Wächter der Reinheit
Humanoid
Sentinel of Purity
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
Leben
340%
Rüstung
+50%
Ailment Threshold
340%
Widerstand
40 40 40 20
Damage
304%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
83%
Type
HeraldOfLightMinion
Metadata
AxisEliteSoldierHeraldOfLight
IsSummoned
Y
Stufe
68
Leben
21,873
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
1,136
Zauberschaden
1,136
Genauigkeit
986
Attack Time
0.83
Erfahrung
20,510
Ailment Threshold
21,873
Chill
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlam
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
Spell
Zauberzeit: 0.83 Sek.
is area damage [1]
SentinelHolySlam
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 0.83 Sek.
Abklingzeit: 5 Sek.
Verursacht 100% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierHeraldOfLight"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlam",
        "Melee",
        "HeraldOfLightMinionSlam",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlam"] = {
    name = "SentinelHolySlam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlam"] = {
    name = "HeraldOfLightMinionSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Wächter der Reinheit
Humanoid
Sentinel of Purity
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
Leben
340%
Rüstung
+50%
Ailment Threshold
340%
Widerstand
40 40 40 20
Damage
304%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
83%
Type
HeraldOfLightMinion
Metadata
HeraldOfPurityBloodGuard
IsSummoned
Y
Stufe
68
Leben
21,873
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
1,136
Zauberschaden
1,136
Genauigkeit
986
Attack Time
0.83
Erfahrung
20,510
Ailment Threshold
21,873
Chill
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamBloodGuard
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
Spell
Zauberzeit: 0.83 Sek.
is area damage [1]
SentinelHolySlamBloodGuard
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 0.83 Sek.
Abklingzeit: 5 Sek.
Verursacht 100% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityBloodGuard"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamBloodGuard",
        "Melee",
        "HeraldOfLightMinionSlamBloodGuard",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamBloodGuard"] = {
    name = "SentinelHolySlamBloodGuard",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamBloodGuard"] = {
    name = "HeraldOfLightMinionSlamBloodGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Wächter der Reinheit
Humanoid
Sentinel of Purity
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
Leben
340%
Rüstung
+50%
Ailment Threshold
340%
Widerstand
40 40 40 20
Damage
304%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
83%
Type
HeraldOfLightMinion
Metadata
HeraldOfPurityFaithGuard
IsSummoned
Y
Stufe
68
Leben
21,873
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
1,136
Zauberschaden
1,136
Genauigkeit
986
Attack Time
0.83
Erfahrung
20,510
Ailment Threshold
21,873
Chill
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamFaithGuard
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
Spell
Zauberzeit: 0.83 Sek.
is area damage [1]
SentinelHolySlamFaithGuard
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 0.83 Sek.
Abklingzeit: 5 Sek.
Verursacht 100% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityFaithGuard"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamFaithGuard",
        "Melee",
        "HeraldOfLightMinionSlamFaithGuard",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamFaithGuard"] = {
    name = "SentinelHolySlamFaithGuard",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamFaithGuard"] = {
    name = "HeraldOfLightMinionSlamFaithGuard",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Wächter der Reinheit
Humanoid
Sentinel of Purity
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
Leben
340%
Rüstung
+50%
Ailment Threshold
340%
Widerstand
40 40 40 20
Damage
304%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
83%
Type
HeraldOfLightMinion
Metadata
HeraldOfPurityCelestial
IsSummoned
Y
Stufe
68
Leben
21,873
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
1,136
Zauberschaden
1,136
Genauigkeit
986
Attack Time
0.83
Erfahrung
20,510
Ailment Threshold
21,873
Chill
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamCelestial
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
Spell
Zauberzeit: 0.83 Sek.
is area damage [1]
SentinelHolySlamCelestial
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 0.83 Sek.
Abklingzeit: 5 Sek.
Verursacht 100% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityCelestial"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamCelestial",
        "Melee",
        "ChampionTeleport",
        "HeraldOfLightMinionSlamCelestial",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamCelestial"] = {
    name = "SentinelHolySlamCelestial",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamCelestial"] = {
    name = "HeraldOfLightMinionSlamCelestial",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Wächter der Reinheit
Humanoid
Sentinel of Purity
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
Leben
340%
Rüstung
+50%
Ailment Threshold
340%
Widerstand
40 40 40 20
Damage
304%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
83%
Type
HeraldOfLightMinion
Metadata
HeraldOfPurityDemonic
IsSummoned
Y
Stufe
68
Leben
21,873
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
1,136
Zauberschaden
1,136
Genauigkeit
986
Attack Time
0.83
Erfahrung
20,510
Ailment Threshold
21,873
Chill
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamDemonic
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
Spell
Zauberzeit: 0.83 Sek.
is area damage [1]
SentinelHolySlamDemonic
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 0.83 Sek.
