Stenly der Faulschädel
Humanoid
monster explodes on its target text [1]
Monster gewähren 100% erhöhte Erfahrung
% erhöhte Seltenheit fallen gelassener Gegenstände
Kann nicht zurückgestoßen werden
Monster gewähren 100% erhöhte Erfahrung
% erhöhte Seltenheit fallen gelassener Gegenstände
Kann nicht zurückgestoßen werden
Stenly, the Rot-Headed
Spectre | N |
---|---|
Tags | blight_boss, blight_monster, Zauberer, extra_large_height, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, unusable_corpse, uses_suicide_explode, very_slow_movement |
Leben
1800%
Ausweichen
+20%
Ailment Threshold
1800%
Widerstand
40 40 40 25
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
200%
Type
BlightBanditKamikazeBoss
Metadata
BanditMeleeKamikazeBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
2,508,234
Rüstung
28,790
Ausweichen
5,687
Energieschild
0
Damage
638
Zauberschaden
953
Genauigkeit
290
Attack Time
0.7839
Erfahrung
112,805
Ailment Threshold
1,580,188
Chill
4,997
Shock
4,997
Brittle
28,268
Scorch
4,997
Sap
13,805
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlightBanditSuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Zauberzeit: 4 Sek.
Verursacht 4906 bis 7359 Feuerschaden
100% Chance, Gegner zu entzünden
80% mehr Schaden mit Entzünden
active skill area of effect radius +% final [200]
active skill ignite duration +% final [300]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
100% Chance, Gegner zu entzünden
80% mehr Schaden mit Entzünden
active skill area of effect radius +% final [200]
active skill ignite duration +% final [300]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Actor { on_start_SuicideExplosion = "AddAttached( Metadata/Effects/Spells/monsters_effects/self_explosion/charge/fire/charge.ao,);" on_event_contact_for_SuicideExplosion = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/self_explosion/charge/fire/charge.ao );" } Life { on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/self_explosion/charge/fire/charge.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/BanditMeleeKamikazeBoss"] = { name = "Stenly, the Rot-Headed", life = 18, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BlightBanditSuicideExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightBanditSuicideExplosion"] = { name = "BlightBanditSuicideExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_chance_to_ignite_%", "active_skill_ignite_duration_+%_final", "active_skill_ignite_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 300, 80, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster explodes on its target text [1]
Id | MonsterExplodesOnItsTargetText |
---|---|
Family | MonsterExplodesOnItsTargetText |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Monster gewähren 100% erhöhte Erfahrung
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterBlightMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |