召喚された巨大スケルトン
不死者
Summoned Skeleton Colossus
Spectre | N |
---|---|
Tags | bone_armour, bones, cleaving_weapon, fire_affinity, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, skeleton, slow_movement, undead |
ライフ
105%
アーマー
+25%
回避力
+25%
Ailment Threshold
105%
耐性
40 40 40 20
Damage
137%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
経験値
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonGeneral1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,755
アーマー
35,988
回避力
5,924
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
986
Attack Time
1.07
経験値
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 307–716
クリティカル率: 5%
Attack Time: 1.07 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GroundSlamSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
クリティカル率: 5%
Attack Time: 1.07 秒
クールダウン時間: 10 秒
クリティカルストライクを与えることができない
ダメージが180%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
is area damage [1]
ダメージが180%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonGeneral1Army"] = { name = "Summoned Skeleton Colossus", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Mace", skillList = { "Melee", "GroundSlamSkeletonBossVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSkeletonBossVaalSummonedSkeletons"] = { name = "GroundSlamSkeletonBossVaalSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
召喚された巨大スケルトン
不死者
Summoned Skeleton Colossus
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, skeleton, slow_movement, undead |
ライフ
105%
アーマー
+25%
回避力
+25%
Ailment Threshold
105%
耐性
40 40 40 20
Damage
137%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
経験値
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonStatueGeneral1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,755
アーマー
35,988
回避力
5,924
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
986
Attack Time
1.07
経験値
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 307–716
クリティカル率: 5%
Attack Time: 1.07 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GroundSlamSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
クリティカル率: 5%
Attack Time: 1.07 秒
クールダウン時間: 10 秒
クリティカルストライクを与えることができない
ダメージが180%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
is area damage [1]
ダメージが180%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal" Animated { animated_object = "Metadata/Monsters/Statue/Female/RaiseSkeleStatue.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeletonVaal"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonStatueGeneral1Army"] = { name = "Summoned Skeleton Colossus", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, weaponType1 = "Two Hand Mace", skillList = { "Melee", "GroundSlamSkeletonBossVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSkeletonBossVaalSummonedSkeletons"] = { name = "GroundSlamSkeletonBossVaalSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
召喚された巨大スケルトン
不死者
Summoned Skeleton Colossus
Spectre | N |
---|---|
Tags | cleaving_weapon, fire_affinity, has_one_hand_mace, has_one_handed_melee, humanoid, medium_height, melee, mud_blood, not_int, physical_affinity, skeleton, slow_movement, stone_armour, undead |
ライフ
105%
アーマー
+25%
回避力
+25%
Ailment Threshold
105%
耐性
40 40 40 20
Damage
137%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
経験値
70%
Model Size
125%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonMannequinGeneral1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,755
アーマー
35,988
回避力
5,924
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
986
Attack Time
1.07
経験値
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 307–716
クリティカル率: 5%
Attack Time: 1.07 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GroundSlamSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
クリティカル率: 5%
Attack Time: 1.07 秒
クールダウン時間: 10 秒
クリティカルストライクを与えることができない
ダメージが180%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
is area damage [1]
ダメージが180%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Mannequin/RaisedMannequin/RaisedMannequin.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonMannequinGeneral1Army"] = { name = "Summoned Skeleton Colossus", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, weaponType1 = "One Hand Mace", skillList = { "Melee", "GroundSlamSkeletonBossVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamSkeletonBossVaalSummonedSkeletons"] = { name = "GroundSlamSkeletonBossVaalSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
召喚された巨大スケルトン
不死者
Summoned Skeleton Colossus
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, skeleton, slow_movement, undead |
ライフ
105%
アーマー
+25%
回避力
+25%
Ailment Threshold
105%
耐性
40 40 40 20
Damage
137%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
経験値
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonCelestialGeneral1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,755
アーマー
35,988
回避力
5,924
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
986
Attack Time
1.07
経験値
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 307–716
クリティカル率: 5%
Attack Time: 1.07 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GroundSlamCelestialSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
クリティカル率: 5%
Attack Time: 1.07 秒
クールダウン時間: 10 秒
クリティカルストライクを与えることができない
ダメージが180%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
is area damage [1]
ダメージが180%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Celestial.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonCelestialGeneral1Army"] = { name = "Summoned Skeleton Colossus", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, weaponType1 = "Two Hand Mace", skillList = { "Melee", "GroundSlamCelestialSkeletonBossVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamCelestialSkeletonBossVaalSummonedSkeletons"] = { name = "GroundSlamCelestialSkeletonBossVaalSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
召喚された巨大スケルトン
不死者
Summoned Skeleton Colossus
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slow_movement, undead |
ライフ
105%
アーマー
+25%
回避力
+25%
Ailment Threshold
105%
耐性
40 40 40 20
Damage
137%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
経験値
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOblivionGeneral1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,755
アーマー
35,988
回避力
5,924
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
986
Attack Time
1.07
経験値
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 307–716
クリティカル率: 5%
Attack Time: 1.07 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GroundSlamOblivionSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
クリティカル率: 5%
Attack Time: 1.07 秒
クールダウン時間: 10 秒
クリティカルストライクを与えることができない
ダメージが180%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
is area damage [1]
ダメージが180%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Oblivion.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOblivionGeneral1Army"] = { name = "Summoned Skeleton Colossus", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, weaponType1 = "Two Hand Mace", skillList = { "Melee", "GroundSlamOblivionSkeletonBossVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamOblivionSkeletonBossVaalSummonedSkeletons"] = { name = "GroundSlamOblivionSkeletonBossVaalSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
召喚された巨大スケルトン
不死者
Summoned Skeleton Colossus
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slow_movement, undead |
ライフ
105%
アーマー
+25%
回避力
+25%
Ailment Threshold
105%
耐性
40 40 40 20
Damage
137%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
経験値
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonOnyxOblivionGeneral1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,755
アーマー
35,988
回避力
5,924
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
986
Attack Time
1.07
経験値
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 307–716
クリティカル率: 5%
Attack Time: 1.07 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
クリティカル率: 5%
Attack Time: 1.07 秒
クールダウン時間: 10 秒
クリティカルストライクを与えることができない
ダメージが180%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
is area damage [1]
ダメージが180%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_OnyxOblivion.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonOnyxOblivionGeneral1Army"] = { name = "Summoned Skeleton Colossus", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, weaponType1 = "Two Hand Mace", skillList = { "Melee", "GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons"] = { name = "GroundSlamOnyxOblivionSkeletonBossVaalSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
召喚された巨大スケルトン
不死者
Summoned Skeleton Colossus
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, fire_affinity, has_two_hand_mace, has_two_handed_melee, humanoid, melee, not_int, physical_affinity, skeleton, slow_movement, undead |
ライフ
105%
アーマー
+25%
回避力
+25%
Ailment Threshold
105%
耐性
40 40 40 20
Damage
137%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.07 Second
Damage Spread
±40%
経験値
70%
Model Size
163%
Type
RaisedSkeletonGeneralVaal
Metadata
RaisedSkeletonDemonicGeneral1Army
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,755
アーマー
35,988
回避力
5,924
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
986
Attack Time
1.07
経験値
7,179
Ailment Threshold
6,755
Chill
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 307–716
クリティカル率: 5%
Attack Time: 1.07 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GroundSlamDemonicSkeletonBossVaalSummonedSkeletons
Attack
Base Damage: 307–716
クリティカル率: 5%
Attack Time: 1.07 秒
クールダウン時間: 10 秒
クリティカルストライクを与えることができない
ダメージが180%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
is area damage [1]
ダメージが180%上昇する
物理ダメージの50%を火ダメージに変換する
アタックスピードが40%低下する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton" Animated { animated_object = "Metadata/Monsters/Skeletons/Skeleton/SkeletonRaised_Demonic.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/RaisedSkeletons/RaisedSkeleton"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RaisedSkeletons/RaisedSkeletonDemonicGeneral1Army"] = { name = "Summoned Skeleton Colossus", life = 1.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.37, damageSpread = 0.4, attackTime = 1.07, attackRange = 8, accuracy = 3.4, weaponType1 = "Two Hand Mace", skillList = { "Melee", "GroundSlamDemonicSkeletonBossVaalSummonedSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GroundSlamDemonicSkeletonBossVaalSummonedSkeletons"] = { name = "GroundSlamDemonicSkeletonBossVaalSummonedSkeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {50, 180, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }