迷霧之王 傳奇 /1
範圍內的天賦同時給予 +5 最大生命
迷霧之王
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
The King in the Mists
幽魂N
標籤humanoid, immobile, red_blood
生命
1200%
生命轉為護盾
100%
護甲
+25%
閃避
+40%
異常狀態臨界值
645%
抗性
40 40 40 25
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
125%
類型
VoodooKingBoss
Metadata
VoodooKingBoss
等級
68
生命
1,672,156
護甲
28,790
閃避
4,739
能量護盾
0
傷害
1,021
法術傷害
1,524
命中
0
攻擊間隔
1.005
經驗值
169,208
異常狀態臨界值
566,234
冰緩
1,790
感電
1,790
易碎
10,129
焦灼
1,790
殘喘
4,947
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1622–2432
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVoodooKingSpellProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 396.2594.3 物理傷害
造成 132.1198.1 混沌傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [245]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GTVoodooKingVineCascade
可觸發, 法術
施放時間: 1 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
GAVoodooKingVineSlam
可觸發, 攻擊
基本傷害: 1622–2432
暴擊率: 5%
攻擊傷害: 190%
攻擊間隔: 1.5 秒
冷卻時間: 15 秒
造成 90% 更多攻擊傷害
30% 物理傷害轉化至混沌傷害
action attack or cast time uses animation length [1]
is area damage [1]
EASVoodooKingSummonEffigy
法術
施放時間: 1 秒
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
EASVoodooKingHexNoMovementAllowed
法術
施放時間: 1 秒
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
EASVoodooKingHexNoStandingAllowed
法術
施放時間: 1 秒
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
VoodooKingTeleport
法術, 位移
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [15]
VoodooKingTeleportFlee
法術, 位移
施放時間: 1 秒
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
action should face away from target [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VoodooKingDashForward
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
VoodooKingDashBackward
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
VoodooKingDashLeft
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
VoodooKingDashRight
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
GSVoodooKingRitual
法術, 可觸發, 引導
施放時間: 1 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSVoodooKingPullLifeforce
法術, 可觸發, 引導
施放時間: 1 秒
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
EASVoodooKingFlee
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
GAVoodooKingVineCascadeSmall
可觸發, 攻擊
基本傷害: 1622–2432
暴擊率: 5%
攻擊傷害: 110%
攻擊間隔: 1.5 秒
造成 10% 更多攻擊傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
GAVoodooKingVineCascadeBig
可觸發, 攻擊
基本傷害: 1622–2432
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.5 秒
造成 40% 更多攻擊傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
GSVoodooKingOrbExplode
法術, 可觸發
施放時間: 1 秒
造成 10231534 物理傷害
is area damage [1]
SSMVoodooKingSummonOrb
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [640]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
GTVoodooKingMassSwarm
可觸發, 法術
施放時間: 1 秒
VoodooKingBugRend
法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
施放時間: 1 秒
每秒造成 551.8 基礎物理傷害
+1 秒基礎持續時間
發射 6 個額外投射物
以環狀型式發射投射物
active skill area of effect radius +% final [-30]
active skill projectile speed +% variation final [25]
base is projectile [1]
GAVoodooKingWitherSlam
法術, 可觸發
施放時間: 1 秒
is area damage [1]
GTVoodooKingSummonBoils
可觸發, 法術
施放時間: 1 秒
GTVoodooKingSummonFrogSwamps
可觸發, 法術
施放時間: 1 秒
EDSVoodooKingBoil
法術, 可觸發
施放時間: 1 秒
造成 829.41244 物理傷害
35% 物理傷害轉化至混沌傷害
CGEVoodooKingSummonFrogSwamp
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
+4 秒基礎持續時間
減少 60% 移動速度
active skill area of effect radius +% final [-50]
ground tar art variation [7]
VoodooKingPunishment
法術, 可觸發
造成 620.7931 物理傷害
cannot be blocked or dodged or suppressed [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"

Functions {}

StateMachine
{
	define_shared_state =
	"
		light;
		should_ritual;
		pulling_life;
		fix_weapon_wobble = 1;
		bubble_shield;
		dead;
	"
}

