异界凶灵
亡灵
Summoned Phantasm
幽魂 | N |
---|---|
标签 | 施法, flesh_armour, ghost, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, small_height, undead |
生命
158%
生命转为护盾
50%
异常状态临界值
158%
抗性
40 40 40 20
伤害
110%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.17 秒
伤害分布
±20%
经验值
110%
Model Size
100%
类型
SummonedPhantasm
Metadata
SummonedPhantasm
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,165
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
411
法术伤害
411
命中
290
攻击间隔
1.17
经验值
11,281
异常状态临界值
10,165
冰缓
32
Shock
32
Brittle
182
Scorch
32
Sap
89
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 329–493
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SummonPhantasmFadingProjectile
法术, 投射物, 伤害
暴击几率: 5%
伤害效用: 150%
施放间隔: 1.17 秒
造成 547.3 - 820.9 物理伤害
投射物贯穿所有目标
base is projectile [1]
投射物贯穿所有目标
base is projectile [1]
SummonPhantasmFadingProjectile2
法术, 投射物, 伤害
暴击几率: 5%
伤害效用: 150%
施放间隔: 1.17 秒
造成 547.3 - 820.9 物理伤害
投射物贯穿所有目标
base is projectile [1]
投射物贯穿所有目标
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 set_cannot_spawn_support_ghosts = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedPhantasm/SummonedPhantasm.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedPhantasm/SummonedPhantasm"] = { name = "Summoned Phantasm", life = 1.58, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.1, damageSpread = 0.2, attackTime = 1.17, attackRange = 6, accuracy = 1, skillList = { "Melee", "SummonPhantasmFadingProjectile", "SummonPhantasmFadingProjectile2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonPhantasmFadingProjectile"] = { name = "SummonPhantasmFadingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonPhantasmFadingProjectile2"] = { name = "SummonPhantasmFadingProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
召唤幻灵
等级: 20
施放间隔: 1.00 秒
需求 等级 70
召唤一个幻灵,它会使用穿刺投射物法术,造成物理伤害。
最多召唤 10 个幻灵
基础持续时间为 15 秒
该技能由传奇物品触发
当你吞噬灵柩时触发该技能
phantasm maximum added physical damage to grant [65]
phantasm minimum added physical damage to grant [42]
skill can own support ghosts [1]
基础持续时间为 15 秒
该技能由传奇物品触发
当你吞噬灵柩时触发该技能
phantasm maximum added physical damage to grant [65]
phantasm minimum added physical damage to grant [42]
skill can own support ghosts [1]
Summon Phantasm
等级效果 /1
固定 |
---|
当你吞噬灵柩时触发该技能 基础持续时间为 15 秒 最多召唤 10 个幻灵 该技能由传奇物品触发 |
等级 | 需求等级 | 经验值 | |
---|---|---|---|
20 | 70 |
Attribute /7
Summon Phantasm
古神熔炉 武器 /5
比重 | Desc |
---|---|
500 (T3, T4) | 此物品上的技能石受到 15 级的【召唤幻灵】辅助 |
500 (T4) | 此物品上的技能石受到 15 级的【召唤幻灵】辅助 |
125 (T3, T4) | 此物品上的技能石受到 15 级的【召唤幻灵】辅助 |
125 (T4) | 此物品上的技能石受到 15 级的【召唤幻灵】辅助 |
1000 (T1, T2, T3, T4, T5) | 此物品上的技能石受到 30 级的【召唤幻灵】辅助 |
被辅助 /18
快速施法(辅)
辅助非瞬发法术技能。
召唤生物伤害(辅)
辅助召唤生物技能。
持续时间总增(辅)
辅助任意有持续时间的技能。
召唤生物速度(辅)
辅助召唤生物技能。
召唤生物生命(辅)
辅助召唤生物技能。
元素大军(辅)
辅助召唤生物技能。
持续时间缩短(辅)
辅助任意有持续时间的技能。
极速腐化(辅)
辅助任意有持续时间或能通过击中造成异常状态的技能。
效能(辅)
辅助任意能造成伤害或有持续时间的技能。
秘术增强(辅)
所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。
召唤幻影(辅)
辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。
狂噬(辅)
辅助召唤生物技能。
掠食(辅)
辅助召唤生物技能。
肉盾(辅)
辅助召唤生物技能。
炎军(辅)
辅助召唤生物技能。
极速腐化(强辅)
辅助任意有持续时间或能通过击中造成异常状态的技能。
召唤生物伤害(强辅)
辅助召唤生物技能。
鲜肉(辅)
辅助召唤生物技能。
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.