ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
迷霧之王 傳奇 /1
AfflictionJewel
範圍內的天賦同時給予 +5 最大生命
迷霧之王
人形
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
地區: 翠綠荒林
monster dropped item rarity +% [15000]
monster slain experience +% [100]
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
The King in the Mists
幽魂
地區翠綠荒林
標籤humanoid, immobile, red_blood
生命
1200%
生命轉為護盾
100%
護甲值
+25%
閃避
+40%
異常狀態臨界值
645%
抗性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
125%
類型
VoodooKingBoss
Metadata
VoodooKingBoss
等級
68
生命
1,672,156
護甲值
35,988
閃避值
6,635
能量護盾
73,524
傷害
1,021
法術傷害
1,524
命中
580
攻擊間隔
1.005
經驗值
169,208
召喚物生命
362,705
Minion Energy Shield
15,948
召喚物傷害
815
異常狀態臨界值
566,234
冰緩
1,790
感電
1,790
易碎
10,129
焦灼
1,790
殘喘
4,947
Phys Convert Ele
240%
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1622—2432
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPSVoodooKingSpellProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 396.2 至 594.3 物理傷害
造成 132.1 至 198.1 混沌傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [245]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GTVoodooKingVineCascade
可觸發, 法術
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
GAVoodooKingVineSlam
可觸發, 攻擊
基本傷害: 1622—2432
暴擊率: 5%
攻擊傷害: 190%
攻擊間隔: 1.5 秒
冷卻時間: 15 秒
造成90%更多攻擊傷害
30% 物理傷害轉化至混沌傷害
action attack or cast time uses animation length [1]
is area damage [1]
EASVoodooKingSummonEffigy
法術
施放時間: 1 秒
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
EASVoodooKingHexNoMovementAllowed
法術
施放時間: 1 秒
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
EASVoodooKingHexNoStandingAllowed
法術
施放時間: 1 秒
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
VoodooKingTeleport
法術, 位移
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [15]
VoodooKingTeleportFlee
法術, 位移
施放時間: 1 秒
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
action should face away from target [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VoodooKingDashForward
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
VoodooKingDashBackward
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
VoodooKingDashLeft
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
VoodooKingDashRight
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
GSVoodooKingRitual
法術, 可觸發, 引導
施放時間: 1 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSVoodooKingPullLifeforce
法術, 可觸發, 引導
施放時間: 1 秒
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
EASVoodooKingFlee
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
GAVoodooKingVineCascadeSmall
可觸發, 攻擊
基本傷害: 1622—2432
暴擊率: 5%
攻擊傷害: 110%
攻擊間隔: 1.5 秒
造成10%更多攻擊傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
GAVoodooKingVineCascadeBig
可觸發, 攻擊
基本傷害: 1622—2432
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.5 秒
造成40%更多攻擊傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
GSVoodooKingOrbExplode
法術, 可觸發
施放時間: 1 秒
造成 1023 至 1534 物理傷害
is area damage [1]
SSMVoodooKingSummonOrb
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [640]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
GTVoodooKingMassSwarm
可觸發, 法術
施放時間: 1 秒
VoodooKingBugRend
法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
施放時間: 1 秒
每秒造成 551.8 基礎物理傷害
基礎持續時間為 1 秒
發射 6 個額外投射物
以環狀型式發射投射物
active skill area of effect radius +% final [-30]
active skill projectile speed +% variation final [25]
base is projectile [1]
GAVoodooKingWitherSlam
法術, 可觸發
施放時間: 1 秒
is area damage [1]
GTVoodooKingSummonBoils
可觸發, 法術
施放時間: 1 秒
GTVoodooKingSummonFrogSwamps
可觸發, 法術
施放時間: 1 秒
EDSVoodooKingBoil
法術, 可觸發
施放時間: 1 秒
造成 829.4 至 1244 物理傷害
35% 物理傷害轉化至混沌傷害
CGEVoodooKingSummonFrogSwamp
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
基礎持續時間為 4 秒
減少 60% 移動速度
active skill area of effect radius +% final [-50]
ground tar art variation [7]
VoodooKingPunishment
法術, 可觸發
造成 620.7 至 931 物理傷害
cannot be blocked or dodged or suppressed [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"

Functions {}

StateMachine
{
	define_shared_state =
	"
		light;
		should_ritual;
		pulling_life;
		fix_weapon_wobble = 1;
		bubble_shield;
		dead;
	"
}

Actor
{
	leveled_starting_effects = "CTS1BossFightStart"
	slow_animations_go_to_idle = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "The King in the Mists",
    life = 12,
    energyShield = 1,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SSMVoodooKingSummonOrb",
        "MPSVoodooKingSpellProjectile",
        "CGEVoodooKingSummonFrogSwamp",
        "GSVoodooKingRitual",
        "GSVoodooKingPullLifeforce",
        "GSVoodooKingOrbExplode",
        "GAVoodooKingVineCascadeSmall",
        "GAVoodooKingVineCascadeBig",
        "GAVoodooKingVineSlam",
        "GAVoodooKingWitherSlam",
        "EASVoodooKingSummonEffigy",
        "EASVoodooKingHexNoMovementAllowed",
        "EASVoodooKingHexNoStandingAllowed",
        "EASVoodooKingFlee",
        "GTVoodooKingMassSwarm",
        "GTVoodooKingVineCascade",
        "GTVoodooKingSummonBoils",
        "GTVoodooKingSummonFrogSwamps",
        "EDSVoodooKingBoil",
        "VoodooKingBugRend",
        "VoodooKingTeleport",
        "VoodooKingTeleportFlee",
        "VoodooKingDashForward",
        "VoodooKingDashBackward",
        "VoodooKingDashLeft",
        "VoodooKingDashRight",
        "VoodooKingPunishment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMVoodooKingSummonOrb"] = {
    name = "SSMVoodooKingSummonOrb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {1, 640, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVoodooKingSpellProjectile"] = {
    name = "MPSVoodooKingSpellProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 245, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEVoodooKingSummonFrogSwamp"] = {