Actor
{
	leveled_starting_effects = "CTS1BossFightStart"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	create_state_light_0 = "DisableLight();"

	create_state_light_1 =
	"
		Delay( 0.01, { EnableLight(); } );
	"

	on_state_light_0 = "FadeOutLight();"
	on_state_light_1 = "FadeInLight();"

	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"

	on_or_create_state_bubble_shield_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao );"
	on_or_create_state_bubble_shield_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao, bubble_attach );"

	on_or_create_state_dead_1 = "DisableRendering(); DisableHighlighting(); DisableTargetable();"

	// safety for resuming highlighting
	on_timer_make_highlightable = "EnableHighlighting();"
}

Animated
{
	on_event_teleport_to_ritual = "HideWeapons();"
	// disable highlighting to remove red outline looking bad for teleportation like skills
	on_event_unhighlightable = "DisableHighlighting(); StartStateTimer( make_highlightable, 1.0 );"
	on_event_highlightable = "EnableHighlighting(); CancelStateTimer( make_highlightable );"
}

Actor
{
	on_effect_end_or_destroy_GSVoodooKingRitual = "ShowWeapons();"
	on_effect_end_or_destroy_VoodooKingTeleport = "EnableTargetable(); EnableHighlighting();"
	on_effect_end_or_destroy_VoodooKingTeleportFlee = "EnableTargetable(); EnableHighlighting();"
}

Functions
{
	// arg1: set to true to move weapon to aux joint, false to move it back
	fix_weapon_wobble =
	"
		this.staff = GetAttachedAOByType( Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/attachments/VoodooKingBossWeapon.ao );
		If( arg1 == true, ()
		{
			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
		}, ()
		{
			staff.MoveToBone( L_Weapon, 0 );
		} );
	"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk );"
}

