괴조 파수꾼
인간형
monster ignores delve darkness mechanic [1]
Roc Sentinel
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre
Tags시전, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
생명력
224%
방어도
+75%
회피
+100%
Ailment Threshold
224%
저항
30 30 30 20
Damage
105%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 80
Attack Time
1.995 Second
Damage Spread
±20%
경험치
175%
Model Size
125%
Type
LegionMarakethSergeantRanged
Metadata
LegionMarakethSergeantRanged
레벨
68
생명력
14,411
방어도
50,383
회피
9,478
Damage
392
주문 피해
392
정확도
580
Attack Time
1.995
경험치
17,946
Minion Life
3,126
Minion Damage
313
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
LegionMarakethSergeantMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 314–471
치명타 확률: 5%
공격 피해: 90%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 10% 감폭
arrow projectile variation [24]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionMarakethRangedDashLeft
Attack
Base Damage: 314–471
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 10 초
공격 속도 50% 증폭
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionMarakethRangedDashRight
Attack
Base Damage: 314–471
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 10 초
공격 속도 50% 증폭
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethRangedDashProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 314–471
치명타 확률: 5%
Attack Time: 1.995 초
base is projectile [1]
monster projectile variation [76]
number of projectiles override [1]
projectile uses contact position [1]
EmptyActionMarakethRangedMultiShot
Attack
Base Damage: 314–471
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 12 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethSergeantMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 2.33 초
재사용 대기시간: 8 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
528.2~792.3 물리 피해
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
LegionMarakethSergeantMortarArrow
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 314–471
치명타 확률: 5%
Attack Time: 1.995 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethSergeantMortarExplode
Triggerable, Attack
Base Damage: 314–471
치명타 확률: 5%
공격 피해: 175%
Attack Time: 1.995 초
주는 공격 피해 75% 증폭
is area damage [1]
DeceleratingProjectileLegionMarakethSergeant
Spell, Projectile, Triggerable
시전 속도: 1 초
주는 공격 피해 50% 감폭
공격 속도 25% 감폭
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
LegionMarakethSergeantRangedDeceleratingProjectileExplode
Triggerable, Attack
Base Damage: 314–471
치명타 확률: 5%
공격 피해: 125%
Attack Time: 1.995 초
주는 공격 피해 25% 증폭
is area damage [1]
LegionMarakethSergeantSpawnMortar
Triggerable, Spell
시전 속도: 1 초

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

StateMachine
{
	define_shared_state = "use_arrow2=1;"
	define_shared_state = "dash"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao"
}

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}

BaseEvents
{
	on_construction_complete =
	"
		IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } );
	"
}

StateMachine
{
	on_state_breakout_1 = "AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );"
	create_state_breakout_1 = "AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd );"
}

Preload
{
	preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao"
}

Actor
{
	on_event_clone1_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone1.SetCurrentAnimationPosition( 0.13 );
		clone1.PauseAnimation();
		Delay( 0.5, { clone1.Delete(); } );
	"

	on_event_clone2_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone2.SetCurrentAnimationPosition( 0.2 );
		clone2.PauseAnimation();
		Delay( 0.5, { clone2.Delete(); } );
	"

	on_event_clone3_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone3.SetCurrentAnimationPosition( 0.27 );
		clone3.PauseAnimation();
		Delay( 0.5, { clone3.Delete(); } );
	"

	on_event_clone4_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone4.SetCurrentAnimationPosition( 0.34 );
		clone4.PauseAnimation();
		Delay( 0.5, { clone4.Delete(); } );
	"

	on_event_clone5_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone5.SetCurrentAnimationPosition( 0.41 );
		clone5.PauseAnimation();
		Delay( 0.5, { clone5.Delete(); } );
	"

	on_event_clone6_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone6.SetCurrentAnimationPosition( 0.48 );
		clone6.PauseAnimation();
		Delay( 0.5, { clone6.Delete(); } );
	"

	on_event_clone7_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone7.SetCurrentAnimationPosition( 0.55 );
		clone7.PauseAnimation();
		Delay( 0.5, { clone7.Delete(); } );
	"

	on_event_clone8_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone8.SetCurrentAnimationPosition( 0.62 );
		clone8.PauseAnimation();
		Delay( 0.5, { clone8.Delete(); } );
	"

	on_event_clone9_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone9.SetCurrentAnimationPosition( 0.69 );
		clone9.PauseAnimation();
		Delay( 0.5, { clone9.Delete(); } );
	"

	on_event_clone10_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone10.SetCurrentAnimationPosition( 0.76 );
		clone10.PauseAnimation();
		Delay( 0.5, { clone10.Delete(); } );
	"

	on_event_clone11_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone11.SetCurrentAnimationPosition( 0.83 );
		clone11.PauseAnimation();
		Delay( 0.5, { clone11.Delete(); } );
	"

	on_event_clone12_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone12.SetCurrentAnimationPosition( 0.90 );
		clone12.PauseAnimation();
		Delay( 0.5, { clone12.Delete(); } );
	"

	on_event_clone13_for_EmptyActionAttack =
	"
		IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
		clone13.SetCurrentAnimationPosition( 0.97 );
		clone13.PauseAnimation();
		Delay( 0.5, { clone13.Delete(); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRanged"] = {
    name = "Roc Sentinel",
    life = 2.24,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "LegionMarakethRangedDashProjectile",
        "EmptyActionMarakethRangedDashLeft",
        "EmptyActionMarakethRangedDashRight",
        "EmptyActionMarakethRangedMultiShot",
        "DeceleratingProjectileLegionMarakethSergeant",
        "LegionMarakethSergeantMelee",
        "LegionMarakethSergeantMortar",
        "LegionMarakethSergeantMortarArrow",
        "LegionMarakethSergeantMortarExplode",
        "LegionMarakethSergeantSpawnMortar",
        "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethRangedDashProjectile"] = {
    name = "LegionMarakethRangedDashProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {76, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMarakethRangedDashLeft"] = {
    name = "EmptyActionMarakethRangedDashLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMarakethRangedDashRight"] = {
    name = "EmptyActionMarakethRangedDashRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMarakethRangedMultiShot"] = {
    name = "EmptyActionMarakethRangedMultiShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileLegionMarakethSergeant"] = {
    name = "DeceleratingProjectileLegionMarakethSergeant",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "number_of_projectiles_override",
        "decelerating_projectile_speed_variation_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantMortar"] = {
    name = "LegionMarakethSergeantMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "projectile_minimum_range",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantMortarArrow"] = {
    name = "LegionMarakethSergeantMortarArrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantMortarExplode"] = {
    name = "LegionMarakethSergeantMortarExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantSpawnMortar"] = {
    name = "LegionMarakethSergeantSpawnMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = {
    name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
FamilyMonsterIgnoresDelveDarkness
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.buff_auras_dont_affect_allies1
    Stats.monster_ignores_delve_darkness_mechanic1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, LegionBreakout, LegionRevive
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.present;
    StateMachine.breakout;
    StateMachine.activated;
    StateMachine.owning_initiator;
    StateMachine.arrow_visible1;
    StateMachine.define_shared_stateuse_arrow2=1;, dash
    괴조 파수꾼
    인간형
    monster ignores delve darkness mechanic [1]
    Roc Sentinel
    SpectreY
    Tags시전, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    생명력
    224%
    방어도
    +75%
    회피
    +100%
    Ailment Threshold
    224%
    저항
    30 30 30 20
    Damage
    105%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    175%
    Model Size
    125%
    Type
    LegionMarakethSergeantRanged
    Metadata
    LegionMarakethSergeantRangedSpectre
    레벨
    68
    생명력
    14,411
    방어도
    50,383
    회피
    9,478
    Damage
    392
    주문 피해
    392
    정확도
    580
    Attack Time
    1.995
    경험치
    17,946
    Minion Life
    3,126
    Minion Damage
    313
    Ailment Threshold
    14,411
    Chill
    46
    Shock
    46
    Brittle
    258
    Scorch
    46
    Sap
    126
    LegionMarakethSergeantMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 314–471
    치명타 확률: 5%
    공격 피해: 90%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    주는 공격 피해 10% 감폭
    arrow projectile variation [24]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionMarakethRangedDashLeft
    Attack
    Base Damage: 314–471
    치명타 확률: 5%
    Attack Time: 1.995 초
    재사용 대기시간: 10 초
    공격 속도 50% 증폭
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionMarakethRangedDashRight
    Attack
    Base Damage: 314–471
    치명타 확률: 5%
    Attack Time: 1.995 초
    재사용 대기시간: 10 초
    공격 속도 50% 증폭
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethRangedDashProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 314–471
    치명타 확률: 5%
    Attack Time: 1.995 초
    base is projectile [1]
    monster projectile variation [76]
    number of projectiles override [1]
    projectile uses contact position [1]
    EmptyActionMarakethRangedMultiShot
    Attack
    Base Damage: 314–471
    치명타 확률: 5%
    Attack Time: 1.995 초
    재사용 대기시간: 12 초
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethSergeantMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 2.33 초
    재사용 대기시간: 8 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    528.2~792.3 물리 피해
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    LegionMarakethSergeantMortarArrow
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 314–471
    치명타 확률: 5%
    Attack Time: 1.995 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    base deal no damage [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    LegionMarakethSergeantMortarExplode
    Triggerable, Attack
    Base Damage: 314–471
    치명타 확률: 5%
    공격 피해: 175%
    Attack Time: 1.995 초
    주는 공격 피해 75% 증폭
    is area damage [1]
    DeceleratingProjectileLegionMarakethSergeant
    Spell, Projectile, Triggerable
    시전 속도: 1 초
    주는 공격 피해 50% 감폭
    공격 속도 25% 감폭
    base is projectile [1]
    decelerating projectile speed variation +% [100]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    LegionMarakethSergeantRangedDeceleratingProjectileExplode
    Triggerable, Attack
    Base Damage: 314–471
    치명타 확률: 5%
    공격 피해: 125%
    Attack Time: 1.995 초
    주는 공격 피해 25% 증폭
    is area damage [1]
    LegionMarakethSergeantSpawnMortar
    Triggerable, Spell
    시전 속도: 1 초

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    StateMachine
    {
    	define_shared_state = "dash"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao"
    }
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao"
    }
    
    Actor
    {
    	on_event_clone1_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone1.SetCurrentAnimationPosition( 0.13 );
    		clone1.PauseAnimation();
    		Delay( 0.5, { clone1.Delete(); } );
    	"
    
    	on_event_clone2_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone2.SetCurrentAnimationPosition( 0.2 );
    		clone2.PauseAnimation();
    		Delay( 0.5, { clone2.Delete(); } );
    	"
    
    	on_event_clone3_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone3.SetCurrentAnimationPosition( 0.27 );
    		clone3.PauseAnimation();
    		Delay( 0.5, { clone3.Delete(); } );
    	"
    
    	on_event_clone4_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone4.SetCurrentAnimationPosition( 0.34 );
    		clone4.PauseAnimation();
    		Delay( 0.5, { clone4.Delete(); } );
    	"
    
    	on_event_clone5_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone5.SetCurrentAnimationPosition( 0.41 );
    		clone5.PauseAnimation();
    		Delay( 0.5, { clone5.Delete(); } );
    	"
    
    	on_event_clone6_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone6.SetCurrentAnimationPosition( 0.48 );
    		clone6.PauseAnimation();
    		Delay( 0.5, { clone6.Delete(); } );
    	"
    
    	on_event_clone7_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone7.SetCurrentAnimationPosition( 0.55 );
    		clone7.PauseAnimation();
    		Delay( 0.5, { clone7.Delete(); } );
    	"
    
    	on_event_clone8_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone8.SetCurrentAnimationPosition( 0.62 );
    		clone8.PauseAnimation();
    		Delay( 0.5, { clone8.Delete(); } );
    	"
    
    	on_event_clone9_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone9.SetCurrentAnimationPosition( 0.69 );
    		clone9.PauseAnimation();
    		Delay( 0.5, { clone9.Delete(); } );
    	"
    
    	on_event_clone10_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone10.SetCurrentAnimationPosition( 0.76 );
    		clone10.PauseAnimation();
    		Delay( 0.5, { clone10.Delete(); } );
    	"
    
    	on_event_clone11_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone11.SetCurrentAnimationPosition( 0.83 );
    		clone11.PauseAnimation();
    		Delay( 0.5, { clone11.Delete(); } );
    	"
    
    	on_event_clone12_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone12.SetCurrentAnimationPosition( 0.90 );
    		clone12.PauseAnimation();
    		Delay( 0.5, { clone12.Delete(); } );
    	"
    
