Esqueleto Colosso Convocado
Morto-vivo
Summoned Skeleton Colossus
SpectreN
Tagsbone_armour, bones, cleaving_weapon, fire_affinity, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, skeleton, slow_movement, undead
Vida
105%
Armadura
+25%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
137%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiência
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonGeneral1Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
35,988
Evasão
5,924
Escudo de Energia
0
Damage
512
Dano Mágico
512
Precisão
986
Attack Time
1.07
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 307–716
Chance de Crítico: 5%
Attack Time: 1.07 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
GroundSlamSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
Chance de Crítico: 5%
Attack Time: 1.07 seg
Recarga: 10 seg
Nunca causa Acertos Críticos
Causa 180% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
40% menos Velocidade de Ataque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral1Army"] = {
    name = "Summoned Skeleton Colossus",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "GroundSlamSkeletonBossVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamSkeletonBossVaalSummonedSkeletons"] = {
    name = "GroundSlamSkeletonBossVaalSummonedSkeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Colosso Convocado
Morto-vivo
Summoned Skeleton Colossus
SpectreN
Tagsbludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, skeleton, slow_movement, undead
Vida
105%
Armadura
+25%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
137%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiência
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonStatueGeneral1Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
35,988
Evasão
5,924
Escudo de Energia
0
Damage
512
Dano Mágico
512
Precisão
986
Attack Time
1.07
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 307–716
Chance de Crítico: 5%
Attack Time: 1.07 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
GroundSlamSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
Chance de Crítico: 5%
Attack Time: 1.07 seg
Recarga: 10 seg
Nunca causa Acertos Críticos
Causa 180% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
40% menos Velocidade de Ataque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"

Animated
{
	animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral1Army"] = {
    name = "Summoned Skeleton Colossus",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "GroundSlamSkeletonBossVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamSkeletonBossVaalSummonedSkeletons"] = {
    name = "GroundSlamSkeletonBossVaalSummonedSkeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Colosso Convocado
Morto-vivo
Summoned Skeleton Colossus
SpectreN
Tagscleaving_weapon, fire_affinity, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_int, physical_affinity, skeleton, slow_movement, stone_armour, undead
Vida
105%
Armadura
+25%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
137%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiência
70%
Model Size
125%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonMannequinGeneral1Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
35,988
Evasão
5,924
Escudo de Energia
0
Damage
512
Dano Mágico
512
Precisão
986
Attack Time
1.07
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 307–716
Chance de Crítico: 5%
Attack Time: 1.07 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
GroundSlamSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
Chance de Crítico: 5%
Attack Time: 1.07 seg
Recarga: 10 seg
Nunca causa Acertos Críticos
Causa 180% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
40% menos Velocidade de Ataque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral1Army"] = {
    name = "Summoned Skeleton Colossus",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "GroundSlamSkeletonBossVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamSkeletonBossVaalSummonedSkeletons"] = {
    name = "GroundSlamSkeletonBossVaalSummonedSkeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Colosso Convocado
Morto-vivo
Summoned Skeleton Colossus
SpectreN
Tagsbludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, skeleton, slow_movement, undead
Vida
105%
Armadura
+25%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
137%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiência
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonCelestialGeneral1Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
35,988
Evasão
5,924
Escudo de Energia
0
Damage
512
Dano Mágico
512
Precisão
986
Attack Time
1.07
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 307–716
Chance de Crítico: 5%
Attack Time: 1.07 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
GroundSlamCelestialSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
Chance de Crítico: 5%
Attack Time: 1.07 seg
Recarga: 10 seg
Nunca causa Acertos Críticos
Causa 180% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
40% menos Velocidade de Ataque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral1Army"] = {
    name = "Summoned Skeleton Colossus",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "GroundSlamCelestialSkeletonBossVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamCelestialSkeletonBossVaalSummonedSkeletons"] = {
    name = "GroundSlamCelestialSkeletonBossVaalSummonedSkeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Colosso Esqueleto Convocado
Morto-vivo
Summoned Skeleton Colossus
SpectreN
Tagsbludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slow_movement, undead
Vida
105%
Armadura
+25%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
137%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiência
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOblivionGeneral1Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
35,988
Evasão
5,924
Escudo de Energia
0
Damage
512
Dano Mágico
512
Precisão
986
Attack Time
1.07
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 307–716
Chance de Crítico: 5%
Attack Time: 1.07 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
GroundSlamOblivionSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
Chance de Crítico: 5%
Attack Time: 1.07 seg
Recarga: 10 seg
Nunca causa Acertos Críticos
Causa 180% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
40% menos Velocidade de Ataque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral1Army"] = {
    name = "Summoned Skeleton Colossus",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "GroundSlamOblivionSkeletonBossVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamOblivionSkeletonBossVaalSummonedSkeletons"] = {
    name = "GroundSlamOblivionSkeletonBossVaalSummonedSkeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Colosso Esqueleto Convocado
Morto-vivo
Summoned Skeleton Colossus
SpectreN
Tagsbludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slow_movement, undead
Vida
105%
Armadura
+25%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
137%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiência
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOnyxOblivionGeneral1Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
35,988
Evasão
5,924
Escudo de Energia
0
Damage
512
Dano Mágico
512
Precisão
986
Attack Time
1.07
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 307–716
Chance de Crítico: 5%
Attack Time: 1.07 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
Chance de Crítico: 5%
Attack Time: 1.07 seg
Recarga: 10 seg
Nunca causa Acertos Críticos
Causa 180% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
40% menos Velocidade de Ataque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral1Army"] = {
    name = "Summoned Skeleton Colossus",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons"] = {
    name = "GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Esqueleto Colossal Convocado
Morto-vivo
Summoned Skeleton Colossus
SpectreN
Tagsbludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slow_movement, undead
Vida
105%
Armadura
+25%
Evasão
+25%
Ailment Threshold
105%
Resistência
40 40 40 20
Damage
137%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiência
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonDemonicGeneral1Army
IsSummoned
Y
Nível
68
Vida
6,755
Armadura
35,988
Evasão
5,924
Escudo de Energia
0
Damage
512
Dano Mágico
512
Precisão
986
Attack Time
1.07
Experiência
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 307–716
Chance de Crítico: 5%
Attack Time: 1.07 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
GroundSlamDemonicSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
Chance de Crítico: 5%
Attack Time: 1.07 seg
Recarga: 10 seg
Nunca causa Acertos Críticos
Causa 180% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
40% menos Velocidade de Ataque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"

Animated
{
	animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral1Army"] = {
    name = "Summoned Skeleton Colossus",
    life = 1.05,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.37,
    damageSpread = 0.4,
    attackTime = 1.07,
    attackRange = 8,
    accuracy = 3.4,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "GroundSlamDemonicSkeletonBossVaalSummonedSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundSlamDemonicSkeletonBossVaalSummonedSkeletons"] = {
    name = "GroundSlamDemonicSkeletonBossVaalSummonedSkeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}