Actor
{
	/* dialogue */
	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
/* 	on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 5, (){ PlayTextAudio( TheKingInTheMists_GenericShortRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );" */
	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
/* 	on_effect_start_VoodooKingTeleport = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_VoodooKingTeleportFlee = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_VoodooKingDashForward = "Roll( 1, 1, (){PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  );  } );"
	on_effect_start_VoodooKingDashBackward = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_VoodooKingDashLeft = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_VoodooKingDashRight = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );" */
	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CallCreaturesRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_GSVoodooKingPullLifeforce = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_NatureSkillRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss ); } );"
	on_effect_start_EASVoodooKingFlee = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_RitualEncounterLossRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss"] = {
    name = "The King in the Mists",
    life = 12,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SSMVoodooKingSummonOrb",
        "MPSVoodooKingSpellProjectile",
        "CGEVoodooKingSummonFrogSwamp",
        "GSVoodooKingRitual",
        "GSVoodooKingPullLifeforce",
        "GSVoodooKingOrbExplode",
        "GAVoodooKingVineCascadeSmall",
        "GAVoodooKingVineCascadeBig",
        "GAVoodooKingVineSlam",
        "GAVoodooKingWitherSlam",
        "EASVoodooKingSummonEffigy",
        "EASVoodooKingHexNoMovementAllowed",
        "EASVoodooKingHexNoStandingAllowed",
        "EASVoodooKingFlee",
        "GTVoodooKingMassSwarm",
        "GTVoodooKingVineCascade",
        "GTVoodooKingSummonBoils",
        "GTVoodooKingSummonFrogSwamps",
        "EDSVoodooKingBoil",
        "VoodooKingBugRend",
        "VoodooKingTeleport",
        "VoodooKingTeleportFlee",
        "VoodooKingDashForward",
        "VoodooKingDashBackward",
        "VoodooKingDashLeft",
        "VoodooKingDashRight",
        "VoodooKingPunishment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMVoodooKingSummonOrb"] = {
    name = "SSMVoodooKingSummonOrb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {1, 640, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVoodooKingSpellProjectile"] = {
    name = "MPSVoodooKingSpellProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 245, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEVoodooKingSummonFrogSwamp"] = {
    name = "CGEVoodooKingSummonFrogSwamp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_tar_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {7, -50, 4000, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingRitual"] = {
    name = "GSVoodooKingRitual",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingPullLifeforce"] = {
    name = "GSVoodooKingPullLifeforce",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingOrbExplode"] = {
    name = "GSVoodooKingOrbExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeSmall"] = {
    name = "GAVoodooKingVineCascadeSmall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeBig"] = {
    name = "GAVoodooKingVineCascadeBig",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineSlam"] = {
    name = "GAVoodooKingVineSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingWitherSlam"] = {
    name = "GAVoodooKingWitherSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingSummonEffigy"] = {
    name = "EASVoodooKingSummonEffigy",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoMovementAllowed"] = {
    name = "EASVoodooKingHexNoMovementAllowed",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoStandingAllowed"] = {
    name = "EASVoodooKingHexNoStandingAllowed",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingFlee"] = {
    name = "EASVoodooKingFlee",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingMassSwarm"] = {
    name = "GTVoodooKingMassSwarm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingVineCascade"] = {
    name = "GTVoodooKingVineCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingSummonBoils"] = {
    name = "GTVoodooKingSummonBoils",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingSummonFrogSwamps"] = {
    name = "GTVoodooKingSummonFrogSwamps",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSVoodooKingBoil"] = {
    name = "EDSVoodooKingBoil",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingBugRend"] = {
    name = "VoodooKingBugRend",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {2.0999999046326, 25, -30, 1000, 6, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleport"] = {
    name = "VoodooKingTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleportFlee"] = {
    name = "VoodooKingTeleportFlee",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
        "action_should_face_away_from_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashForward"] = {
    name = "VoodooKingDashForward",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashBackward"] = {
    name = "VoodooKingDashBackward",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashLeft"] = {
    name = "VoodooKingDashLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashRight"] = {
    name = "VoodooKingDashRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingPunishment"] = {
    name = "VoodooKingPunishment",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 迷霧之王
    人形
    地區: 無量困境
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    行動速度不能被調整至低於 50% 基礎值
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    不能被擊退
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    The King in the Mists
    幽魂N
    地區無量困境
    標籤human, humanoid, immobile, red_blood
    生命
    1800%
    生命轉為護盾
    100%
    護甲
    +25%
    閃避
    +40%
    異常狀態臨界值
    600%
    抗性
    50 50 50 30
    傷害
    210%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 15
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    125%
    類型
    VoodooKingBoss2
    Metadata
    VoodooKingBoss2
    等級
    83
    生命
    45,614,731
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    2,154
    法術傷害
    3,214
    命中
    0
    攻擊間隔
    1.005
    經驗值
    216,678
    異常狀態臨界值
    7,146,308
    冰緩
    22,597
    感電
    22,597
    易碎
    127,840
    焦灼
    22,597
    殘喘
    62,430
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 3420–5130
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVoodooKing2SpellProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 907.11361 物理傷害
    造成 302.4453.5 混沌傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [245]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GTVoodooKingVineCascade
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    action attack or cast time uses animation length [1]
    GAVoodooKingVineSlam
    可觸發, 攻擊
    基本傷害: 3420–5130
    暴擊率: 5%
    攻擊傷害: 190%
    攻擊間隔: 1.5 秒
    冷卻時間: 15 秒
    造成 90% 更多攻擊傷害
    30% 物理傷害轉化至混沌傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASVoodooKingSummonEffigy
    法術
    施放時間: 1 秒
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoMovementAllowed
    法術
    施放時間: 1 秒
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    法術
    施放時間: 1 秒
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    VoodooKingTeleport
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 8 秒
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    teleport additional distance between self and target [15]
    VoodooKingTeleportFlee
    法術, 位移
    施放時間: 1 秒
    冷卻時間: 3 秒
    action attack or cast time uses animation length [1]
    action should face away from target [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    VoodooKingDashForward
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    VoodooKingDashBackward
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    VoodooKingDashLeft
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    VoodooKingDashRight
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    GSVoodooKingRitual
    法術, 可觸發, 引導
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASVoodooKingMazePhase
    法術
    施放時間: 1 秒
    每秒造成 58.2 基本混沌傷害
    每秒造成 232.9 基礎物理傷害
    action attack or cast time uses animation length [1]
    GAVoodooKingVineCascadeSmall
    可觸發, 攻擊
    基本傷害: 3420–5130
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.5 秒
    造成 10% 更多攻擊傷害
    25% 物理傷害轉化至混沌傷害
    is area damage [1]
    GAVoodooKingVineCascadeBig
    可觸發, 攻擊
    基本傷害: 3420–5130
    暴擊率: 5%
    攻擊傷害: 140%
    攻擊間隔: 1.5 秒
    造成 40% 更多攻擊傷害
    25% 物理傷害轉化至混沌傷害
    is area damage [1]
    VoodooKingPunishment
    法術, 可觸發
    造成 11181677 物理傷害
    cannot be blocked or dodged or suppressed [1]
    EASVoodooKingBecomeATree
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingReturnFromEdge
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	leveled_starting_effects = "CTS1BossFightStart"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		light;
    		fix_weapon_wobble = 1;
    		bubble_shield;
    	"
    }
    
