราะ
50,383
การหลบหลีก
9,478
โล่พลังงาน
0
Damage
392
ความเสียหายเวท
392
ความแม่นยำ
290
Attack Time
1.995
ค่าประสบการณ์
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LegionMarakethSergeantMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 314–471
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 90%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 10%
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMarakethRangedDashLeft
Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 10 วินาที
เพิ่มความเร็วในการโจมตี อีก 50%
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionMarakethRangedDashRight
Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 10 วินาที
เพิ่มความเร็วในการโจมตี อีก 50%
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethRangedDashProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
base is projectile [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
EmptyActionMarakethRangedMultiShot
Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 12 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionMarakethSergeantMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 2.33 วินาที
คูลดาวน์: 8 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย กายภาพ 528.2 ถึง 792.3
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
LegionMarakethSergeantMortarArrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethSergeantMortarExplode
Triggerable, Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 175%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
is area damage [1]
is area damage [1]
DeceleratingProjectileLegionMarakethSergeant
Spell, Projectile, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 50%
ลดความเร็วในการโจมตี อีก 25%
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ลดความเร็วในการโจมตี อีก 25%
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionMarakethSergeantRangedDeceleratingProjectileExplode
Triggerable, Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
is area damage [1]
is area damage [1]
LegionMarakethSergeantSpawnMortar
Triggerable, Spell
เวลาร่าย: 1 วินาที
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" StateMachine { define_shared_state = "dash" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao" } Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } BaseEvents { on_construction_complete = " IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } ); " } Preload { preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao" } Actor { on_event_clone1_for_EmptyActionAttack = " IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone1.SetCurrentAnimationPosition( 0.13 ); clone1.PauseAnimation(); Delay( 0.5, { clone1.Delete(); } ); " on_event_clone2_for_EmptyActionAttack = " IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone2.SetCurrentAnimationPosition( 0.2 ); clone2.PauseAnimation(); Delay( 0.5, { clone2.Delete(); } ); " on_event_clone3_for_EmptyActionAttack = " IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone3.SetCurrentAnimationPosition( 0.27 ); clone3.PauseAnimation(); Delay( 0.5, { clone3.Delete(); } ); " on_event_clone4_for_EmptyActionAttack = " IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone4.SetCurrentAnimationPosition( 0.34 ); clone4.PauseAnimation(); Delay( 0.5, { clone4.Delete(); } ); " on_event_clone5_for_EmptyActionAttack = " IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone5.SetCurrentAnimationPosition( 0.41 ); clone5.PauseAnimation(); Delay( 0.5, { clone5.Delete(); } ); " on_event_clone6_for_EmptyActionAttack = " IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone6.SetCurrentAnimationPosition( 0.48 ); clone6.PauseAnimation(); Delay( 0.5, { clone6.Delete(); } ); " on_event_clone7_for_EmptyActionAttack = " IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone7.SetCurrentAnimationPosition( 0.55 ); clone7.PauseAnimation(); Delay( 0.5, { clone7.Delete(); } ); " on_event_clone8_for_EmptyActionAttack = " IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone8.SetCurrentAnimationPosition( 0.62 ); clone8.PauseAnimation(); Delay( 0.5, { clone8.Delete(); } ); " on_event_clone9_for_EmptyActionAttack = " IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone9.SetCurrentAnimationPosition( 0.69 ); clone9.PauseAnimation(); Delay( 0.5, { clone9.Delete(); } ); " on_event_clone10_for_EmptyActionAttack = " IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone10.SetCurrentAnimationPosition( 0.76 ); clone10.PauseAnimation(); Delay( 0.5, { clone10.Delete(); } ); " on_event_clone11_for_EmptyActionAttack = " IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone11.SetCurrentAnimationPosition( 0.83 ); clone11.PauseAnimation(); Delay( 0.5, { clone11.Delete(); } ); " on_event_clone12_for_EmptyActionAttack = " IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone12.SetCurrentAnimationPosition( 0.90 ); clone12.PauseAnimation(); Delay( 0.5, { clone12.Delete(); } ); " on_event_clone13_for_EmptyActionAttack = " IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone13.SetCurrentAnimationPosition( 