    	on_event_clone13_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone13.SetCurrentAnimationPosition( 0.97 );
    		clone13.PauseAnimation();
    		Delay( 0.5, { clone13.Delete(); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre"] = {
        name = "Roc Sentinel",
        life = 2.24,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "LegionMarakethRangedDashProjectile",
            "EmptyActionMarakethRangedDashLeft",
            "EmptyActionMarakethRangedDashRight",
            "EmptyActionMarakethRangedMultiShot",
            "DeceleratingProjectileLegionMarakethSergeant",
            "LegionMarakethSergeantMelee",
            "LegionMarakethSergeantMortar",
            "LegionMarakethSergeantMortarArrow",
            "LegionMarakethSergeantMortarExplode",
            "LegionMarakethSergeantSpawnMortar",
            "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethRangedDashProjectile"] = {
        name = "LegionMarakethRangedDashProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {76, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedDashLeft"] = {
        name = "EmptyActionMarakethRangedDashLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedDashRight"] = {
        name = "EmptyActionMarakethRangedDashRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedMultiShot"] = {
        name = "EmptyActionMarakethRangedMultiShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileLegionMarakethSergeant"] = {
        name = "DeceleratingProjectileLegionMarakethSergeant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "number_of_projectiles_override",
            "decelerating_projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortar"] = {
        name = "LegionMarakethSergeantMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "projectile_minimum_range",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortarArrow"] = {
        name = "LegionMarakethSergeantMortarArrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortarExplode"] = {
        name = "LegionMarakethSergeantMortarExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantSpawnMortar"] = {
        name = "LegionMarakethSergeantSpawnMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = {
        name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    FamilyMonsterIgnoresDelveDarkness
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_statearrow_visible = 1;, dash
    괴조 파수꾼
    인간형
    Roc Sentinel
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionMarakethSergeantRangedSpectre
    Tags시전, fast_movement, has_bow, humanoid, legion_monster, light_armour, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • 괴조 파수꾼, 황무지 길잡이
  • 생명력
    224%
    방어도
    +75%
    회피
    +100%
    Ailment Threshold
    224%
    저항
    30 30 30 20
    Damage
    105%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    경험치
    175%
    Model Size
    125%
    Type
    LegionMarakethSergeantRanged
    Metadata
    LegionMarakethSergeantRangedStandalone
    레벨
    68
    생명력
    14,411
    방어도
    50,383
    회피
    9,478
    Damage
    392
    주문 피해
    392
    정확도
    580
    Attack Time
    1.995
    경험치
    17,946
    Minion Life
    3,126
    Minion Damage
    313
    Ailment Threshold
    14,411
    Chill
    46
    Shock
    46
    Brittle
    258
    Scorch
    46
    Sap
    126
    LegionMarakethSergeantMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 314–471
    치명타 확률: 5%
    공격 피해: 90%
    Attack Time: 1.995 초
    강력한 일격으로 적들을 쓰러트립니다.
    주는 공격 피해 10% 감폭
    arrow projectile variation [24]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EmptyActionMarakethRangedDashLeft
    Attack
    Base Damage: 314–471
    치명타 확률: 5%
    Attack Time: 1.995 초
    재사용 대기시간: 10 초
    공격 속도 50% 증폭
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EmptyActionMarakethRangedDashRight
    Attack
    Base Damage: 314–471
    치명타 확률: 5%
    Attack Time: 1.995 초
    재사용 대기시간: 10 초
    공격 속도 50% 증폭
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethRangedDashProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 314–471
    치명타 확률: 5%
    Attack Time: 1.995 초
    base is projectile [1]
    monster projectile variation [76]
    number of projectiles override [1]
    projectile uses contact position [1]
    EmptyActionMarakethRangedMultiShot
    Attack
    Base Damage: 314–471
    치명타 확률: 5%
    Attack Time: 1.995 초
    재사용 대기시간: 12 초
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionMarakethSergeantMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 2.33 초
    재사용 대기시간: 8 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    528.2~792.3 물리 피해
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [15]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    LegionMarakethSergeantMortarArrow
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 314–471
    치명타 확률: 5%
    Attack Time: 1.995 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    base deal no damage [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    LegionMarakethSergeantMortarExplode
    Triggerable, Attack
    Base Damage: 314–471
    치명타 확률: 5%
    공격 피해: 175%
    Attack Time: 1.995 초
    주는 공격 피해 75% 증폭
    is area damage [1]
    DeceleratingProjectileLegionMarakethSergeant
    Spell, Projectile, Triggerable
    시전 속도: 1 초
    주는 공격 피해 50% 감폭
    공격 속도 25% 감폭
    base is projectile [1]
    decelerating projectile speed variation +% [100]
    number of projectiles override [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    LegionMarakethSergeantRangedDeceleratingProjectileExplode
    Triggerable, Attack
    Base Damage: 314–471
    치명타 확률: 5%
    공격 피해: 125%
    Attack Time: 1.995 초
    주는 공격 피해 25% 증폭
    is area damage [1]
    LegionMarakethSergeantSpawnMortar
    Triggerable, Spell
    시전 속도: 1 초

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    StateMachine
    {
    	define_shared_state = "dash"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Janus/golden_bullet_impact.ao"
    }
    
    Render
    {
    	allow_attached_arrows = false
    	use_attached_selection_box_if_no_drawcalls = true
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/dashbarrage_proj_pierce.ao"
    }
    
    Actor
    {
    	on_event_clone1_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone1 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone1.SetCurrentAnimationPosition( 0.13 );
    		clone1.PauseAnimation();
    		Delay( 0.5, { clone1.Delete(); } );
    	"
    
    	on_event_clone2_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone2 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone2.SetCurrentAnimationPosition( 0.2 );
    		clone2.PauseAnimation();
    		Delay( 0.5, { clone2.Delete(); } );
    	"
    
    	on_event_clone3_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone3 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone3.SetCurrentAnimationPosition( 0.27 );
    		clone3.PauseAnimation();
    		Delay( 0.5, { clone3.Delete(); } );
    	"
    
    	on_event_clone4_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone4 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone4.SetCurrentAnimationPosition( 0.34 );
    		clone4.PauseAnimation();
    		Delay( 0.5, { clone4.Delete(); } );
    	"
    
    	on_event_clone5_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone5 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone5.SetCurrentAnimationPosition( 0.41 );
    		clone5.PauseAnimation();
    		Delay( 0.5, { clone5.Delete(); } );
    	"
    
    	on_event_clone6_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone6 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone6.SetCurrentAnimationPosition( 0.48 );
    		clone6.PauseAnimation();
    		Delay( 0.5, { clone6.Delete(); } );
    	"
    
    	on_event_clone7_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone7 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone7.SetCurrentAnimationPosition( 0.55 );
    		clone7.PauseAnimation();
    		Delay( 0.5, { clone7.Delete(); } );
    	"
    
    	on_event_clone8_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone8 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone8.SetCurrentAnimationPosition( 0.62 );
    		clone8.PauseAnimation();
    		Delay( 0.5, { clone8.Delete(); } );
    	"
    
    	on_event_clone9_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone9 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone9.SetCurrentAnimationPosition( 0.69 );
    		clone9.PauseAnimation();
    		Delay( 0.5, { clone9.Delete(); } );
    	"
    
    	on_event_clone10_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone10 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone10.SetCurrentAnimationPosition( 0.76 );
    		clone10.PauseAnimation();
    		Delay( 0.5, { clone10.Delete(); } );
    	"
    
    	on_event_clone11_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone11 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone11.SetCurrentAnimationPosition( 0.83 );
    		clone11.PauseAnimation();
    		Delay( 0.5, { clone11.Delete(); } );
    	"
    
    	on_event_clone12_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone12 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone12.SetCurrentAnimationPosition( 0.90 );
    		clone12.PauseAnimation();
    		Delay( 0.5, { clone12.Delete(); } );
    	"
    
    	on_event_clone13_for_EmptyActionAttack =
    	"
    		IfState( dash, 1, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 17, 1, inherit, 0, inherit ); }, { this.clone13 = PlayEffect( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethSergeantRanged_Clone.ao, 19, 1, inherit, 0, inherit ); } );
    		clone13.SetCurrentAnimationPosition( 0.97 );
    		clone13.PauseAnimation();
    		Delay( 0.5, { clone13.Delete(); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantRangedStandalone"] = {
        name = "Roc Sentinel",
        life = 2.24,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "LegionMarakethRangedDashProjectile",
            "EmptyActionMarakethRangedDashLeft",
            "EmptyActionMarakethRangedDashRight",
            "EmptyActionMarakethRangedMultiShot",
            "DeceleratingProjectileLegionMarakethSergeant",
            "LegionMarakethSergeantMelee",
            "LegionMarakethSergeantMortar",
            "LegionMarakethSergeantMortarArrow",
            "LegionMarakethSergeantMortarExplode",
            "LegionMarakethSergeantSpawnMortar",
            "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethRangedDashProjectile"] = {
        name = "LegionMarakethRangedDashProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {76, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedDashLeft"] = {
        name = "EmptyActionMarakethRangedDashLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedDashRight"] = {
        name = "EmptyActionMarakethRangedDashRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMarakethRangedMultiShot"] = {
        name = "EmptyActionMarakethRangedMultiShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileLegionMarakethSergeant"] = {
        name = "DeceleratingProjectileLegionMarakethSergeant",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "number_of_projectiles_override",
            "decelerating_projectile_speed_variation_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {-25, 1, 100, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {24, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortar"] = {
        name = "LegionMarakethSergeantMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "projectile_minimum_range",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 15, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortarArrow"] = {
        name = "LegionMarakethSergeantMortarArrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "base_deal_no_damage",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantMortarExplode"] = {
        name = "LegionMarakethSergeantMortarExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantSpawnMortar"] = {
        name = "LegionMarakethSergeantSpawnMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionMarakethSergeantRangedDeceleratingProjectileExplode"] = {
        name = "LegionMarakethSergeantRangedDeceleratingProjectileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_statearrow_visible = 1;, dash
    Edit

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