Abklingzeit: 5 Sek.
Verursacht 100% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityDemonic"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamDemonic",
        "Melee",
        "HeraldOfLightMinionSlamDemonic",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamDemonic"] = {
    name = "SentinelHolySlamDemonic",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamDemonic"] = {
    name = "HeraldOfLightMinionSlamDemonic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Wächter der Reinheit
Humanoid
Sentinel of Purity
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
Leben
340%
Rüstung
+50%
Ailment Threshold
340%
Widerstand
40 40 40 20
Damage
304%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
83%
Type
HeraldOfLightMinion
Metadata
HeraldOfPurityEmpyrean
IsSummoned
Y
Stufe
68
Leben
21,873
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
1,136
Zauberschaden
1,136
Genauigkeit
986
Attack Time
0.83
Erfahrung
20,510
Ailment Threshold
21,873
Chill
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamEmpyrean
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
Spell
Zauberzeit: 0.83 Sek.
is area damage [1]
SentinelHolySlamEmpyrean
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 0.83 Sek.
Abklingzeit: 5 Sek.
Verursacht 100% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityEmpyrean"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamEmpyrean",
        "Melee",
        "HeraldOfLightMinionSlamEmpyrean",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamEmpyrean"] = {
    name = "SentinelHolySlamEmpyrean",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamEmpyrean"] = {
    name = "HeraldOfLightMinionSlamEmpyrean",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Wächter der Reinheit
Humanoid
Sentinel of Purity
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
Leben
340%
Rüstung
+50%
Ailment Threshold
340%
Widerstand
40 40 40 20
Damage
304%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
83%
Type
HeraldOfLightMinion
Metadata
HeraldOfPurityPolarisWhite_
IsSummoned
Y
Stufe
68
Leben
21,873
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
1,136
Zauberschaden
1,136
Genauigkeit
986
Attack Time
0.83
Erfahrung
20,510
Ailment Threshold
21,873
Chill
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamPolarisWhite
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
Spell
Zauberzeit: 0.83 Sek.
is area damage [1]
SentinelHolySlamPolarisWhite
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 0.83 Sek.
Abklingzeit: 5 Sek.
Verursacht 100% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityPolarisWhite_"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamPolarisWhite",
        "Melee",
        "HeraldOfLightMinionSlamPolarisWhite",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamPolarisWhite"] = {
    name = "SentinelHolySlamPolarisWhite",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamPolarisWhite"] = {
    name = "HeraldOfLightMinionSlamPolarisWhite",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Wächter der Reinheit
Humanoid
Sentinel of Purity
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
Leben
340%
Rüstung
+50%
Ailment Threshold
340%
Widerstand
40 40 40 20
Damage
304%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
83%
Type
HeraldOfLightMinion
Metadata
HeraldOfPurityDragonHunter
IsSummoned
Y
Stufe
68
Leben
21,873
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
1,136
Zauberschaden
1,136
Genauigkeit
986
Attack Time
0.83
Erfahrung
20,510
Ailment Threshold
21,873
Chill
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamDragonHunter
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
Spell
Zauberzeit: 0.83 Sek.
is area damage [1]
SentinelHolySlamDragonHunter
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 0.83 Sek.
Abklingzeit: 5 Sek.
Verursacht 100% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityDragonHunter"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "SentinelHolySlamDragonHunter",
        "Melee",
        "HeraldOfLightMinionSlamDragonHunter",
        "ChampionTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamDragonHunter"] = {
    name = "SentinelHolySlamDragonHunter",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamDragonHunter"] = {
    name = "HeraldOfLightMinionSlamDragonHunter",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Wächter der Reinheit
Humanoid
Sentinel of Purity
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
Leben
340%
Rüstung
+50%
Ailment Threshold
340%
Widerstand
40 40 40 20
Damage
304%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
83%
Type
HeraldOfLightMinion
Metadata
HeraldOfPurityStygian
IsSummoned
Y
Stufe
68
Leben
21,873
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
1,136
Zauberschaden
1,136
Genauigkeit
986
Attack Time
0.83
Erfahrung
20,510
Ailment Threshold
21,873
Chill
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamStygian
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
Spell
Zauberzeit: 0.83 Sek.
is area damage [1]
SentinelHolySlamStygian
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 0.83 Sek.
Abklingzeit: 5 Sek.
Verursacht 100% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityStygian"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "ChampionTeleport",
        "HeraldOfLightMinionSlamStygian",
        "SentinelHolySlamStygian",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamStygian"] = {
    name = "HeraldOfLightMinionSlamStygian",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamStygian"] = {
    name = "SentinelHolySlamStygian",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Wächter der Reinheit
Humanoid
Sentinel of Purity
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
Leben
340%
Rüstung
+50%
Ailment Threshold
340%
Widerstand
40 40 40 20
Damage
304%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
83%
Type
HeraldOfLightMinion
Metadata
HeraldOfPurityGlimmerwood
IsSummoned
Y
Stufe
68
Leben
21,873
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
1,136
Zauberschaden
1,136
Genauigkeit
986
Attack Time
0.83
Erfahrung
20,510
Ailment Threshold
21,873
Chill
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamGlimmerwood
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
Spell
Zauberzeit: 0.83 Sek.
is area damage [1]
SentinelHolySlamGlimmerwood
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 0.83 Sek.
Abklingzeit: 5 Sek.
Verursacht 100% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityGlimmerwood"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "ChampionTeleport",
        "HeraldOfLightMinionSlamGlimmerwood",
        "SentinelHolySlamGlimmerwood",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamGlimmerwood"] = {
    name = "HeraldOfLightMinionSlamGlimmerwood",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamGlimmerwood"] = {
    name = "SentinelHolySlamGlimmerwood",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Wächter der Reinheit
Humanoid
Sentinel of Purity
SpectreN
Tagsbludgeoning_weapon, fast_movement, has_staff, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood
Leben
340%
Rüstung
+50%
Ailment Threshold
340%
Widerstand
40 40 40 20
Damage
304%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
83%
Type
HeraldOfLightMinion
Metadata
HeraldOfPurityDarkwood
IsSummoned
Y
Stufe
68
Leben
21,873
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
1,136
Zauberschaden
1,136
Genauigkeit
986
Attack Time
0.83
Erfahrung
20,510
Ailment Threshold
21,873
Chill
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamDarkwood
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleport
Spell
Zauberzeit: 0.83 Sek.
is area damage [1]
SentinelHolySlamDarkwood
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 0.83 Sek.
Abklingzeit: 5 Sek.
Verursacht 100% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityDarkwood"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "ChampionTeleport",
        "HeraldOfLightMinionSlamDarkwood",
        "SentinelHolySlamDarkwood",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleport"] = {
    name = "ChampionTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamDarkwood"] = {
    name = "HeraldOfLightMinionSlamDarkwood",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamDarkwood"] = {
    name = "SentinelHolySlamDarkwood",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Wächter der Reinheit
Humanoid
Sentinel of Purity
SpectreN
Tagsbludgeoning_weapon, energy_armour, fast_movement, human, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity
Leben
340%
Rüstung
+50%
Ailment Threshold
340%
Widerstand
40 40 40 20
Damage
304%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
0.83 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
83%
Type
HeraldOfLightMinion
Metadata
HeraldOfPurityDespair_
IsSummoned
Y
Stufe
68
Leben
21,873
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
1,136
Zauberschaden
1,136
Genauigkeit
986
Attack Time
0.83
Erfahrung
20,510
Ailment Threshold
21,873
Chill
69
Shock
69
Brittle
391
Scorch
69
Sap
191
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeraldOfLightMinionSlamDespair
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Attack Time: 0.83 Sek.
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
ChampionTeleportDespair
Spell
Zauberzeit: 0.83 Sek.
is area damage [1]
SentinelHolySlamDespair
Attack, Area, Triggerable
Base Damage: 908–1363
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Angriffsschaden: 200%
Attack Time: 0.83 Sek.
Abklingzeit: 5 Sek.
Verursacht 100% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/HeraldOfLightMinion.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_timer_fadein = "EnableRendering(); AddEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk );"
}

BaseEvents
{
	on_construction_complete = "DisableRendering(); StartStateTimer( fadein, 0.05 );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/herald/light/appear_epk/fadein.epk ); AddEffectPack( Metadata/Effects/Spells/herald/light/disappear_epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Champion/HeraldOfPurityDespair_"] = {
    name = "Sentinel of Purity",
    life = 3.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.04,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 12,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "HeraldOfLightMinionSlamDespair",
        "SentinelHolySlamDespair",
        "ChampionTeleportDespair",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfLightMinionSlamDespair"] = {
    name = "HeraldOfLightMinionSlamDespair",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SentinelHolySlamDespair"] = {
    name = "SentinelHolySlamDespair",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-33, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChampionTeleportDespair"] = {
    name = "ChampionTeleportDespair",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.18Wächter