巨型異靈骷髏
不死
Summoned Skeleton Colossus
幽魂N
標籤bone_armour, bones, cleaving_weapon, fire_affinity, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, skeleton, slow_movement, undead
生命
105%
護甲
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
40 40 40 20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
163%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonGeneral1Army
IsSummoned
Y
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 1.07 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GroundSlamSkeletonBossVaalSummonedSkeletons
攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 1.07 秒
冷卻時間: 10 秒
不會暴擊
造成 180% 更多傷害
50% 物理傷害轉化至火焰傷害
40% 更少攻擊速度
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral1Army"] = {
    name = "Summoned Skeleton Colossus",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "GroundSlamSkeletonBossVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamSkeletonBossVaalSummonedSkeletons"] = {
    name = "GroundSlamSkeletonBossVaalSummonedSkeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
巨型異靈骷髏
不死
Summoned Skeleton Colossus
幽魂N
標籤bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, skeleton, slow_movement, undead
生命
105%
護甲
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
40 40 40 20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
163%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonStatueGeneral1Army
IsSummoned
Y
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 1.07 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GroundSlamSkeletonBossVaalSummonedSkeletons
攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 1.07 秒
冷卻時間: 10 秒
不會暴擊
造成 180% 更多傷害
50% 物理傷害轉化至火焰傷害
40% 更少攻擊速度
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"

Animated
{
	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral1Army"] = {
    name = "Summoned Skeleton Colossus",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "GroundSlamSkeletonBossVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamSkeletonBossVaalSummonedSkeletons"] = {
    name = "GroundSlamSkeletonBossVaalSummonedSkeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
巨型異靈骷髏
不死
Summoned Skeleton Colossus
幽魂N
標籤cleaving_weapon, fire_affinity, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_int, physical_affinity, skeleton, slow_movement, stone_armour, undead
生命
105%
護甲
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
40 40 40 20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
125%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonMannequinGeneral1Army
IsSummoned
Y
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 1.07 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GroundSlamSkeletonBossVaalSummonedSkeletons
攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 1.07 秒
冷卻時間: 10 秒
不會暴擊
造成 180% 更多傷害
50% 物理傷害轉化至火焰傷害
40% 更少攻擊速度
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral1Army"] = {
    name = "Summoned Skeleton Colossus",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "GroundSlamSkeletonBossVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamSkeletonBossVaalSummonedSkeletons"] = {
    name = "GroundSlamSkeletonBossVaalSummonedSkeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
巨型異靈骷髏
不死
Summoned Skeleton Colossus
幽魂N
標籤bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, skeleton, slow_movement, undead
生命
105%
護甲
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
40 40 40 20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
163%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonCelestialGeneral1Army
IsSummoned
Y
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 1.07 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GroundSlamCelestialSkeletonBossVaalSummonedSkeletons
攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 1.07 秒
冷卻時間: 10 秒
不會暴擊
造成 180% 更多傷害
50% 物理傷害轉化至火焰傷害
40% 更少攻擊速度
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral1Army"] = {
    name = "Summoned Skeleton Colossus",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "GroundSlamCelestialSkeletonBossVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamCelestialSkeletonBossVaalSummonedSkeletons"] = {
    name = "GroundSlamCelestialSkeletonBossVaalSummonedSkeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
巨型異靈骷髏
不死
Summoned Skeleton Colossus
幽魂N
標籤bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slow_movement, undead
生命
105%
護甲
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
40 40 40 20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
163%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOblivionGeneral1Army
IsSummoned
Y
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 1.07 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GroundSlamOblivionSkeletonBossVaalSummonedSkeletons
攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 1.07 秒
冷卻時間: 10 秒
不會暴擊
造成 180% 更多傷害
50% 物理傷害轉化至火焰傷害
40% 更少攻擊速度
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral1Army"] = {
    name = "Summoned Skeleton Colossus",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "GroundSlamOblivionSkeletonBossVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamOblivionSkeletonBossVaalSummonedSkeletons"] = {
    name = "GroundSlamOblivionSkeletonBossVaalSummonedSkeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
巨型異靈骷髏
不死
Summoned Skeleton Colossus
幽魂N
標籤bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slow_movement, undead
生命
105%
護甲
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
40 40 40 20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
163%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOnyxOblivionGeneral1Army
IsSummoned
Y
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 1.07 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons
攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 1.07 秒
冷卻時間: 10 秒
不會暴擊
造成 180% 更多傷害
50% 物理傷害轉化至火焰傷害
40% 更少攻擊速度
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral1Army"] = {
    name = "Summoned Skeleton Colossus",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons"] = {
    name = "GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
巨型異靈骷髏
不死
Summoned Skeleton Colossus
幽魂N
標籤bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slow_movement, undead
生命
105%
護甲
+25%
閃避
+25%
異常狀態臨界值
105%
抗性
40 40 40 20
傷害
137%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.07 秒
傷害分佈
±40%
經驗值
70%
Model Size
163%
類型
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonDemonicGeneral1Army
IsSummoned
Y
等級
68
生命
6,755
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.07
經驗值
7,179
異常狀態臨界值
6,755
冰緩
21
感電
21
易碎
121
焦灼
21
殘喘
59
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 1.07 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GroundSlamDemonicSkeletonBossVaalSummonedSkeletons
攻擊
基本傷害: 307–716
暴擊率: 5%
攻擊間隔: 1.07 秒
冷卻時間: 10 秒
不會暴擊
造成 180% 更多傷害
50% 物理傷害轉化至火焰傷害
40% 更少攻擊速度
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral1Army"] = {
    name = "Summoned Skeleton Colossus",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "GroundSlamDemonicSkeletonBossVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamDemonicSkeletonBossVaalSummonedSkeletons"] = {
    name = "GroundSlamDemonicSkeletonBossVaalSummonedSkeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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