纯净哨兵
人形
Sentinel of Purity
幽魂N
标签bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
护甲
+100%
异常状态临界值
340%
抗性
40 40 40 20
伤害
304%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
83%
类型
HeraldOfLightMinion
Metadata
AxisEliteSoldierHeraldOfLight
IsSummoned
Y
等级
68
生命
21,873
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,136
法术伤害
1,136
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
21,873
冰缓
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlam
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法术
施放间隔: 0.83 秒
is area damage [1]
SentinelHolySlam
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 0.83 秒
冷却时间: 5 秒
攻击伤害总增 100%
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierHeraldOfLight"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlam",
        "Melee",
        "HeraldOfLightMinionSlam",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlam"] = {
    name = "SentinelHolySlam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlam"] = {
    name = "HeraldOfLightMinionSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
纯净哨兵
人形
Sentinel of Purity
幽魂N
标签bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
护甲
+100%
异常状态临界值
340%
抗性
40 40 40 20
伤害
304%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
83%
类型
HeraldOfLightMinion
Metadata
HeraldOfPurityBloodGuard
IsSummoned
Y
等级
68
生命
21,873
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,136
法术伤害
1,136
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
21,873
冰缓
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamBloodGuard
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法术
施放间隔: 0.83 秒
is area damage [1]
SentinelHolySlamBloodGuard
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 0.83 秒
冷却时间: 5 秒
攻击伤害总增 100%
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityBloodGuard"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamBloodGuard",
        "Melee",
        "HeraldOfLightMinionSlamBloodGuard",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamBloodGuard"] = {
    name = "SentinelHolySlamBloodGuard",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamBloodGuard"] = {
    name = "HeraldOfLightMinionSlamBloodGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
纯净哨兵
人形
Sentinel of Purity
幽魂N
标签bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
护甲
+100%
异常状态临界值
340%
抗性
40 40 40 20
伤害
304%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
83%
类型
HeraldOfLightMinion
Metadata
HeraldOfPurityFaithGuard
IsSummoned
Y
等级
68
生命
21,873
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,136
法术伤害
1,136
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
21,873
冰缓
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamFaithGuard
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法术
施放间隔: 0.83 秒
is area damage [1]
SentinelHolySlamFaithGuard
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 0.83 秒
冷却时间: 5 秒
攻击伤害总增 100%
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityFaithGuard"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamFaithGuard",
        "Melee",
        "HeraldOfLightMinionSlamFaithGuard",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamFaithGuard"] = {
    name = "SentinelHolySlamFaithGuard",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamFaithGuard"] = {
    name = "HeraldOfLightMinionSlamFaithGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
纯净哨兵
人形
Sentinel of Purity
幽魂N
标签bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
护甲
+100%
异常状态临界值
340%
抗性
40 40 40 20
伤害
304%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
83%
类型
HeraldOfLightMinion
Metadata
HeraldOfPurityCelestial
IsSummoned
Y
等级
68
生命
21,873
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,136
法术伤害
1,136
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
21,873
冰缓
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamCelestial
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法术
施放间隔: 0.83 秒
is area damage [1]
SentinelHolySlamCelestial
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 0.83 秒
冷却时间: 5 秒
攻击伤害总增 100%
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityCelestial"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamCelestial",
        "Melee",
        "ChampionTeleport",
        "HeraldOfLightMinionSlamCelestial",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamCelestial"] = {
    name = "SentinelHolySlamCelestial",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamCelestial"] = {
    name = "HeraldOfLightMinionSlamCelestial",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
纯净哨兵
人形
Sentinel of Purity
幽魂N
标签bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
护甲
+100%
异常状态临界值
340%
抗性
40 40 40 20
伤害
304%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
83%
类型
HeraldOfLightMinion
Metadata
HeraldOfPurityDemonic
IsSummoned
Y
等级
68
生命
21,873
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,136
法术伤害
1,136
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
21,873
冰缓
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamDemonic
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法术
施放间隔: 0.83 秒
is area damage [1]
SentinelHolySlamDemonic
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 0.83 秒
冷却时间: 5 秒
攻击伤害总增 100%
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityDemonic"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamDemonic",
        "Melee",
        "HeraldOfLightMinionSlamDemonic",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamDemonic"] = {
    name = "SentinelHolySlamDemonic",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamDemonic"] = {
    name = "HeraldOfLightMinionSlamDemonic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
纯净哨兵
人形
Sentinel of Purity
幽魂N
标签bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
护甲
+100%
异常状态临界值
340%
抗性
40 40 40 20
伤害
304%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
83%
类型
HeraldOfLightMinion
Metadata
HeraldOfPurityEmpyrean
IsSummoned
Y
等级
68
生命
21,873
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,136
法术伤害
1,136
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
21,873
冰缓
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamEmpyrean
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法术
施放间隔: 0.83 秒
is area damage [1]
SentinelHolySlamEmpyrean
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 0.83 秒
冷却时间: 5 秒
攻击伤害总增 100%
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityEmpyrean"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamEmpyrean",
        "Melee",
        "HeraldOfLightMinionSlamEmpyrean",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamEmpyrean"] = {
    name = "SentinelHolySlamEmpyrean",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamEmpyrean"] = {
    name = "HeraldOfLightMinionSlamEmpyrean",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
纯净哨兵
人形
Sentinel of Purity
幽魂N
标签bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
护甲
+100%
异常状态临界值
340%
抗性
40 40 40 20
伤害
304%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
83%
类型
HeraldOfLightMinion
Metadata
HeraldOfPurityPolarisWhite_
IsSummoned
Y
等级
68
生命
21,873
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,136
法术伤害
1,136
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
21,873
冰缓
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamPolarisWhite
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法术
施放间隔: 0.83 秒
is area damage [1]
SentinelHolySlamPolarisWhite
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 0.83 秒
冷却时间: 5 秒
攻击伤害总增 100%
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityPolarisWhite_"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamPolarisWhite",
        "Melee",
        "HeraldOfLightMinionSlamPolarisWhite",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamPolarisWhite"] = {
    name = "SentinelHolySlamPolarisWhite",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamPolarisWhite"] = {
    name = "HeraldOfLightMinionSlamPolarisWhite",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
纯净哨兵
人形
Sentinel of Purity
幽魂N
标签bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
护甲
+100%
异常状态临界值
340%
抗性
40 40 40 20
伤害
304%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
83%
类型
HeraldOfLightMinion
Metadata
HeraldOfPurityDragonHunter
IsSummoned
Y
等级
68
生命
21,873
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,136
法术伤害
1,136
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
21,873
冰缓
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamDragonHunter
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法术
施放间隔: 0.83 秒
is area damage [1]
SentinelHolySlamDragonHunter
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 0.83 秒
冷却时间: 5 秒
攻击伤害总增 100%
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityDragonHunter"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamDragonHunter",
        "Melee",
        "HeraldOfLightMinionSlamDragonHunter",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamDragonHunter"] = {
    name = "SentinelHolySlamDragonHunter",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamDragonHunter"] = {
    name = "HeraldOfLightMinionSlamDragonHunter",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
纯净哨兵
人形
Sentinel of Purity
幽魂N
标签bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
护甲
+100%
异常状态临界值
340%
抗性
40 40 40 20
伤害
304%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
83%
类型
HeraldOfLightMinion
Metadata
HeraldOfPurityStygian
IsSummoned
Y
等级
68
生命
21,873
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,136
法术伤害
1,136
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
21,873
冰缓
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamStygian
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法术
施放间隔: 0.83 秒
is area damage [1]
SentinelHolySlamStygian
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 0.83 秒
冷却时间: 5 秒
攻击伤害总增 100%
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityStygian"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "ChampionTeleport",
        "HeraldOfLightMinionSlamStygian",
        "SentinelHolySlamStygian",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamStygian"] = {
    name = "HeraldOfLightMinionSlamStygian",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamStygian"] = {
    name = "SentinelHolySlamStygian",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
纯净哨兵
人形
Sentinel of Purity
幽魂N
标签bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
护甲
+100%
异常状态临界值
340%
抗性
40 40 40 20
伤害
304%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
83%
类型
HeraldOfLightMinion
Metadata
HeraldOfPurityGlimmerwood
IsSummoned
Y
等级
68
生命
21,873
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,136
法术伤害
1,136
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
21,873
冰缓
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamGlimmerwood
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法术
施放间隔: 0.83 秒
is area damage [1]
SentinelHolySlamGlimmerwood
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 0.83 秒
冷却时间: 5 秒
攻击伤害总增 100%
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityGlimmerwood"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "ChampionTeleport",
        "HeraldOfLightMinionSlamGlimmerwood",
        "SentinelHolySlamGlimmerwood",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamGlimmerwood"] = {
    name = "HeraldOfLightMinionSlamGlimmerwood",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamGlimmerwood"] = {
    name = "SentinelHolySlamGlimmerwood",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
纯净哨兵
人形
Sentinel of Purity
幽魂N
标签bludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
生命
340%
护甲
+100%
异常状态临界值
340%
抗性
40 40 40 20
伤害
304%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
83%
类型
HeraldOfLightMinion
Metadata
HeraldOfPurityDarkwood
IsSummoned
Y
等级
68
生命
21,873
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,136
法术伤害
1,136
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
21,873
冰缓
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamDarkwood
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
法术
施放间隔: 0.83 秒
is area damage [1]
SentinelHolySlamDarkwood
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 0.83 秒
冷却时间: 5 秒
攻击伤害总增 100%
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityDarkwood"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "ChampionTeleport",
        "HeraldOfLightMinionSlamDarkwood",
        "SentinelHolySlamDarkwood",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamDarkwood"] = {
    name = "HeraldOfLightMinionSlamDarkwood",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamDarkwood"] = {
    name = "SentinelHolySlamDarkwood",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
纯净哨兵
人形
Sentinel of Purity
幽魂N
标签bludgeoning_weapon, energy_armour, fast_movement, human, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity
生命
340%
护甲
+100%
异常状态临界值
340%
抗性
40 40 40 20
伤害
304%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
83%
类型
HeraldOfLightMinion
Metadata
HeraldOfPurityDespair_
IsSummoned
Y
等级
68
生命
21,873
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,136
法术伤害
1,136
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
21,873
冰缓
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamDespair
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击间隔: 0.83 秒
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleportDespair
法术
施放间隔: 0.83 秒
is area damage [1]
SentinelHolySlamDespair
攻击, 范围, 可触发
基本伤害: 908–1363
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 0.83 秒
冷却时间: 5 秒
攻击伤害总增 100%
攻击速度总降 33%
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityDespair_"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "HeraldOfLightMinionSlamDespair",
        "SentinelHolySlamDespair",
        "ChampionTeleportDespair",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamDespair"] = {
    name = "HeraldOfLightMinionSlamDespair",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamDespair"] = {
    name = "SentinelHolySlamDespair",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleportDespair"] = {
    name = "ChampionTeleportDespair",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

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3.18近卫