Summon Phantasm 傳奇 /1 ⍟
持長杖時 +20% 攻擊傷害格擋率
當你消耗 1 個屍體時觸發等級 20召喚幻影技能
增加 (100–140)% 法術傷害
增加 (25–30)% 施放速度
增加 (80–100)% 魔力回復率
召喚物造成額外 (45–51)(66–78) 物理傷害
若你近期有消耗屍體,你和附近友方每秒回復 5% 生命
( 近期內意指 4 秒內 )
異靈怨靈
不死
Summoned Phantasm
幽魂N
標籤法術, flesh_armour, ghost, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, small_height, undead
生命
158%
生命轉為護盾
50%
異常狀態臨界值
158%
抗性
40 40 40 20
傷害
110%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
SummonedPhantasm
Metadata
SummonedPhantasm
IsSummoned
Y
等級
68
生命
10,165
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
411
法術傷害
411
命中
290
攻擊間隔
1.17
經驗值
11,281
異常狀態臨界值
10,165
冰緩
32
感電
32
易碎
182
焦灼
32
殘喘
89
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 329–493
暴擊率: 5%
攻擊間隔: 1.17 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
SummonPhantasmFadingProjectile
法術, 投射物, 傷害
暴擊率: 5%
附加傷害效用: 150%
施放時間: 1.17 秒
造成 547.3820.9 物理傷害
投射物穿透全部目標
base is projectile [1]
SummonPhantasmFadingProjectile2
法術, 投射物, 傷害
暴擊率: 5%
附加傷害效用: 150%
施放時間: 1.17 秒
造成 547.3820.9 物理傷害
投射物穿透全部目標
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	set_cannot_spawn_support_ghosts = 1
}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedPhantasm/SummonedPhantasm.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedPhantasm/SummonedPhantasm"] = {
    name = "Summoned Phantasm",
    life = 1.58,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "Melee",
        "SummonPhantasmFadingProjectile",
        "SummonPhantasmFadingProjectile2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonPhantasmFadingProjectile"] = {
    name = "SummonPhantasmFadingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonPhantasmFadingProjectile2"] = {
    name = "SummonPhantasmFadingProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
召喚幻影
等級: 20
施放時間: 1.00 秒
需求 等級 70
召喚一個幻影,使用穿透的投射物法術造成物理傷害。
召喚幻影上限 10
+15 秒基礎持續時間
此技能被傳奇道具觸發
當你消耗 1 個屍體觸發此技能
phantasm maximum added physical damage to grant [65]
phantasm minimum added physical damage to grant [42]
skill can own support ghosts [1]
Summon Phantasm
等級效果 /1
固定
當你消耗 1 個屍體觸發此技能
+15 秒基礎持續時間
召喚幻影上限 10
此技能被傳奇道具觸發
等級需求等級經驗值
2070
屬性 /7

Summon Phantasm

KeyValue
CostiLvl 1: 普通: 3x護甲片 · 普通: 10000x黃金
關鍵字點燃
BaseType Summon Phantasm
TargetTypes地面, 敵人
Type法術, 召喚物, 持續時間, InbuiltTrigger, 可觸發, 被觸發, 創造召喚物
MinionType持續時間, 投射物, 法術, 傷害, 物理
ActiveSkillsCodetriggered_summon_phantasm
熔火冥獄 武器 /5
比重Desc
500 (T3, T4)插槽中寶石被等級 15 的擊殺召喚幻影輔助
500 (T4)插槽中寶石被等級 15 的擊殺召喚幻影輔助
125 (T3, T4)插槽中寶石被等級 15 的擊殺召喚幻影輔助
125 (T4)插槽中寶石被等級 15 的擊殺召喚幻影輔助
1000 (T1, T2, T3, T4, T5)插槽中寶石被等級 30 的擊殺召喚幻影輔助
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