    name = "CGEVoodooKingSummonFrogSwamp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_tar_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {7, -50, 4000, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingRitual"] = {
    name = "GSVoodooKingRitual",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingPullLifeforce"] = {
    name = "GSVoodooKingPullLifeforce",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingOrbExplode"] = {
    name = "GSVoodooKingOrbExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeSmall"] = {
    name = "GAVoodooKingVineCascadeSmall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeBig"] = {
    name = "GAVoodooKingVineCascadeBig",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineSlam"] = {
    name = "GAVoodooKingVineSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingWitherSlam"] = {
    name = "GAVoodooKingWitherSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingSummonEffigy"] = {
    name = "EASVoodooKingSummonEffigy",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoMovementAllowed"] = {
    name = "EASVoodooKingHexNoMovementAllowed",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoStandingAllowed"] = {
    name = "EASVoodooKingHexNoStandingAllowed",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingFlee"] = {
    name = "EASVoodooKingFlee",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingMassSwarm"] = {
    name = "GTVoodooKingMassSwarm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingVineCascade"] = {
    name = "GTVoodooKingVineCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingSummonBoils"] = {
    name = "GTVoodooKingSummonBoils",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingSummonFrogSwamps"] = {
    name = "GTVoodooKingSummonFrogSwamps",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSVoodooKingBoil"] = {
    name = "EDSVoodooKingBoil",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingBugRend"] = {
    name = "VoodooKingBugRend",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {2.0999999046326, 25, -30, 1000, 6, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleport"] = {
    name = "VoodooKingTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleportFlee"] = {
    name = "VoodooKingTeleportFlee",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
        "action_should_face_away_from_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashForward"] = {
    name = "VoodooKingDashForward",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashBackward"] = {
    name = "VoodooKingDashBackward",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashLeft"] = {
    name = "VoodooKingDashLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashRight"] = {
    name = "VoodooKingDashRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingPunishment"] = {
    name = "VoodooKingPunishment",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 15000 — 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 4000 — 4000 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 — 無法使用的值
  • keyval
    Actor.slow_animations_go_to_idlefalse, false
    Actor.leveled_starting_effectsCTS1BossFightStart
    Stats.additional_life_scaling_index20
    Stats.cannot_have_azmeri_dust1
    Stats.monster_uses_map_boss_difficulty_scaling1
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.light;
    StateMachine.should_ritual;
    StateMachine.pulling_life;
    StateMachine.fix_weapon_wobble1;
    StateMachine.bubble_shield;
    StateMachine.dead;
    迷霧之王
    人形
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    地區: 無量困境
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    行動速度不能被調整至低於 50% 基礎值
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    不能被擊退
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    The King in the Mists
    幽魂
    地區無量困境
    標籤human, humanoid, immobile, red_blood
    生命
    1800%
    生命轉為護盾
    100%
    護甲值
    +25%
    閃避
    +40%
    異常狀態臨界值
    600%
    抗性
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    傷害
    210%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    125%
    類型
    VoodooKingBoss2
    Metadata
    VoodooKingBoss2
    等級
    83
    生命
    45,614,731
    護甲值
    115,596
    閃避值
    11,004
    能量護盾
    275,742
    傷害
    2,154
    法術傷害
    3,214
    命中
    1,036
    攻擊間隔
    1.005
    經驗值
    216,678
    召喚物生命
    8,691,781
    Minion Energy Shield
    52,542
    召喚物傷害
    1,819
    異常狀態臨界值
    7,146,308
    冰緩
    22,597
    感電
    22,597
    易碎
    127,840
    焦灼
    22,597
    殘喘
    62,430
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3420—5130
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPSVoodooKing2SpellProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 1082 至 1623 物理傷害
    造成 360.7 至 541 混沌傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [245]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GTVoodooKingVineCascade
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    GAVoodooKingVineSlam
    可觸發, 攻擊
    基本傷害: 3420—5130
    暴擊率: 5%
    攻擊傷害: 190%
    攻擊間隔: 1.5 秒
    冷卻時間: 15 秒
    造成90%更多攻擊傷害
    30% 物理傷害轉化至混沌傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASVoodooKingSummonEffigy
    法術
    施放時間: 1 秒
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoMovementAllowed
    法術
    施放時間: 1 秒
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    法術
    施放時間: 1 秒
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    VoodooKingTeleport
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 8 秒
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    teleport additional distance between self and target [15]