0.97 ); clone13.PauseAnimation(); Delay( 0.5, { clone13.Delete(); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre"] = { name = "Roc Sentinel", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.05, damageSpread = 0.2, attackTime = 1.995, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "LegionMarakethRangedDashProjectile", "EmptyActionMarakethRangedDashLeft", "EmptyActionMarakethRangedDashRight", "EmptyActionMarakethRangedMultiShot", "DeceleratingProjectileLegionMarakethSergeant", "LegionMarakethSergeantMelee", "LegionMarakethSergeantMortar", "LegionMarakethSergeantMortarArrow", "LegionMarakethSergeantMortarExplode", "LegionMarakethSergeantSpawnMortar", "LegionMarakethSergeantRangedDeceleratingProjectileExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethRangedDashProjectile"] = { name = "LegionMarakethRangedDashProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {76, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedDashLeft"] = { name = "EmptyActionMarakethRangedDashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedDashRight"] = { name = "EmptyActionMarakethRangedDashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedMultiShot"] = { name = "EmptyActionMarakethRangedMultiShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionMarakethSergeant"] = { name = "DeceleratingProjectileLegionMarakethSergeant", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "decelerating_projectile_speed_variation_+%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", }, levels = { [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortar"] = { name = "LegionMarakethSergeantMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortarArrow"] = { name = "LegionMarakethSergeantMortarArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortarExplode"] = { name = "LegionMarakethSergeantMortarExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantSpawnMortar"] = { name = "LegionMarakethSergeantSpawnMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = { name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Roc Sentinel
มนุษย์
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre |
Tags | นักเวท, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
พลังชีวิต
225%
ค่าเกราะ
+75%
การหลบหลีก
+100%
Ailment Threshold
225%
ค่าต้านทาน
30 30 30 20
Damage
105%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 80
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
250%
Model Size
125%
Type
LegionMarakethSergeantRanged
Metadata
LegionMarakethSergeantRangedStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
ค่าเกราะ
50,383
การหลบหลีก
9,478
โล่พลังงาน
0
Damage
392
ความเสียหายเวท
392
ความแม่นยำ
290
Attack Time
1.995
ค่าประสบการณ์
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LegionMarakethSergeantMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 314–471
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 90%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 10%
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMarakethRangedDashLeft
Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 10 วินาที
เพิ่มความเร็วในการโจมตี อีก 50%
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionMarakethRangedDashRight
Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 10 วินาที
เพิ่มความเร็วในการโจมตี อีก 50%
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethRangedDashProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
base is projectile [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
EmptyActionMarakethRangedMultiShot
Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 12 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionMarakethSergeantMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 2.33 วินาที
คูลดาวน์: 8 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย กายภาพ 528.2 ถึง 792.3
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
LegionMarakethSergeantMortarArrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethSergeantMortarExplode
Triggerable, Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 175%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 75%
is area damage [1]
is area damage [1]
DeceleratingProjectileLegionMarakethSergeant
Spell, Projectile, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 50%
ลดความเร็วในการโจมตี อีก 25%
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
ลดความเร็วในการโจมตี อีก 25%
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionMarakethSergeantRangedDeceleratingProjectileExplode
Triggerable, Attack
Base Damage: 314–471
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.995 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
is area damage [1]
is area damage [1]
LegionMarakethSergeantSpawnMortar
Triggerable, Spell
เวลาร่าย: 1 วินาที
