腐烂之颅斯登利
人形
monster explodes on its target text [1]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
无法被击退
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
无法被击退
Stenly, the Rot-Headed
幽魂 | N |
---|---|
标签 | blight_boss, blight_monster, 施法, extra_large_height, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, unusable_corpse, uses_suicide_explode, very_slow_movement |
生命
1800%
闪避值
+20%
异常状态临界值
1800%
抗性
40 40 40 25
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.17 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
BlightBanditKamikazeBoss
Metadata
BanditMeleeKamikazeBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
2,508,234
护甲
28,790
闪避值
5,687
能量护盾
0
伤害
638
法术伤害
953
命中
290
攻击间隔
0.7839
经验值
112,805
异常状态临界值
1,580,188
冰缓
4,997
Shock
4,997
Brittle
28,268
Scorch
4,997
Sap
13,805
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlightBanditSuicideExplosion
法术, 范围, 伤害, 范围法术, 可触发
施放间隔: 4 秒
造成 4906 - 7359 火焰伤害
100% 的几率点燃敌人
点燃伤害总增 80%
active skill area of effect radius +% final [200]
active skill ignite duration +% final [300]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
100% 的几率点燃敌人
点燃伤害总增 80%
active skill area of effect radius +% final [200]
active skill ignite duration +% final [300]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Actor { on_start_SuicideExplosion = "AddAttached( Metadata/Effects/Spells/monsters_effects/self_explosion/charge/fire/charge.ao,);" on_event_contact_for_SuicideExplosion = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/self_explosion/charge/fire/charge.ao );" } Life { on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/self_explosion/charge/fire/charge.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/BanditMeleeKamikazeBoss"] = { name = "Stenly, the Rot-Headed", life = 18, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BlightBanditSuicideExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightBanditSuicideExplosion"] = { name = "BlightBanditSuicideExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_chance_to_ignite_%", "active_skill_ignite_duration_+%_final", "active_skill_ignite_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 300, 80, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster explodes on its target text [1]
Id | MonsterExplodesOnItsTargetText |
---|---|
Family | MonsterExplodesOnItsTargetText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
Id | MonsterBlightMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |