純淨護衛
人形
Sentinel of Purity
幽魂N
標籤bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
護甲
+100%
異常狀態臨界值
340%
抗性
40 40 40 20
傷害
304%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
0.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
83%
類型
HeraldOfLightMinion
Metadata
AxisEliteSoldierHeraldOfLight
IsSummoned
Y
等級
68
生命
21,873
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,136
法術傷害
1,136
命中
0
攻擊間隔
0.83
經驗值
20,510
異常狀態臨界值
21,873
冰緩
69
感電
69
易碎
391
焦灼
69
殘喘
191
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlam
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法術
施放時間: 0.83 秒
is area damage [1]
SentinelHolySlam
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 0.83 秒
冷卻時間: 5 秒
造成 100% 更多攻擊傷害
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierHeraldOfLight"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlam",
        "Melee",
        "HeraldOfLightMinionSlam",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlam"] = {
    name = "SentinelHolySlam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlam"] = {
    name = "HeraldOfLightMinionSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
純淨護衛
人形
Sentinel of Purity
幽魂N
標籤bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
護甲
+100%
異常狀態臨界值
340%
抗性
40 40 40 20
傷害
304%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
0.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
83%
類型
HeraldOfLightMinion
Metadata
HeraldOfPurityBloodGuard
IsSummoned
Y
等級
68
生命
21,873
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,136
法術傷害
1,136
命中
0
攻擊間隔
0.83
經驗值
20,510
異常狀態臨界值
21,873
冰緩
69
感電
69
易碎
391
焦灼
69
殘喘
191
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamBloodGuard
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法術
施放時間: 0.83 秒
is area damage [1]
SentinelHolySlamBloodGuard
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 0.83 秒
冷卻時間: 5 秒
造成 100% 更多攻擊傷害
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityBloodGuard"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamBloodGuard",
        "Melee",
        "HeraldOfLightMinionSlamBloodGuard",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamBloodGuard"] = {
    name = "SentinelHolySlamBloodGuard",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamBloodGuard"] = {
    name = "HeraldOfLightMinionSlamBloodGuard",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
純淨護衛
人形
Sentinel of Purity
幽魂N
標籤bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
護甲
+100%
異常狀態臨界值
340%
抗性
40 40 40 20
傷害
304%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
0.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
83%
類型
HeraldOfLightMinion
Metadata
HeraldOfPurityFaithGuard
IsSummoned
Y
等級
68
生命
21,873
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,136
法術傷害
1,136
命中
0
攻擊間隔
0.83
經驗值
20,510
異常狀態臨界值
21,873
冰緩
69
感電
69
易碎
391
焦灼
69
殘喘
191
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamFaithGuard
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法術
施放時間: 0.83 秒
is area damage [1]
SentinelHolySlamFaithGuard
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 0.83 秒
冷卻時間: 5 秒
造成 100% 更多攻擊傷害
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityFaithGuard"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamFaithGuard",
        "Melee",
        "HeraldOfLightMinionSlamFaithGuard",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamFaithGuard"] = {
    name = "SentinelHolySlamFaithGuard",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamFaithGuard"] = {
    name = "HeraldOfLightMinionSlamFaithGuard",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
純淨護衛
人形
Sentinel of Purity
幽魂N
標籤bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
護甲
+100%
異常狀態臨界值
340%
抗性
40 40 40 20
傷害
304%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
0.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
83%
類型
HeraldOfLightMinion
Metadata
HeraldOfPurityCelestial
IsSummoned
Y
等級
68
生命
21,873
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,136
法術傷害
1,136
命中
0
攻擊間隔
0.83
經驗值
20,510
異常狀態臨界值
21,873
冰緩
69
感電
69
易碎
391
焦灼
69
殘喘
191
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamCelestial
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法術
施放時間: 0.83 秒
is area damage [1]
SentinelHolySlamCelestial
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 0.83 秒
冷卻時間: 5 秒
造成 100% 更多攻擊傷害
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityCelestial"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamCelestial",
        "Melee",
        "ChampionTeleport",
        "HeraldOfLightMinionSlamCelestial",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamCelestial"] = {
    name = "SentinelHolySlamCelestial",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamCelestial"] = {
    name = "HeraldOfLightMinionSlamCelestial",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
純淨護衛
人形
Sentinel of Purity
幽魂N
標籤bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
護甲
+100%
異常狀態臨界值
340%
抗性
40 40 40 20
傷害
304%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
