Roc centinela
Humanoide
monster ignores delve darkness mechanic [1]
Roc Sentinel
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre
TagsLanzador de hechizos, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Vida
225%
Evasión
+100%
Ailment Threshold
225%
Resistencia
30 30 30 20
Damage
105%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
250%
Model Size
125%
Type
LegionMarakethSergeantRanged
Metadata
LegionMarakethSergeantRanged
Nivel
68
Vida
14,475
Armaduras
28,790
Evasión
9,478
Escudo de energía
0
Damage
392
Daño de hechizos
392
Precisión
290
Attack Time
1.995
Experiencia
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
LegionMarakethSergeantMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 314–471
Probabilidad de golpe crítico: 5%
Daño de ataque: 90%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 10% menos de daño de ataque
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMarakethRangedDashLeft
Attack
Base Damage: 314–471
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 10 seg
50% más Velocidad de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionMarakethRangedDashRight
Attack
Base Damage: 314–471
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 10 seg
50% más Velocidad de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethRangedDashProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 314–471
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
base is projectile [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
EmptyActionMarakethRangedMultiShot
Attack
Base Damage: 314–471
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 12 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethSergeantMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.33 seg
Tiempo de recarga: 8 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 528.2 a 792.3 de daño físico
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
LegionMarakethSergeantMortarArrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 314–471
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethSergeantMortarExplode
Triggerable, Attack
Base Damage: 314–471
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 1.995 seg
Inflige un 75% más de daño de ataque
is area damage [1]
DeceleratingProjectileLegionMarakethSergeant
Spell, Projectile, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige un 50% menos de daño de ataque
25% menos Velocidad de Ataque
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionMarakethSergeantRangedDeceleratingProjectileExplode
Triggerable, Attack
Base Damage: 314–471
Probabilidad de golpe crítico: 5%
Daño de ataque: 125%
Attack Time: 1.995 seg
Inflige un 25% más de daño de ataque
is area damage [1]
LegionMarakethSergeantSpawnMortar
Triggerable, Spell
Tiempo de lanzamiento: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

StateMachine
{
	define_shared_state = "use_arrow2=1;"
	define_shared_state = "dash"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao"
}

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}

BaseEvents
{
	on_construction_complete =
	"
		IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } );
	"
}

StateMachine
{
	on_state_breakout_1 = "AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );"
	create_state_breakout_1 = "AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao"
}

Actor
{
	on_event_clone1_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone1.SetCurrentAnimationPosition( 0.13 );
		clone1.PauseAnimation();
		Delay( 0.5, { clone1.Delete(); } );
	"

	on_event_clone2_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone2.SetCurrentAnimationPosition( 0.2 );
		clone2.PauseAnimation();
		Delay( 0.5, { clone2.Delete(); } );
	"

	on_event_clone3_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone3.SetCurrentAnimationPosition( 0.27 );
		clone3.PauseAnimation();
		Delay( 0.5, { clone3.Delete(); } );
	"

	on_event_clone4_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone4.SetCurrentAnimationPosition( 0.34 );
		clone4.PauseAnimation();
		Delay( 0.5, { clone4.Delete(); } );
	"

	on_event_clone5_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone5.SetCurrentAnimationPosition( 0.41 );
		clone5.PauseAnimation();
		Delay( 0.5, { clone5.Delete(); } );
	"

	on_event_clone6_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone6.SetCurrentAnimationPosition( 0.48 );
		clone6.PauseAnimation();
		Delay( 0.5, { clone6.Delete(); } );
	"

	on_event_clone7_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone7.SetCurrentAnimationPosition( 0.55 );
		clone7.PauseAnimation();
		Delay( 0.5, { clone7.Delete(); } );
	"

	on_event_clone8_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone8.SetCurrentAnimationPosition( 0.62 );
		clone8.PauseAnimation();
		Delay( 0.5, { clone8.Delete(); } );
	"

	on_event_clone9_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone9.SetCurrentAnimationPosition( 0.69 );
		clone9.PauseAnimation();
		Delay( 0.5, { clone9.Delete(); } );
	"

	on_event_clone10_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone10.SetCurrentAnimationPosition( 0.76 );
		clone10.PauseAnimation();
		Delay( 0.5, { clone10.Delete(); } );
	"

	on_event_clone11_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone11.SetCurrentAnimationPosition( 0.83 );
		clone11.PauseAnimation();
		Delay( 0.5, { clone11.Delete(); } );
	"

	on_event_clone12_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone12.SetCurrentAnimationPosition( 0.90 );
		clone12.PauseAnimation();
		Delay( 0.5, { clone12.Delete(); } );
	"

	on_event_clone13_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone13.SetCurrentAnimationPosition( 0.97 );
		clone13.PauseAnimation();
		Delay( 0.5, { clone13.Delete(); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRanged"] = {
    name = "Roc Sentinel",
    life = 2.25,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "LegionMarakethRangedDashProjectile",
        "EmptyActionMarakethRangedDashLeft",
        "EmptyActionMarakethRangedDashRight",
        "EmptyActionMarakethRangedMultiShot",
        "DeceleratingProjectileLegionMarakethSergeant",
        "LegionMarakethSergeantMelee",
        "LegionMarakethSergeantMortar",
        "LegionMarakethSergeantMortarArrow",
        "LegionMarakethSergeantMortarExplode",
        "LegionMarakethSergeantSpawnMortar",
        "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethRangedDashProjectile"] = {
    name = "LegionMarakethRangedDashProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {76, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMarakethRangedDashLeft"] = {
    name = "EmptyActionMarakethRangedDashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMarakethRangedDashRight"] = {
    name = "EmptyActionMarakethRangedDashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMarakethRangedMultiShot"] = {
    name = "EmptyActionMarakethRangedMultiShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileLegionMarakethSergeant"] = {
    name = "DeceleratingProjectileLegionMarakethSergeant",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "decelerating_projectile_speed_variation_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantMortar"] = {
    name = "LegionMarakethSergeantMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "projectile_minimum_range",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantMortarArrow"] = {
    name = "LegionMarakethSergeantMortarArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantMortarExplode"] = {
    name = "LegionMarakethSergeantMortarExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantSpawnMortar"] = {
    name = "LegionMarakethSergeantSpawnMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = {
    name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Roc centinela
    Humanoide
    monster ignores delve darkness mechanic [1]
    Roc Sentinel
    SpectreY
    TagsLanzador de hechizos, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Vida
    225%
    Evasión
    +100%
    Ailment Threshold
    225%
    Resistencia
    30 30 30 20
    Damage
    105%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    125%
    Type
    LegionMarakethSergeantRanged
    Metadata
    LegionMarakethSergeantRangedSpectre
    Nivel
    68
    Vida
    14,475
    Armaduras
    28,790
    Evasión
    9,478
    Escudo de energía
    0
    Damage
    392
    Daño de hechizos
    392
    Precisión
    290
    Attack Time
    1.995
    Experiencia
    25,638
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    LegionMarakethSergeantMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 90%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 10% menos de daño de ataque
    arrow projectile variation [24]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionMarakethRangedDashLeft
    Attack
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 10 seg
    50% más Velocidad de Ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionMarakethRangedDashRight
    Attack
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 10 seg
    50% más Velocidad de Ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethRangedDashProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    base is projectile [1]
    monster projectile variation [76]
    number of projectiles override [1]
    projectile uses contact position [1]
    EmptyActionMarakethRangedMultiShot
    Attack
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 12 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethSergeantMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 2.33 seg
    Tiempo de recarga: 8 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 528.2 a 792.3 de daño físico
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    LegionMarakethSergeantMortarArrow
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    base deal no damage [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    LegionMarakethSergeantMortarExplode
    Triggerable, Attack
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 175%
    Attack Time: 1.995 seg
    Inflige un 75% más de daño de ataque
    is area damage [1]
    DeceleratingProjectileLegionMarakethSergeant
    Spell, Projectile, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige un 50% menos de daño de ataque
    25% menos Velocidad de Ataque
    base is projectile [1]
    decelerating projectile speed variation +% [100]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    LegionMarakethSergeantRangedDeceleratingProjectileExplode
    Triggerable, Attack
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 125%
    Attack Time: 1.995 seg
    Inflige un 25% más de daño de ataque
    is area damage [1]
    LegionMarakethSergeantSpawnMortar
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    StateMachine
    {
    	define_shared_state = "dash"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao"
    }
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao"
    }
    
    Actor
    {
    	on_event_clone1_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone1.SetCurrentAnimationPosition( 0.13 );
    		clone1.PauseAnimation();
    		Delay( 0.5, { clone1.Delete(); } );
    	"
    
    	on_event_clone2_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone2.SetCurrentAnimationPosition( 0.2 );
    		clone2.PauseAnimation();
    		Delay( 0.5, { clone2.Delete(); } );
    	"
    
    	on_event_clone3_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone3.SetCurrentAnimationPosition( 0.27 );
    		clone3.PauseAnimation();
    		Delay( 0.5, { clone3.Delete(); } );
    	"
    
    	on_event_clone4_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone4.SetCurrentAnimationPosition( 0.34 );
    		clone4.PauseAnimation();
    		Delay( 0.5, { clone4.Delete(); } );
    	"
    
    	on_event_clone5_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone5.SetCurrentAnimationPosition( 0.41 );
    		clone5.PauseAnimation();
    		Delay( 0.5, { clone5.Delete(); } );
    	"
    
    	on_event_clone6_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone6.SetCurrentAnimationPosition( 0.48 );
    		clone6.PauseAnimation();
    		Delay( 0.5, { clone6.Delete(); } );
    	"
    
    	on_event_clone7_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone7.SetCurrentAnimationPosition( 0.55 );
    		clone7.PauseAnimation();
    		Delay( 0.5, { clone7.Delete(); } );
    	"
    
    	on_event_clone8_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone8.SetCurrentAnimationPosition( 0.62 );
    		clone8.PauseAnimation();
    		Delay( 0.5, { clone8.Delete(); } );
    	"
    
    	on_event_clone9_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone9.SetCurrentAnimationPosition( 0.69 );
    		clone9.PauseAnimation();
    		Delay( 0.5, { clone9.Delete(); } );
    	"
    
    	on_event_clone10_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone10.SetCurrentAnimationPosition( 0.76 );
    		clone10.PauseAnimation();
    		Delay( 0.5, { clone10.Delete(); } );
    	"
    
    	on_event_clone11_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone11.SetCurrentAnimationPosition( 0.83 );
    		clone11.PauseAnimation();
    		Delay( 0.5, { clone11.Delete(); } );
    	"
    
    	on_event_clone12_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone12.SetCurrentAnimationPosition( 0.90 );
    		clone12.PauseAnimation();
    		Delay( 0.5, { clone12.Delete(); } );
    	"
    
    	on_event_clone13_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone13.SetCurrentAnimationPosition( 0.97 );
    		clone13.PauseAnimation();
    		Delay( 0.5, { clone13.Delete(); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre"] = {
        name = "Roc Sentinel",
        life = 2.25,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "LegionMarakethRangedDashProjectile",
            "EmptyActionMarakethRangedDashLeft",
            "EmptyActionMarakethRangedDashRight",
            "EmptyActionMarakethRangedMultiShot",
            "DeceleratingProjectileLegionMarakethSergeant",
            "LegionMarakethSergeantMelee",
            "LegionMarakethSergeantMortar",
            "LegionMarakethSergeantMortarArrow",
            "LegionMarakethSergeantMortarExplode",
            "LegionMarakethSergeantSpawnMortar",
            "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethRangedDashProjectile"] = {
        name = "LegionMarakethRangedDashProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {76, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedDashLeft"] = {
        name = "EmptyActionMarakethRangedDashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedDashRight"] = {
        name = "EmptyActionMarakethRangedDashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedMultiShot"] = {
        name = "EmptyActionMarakethRangedMultiShot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileLegionMarakethSergeant"] = {
        name = "DeceleratingProjectileLegionMarakethSergeant",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "number_of_projectiles_override",
            "decelerating_projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortar"] = {
        name = "LegionMarakethSergeantMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "projectile_minimum_range",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortarArrow"] = {
        name = "LegionMarakethSergeantMortarArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortarExplode"] = {
        name = "LegionMarakethSergeantMortarExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantSpawnMortar"] = {
        name = "LegionMarakethSergeantSpawnMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = {
        name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • Roc centinela
    Humanoide
    Roc Sentinel
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre
    TagsLanzador de hechizos, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • Roc centinela, Asaltante de los baldíos
  • Vida
    225%
    Evasión
    +100%
    Ailment Threshold
    225%
    Resistencia
    30 30 30 20
    Damage
    105%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiencia
    250%
    Model Size
    125%
    Type
    LegionMarakethSergeantRanged
    Metadata
    LegionMarakethSergeantRangedStandalone
    Nivel
    68
    Vida
    14,475
    Armaduras
    28,790
    Evasión
    9,478
    Escudo de energía
    0
    Damage
    392
    Daño de hechizos
    392
    Precisión
    290
    Attack Time
    1.995
    Experiencia
    25,638
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    LegionMarakethSergeantMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 90%
    Attack Time: 1.995 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 10% menos de daño de ataque
    arrow projectile variation [24]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionMarakethRangedDashLeft
    Attack
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 10 seg
    50% más Velocidad de Ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionMarakethRangedDashRight
    Attack
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 10 seg
    50% más Velocidad de Ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethRangedDashProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    base is projectile [1]
    monster projectile variation [76]
    number of projectiles override [1]
    projectile uses contact position [1]
    EmptyActionMarakethRangedMultiShot
    Attack
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Tiempo de recarga: 12 seg
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethSergeantMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 2.33 seg
    Tiempo de recarga: 8 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige de 528.2 a 792.3 de daño físico
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    LegionMarakethSergeantMortarArrow
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.995 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    base deal no damage [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    LegionMarakethSergeantMortarExplode
    Triggerable, Attack
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 175%
    Attack Time: 1.995 seg
    Inflige un 75% más de daño de ataque
    is area damage [1]
    DeceleratingProjectileLegionMarakethSergeant
    Spell, Projectile, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige un 50% menos de daño de ataque
    25% menos Velocidad de Ataque
    base is projectile [1]
    decelerating projectile speed variation +% [100]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    LegionMarakethSergeantRangedDeceleratingProjectileExplode
    Triggerable, Attack
    Base Damage: 314–471
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 125%
    Attack Time: 1.995 seg
    Inflige un 25% más de daño de ataque
    is area damage [1]
    LegionMarakethSergeantSpawnMortar
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    StateMachine
    {
    	define_shared_state = "dash"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao"
    }
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao"
    }
    
    Actor
    {
    	on_event_clone1_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone1.SetCurrentAnimationPosition( 0.13 );
    		clone1.PauseAnimation();
    		Delay( 0.5, { clone1.Delete(); } );
    	"
    
    	on_event_clone2_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone2.SetCurrentAnimationPosition( 0.2 );
    		clone2.PauseAnimation();
    		Delay( 0.5, { clone2.Delete(); } );
    	"
    
    	on_event_clone3_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone3.SetCurrentAnimationPosition( 0.27 );
    		clone3.PauseAnimation();
    		Delay( 0.5, { clone3.Delete(); } );
    	"
    
    	on_event_clone4_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone4.SetCurrentAnimationPosition( 0.34 );
    		clone4.PauseAnimation();
    		Delay( 0.5, { clone4.Delete(); } );
    	"
    
    	on_event_clone5_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone5.SetCurrentAnimationPosition( 0.41 );
    		clone5.PauseAnimation();
    		Delay( 0.5, { clone5.Delete(); } );
    	"
    
    	on_event_clone6_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone6.SetCurrentAnimationPosition( 0.48 );
    		clone6.PauseAnimation();
    		Delay( 0.5, { clone6.Delete(); } );
    	"
    
    	on_event_clone7_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone7.SetCurrentAnimationPosition( 0.55 );
    		clone7.PauseAnimation();
    		Delay( 0.5, { clone7.Delete(); } );
    	"
    
    	on_event_clone8_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone8.SetCurrentAnimationPosition( 0.62 );
    		clone8.PauseAnimation();
    		Delay( 0.5, { clone8.Delete(); } );
    	"
    
    	on_event_clone9_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone9.SetCurrentAnimationPosition( 0.69 );
    		clone9.PauseAnimation();
    		Delay( 0.5, { clone9.Delete(); } );
    	"
    
    	on_event_clone10_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone10.SetCurrentAnimationPosition( 0.76 );
    		clone10.PauseAnimation();
    		Delay( 0.5, { clone10.Delete(); } );
    	"
    
    	on_event_clone11_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone11.SetCurrentAnimationPosition( 0.83 );
    		clone11.PauseAnimation();
    		Delay( 0.5, { clone11.Delete(); } );
    	"
    
    	on_event_clone12_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone12.SetCurrentAnimationPosition( 0.90 );
    		clone12.PauseAnimation();
    		Delay( 0.5, { clone12.Delete(); } );
    	"
    
    	on_event_clone13_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone13.SetCurrentAnimationPosition( 0.97 );
    		clone13.PauseAnimation();
    		Delay( 0.5, { clone13.Delete(); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedStandalone"] = {
        name = "Roc Sentinel",
        life = 2.25,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "LegionMarakethRangedDashProjectile",
            "EmptyActionMarakethRangedDashLeft",
            "EmptyActionMarakethRangedDashRight",
            "EmptyActionMarakethRangedMultiShot",
            "DeceleratingProjectileLegionMarakethSergeant",
            "LegionMarakethSergeantMelee",
            "LegionMarakethSergeantMortar",
            "LegionMarakethSergeantMortarArrow",
            "LegionMarakethSergeantMortarExplode",
            "LegionMarakethSergeantSpawnMortar",
            "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethRangedDashProjectile"] = {
        name = "LegionMarakethRangedDashProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {76, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedDashLeft"] = {
        name = "EmptyActionMarakethRangedDashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedDashRight"] = {
        name = "EmptyActionMarakethRangedDashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedMultiShot"] = {
        name = "EmptyActionMarakethRangedMultiShot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileLegionMarakethSergeant"] = {
        name = "DeceleratingProjectileLegionMarakethSergeant",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "number_of_projectiles_override",
            "decelerating_projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortar"] = {
        name = "LegionMarakethSergeantMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "projectile_minimum_range",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortarArrow"] = {
        name = "LegionMarakethSergeantMortarArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortarExplode"] = {
        name = "LegionMarakethSergeantMortarExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantSpawnMortar"] = {
        name = "LegionMarakethSergeantSpawnMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = {
        name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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