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Stenly, el Cabeza Podrida
Humanoide
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster explodes on its target text [1]
monster dropped item rarity +% [0]
monster slain experience +% [100]
No puede ser empujado
Stenly, the Rot-Headed
Spectre
Tagsblight_boss, blight_monster, Lanzador de hechizos, extra_large_height, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, unusable_corpse, uses_suicide_explode, very_slow_movement
Vida
1800%
Evasión
+20%
Ailment Threshold
1800%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
200%
Model Size
200%
Type
BlightBanditKamikazeBoss
Metadata
BanditMeleeKamikazeBoss
Nivel
68
Vida
2,508,234
Armadura
28,790
Evasión
5,687
Damage
638
Daño de hechizos
953
Precisión
580
Attack Time
0.7839
Experiencia
112,805
Minion Life
544,058
Minion Damage
510
Ailment Threshold
1,580,188
Chill
4,997
Shock
4,997
Brittle
28,268
Scorch
4,997
Sap
13,805
Phys Convert Ele
240%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448672
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
BlightBanditSuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Tiempo de lanzamiento: 4 seg
Inflige de 4906 a 7359 de daño de fuego
100% de probabilidad de quemar a los enemigos
80% más de daño con quemadura
active skill area of effect radius +% final [200]
active skill ignite duration +% final [300]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BanditMeleeKamikazeBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Stenly, the Rot-Headed",
    life = 18,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "BlightBanditSuicideExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightBanditSuicideExplosion"] = {
    name = "BlightBanditSuicideExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_chance_to_ignite_%",
        "active_skill_ignite_duration_+%_final",
        "active_skill_ignite_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 300, 80, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster explodes on its target text [1]
FamilyMonsterExplodesOnItsTargetText
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster explodes on its target text 1 1 Global
  • monster dropped item rarity +% [0]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 0 0 Global
  • No puede ser empujado
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor fijo
  • Edit

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