Coloso esqueleto invocado
No muerto
Summoned Skeleton Colossus
Spectre | N |
---|---|
Tags | bone_armour, bones, cleaving_weapon, fire_affinity, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, skeleton, slow_movement, undead |
Vida
105%
Armadura
+25%
Evasión
+25%
Ailment Threshold
105%
Resistencia
40 40 40 20
Damage
137%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiencia
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonGeneral1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,755
Armadura
35,988
Evasión
5,924
Escudo de energía
0
Damage
512
Daño de hechizos
512
Precisión
986
Attack Time
1.07
Experiencia
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GroundSlamSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Tiempo de recarga: 10 seg
Nunca infliges golpes críticos
Inflige un 180% más de daño
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
Inflige un 180% más de daño
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral1Army"] = { name = "Summoned Skeleton Colossus", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Mace", skillList = { "Melee", "GroundSlamSkeletonBossVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSkeletonBossVaalSummonedSkeletons"] = { name = "GroundSlamSkeletonBossVaalSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Coloso esqueleto invocado
No muerto
Summoned Skeleton Colossus
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, skeleton, slow_movement, undead |
Vida
105%
Armadura
+25%
Evasión
+25%
Ailment Threshold
105%
Resistencia
40 40 40 20
Damage
137%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiencia
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonStatueGeneral1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,755
Armadura
35,988
Evasión
5,924
Escudo de energía
0
Damage
512
Daño de hechizos
512
Precisión
986
Attack Time
1.07
Experiencia
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GroundSlamSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Tiempo de recarga: 10 seg
Nunca infliges golpes críticos
Inflige un 180% más de daño
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
Inflige un 180% más de daño
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral1Army"] = { name = "Summoned Skeleton Colossus", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, weaponType1 = "Two Hand Mace", skillList = { "Melee", "GroundSlamSkeletonBossVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSkeletonBossVaalSummonedSkeletons"] = { name = "GroundSlamSkeletonBossVaalSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Coloso esqueleto invocado
No muerto
Summoned Skeleton Colossus
Spectre | N |
---|---|
Tags | cleaving_weapon, fire_affinity, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_int, physical_affinity, skeleton, slow_movement, stone_armour, undead |
Vida
105%
Armadura
+25%
Evasión
+25%
Ailment Threshold
105%
Resistencia
40 40 40 20
Damage
137%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiencia
70%
Model Size
125%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonMannequinGeneral1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,755
Armadura
35,988
Evasión
5,924
Escudo de energía
0
Damage
512
Daño de hechizos
512
Precisión
986
Attack Time
1.07
Experiencia
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GroundSlamSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Tiempo de recarga: 10 seg
Nunca infliges golpes críticos
Inflige un 180% más de daño
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
Inflige un 180% más de daño
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral1Army"] = { name = "Summoned Skeleton Colossus", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Mace", skillList = { "Melee", "GroundSlamSkeletonBossVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSkeletonBossVaalSummonedSkeletons"] = { name = "GroundSlamSkeletonBossVaalSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Coloso esqueleto invocado
No muerto
Summoned Skeleton Colossus
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, skeleton, slow_movement, undead |
Vida
105%
Armadura
+25%
Evasión
+25%
Ailment Threshold
105%
Resistencia
40 40 40 20
Damage
137%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiencia
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonCelestialGeneral1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,755
Armadura
35,988
Evasión
5,924
Escudo de energía
0
Damage
512
Daño de hechizos
512
Precisión
986
Attack Time
1.07
Experiencia
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GroundSlamCelestialSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Tiempo de recarga: 10 seg
Nunca infliges golpes críticos
Inflige un 180% más de daño
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
Inflige un 180% más de daño
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral1Army"] = { name = "Summoned Skeleton Colossus", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, weaponType1 = "Two Hand Mace", skillList = { "Melee", "GroundSlamCelestialSkeletonBossVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamCelestialSkeletonBossVaalSummonedSkeletons"] = { name = "GroundSlamCelestialSkeletonBossVaalSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Coloso esqueleto invocado
No muerto
Summoned Skeleton Colossus
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slow_movement, undead |
Vida
105%
Armadura
+25%
Evasión
+25%
Ailment Threshold
105%
Resistencia
40 40 40 20
Damage
137%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiencia
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOblivionGeneral1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,755
Armadura
35,988
Evasión
5,924
Escudo de energía
0
Damage
512
Daño de hechizos
512
Precisión
986
Attack Time
1.07
Experiencia
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GroundSlamOblivionSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Tiempo de recarga: 10 seg
Nunca infliges golpes críticos
Inflige un 180% más de daño
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
Inflige un 180% más de daño
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral1Army"] = { name = "Summoned Skeleton Colossus", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, weaponType1 = "Two Hand Mace", skillList = { "Melee", "GroundSlamOblivionSkeletonBossVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamOblivionSkeletonBossVaalSummonedSkeletons"] = { name = "GroundSlamOblivionSkeletonBossVaalSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Coloso esqueleto invocado
No muerto
Summoned Skeleton Colossus
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slow_movement, undead |
Vida
105%
Armadura
+25%
Evasión
+25%
Ailment Threshold
105%
Resistencia
40 40 40 20
Damage
137%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiencia
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOnyxOblivionGeneral1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,755
Armadura
35,988
Evasión
5,924
Escudo de energía
0
Damage
512
Daño de hechizos
512
Precisión
986
Attack Time
1.07
Experiencia
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Tiempo de recarga: 10 seg
Nunca infliges golpes críticos
Inflige un 180% más de daño
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
Inflige un 180% más de daño
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral1Army"] = { name = "Summoned Skeleton Colossus", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, weaponType1 = "Two Hand Mace", skillList = { "Melee", "GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons"] = { name = "GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Coloso esqueleto invocado
No muerto
Summoned Skeleton Colossus
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slow_movement, undead |
Vida
105%
Armadura
+25%
Evasión
+25%
Ailment Threshold
105%
Resistencia
40 40 40 20
Damage
137%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
Experiencia
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonDemonicGeneral1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,755
Armadura
35,988
Evasión
5,924
Escudo de energía
0
Damage
512
Daño de hechizos
512
Precisión
986
Attack Time
1.07
Experiencia
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GroundSlamDemonicSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
Probabilidad de golpe crítico: 5%
Attack Time: 1.07 seg
Tiempo de recarga: 10 seg
Nunca infliges golpes críticos
Inflige un 180% más de daño
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
Inflige un 180% más de daño
El 50% del daño físico se convierte en daño de fuego
40% menos Velocidad de Ataque
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral1Army"] = { name = "Summoned Skeleton Colossus", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, weaponType1 = "Two Hand Mace", skillList = { "Melee", "GroundSlamDemonicSkeletonBossVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamDemonicSkeletonBossVaalSummonedSkeletons"] = { name = "GroundSlamDemonicSkeletonBossVaalSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }