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La Madre protectora
Bestia
El 50% del daño físico se convierte en daño de fuego
The Broodmother
Spectre
AreaLas murallas de Sarn
Tagsanimal_claw_weapon, beast, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, ranged, summoner, very_slow_movement
Vida
350%
Ailment Threshold
350%
Resistencia
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
95%
Type
InsectSpawnerBoss
Metadata
InsectSpawnerCampaignBoss
Nivel
55
Vida
9,373
Armadura
10,090
Evasión
2,948
Damage
230
Daño de hechizos
230
Precisión
344
Attack Time
1.5
Experiencia
13,718
Minion Life
2,286
Minion Damage
177
Ailment Threshold
9,373
Chill
30
Shock
30
Brittle
168
Scorch
30
Sap
82
Phys Convert Ele
175%
InsectSpawnerSpit
Attack, Projectile, ProjectilesFromUser
Base Damage: 184—275
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Agrega de 19.48 a 29.23 de daño de fuego
Agrega de 64.95 a 81.18 de daño físico
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
InsectSpawnerSpawn
Spell, Minion, CreatesMinion
Tiempo de lanzamiento: 2.5 seg
number of insects allowed [10]

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InsectSpawner/InsectSpawnerCampaignBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "The Broodmother",
    life = 3.5,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "InsectSpawnerSpit",
        "InsectSpawnerSpawn",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["InsectSpawnerSpit"] = {
    name = "InsectSpawnerSpit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "attack_minimum_added_physical_damage",
        "attack_maximum_added_physical_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["InsectSpawnerSpawn"] = {
    name = "InsectSpawnerSpawn",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_insects_allowed",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
El 50% del daño físico se convierte en daño de fuego
FamilyFireDamageAsPortionOfDamage
Domainsmonstruo (3)
GenerationTypeúnico (3)
Stats
  • base physical damage % to convert to fire 50 — 50 Global
  • Craft Tagsphysical_damage elemental_damage Daño Físico Elemental Fuego
    Edit

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