腐頭.史丹利
人形
monster explodes on its target text [1]
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
不能被擊退
Stenly, the Rot-Headed
幽魂N
標籤blight_boss, blight_monster, 法術, extra_large_height, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, unusable_corpse, uses_suicide_explode, very_slow_movement
生命
1800%
閃避
+20%
異常狀態臨界值
1800%
抗性
40 40 40 25
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
200%
Model Size
200%
類型
BlightBanditKamikazeBoss
Metadata
BanditMeleeKamikazeBoss
等級
68
生命
2,508,234
護甲
28,790
閃避
4,739
能量護盾
0
傷害
638
法術傷害
953
命中
0
攻擊間隔
0.7839
經驗值
112,805
異常狀態臨界值
1,580,188
冰緩
4,997
感電
4,997
易碎
28,268
焦灼
4,997
殘喘
13,805
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlightBanditSuicideExplosion
法術, 範圍, 傷害, 範圍法術, 可觸發
施放時間: 4 秒
造成 49067359 火焰傷害
100% 機率點燃敵人
80% 更多點燃傷害
active skill area of effect radius +% final [200]
active skill ignite duration +% final [300]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	on_start_SuicideExplosion = "AddAttached( Metadata/Effects/Spells/monsters_effects/self_explosion/charge/fire/charge.ao,  );"
	on_event_contact_for_SuicideExplosion = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/self_explosion/charge/fire/charge.ao );"
}

Life
{
	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/self_explosion/charge/fire/charge.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BanditMeleeKamikazeBoss"] = {
    name = "Stenly, the Rot-Headed",
    life = 18,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "BlightBanditSuicideExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightBanditSuicideExplosion"] = {
    name = "BlightBanditSuicideExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_chance_to_ignite_%",
        "active_skill_ignite_duration_+%_final",
        "active_skill_ignite_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 300, 80, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster explodes on its target text [1]
IdMonsterExplodesOnItsTargetText
FamilyMonsterExplodesOnItsTargetText
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster explodes on its target text Min: 1 Max: 1 全域
  • 怪物增加 100% 經驗值
    增加 % 物品掉落稀有度
    IdMonsterBlightMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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