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" StateMachine { define_shared_state = "dash" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao" } Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true } BaseEvents { on_construction_complete = " IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } ); " } Preload { preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao" } Actor { on_event_clone1_for_EmptyActionAttack = " IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone1.SetCurrentAnimationPosition( 0.13 ); clone1.PauseAnimation(); Delay( 0.5, { clone1.Delete(); } ); " on_event_clone2_for_EmptyActionAttack = " IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone2.SetCurrentAnimationPosition( 0.2 ); clone2.PauseAnimation(); Delay( 0.5, { clone2.Delete(); } ); " on_event_clone3_for_EmptyActionAttack = " IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone3.SetCurrentAnimationPosition( 0.27 ); clone3.PauseAnimation(); Delay( 0.5, { clone3.Delete(); } ); " on_event_clone4_for_EmptyActionAttack = " IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone4.SetCurrentAnimationPosition( 0.34 ); clone4.PauseAnimation(); Delay( 0.5, { clone4.Delete(); } ); " on_event_clone5_for_EmptyActionAttack = " IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone5.SetCurrentAnimationPosition( 0.41 ); clone5.PauseAnimation(); Delay( 0.5, { clone5.Delete(); } ); " on_event_clone6_for_EmptyActionAttack = " IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone6.SetCurrentAnimationPosition( 0.48 ); clone6.PauseAnimation(); Delay( 0.5, { clone6.Delete(); } ); " on_event_clone7_for_EmptyActionAttack = " IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone7.SetCurrentAnimationPosition( 0.55 ); clone7.PauseAnimation(); Delay( 0.5, { clone7.Delete(); } ); " on_event_clone8_for_EmptyActionAttack = " IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone8.SetCurrentAnimationPosition( 0.62 ); clone8.PauseAnimation(); Delay( 0.5, { clone8.Delete(); } ); " on_event_clone9_for_EmptyActionAttack = " IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone9.SetCurrentAnimationPosition( 0.69 ); clone9.PauseAnimation(); Delay( 0.5, { clone9.Delete(); } ); " on_event_clone10_for_EmptyActionAttack = " IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone10.SetCurrentAnimationPosition( 0.76 ); clone10.PauseAnimation(); Delay( 0.5, { clone10.Delete(); } ); " on_event_clone11_for_EmptyActionAttack = " IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone11.SetCurrentAnimationPosition( 0.83 ); clone11.PauseAnimation(); Delay( 0.5, { clone11.Delete(); } ); " on_event_clone12_for_EmptyActionAttack = " IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone12.SetCurrentAnimationPosition( 0.90 ); clone12.PauseAnimation(); Delay( 0.5, { clone12.Delete(); } ); " on_event_clone13_for_EmptyActionAttack = " IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } ); clone13.SetCurrentAnimationPosition( 0.97 ); clone13.PauseAnimation(); Delay( 0.5, { clone13.Delete(); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedStandalone"] = { name = "Roc Sentinel", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.05, damageSpread = 0.2, attackTime = 1.995, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "LegionMarakethRangedDashProjectile", "EmptyActionMarakethRangedDashLeft", "EmptyActionMarakethRangedDashRight", "EmptyActionMarakethRangedMultiShot", "DeceleratingProjectileLegionMarakethSergeant", "LegionMarakethSergeantMelee", "LegionMarakethSergeantMortar", "LegionMarakethSergeantMortarArrow", "LegionMarakethSergeantMortarExplode", "LegionMarakethSergeantSpawnMortar", "LegionMarakethSergeantRangedDeceleratingProjectileExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethRangedDashProjectile"] = { name = "LegionMarakethRangedDashProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {76, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedDashLeft"] = { name = "EmptyActionMarakethRangedDashLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedDashRight"] = { name = "EmptyActionMarakethRangedDashRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethRangedMultiShot"] = { name = "EmptyActionMarakethRangedMultiShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileLegionMarakethSergeant"] = { name = "DeceleratingProjectileLegionMarakethSergeant", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "decelerating_projectile_speed_variation_+%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", }, levels = { [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortar"] = { name = "LegionMarakethSergeantMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "projectile_minimum_range", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortarArrow"] = { name = "LegionMarakethSergeantMortarArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", "use_scaled_contact_offset", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantMortarExplode"] = { name = "LegionMarakethSergeantMortarExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantSpawnMortar"] = { name = "LegionMarakethSergeantSpawnMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = { name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }