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Stenly, el Cabeza Podrida
Stenly, the Rot-Headed

Stenly, el Cabeza Podrida(Stenly, the Rot-Headed)

SpectreN
Area
ModExplota
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be knocked back [1]
Tagsunusable_corpse, red_blood, human, humanoid, blight_boss, not_int, uses_suicide_explode
Damage150%
Vida1800%
Ailment Threshold1800%
Daño de golpe crítico5%
TypeBlightBanditKamikazeBoss
Attack Distance6 ~ 10
Attack Time1.17 Second
Damage Spread20%
Armadura+20%
Evasión+20%
Precisión+100%

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

BlightBanditSuicideExplosion
Inflige 15488 a 23231 de Daño de Fuego
Siempre Quema
Duración de Quemadura en Enemigos aumentada un 300%
active skill ignite damage +% final [80]

is_area_damage skill_cannot_be_stunned skill_cannot_be_interrupted Spell Area Hit AreaSpell Triggerable
Tiempo de lanzamiento: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Stenly, el Cabeza Podrida575051672.91.171371401951810258040404025

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

BlightBanditSuicideExplosion
Inflige 13439 a 20159 de Daño de Fuego
Siempre Quema
Duración de Quemadura en Enemigos aumentada un 300%
active skill ignite damage +% final [80]

is_area_damage skill_cannot_be_stunned skill_cannot_be_interrupted Spell Area Hit AreaSpell Triggerable
Tiempo de lanzamiento: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Stenly, el Cabeza Podrida515041492.31.17114012173109534040404025

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

BlightBanditSuicideExplosion
Inflige 10105 a 15157 de Daño de Fuego
Siempre Quema
Duración de Quemadura en Enemigos aumentada un 300%
active skill ignite damage +% final [80]

is_area_damage skill_cannot_be_stunned skill_cannot_be_interrupted Spell Area Hit AreaSpell Triggerable
Tiempo de lanzamiento: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Stenly, el Cabeza Podrida398541184.81.1776826135948222040404025

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

BlightBanditSuicideExplosion
Inflige 7054 a 10581 de Daño de Fuego
Siempre Quema
Duración de Quemadura en Enemigos aumentada un 300%
active skill ignite damage +% final [80]

is_area_damage skill_cannot_be_stunned skill_cannot_be_interrupted Spell Area Hit AreaSpell Triggerable
Tiempo de lanzamiento: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Stenly, el Cabeza Podrida29609883.81.1748883100186811040404025

MeleeAtAnimationSpeedUnique
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

BlightBanditSuicideExplosion
Inflige 4906 a 7359 de Daño de Fuego
Siempre Quema
Duración de Quemadura en Enemigos aumentada un 300%
active skill ignite damage +% final [80]

is_area_damage skill_cannot_be_stunned skill_cannot_be_interrupted Spell Area Hit AreaSpell Triggerable
Tiempo de lanzamiento: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Stenly, el Cabeza Podrida21536655.61.173099673525617040404025
BlightPath100ForceTargetSelf IgnoresTaunt
BlightPath-1ForceTargetSelf IgnoresTaunt CheckInRangeOfActiveBlightPumpObject=20
SuicideExplosionBlightBanditSuicideExplosion150 TargetNear TargetIsPlayer

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	on_start_SuicideExplosion = "AddAttached( Metadata/Effects/Spells/monsters_effects/self_explosion/charge/fire/charge.ao,  );"
	on_event_contact_for_SuicideExplosion = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/self_explosion/charge/fire/charge.ao );"
}

Life
{
	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/self_explosion/charge/fire/charge.ao );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BanditMeleeKamikazeBoss"] = {
    name = "Stenly, the Rot-Headed",
    life = 18,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "BlightBanditSuicideExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightBanditSuicideExplosion"] = {
    name = "BlightBanditSuicideExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.8889,
    incrementalEffectiveness = 0.062,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_chance_to_ignite_%",
        "ignite_duration_+%",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "skill_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {0.8, 1.2, 100, 300, 80, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}