0.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
83%
類型
HeraldOfLightMinion
Metadata
HeraldOfPurityDemonic
IsSummoned
Y
等級
68
生命
21,873
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,136
法術傷害
1,136
命中
0
攻擊間隔
0.83
經驗值
20,510
異常狀態臨界值
21,873
冰緩
69
感電
69
易碎
391
焦灼
69
殘喘
191
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamDemonic
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法術
施放時間: 0.83 秒
is area damage [1]
SentinelHolySlamDemonic
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 0.83 秒
冷卻時間: 5 秒
造成 100% 更多攻擊傷害
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityDemonic"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamDemonic",
        "Melee",
        "HeraldOfLightMinionSlamDemonic",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamDemonic"] = {
    name = "SentinelHolySlamDemonic",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamDemonic"] = {
    name = "HeraldOfLightMinionSlamDemonic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
純淨護衛
人形
Sentinel of Purity
幽魂N
標籤bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
護甲
+100%
異常狀態臨界值
340%
抗性
40 40 40 20
傷害
304%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
0.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
83%
類型
HeraldOfLightMinion
Metadata
HeraldOfPurityEmpyrean
IsSummoned
Y
等級
68
生命
21,873
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,136
法術傷害
1,136
命中
0
攻擊間隔
0.83
經驗值
20,510
異常狀態臨界值
21,873
冰緩
69
感電
69
易碎
391
焦灼
69
殘喘
191
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamEmpyrean
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法術
施放時間: 0.83 秒
is area damage [1]
SentinelHolySlamEmpyrean
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 0.83 秒
冷卻時間: 5 秒
造成 100% 更多攻擊傷害
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityEmpyrean"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamEmpyrean",
        "Melee",
        "HeraldOfLightMinionSlamEmpyrean",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamEmpyrean"] = {
    name = "SentinelHolySlamEmpyrean",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamEmpyrean"] = {
    name = "HeraldOfLightMinionSlamEmpyrean",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
純淨護衛
人形
Sentinel of Purity
幽魂N
標籤bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
護甲
+100%
異常狀態臨界值
340%
抗性
40 40 40 20
傷害
304%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
0.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
83%
類型
HeraldOfLightMinion
Metadata
HeraldOfPurityPolarisWhite_
IsSummoned
Y
等級
68
生命
21,873
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,136
法術傷害
1,136
命中
0
攻擊間隔
0.83
經驗值
20,510
異常狀態臨界值
21,873
冰緩
69
感電
69
易碎
391
焦灼
69
殘喘
191
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamPolarisWhite
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法術
施放時間: 0.83 秒
is area damage [1]
SentinelHolySlamPolarisWhite
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 0.83 秒
冷卻時間: 5 秒
造成 100% 更多攻擊傷害
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityPolarisWhite_"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamPolarisWhite",
        "Melee",
        "HeraldOfLightMinionSlamPolarisWhite",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamPolarisWhite"] = {
    name = "SentinelHolySlamPolarisWhite",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamPolarisWhite"] = {
    name = "HeraldOfLightMinionSlamPolarisWhite",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
純淨護衛
人形
Sentinel of Purity
幽魂N
標籤bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
護甲
+100%
異常狀態臨界值
340%
抗性
40 40 40 20
傷害
304%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
0.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
83%
類型
HeraldOfLightMinion
Metadata
HeraldOfPurityDragonHunter
IsSummoned
Y
等級
68
生命
21,873
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,136
法術傷害
1,136
命中
0
攻擊間隔
0.83
經驗值
20,510
異常狀態臨界值
21,873
冰緩
69
感電
69
易碎
391
焦灼
69
殘喘
191
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamDragonHunter
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法術
施放時間: 0.83 秒
is area damage [1]
SentinelHolySlamDragonHunter
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 0.83 秒
冷卻時間: 5 秒
造成 100% 更多攻擊傷害
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityDragonHunter"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamDragonHunter",
        "Melee",
        "HeraldOfLightMinionSlamDragonHunter",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamDragonHunter"] = {
    name = "SentinelHolySlamDragonHunter",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamDragonHunter"] = {
    name = "HeraldOfLightMinionSlamDragonHunter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
純淨護衛
人形
Sentinel of Purity
幽魂N
標籤bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
護甲
+100%
異常狀態臨界值
340%
抗性
40 40 40 20
傷害
304%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
0.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
83%
類型
HeraldOfLightMinion
Metadata
HeraldOfPurityStygian
IsSummoned
Y
等級
68
生命
21,873
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,136
法術傷害
1,136
命中
0
攻擊間隔
0.83
經驗值
20,510
異常狀態臨界值
21,873
冰緩
69
感電
69
易碎
391
焦灼
69
殘喘
191
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamStygian
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法術
施放時間: 0.83 秒
is area damage [1]
SentinelHolySlamStygian
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 0.83 秒
冷卻時間: 5 秒
造成 100% 更多攻擊傷害
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityStygian"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "ChampionTeleport",
        "HeraldOfLightMinionSlamStygian",
        "SentinelHolySlamStygian",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamStygian"] = {
    name = "HeraldOfLightMinionSlamStygian",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamStygian"] = {
    name = "SentinelHolySlamStygian",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
純淨護衛
人形
Sentinel of Purity
幽魂N
標籤bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
護甲
+100%
異常狀態臨界值
340%
抗性
40 40 40 20
傷害
304%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
0.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
83%
類型
HeraldOfLightMinion
Metadata
HeraldOfPurityGlimmerwood
IsSummoned
Y
等級
68
生命
21,873
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,136
法術傷害
1,136
命中
0
攻擊間隔
0.83
經驗值
20,510
異常狀態臨界值
21,873
冰緩
69
感電
69
易碎
391
焦灼
69
殘喘
191
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamGlimmerwood
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法術
施放時間: 0.83 秒
is area damage [1]
SentinelHolySlamGlimmerwood
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 0.83 秒
冷卻時間: 5 秒
造成 100% 更多攻擊傷害
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityGlimmerwood"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "ChampionTeleport",
        "HeraldOfLightMinionSlamGlimmerwood",
        "SentinelHolySlamGlimmerwood",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamGlimmerwood"] = {
    name = "HeraldOfLightMinionSlamGlimmerwood",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamGlimmerwood"] = {
    name = "SentinelHolySlamGlimmerwood",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
純淨護衛
人形
Sentinel of Purity
幽魂N
標籤bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
護甲
+100%
異常狀態臨界值
340%
抗性
40 40 40 20
傷害
304%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
0.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
83%
類型
HeraldOfLightMinion
Metadata
HeraldOfPurityDarkwood
IsSummoned
Y
等級
68
生命
21,873
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,136
法術傷害
1,136
命中
0
攻擊間隔
0.83
經驗值
20,510
異常狀態臨界值
21,873
冰緩
69
感電
69
易碎
391
焦灼
69
殘喘
191
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamDarkwood
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法術
施放時間: 0.83 秒
is area damage [1]
SentinelHolySlamDarkwood
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 0.83 秒
冷卻時間: 5 秒
造成 100% 更多攻擊傷害
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityDarkwood"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "ChampionTeleport",
        "HeraldOfLightMinionSlamDarkwood",
        "SentinelHolySlamDarkwood",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamDarkwood"] = {
    name = "HeraldOfLightMinionSlamDarkwood",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamDarkwood"] = {
    name = "SentinelHolySlamDarkwood",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
純淨護衛
人形
Sentinel of Purity
幽魂N
標籤bludgeoning_weapon, energy_armour, fast_movement, human, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity
生命
340%
護甲
+100%
異常狀態臨界值
340%
抗性
40 40 40 20
傷害
304%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
0.83 秒
傷害分佈
±20%
經驗值
200%
Model Size
83%
類型
HeraldOfLightMinion
Metadata
HeraldOfPurityDespair_
IsSummoned
Y
等級
68
生命
21,873
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,136
法術傷害
1,136
命中
0
攻擊間隔
0.83
經驗值
20,510
異常狀態臨界值
21,873
冰緩
69
感電
69
易碎
391
焦灼
69
殘喘
191
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamDespair
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊間隔: 0.83 秒
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleportDespair
法術
施放時間: 0.83 秒
is area damage [1]
SentinelHolySlamDespair
攻擊, 範圍, 可觸發
基本傷害: 908–1363
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 0.83 秒
冷卻時間: 5 秒
造成 100% 更多攻擊傷害
33% 更少攻擊速度
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityDespair_"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "HeraldOfLightMinionSlamDespair",
        "SentinelHolySlamDespair",
        "ChampionTeleportDespair",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamDespair"] = {
    name = "HeraldOfLightMinionSlamDespair",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamDespair"] = {
    name = "SentinelHolySlamDespair",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleportDespair"] = {
    name = "ChampionTeleportDespair",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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3.18守望號令