    VoodooKingTeleportFlee
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 3 秒
    action attack or cast time uses animation length [1]
    action should face away from target [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    VoodooKingDashForward
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    VoodooKingDashBackward
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    VoodooKingDashLeft
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    VoodooKingDashRight
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    GSVoodooKingRitual
    法術, 可觸發, 引導
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASVoodooKingMazePhase
    法術
    施放時間: 1 秒
    每秒造成 69.5 基本混沌傷害
    每秒造成 277.8 基礎物理傷害
    action attack or cast time uses animation length [1]
    GAVoodooKingVineCascadeSmall
    可觸發, 攻擊
    基本傷害: 3420—5130
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.5 秒
    造成10%更多攻擊傷害
    25% 物理傷害轉化至混沌傷害
    is area damage [1]
    GAVoodooKingVineCascadeBig
    可觸發, 攻擊
    基本傷害: 3420—5130
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊間隔: 1.5 秒
    造成40%更多攻擊傷害
    25% 物理傷害轉化至混沌傷害
    is area damage [1]
    VoodooKingPunishment
    法術, 可觸發
    造成 1333 至 2000 物理傷害
    cannot be blocked or dodged or suppressed [1]
    EASVoodooKingBecomeATree
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingReturnFromEdge
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	leveled_starting_effects = "CTS1BossFightStart"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		light;
    		fix_weapon_wobble = 1;
    		bubble_shield;
    	"
    }
    
    Functions {}
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    } 
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "The King in the Mists",
        life = 18,
        energyShield = 1,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPSVoodooKing2SpellProjectile",
            "GSVoodooKingRitual",
            "GAVoodooKingVineCascadeSmall",
            "GAVoodooKingVineCascadeBig",
            "GAVoodooKingVineSlam",
            "EASVoodooKingSummonEffigy",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingBecomeATree",
            "EASVoodooKingMazePhase",
            "EASVoodooKingReturnFromEdge",
            "GTVoodooKingVineCascade",
            "VoodooKingTeleport",
            "VoodooKingTeleportFlee",
            "VoodooKingDashForward",
            "VoodooKingDashBackward",
            "VoodooKingDashLeft",
            "VoodooKingDashRight",
            "VoodooKingPunishment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing2SpellProjectile"] = {
        name = "MPSVoodooKing2SpellProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 245, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingRitual"] = {
        name = "GSVoodooKingRitual",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineCascadeSmall"] = {
        name = "GAVoodooKingVineCascadeSmall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineCascadeBig"] = {
        name = "GAVoodooKingVineCascadeBig",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonEffigy"] = {
        name = "EASVoodooKingSummonEffigy",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingBecomeATree"] = {
        name = "EASVoodooKingBecomeATree",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingMazePhase"] = {
        name = "EASVoodooKingMazePhase",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_chaos_damage_to_deal_per_minute",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 0.20000000298023, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingReturnFromEdge"] = {
        name = "EASVoodooKingReturnFromEdge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingVineCascade"] = {
        name = "GTVoodooKingVineCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingTeleport"] = {
        name = "VoodooKingTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingTeleportFlee"] = {
        name = "VoodooKingTeleportFlee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
            "action_should_face_away_from_target",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashForward"] = {
        name = "VoodooKingDashForward",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashBackward"] = {
        name = "VoodooKingDashBackward",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashLeft"] = {
        name = "VoodooKingDashLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashRight"] = {
        name = "VoodooKingDashRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 15000 — 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 4000 — 4000 全域
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 — 1 全域 — 無法使用的值
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 — 無法使用的值
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 全域 — 無法使用的值
  • cant possess this 1 — 1 全域 — 無法使用的值
  • cannot be afflicted 1 — 1 全域 — 無法使用的值
  • monster no talismans 1 — 1 全域 — 無法使用的值
  • cannot have azmeri dust 1 — 1 全域
  • cannot have affliction mods 1 — 1 全域 — 無法使用的值
  • cannot be tagged by sentinel 1 — 1 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue, false
    Actor.leveled_starting_effectsCTS1BossFightStart
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.light;
    StateMachine.fix_weapon_wobble1;
    StateMachine.bubble_shield;
    迷霧之王
    惡魔
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    行動速度不能被調整至低於 50% 基礎值
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    不能被擊退
    The King in the Mists
    幽魂
    標籤demon, humanoid, large_model, not_dex, Ritual_Boss_Divination_Card, very_slow_movement
    生命
    1050%
    生命轉為護盾
    60%
    護甲值
    +100%
    異常狀態臨界值
    675%
    抗性
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    傷害
    255%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 16
    攻擊間隔
    1.005 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    120%
    類型
    VoodooKingBoss3
    Metadata
    VoodooKingBoss3
    等級
    68
    生命
    1,463,137
    護甲值
    57,580
    閃避值
    4,739
    能量護盾
    38,600
    傷害
    1,085
    法術傷害
    1,619
    命中
    580
    攻擊間隔
    0.67335
    經驗值
    169,208
    召喚物生命
    317,367
    Minion Energy Shield
    8,373
    召喚物傷害
    866
    異常狀態臨界值
    592,570
    冰緩
    1,874
    感電
    1,874
    易碎
    10,600
    焦灼
    1,874
    殘喘
    5,177
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1723—2584
    暴擊率: 5%
    攻擊間隔: 1.005 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPSVoodooKing3SpellProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 231.1 至 346.6 物理傷害
    造成 231.1 至 346.6 混沌傷害
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [100]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [249]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GAVoodooKingVineSlam
    可觸發, 攻擊
    基本傷害: 1723—2584
    暴擊率: 5%
    攻擊傷害: 190%
    攻擊間隔: 1.005 秒
    冷卻時間: 15 秒
    造成90%更多攻擊傷害
    30% 物理傷害轉化至混沌傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASVoodooKingHexNoMovementAllowed
    法術
    施放時間: 1 秒
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    法術
    施放時間: 1 秒
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    GPSVoodooKingBugBomb
    法術, 可觸發
    施放時間: 1 秒
    冷卻時間: 20 秒
    造成 802.9 至 1204 物理傷害
    造成 267.6 至 401.5 混沌傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    VoodooKingPunishment
    法術, 可觸發
    造成 620.7 至 931 物理傷害
    cannot be blocked or dodged or suppressed [1]
    EASVoodooKingSummonDeathAuraEffigy
    法術
    施放時間: 1 秒
    冷卻時間: 15 秒
    action attack or cast time uses animation length [1]
    GSVoodooKingBugBombImpact
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 1620 至 2430 物理傷害
    is area damage [1]
    VoodooKingBugRend
    法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
    施放時間: 1 秒
    每秒造成 551.8 基礎物理傷害
    基礎持續時間為 1 秒
    發射 6 個額外投射物
    以環狀型式發射投射物
    active skill area of effect radius +% final [-30]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    VoodooKingBugRendSingle
    法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
    施放時間: 1 秒
    每秒造成 525.5 基礎物理傷害
    基礎持續時間為 1 秒
    active skill area of effect radius +% final [-30]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    number of projectiles override [1]
    GTVoodooKingSwarmPulse
    可觸發, 法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		light;
    		fix_weapon_wobble = 1;
    	"
    }
    
    Functions 
    {
    	update_ball_target = "SetTargetLocation( arg1, _, _, true );"
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    	set_monster_delay_item_drops_millis = 7000
    } 
    
    Life
    {
    	corpse_usable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "The King in the Mists",
        life = 10.5,
        energyShield = 0.6,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GPSVoodooKingBugBomb",
            "MPSVoodooKing3SpellProjectile",
            "GAVoodooKingVineSlam",
            "GSVoodooKingBugBombImpact",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingSummonDeathAuraEffigy",
            "GTVoodooKingSwarmPulse",
            "VoodooKingBugRend",
            "VoodooKingBugRendSingle",
            "VoodooKingPunishment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVoodooKingBugBomb"] = {
        name = "GPSVoodooKingBugBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing3SpellProjectile"] = {
        name = "MPSVoodooKing3SpellProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "base_projectile_speed_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 249, 100, 0, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingBugBombImpact"] = {
        name = "GSVoodooKingBugBombImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonDeathAuraEffigy"] = {
        name = "EASVoodooKingSummonDeathAuraEffigy",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSwarmPulse"] = {
        name = "GTVoodooKingSwarmPulse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRend"] = {
        name = "VoodooKingBugRend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {2.0999999046326, 25, -30, 1000, 6, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRendSingle"] = {
        name = "VoodooKingBugRendSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 25, -30, 1000, 1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 15000 — 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 4000 — 4000 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 — 無法使用的值
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.monster_delay_item_drops_millis7000
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.light;
    StateMachine.fix_weapon_wobble1;
    Functions.update_ball_targetSetTargetLocation( arg1, _, _, true );
    Life.corpse_usablefalse
    迷霧之王 Topic /3
    NPC名字
    邊界守衛數代以來,聖賢一直與迷霧之王戰鬥。我自己的父母在與他的戰鬥中被殺。我們被設計為公正無私地對抗邪惡,但我怎麼可能毫無感情呢?他以無法原諒的方式傷害了我的家人。總有一天,我會找到一種方法來取他的頭。
    破誓者他很聰明,這一點我承認。他也非常有動力,而且極為冷酷。然而,我對他的道德感到不滿。他對整個荒林造成了普遍的痛苦,因此招致了不必要的敵人。我不知道他的最終目標,只知道他的做法...而我打算轉移他的祭壇以達到我的目的。
    原始女獵手我和他沒有爭端。他對我保持距離很遠,我也不追趕他,純粹是因為這不是我干涉的地方。他和聖賢在這個境界爭戰了無數個季節。我認為雙方都不了解對方的痛苦。聖賢正在為保護他們的家園而戰,但迷霧之王來自比這裡更糟糕的地方。他是聖賢無法理解的一種生物...他的行動似乎是敵對和邪惡的,但這僅僅是他來自的生命方式。如果你是那棵認為那些種子是你的孩子的灌木,你會討厭一隻老鼠吃掉它們嗎?或許會,但這隻老鼠只是在找食物。
    迷霧之王 Text Audio /187
    名字
    殺死外來者!
    TheKingInTheMists_ProximityEncounterRandom — 迷霧之王
    殺死外來者!
    TheKingInTheMists_ProximityEncounter2 — 迷霧之王
    殺死陌生人!
    TheKingInTheMists_ProximityEncounter3 — 迷霧之王
    殺死陌生人!
    TheKingInTheMists_ProximityEncounter4 — 迷霧之王
    保護儀式!
    TheKingInTheMists_ProximityEncounter5 — 迷霧之王
    保護儀式!
    TheKingInTheMists_ProximityEncounter6 — 迷霧之王
    下次...再說
    TheKingInTheMists_RitualEncounterLossRandom — 迷霧之王
    下次...再說
    TheKingInTheMists_RitualEncounterLoss2 — 迷霧之王
    下次...再說
    TheKingInTheMists_RitualEncounterLoss3 — 迷霧之王
    下次…我會摧毀你。
    TheKingInTheMists_RitualEncounterLoss4 — 迷霧之王
    下次…我會摧毀你。
    TheKingInTheMists_RitualEncounterLoss5 — 迷霧之王
    下次…我會摧毀你。
    TheKingInTheMists_RitualEncounterLoss6 — 迷霧之王
    你這傻瓜!
    TheKingInTheMists_RitualEncounterWinRandom — 迷霧之王
    你這傻瓜!
    TheKingInTheMists_RitualEncounterWin2 — 迷霧之王
    你這傻瓜!
    TheKingInTheMists_RitualEncounterWin3 — 迷霧之王
    你真蠢!
    TheKingInTheMists_RitualEncounterWin4 — 迷霧之王
    你真蠢!
    TheKingInTheMists_RitualEncounterWin5 — 迷霧之王
    你真蠢!
    TheKingInTheMists_RitualEncounterWin6 — 迷霧之王
    足夠了... 旅行者。
    TheKingInTheMists_PlayerInFogRandom — 迷霧之王
    足夠了... 旅行者。
    TheKingInTheMists_PlayerInFog2 — 迷霧之王
    足夠了... 旅行者。
    TheKingInTheMists_PlayerInFog3 — 迷霧之王
    下次... 你將咒詛。
    TheKingInTheMists_PlayerInFog4 — 迷霧之王
    下次... 你將咒詛。
    TheKingInTheMists_PlayerInFog5 — 迷霧之王
    消失!
    TheKingInTheMists_PlayerInFog6 — 迷霧之王
    消失!
    TheKingInTheMists_PlayerInFog7 — 迷霧之王
    消失!
    TheKingInTheMists_PlayerInFog8 — 迷霧之王
    TheKingInTheMists_PlayerInFog9
    TheKingInTheMists_PlayerInFog9 — 迷霧之王
    TheKingInTheMists_PlayerInFog10
    TheKingInTheMists_PlayerInFog10 — 迷霧之王
    TheKingInTheMists_PlayerInFog11
    TheKingInTheMists_PlayerInFog11 — 迷霧之王
    TheKingInTheMists_PlayerInFog12
    TheKingInTheMists_PlayerInFog12 — 迷霧之王
    TheKingInTheMists_LaughRandom
    TheKingInTheMists_LaughRandom — 迷霧之王
    TheKingInTheMists_Laugh2
    TheKingInTheMists_Laugh2 — 迷霧之王
    TheKingInTheMists_Laugh3
    TheKingInTheMists_Laugh3 — 迷霧之王
    TheKingInTheMists_Laugh4
    TheKingInTheMists_Laugh4 — 迷霧之王
    儀式的尊敬!
    TheKingInTheMists_NatureSkillRandom — 迷霧之王
    儀式的尊敬!
    TheKingInTheMists_NatureSkill2 — 迷霧之王
    儀式的尊敬!
    TheKingInTheMists_NatureSkill3 — 迷霧之王
    儀式的尊敬!
    TheKingInTheMists_NatureSkill4 — 迷霧之王
    荒林屈服於我的意志!
    TheKingInTheMists_NatureSkill5 — 迷霧之王
    荒林屈服於我的意志!
    TheKingInTheMists_NatureSkill6 — 迷霧之王
    黑暗呼喚著你,來到我這裡!
    TheKingInTheMists_CallCreaturesRandom — 迷霧之王
    黑暗呼喚著你,來到我這裡!
    TheKingInTheMists_CallCreatures2 — 迷霧之王
    黑暗呼喚著你,來到我這裡!
    TheKingInTheMists_CallCreatures3 — 迷霧之王
    Doradas ert, thek thuram!
    TheKingInTheMists_CallCreatures4 — 迷霧之王
    Doradas ert, thek thuram!
    TheKingInTheMists_CallCreatures5 — 迷霧之王
    你將遭受蝗災!
    TheKingInTheMists_CallCreatures6 — 迷霧之王
    蝗災!
    TheKingInTheMists_CallCreatures7 — 迷霧之王
    蝗災!
    TheKingInTheMists_CallCreatures8 — 迷霧之王
    瘡疤成為你的災厄!
    TheKingInTheMists_CallCreatures9 — 迷霧之王
    瘡疤成為你的災厄!
    TheKingInTheMists_CallCreatures10 — 迷霧之王
    瘡疤成為你的災厄!
    TheKingInTheMists_CallCreatures11 — 迷霧之王
    詛咒你變成蟾蜍!
    TheKingInTheMists_CallCreatures12 — 迷霧之王
    詛咒你變成蟾蜍!
    TheKingInTheMists_CallCreatures13 — 迷霧之王
    詛咒你變成蟾蜍!
    TheKingInTheMists_CallCreatures14 — 迷霧之王
    虛無招手!
    TheKingInTheMists_CallCreatures15 — 迷霧之王
    虛無招手!
    TheKingInTheMists_CallCreatures16 — 迷霧之王
    虛無招手!
    TheKingInTheMists_CallCreatures17 — 迷霧之王
    虛無招手!
    TheKingInTheMists_CallCreatures18 — 迷霧之王
    黑暗的肖像!
    TheKingInTheMists_SummonEffigyRandom — 迷霧之王
    黑暗的肖像!
    TheKingInTheMists_SummonEffigy2 — 迷霧之王
    黑暗的肖像!
    TheKingInTheMists_SummonEffigy3 — 迷霧之王
    被標記為死亡!
    TheKingInTheMists_SummonEffigy4 — 迷霧之王
    被標記為死亡!
    TheKingInTheMists_SummonEffigy5 — 迷霧之王
    被標記為死亡!
    TheKingInTheMists_SummonEffigy6 — 迷霧之王
    致命岩石!
    TheKingInTheMists_SummonEffigy7 — 迷霧之王
    致命岩石!
    TheKingInTheMists_SummonEffigy8 — 迷霧之王
    格里克的軍隊!
    TheKingInTheMists_SummonEffigy9 — 迷霧之王
    格里克的軍隊!
    TheKingInTheMists_SummonEffigy10 — 迷霧之王
    格里克的軍隊!
    TheKingInTheMists_SummonEffigy11 — 迷霧之王
    你被看到了!
    TheKingInTheMists_MovementHexRandom — 迷霧之王
    你被看到了!
    TheKingInTheMists_MovementHex2 — 迷霧之王
    你被看到了!
    TheKingInTheMists_MovementHex3 — 迷霧之王
    你被看到了!
    TheKingInTheMists_MovementHex4 — 迷霧之王
    Slaogarn!
    TheKingInTheMists_MovementHex5 — 迷霧之王
    Slaogarn!
    TheKingInTheMists_MovementHex6 — 迷霧之王
    旅行者的禍害!
    TheKingInTheMists_MovementHex7 — 迷霧之王
    旅行者的禍害!
    TheKingInTheMists_MovementHex8 — 迷霧之王
    Rith!
    TheKingInTheMists_StationaryHexRandom — 迷霧之王
    Rith!
    TheKingInTheMists_StationaryHex2 — 迷霧之王
    繼續跑!
    TheKingInTheMists_StationaryHex3 — 迷霧之王
    繼續跑!
    TheKingInTheMists_StationaryHex4 — 迷霧之王
    無量接近!
    TheKingInTheMists_ActivateEffigyRandom — 迷霧之王
    無量接近!
    TheKingInTheMists_ActivateEffigy2 — 迷霧之王
    無量靠近!
    TheKingInTheMists_ActivateEffigy3 — 迷霧之王
    招喚黑暗!
    TheKingInTheMists_ActivateEffigy4 — 迷霧之王
    招喚黑暗!
    TheKingInTheMists_ActivateEffigy5 — 迷霧之王
    擁抱無量!
    TheKingInTheMists_AllEffigiesActivatedRandom — 迷霧之王
    擁抱無量!
    TheKingInTheMists_AllEffigiesActivated2 — 迷霧之王
    擁抱無量!
    TheKingInTheMists_AllEffigiesActivated3 — 迷霧之王
    黑暗,歡欣鼓舞!
    TheKingInTheMists_AllEffigiesActivated4 — 迷霧之王
    黑暗,歡欣鼓舞!
    TheKingInTheMists_AllEffigiesActivated5 — 迷霧之王
    黑暗,歡欣鼓舞!
    TheKingInTheMists_AllEffigiesActivated6 — 迷霧之王
    毀滅!
    TheKingInTheMists_GenericShortRandom — 迷霧之王
    毀滅!
    TheKingInTheMists_GenericShort2 — 迷霧之王
    凋零!
    TheKingInTheMists_GenericShort3 — 迷霧之王
    凋零!
    TheKingInTheMists_GenericShort4 — 迷霧之王
    投降!
    TheKingInTheMists_GenericShort5 — 迷霧之王
    屈從!
    TheKingInTheMists_GenericShort6 — 迷霧之王
    屈從!
    TheKingInTheMists_GenericShort7 — 迷霧之王
    停止!
    TheKingInTheMists_GenericShort8 — 迷霧之王
    停止!
    TheKingInTheMists_GenericShort9 — 迷霧之王
    絕望!
    TheKingInTheMists_GenericMediumRandom — 迷霧之王
    絕望!
    TheKingInTheMists_GenericMedium2 — 迷霧之王
    干涉者!
    TheKingInTheMists_GenericMedium3 — 迷霧之王
    干涉者!
    TheKingInTheMists_GenericMedium4 — 迷霧之王
    夠了!
    TheKingInTheMists_GenericMedium5 — 迷霧之王
    夠了!
    TheKingInTheMists_GenericMedium6 — 迷霧之王
    夠了!
    TheKingInTheMists_GenericMedium7 — 迷霧之王
    我們要求存在!
    TheKingInTheMists_GenericMedium8 — 迷霧之王
    我們要求存在!
    TheKingInTheMists_GenericMedium9 — 迷霧之王
    我們要求存在!
    TheKingInTheMists_GenericMedium10 — 迷霧之王
    我們不會退縮!
    TheKingInTheMists_GenericMedium11 — 迷霧之王
    我們不會退縮!
    TheKingInTheMists_GenericMedium12 — 迷霧之王
    我們不會退縮!
    TheKingInTheMists_GenericMedium13 — 迷霧之王
    成長!
    TheKingInTheMists_StaffSlamRandom — 迷霧之王
    成長!
    TheKingInTheMists_StaffSlam2 — 迷霧之王
    成長!
    TheKingInTheMists_StaffSlam3 — 迷霧之王
    成長!
    TheKingInTheMists_StaffSlam4 — 迷霧之王
    發芽!
    TheKingInTheMists_StaffSlam5 — 迷霧之王
    發芽!
    TheKingInTheMists_StaffSlam6 — 迷霧之王
    侵略性生長!
    TheKingInTheMists_StaffSlam7 — 迷霧之王
    侵略性生長!
    TheKingInTheMists_StaffSlam8 — 迷霧之王
    侵略性生長!
    TheKingInTheMists_StaffSlam9 — 迷霧之王
    抓住!
    TheKingInTheMists_CascadeRandom — 迷霧之王
    荊棘之握!
    TheKingInTheMists_Cascade2 — 迷霧之王
    荊棘之握!
    TheKingInTheMists_Cascade3 — 迷霧之王
    荊棘之握!
    TheKingInTheMists_Cascade4 — 迷霧之王
    荒林之力…是我的了!
    TheKingInTheMists_TransformIntoTreantRandom — 迷霧之王
    荒林之力…是我的了!
    TheKingInTheMists_TransformIntoTreant2 — 迷霧之王
    我的領域邊界變得更加接近...
    TheKingInTheMists_TeleportPlayerRandom — 迷霧之王
    我的領域邊界變得更加接近...
    TheKingInTheMists_TeleportPlayer2 — 迷霧之王
    這只是我家感覺的一小部分。
    TheKingInTheMists_TeleportPlayer3 — 迷霧之王
    這只是我家感覺的一小部分。
    TheKingInTheMists_TeleportPlayer4 — 迷霧之王
    旅行者...旅行。
    TheKingInTheMists_PlayerEscapesMazeRandom — 迷霧之王
    旅行者...旅行。
    TheKingInTheMists_PlayerEscapesMaze2 — 迷霧之王
    只有逃脫的幻覺。
    TheKingInTheMists_PlayerEscapesMaze3 — 迷霧之王
    只有逃脫的幻覺。
    TheKingInTheMists_PlayerEscapesMaze4 — 迷霧之王
    回到虛無。
    TheKingInTheMists_PlayerDiesMazeRandom — 迷霧之王
    回到虛無。
    TheKingInTheMists_PlayerDiesMaze2 — 迷霧之王
    感謝你存在。
    TheKingInTheMists_PlayerDiesMaze3 — 迷霧之王
    感謝你存在。
    TheKingInTheMists_PlayerDiesMaze4 — 迷霧之王
    在這裡,魔幻無法幫助你!
    TheKingInTheMists_PlayerSeeksHelpMazeRandom — 迷霧之王
    在這裡,魔幻無法幫助你!
    TheKingInTheMists_PlayerSeeksHelpMaze2 — 迷霧之王
    在這裡,魔幻無法幫助你!
    TheKingInTheMists_PlayerSeeksHelpMaze3 — 迷霧之王
    Atá……oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze4 — 迷霧之王
    Atá……oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze5 — 迷霧之王
    Atá……oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze6 — 迷霧之王
    只要你認識我,我就永遠存在...
    TheKingInTheMists_Treant_DeathRandom — 迷霧之王
    只要你認識我,我就永遠存在...
    TheKingInTheMists_Treant_Death2 — 迷霧之王
    為什麼你討厭我們想要存在?
    TheKingInTheMists_Treant_Death3 — 迷霧之王
    為什麼你討厭我們想要存在?
    TheKingInTheMists_Treant_Death4 — 迷霧之王
    這不是結束...
    TheKingInTheMists_Treant_Death5 — 迷霧之王
    這不是結束...
    TheKingInTheMists_Treant_Death6 — 迷霧之王
    Tobair devoid!Tobair ómós!
    TheKingInTheMists_Treant_TreantUberRitualRandom — 迷霧之王
    Tobair devoid!Tobair ómós!
    TheKingInTheMists_Treant_TreantUberRitual2 — 迷霧之王
    An dire ed!
    TheKingInTheMists_Treant_TreantSlamRandom — 迷霧之王
    An dire ed!
    TheKingInTheMists_Treant_TreantSlam2 — 迷霧之王
    淪為遺忘吧!
    TheKingInTheMists_Treant_TreantSlam3 — 迷霧之王
    淪為遺忘吧!
    TheKingInTheMists_Treant_TreantSlam4 — 迷霧之王
    淪為遺忘吧!
    TheKingInTheMists_Treant_TreantSlam5 — 迷霧之王
    意義的終結即將來臨!
    TheKingInTheMists_Treant_EpicLocustsRandom — 迷霧之王
    意義的終結即將來臨!
    TheKingInTheMists_Treant_EpicLocusts2 — 迷霧之王
    通向虛無的大門!
    TheKingInTheMists_Treant_EpicLocusts3 — 迷霧之王
    通向虛無的大門!
    TheKingInTheMists_Treant_EpicLocusts4 — 迷霧之王
    黑暗的雕像!
    TheKingInTheMists_Treant_SummonEffigyRandom — 迷霧之王
    黑暗的雕像!
    TheKingInTheMists_Treant_SummonEffigy2 — 迷霧之王
    黑暗的雕像!
    TheKingInTheMists_Treant_SummonEffigy3 — 迷霧之王
    被標記死亡!
    TheKingInTheMists_Treant_SummonEffigy4 — 迷霧之王
    被標記死亡!
    TheKingInTheMists_Treant_SummonEffigy5 — 迷霧之王
    被標記死亡!
    TheKingInTheMists_Treant_SummonEffigy6 — 迷霧之王
    Leth-creag!
    TheKingInTheMists_Treant_SummonEffigy7 — 迷霧之王
    Leth-creag!
    TheKingInTheMists_Treant_SummonEffigy8 — 迷霧之王
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy9 — 迷霧之王
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy10 — 迷霧之王
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy11 — 迷霧之王
    你被看到了!
    TheKingInTheMists_Treant_MovementHexRandom — 迷霧之王
    你被看到了!
    TheKingInTheMists_Treant_MovementHex2 — 迷霧之王
    你被看到了!
    TheKingInTheMists_Treant_MovementHex3 — 迷霧之王
    你被看到了!
    TheKingInTheMists_Treant_MovementHex4 — 迷霧之王
    Slaogarn!
    TheKingInTheMists_Treant_MovementHex5 — 迷霧之王
    Slaogarn!
    TheKingInTheMists_Treant_MovementHex6 — 迷霧之王
    旅行者的災禍!
    TheKingInTheMists_Treant_MovementHex7 — 迷霧之王
    旅行者的災禍!
    TheKingInTheMists_Treant_MovementHex8 — 迷霧之王
    奔馳!
    TheKingInTheMists_Treant_StationaryHexRandom — 迷霧之王
    奔馳!
    TheKingInTheMists_Treant_StationaryHex2 — 迷霧之王
    繼續跑!
    TheKingInTheMists_Treant_StationaryHex3 — 迷霧之王
    繼續跑!
    TheKingInTheMists_Treant_StationaryHex4 — 迷霧之王
    Edit

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