孵育之母
The Broodmother
| 幽魂 | |
|---|---|
| 地區 | 薩恩城牆 |
| 標籤 | animal_claw_weapon, beast, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, ranged, summoner, very_slow_movement |
生命
350%
異常狀態臨界值
350%
抗性
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
95%
類型
InsectSpawnerBoss
Metadata
InsectSpawnerCampaignBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
55
生命
9,373
護甲值
10,090
閃避值
2,948
傷害
230
法術傷害
230
命中
344
攻擊間隔
1.5
經驗值
13,718
召喚物生命
2,286
召喚物傷害
177
異常狀態臨界值
9,373
冰緩
30
感電
30
易碎
168
焦灼
30
殘喘
82
Phys Convert Ele
175%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
InsectSpawnerSpit
攻擊, 投射物, 玩家投射物
基本傷害: 184—275
暴擊率: 5%
攻擊間隔: 1.5 秒
附加 19.48 至 29.23 火焰傷害
附加64.95至81.18物理傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
InsectSpawnerSpawn
法術, 召喚物, 創造召喚物
施放時間: 2.5 秒
number of insects allowed [10]
Object Type
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InsectSpawner/InsectSpawnerCampaignBoss"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "The Broodmother",
life = 3.5,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"InsectSpawnerSpit",
"InsectSpawnerSpawn",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["InsectSpawnerSpit"] = {
name = "InsectSpawnerSpit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_minimum_added_fire_damage",
"attack_maximum_added_fire_damage",
"attack_minimum_added_physical_damage",
"attack_maximum_added_physical_damage",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
},
levels = {
[1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["InsectSpawnerSpawn"] = {
name = "InsectSpawnerSpawn",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_insects_allowed",
},
levels = {
[1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
50% 物理傷害轉換為火焰傷害
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Stats | |
| Craft Tags | physical_damage elemental_damage 傷害 物理 元素 火焰 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























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