The Broodmother
| 幽魂 | |
|---|---|
| 地区 | 奇迹之墙 |
| 标签 | animal_claw_weapon, beast, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, ranged, summoner, very_slow_movement |
生命
350%
异常状态临界值
350%
抗性
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
95%
类型
InsectSpawnerBoss
Metadata
InsectSpawnerCampaignBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
55
生命
9,373
护甲
10,090
闪避值
2,948
伤害
230
法术伤害
230
命中
344
攻击间隔
1.5
经验值
13,718
召唤物生命
2,286
召唤物伤害
177
异常状态临界值
9,373
冰缓
30
Shock
30
Brittle
168
Scorch
30
Sap
82
Phys Convert Ele
175%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
InsectSpawnerSpit
攻击, 投射物, 玩家投射物
基本伤害: 184—275
暴击几率: 5%
攻击间隔: 1.5 秒
附加 19.48 到 29.23 点火焰伤害
附加 64.95 到 81.18 点物理伤害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
InsectSpawnerSpawn
法术, 召唤物, 创造召唤物
施放间隔: 2.5 秒
number of insects allowed [10]
Object Type
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/InsectSpawner/InsectSpawnerCampaignBoss"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "The Broodmother",
life = 3.5,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"InsectSpawnerSpit",
"InsectSpawnerSpawn",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["InsectSpawnerSpit"] = {
name = "InsectSpawnerSpit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_minimum_added_fire_damage",
"attack_maximum_added_fire_damage",
"attack_minimum_added_physical_damage",
"attack_maximum_added_physical_damage",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
},
levels = {
[1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["InsectSpawnerSpawn"] = {
name = "InsectSpawnerSpawn",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_insects_allowed",
},
levels = {
[1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
50% 的物理伤害转换为火焰伤害
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Stats | |
| Craft Tags | physical_damage elemental_damage 伤害 物理 元素 火焰 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
























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