    Functions {}
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    } 

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight();"
    	on_state_light_1 = "FadeInLight();"
    
    	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
    	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
    
    	// safety for resuming highlighting
    	on_timer_make_highlightable = "EnableHighlighting();"
    
    	on_or_create_state_bubble_shield_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao );"
    	on_or_create_state_bubble_shield_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao, bubble_attach );"
    }
    
    Functions
    {
    	// arg1: set to true to move weapon to aux joint, false to move it back
    	fix_weapon_wobble =
    	"
    		this.staff = GetAttachedAOByType( Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/attachments/VoodooKingBossWeapon.ao );
    		If( arg1 == true, ()
    		{
    			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
    		}, ()
    		{
    			staff.MoveToBone( L_Weapon, 0 );
    		} );
    	"
    }
    
    Animated
    {
    	on_event_teleport_to_ritual = "HideWeapons();"
    	// disable highlighting to remove red outline looking bad for teleportation like skills
    	on_event_unhighlightable = "DisableHighlighting(); StartStateTimer( make_highlightable, 1.0 );"
    	on_event_highlightable = "EnableHighlighting(); CancelStateTimer( make_highlightable );"
    }
    
    Actor
    {
    	on_effect_end_or_destroy_VoodooKingTeleport = "EnableTargetable(); EnableHighlighting();"
    	on_effect_end_or_destroy_VoodooKingTeleportFlee = "EnableTargetable(); EnableHighlighting();"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk );"
    }
    
    Actor
    {
    	/* dialogue */
    	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    /*	on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 5, (){ PlayTextAudio( TheKingInTheMists_GenericShortRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );" */
    	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    /* 	on_effect_start_VoodooKingTeleport = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingTeleportFlee = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingDashForward = "Roll( 1, 1, (){PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingDashBackward = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingDashLeft = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingDashRight = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );" */
    	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_EASVoodooKingBecomeATree = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    }
    
    Preload
    {
    	preload_object = "Metadata/MiscellaneousObjects/BossTargetMarker"
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingDeathEffigy"
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk"
    	preload_buff = "voodoo_king_platform_debuff"
    	preload_buff = "voodoo_king_punishment_moving"
    	preload_buff = "voodoo_king_punishment_stationary"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/deathmark_buildup.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune_02.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/VineSpike_Impale.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen_out.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2"] = {
        name = "The King in the Mists",
        life = 18,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPSVoodooKing2SpellProjectile",
            "GSVoodooKingRitual",
            "GAVoodooKingVineCascadeSmall",
            "GAVoodooKingVineCascadeBig",
            "GAVoodooKingVineSlam",
            "EASVoodooKingSummonEffigy",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingBecomeATree",
            "EASVoodooKingMazePhase",
            "EASVoodooKingReturnFromEdge",
            "GTVoodooKingVineCascade",
            "VoodooKingTeleport",
            "VoodooKingTeleportFlee",
            "VoodooKingDashForward",
            "VoodooKingDashBackward",
            "VoodooKingDashLeft",
            "VoodooKingDashRight",
            "VoodooKingPunishment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing2SpellProjectile"] = {
        name = "MPSVoodooKing2SpellProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 245, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingRitual"] = {
        name = "GSVoodooKingRitual",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineCascadeSmall"] = {
        name = "GAVoodooKingVineCascadeSmall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineCascadeBig"] = {
        name = "GAVoodooKingVineCascadeBig",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonEffigy"] = {
        name = "EASVoodooKingSummonEffigy",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingBecomeATree"] = {
        name = "EASVoodooKingBecomeATree",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingMazePhase"] = {
        name = "EASVoodooKingMazePhase",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_chaos_damage_to_deal_per_minute",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 0.20000000298023, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingReturnFromEdge"] = {
        name = "EASVoodooKingReturnFromEdge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingVineCascade"] = {
        name = "GTVoodooKingVineCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingTeleport"] = {
        name = "VoodooKingTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingTeleportFlee"] = {
        name = "VoodooKingTeleportFlee",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
            "action_should_face_away_from_target",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashForward"] = {
        name = "VoodooKingDashForward",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashBackward"] = {
        name = "VoodooKingDashBackward",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashLeft"] = {
        name = "VoodooKingDashLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashRight"] = {
        name = "VoodooKingDashRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 迷霧之王
    惡魔
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    行動速度不能被調整至低於 50% 基礎值
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    不能被擊退
    The King in the Mists
    幽魂N
    標籤demon, humanoid, large_model, not_dex, very_slow_movement
    生命
    1050%
    生命轉為護盾
    60%
    護甲
    +100%
    異常狀態臨界值
    675%
    抗性
    50 50 50 30
    傷害
    255%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 16
    攻擊間隔
    1.005 秒
    傷害分佈
    ±20%
    經驗值
    300%
    Model Size
    120%
    類型
    VoodooKingBoss3
    Metadata
    VoodooKingBoss3
    等級
    68
    生命
    1,463,137
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    1,085
    法術傷害
    1,619
    命中
    0
    攻擊間隔
    0.67335
    經驗值
    169,208
    異常狀態臨界值
    592,570
    冰緩
    1,874
    感電
    1,874
    易碎
    10,600
    焦灼
    1,874
    殘喘
    5,177
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1723–2584
    暴擊率: 5%
    攻擊間隔: 1.005 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVoodooKing3SpellProjectile
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 231.1346.6 物理傷害
    造成 231.1346.6 混沌傷害
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [100]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [249]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GAVoodooKingVineSlam
    可觸發, 攻擊
    基本傷害: 1723–2584
    暴擊率: 5%
    攻擊傷害: 190%
    攻擊間隔: 1.005 秒
    冷卻時間: 15 秒
    造成 90% 更多攻擊傷害
    30% 物理傷害轉化至混沌傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASVoodooKingHexNoMovementAllowed
    法術
    施放時間: 1 秒
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    法術
    施放時間: 1 秒
    冷卻時間: 25 秒
    action attack or cast time uses animation length [1]
    GPSVoodooKingBugBomb
    法術, 可觸發
    施放時間: 1 秒
    冷卻時間: 20 秒
    造成 802.91204 物理傷害
    造成 267.6401.5 混沌傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    VoodooKingPunishment
    法術, 可觸發
    造成 620.7931 物理傷害
    cannot be blocked or dodged or suppressed [1]
    EASVoodooKingSummonDeathAuraEffigy
    法術
    施放時間: 1 秒
    冷卻時間: 15 秒
    action attack or cast time uses animation length [1]
    GSVoodooKingBugBombImpact
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 16202430 物理傷害
    is area damage [1]
    VoodooKingBugRend
    法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
    施放時間: 1 秒
    每秒造成 551.8 基礎物理傷害
    +1 秒基礎持續時間
    發射 6 個額外投射物
    以環狀型式發射投射物
    active skill area of effect radius +% final [-30]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    VoodooKingBugRendSingle
    法術, 範圍, 持續時間, 投射物, DoT, 混沌, 法術可重複, 可觸發, 陷阱技能, 地雷技能, 圖騰技能, DegenOnlySpellDamage, 範圍法術
    施放時間: 1 秒
    每秒造成 525.5 基礎物理傷害
    +1 秒基礎持續時間
    active skill area of effect radius +% final [-30]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    number of projectiles override [1]
    GTVoodooKingSwarmPulse
    可觸發, 法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		light;
    		fix_weapon_wobble = 1;
    	"
    }
    
    Functions 
    {
    	update_ball_target = "SetTargetLocation( arg1, _, _, true );"
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    	set_monster_delay_item_drops_millis = 7000
    } 
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight();"
    	on_state_light_1 = "FadeInLight();"
    
    	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
    	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
    }
    
    Functions
    {
    	// arg1: set to true to move weapon to aux joint, false to move it back
    	fix_weapon_wobble =
    	"
    /* 		this.staff = GetAttachedAOByType( Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/attachments/VoodooKingBossWeapon.ao );
    		If( arg1 == true, ()
    		{
    			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
    		}, ()
    		{
    			staff.MoveToBone( L_Weapon, 0 );
    		} ); */
    	"
    }
    
    Actor
    {
    	/* dialogue */
    	/* on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );" */
    	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_TreantSlamRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );"
    	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_MovementHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );"
    	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_StationaryHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );"
    	on_effect_start_GPSVoodooKingBugBomb = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_EpicLocustsRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );"
    	/* EFFIGY SUMMON DIALOGUE: TheKingInTheMists_Treant_SummonEffigyRandom */
    }
    
    Life
    {
    	on_death = "PlayTextAudio( TheKingInTheMists_Treant_DeathRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
    }
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3DeathAuraEffigy"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3"] = {
        name = "The King in the Mists",
        life = 10.5,
        energyShield = 0.6,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GPSVoodooKingBugBomb",
            "MPSVoodooKing3SpellProjectile",
            "GAVoodooKingVineSlam",
            "GSVoodooKingBugBombImpact",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingSummonDeathAuraEffigy",
            "GTVoodooKingSwarmPulse",
            "VoodooKingBugRend",
            "VoodooKingBugRendSingle",
            "VoodooKingPunishment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVoodooKingBugBomb"] = {
        name = "GPSVoodooKingBugBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing3SpellProjectile"] = {
        name = "MPSVoodooKing3SpellProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "base_projectile_speed_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 249, 100, 0, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingBugBombImpact"] = {
        name = "GSVoodooKingBugBombImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonDeathAuraEffigy"] = {
        name = "EASVoodooKingSummonDeathAuraEffigy",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSwarmPulse"] = {
        name = "GTVoodooKingSwarmPulse",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRend"] = {
        name = "VoodooKingBugRend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {2.0999999046326, 25, -30, 1000, 6, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRendSingle"] = {
        name = "VoodooKingBugRendSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 25, -30, 1000, 1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 迷霧之王 Topic /3
    NPC名字
    邊界守衛數代以來,聖賢一直與迷霧之王戰鬥。我自己的父母在與他的戰鬥中被殺。我們被設計為公正無私地對抗邪惡,但我怎麼可能毫無感情呢?他以無法原諒的方式傷害了我的家人。總有一天,我會找到一種方法來取他的頭。
    破誓者他很聰明,這一點我承認。他也非常有動力,而且極為冷酷。然而,我對他的道德感到不滿。他對整個荒林造成了普遍的痛苦,因此招致了不必要的敵人。我不知道他的最終目標,只知道他的做法...而我打算轉移他的祭壇以達到我的目的。
    原始女獵手我和他沒有爭端。他對我保持距離很遠,我也不追趕他,純粹是因為這不是我干涉的地方。他和聖賢在這個境界爭戰了無數個季節。我認為雙方都不了解對方的痛苦。聖賢正在為保護他們的家園而戰,但迷霧之王來自比這裡更糟糕的地方。他是聖賢無法理解的一種生物...他的行動似乎是敵對和邪惡的,但這僅僅是他來自的生命方式。如果你是那棵認為那些種子是你的孩子的灌木,你會討厭一隻老鼠吃掉它們嗎?或許會,但這隻老鼠只是在找食物。
    迷霧之王 Text Audio /180
    名字
    殺死外來者!
    TheKingInTheMists_ProximityEncounterRandom
    殺死外來者!
    TheKingInTheMists_ProximityEncounter2
    殺死陌生人!
    TheKingInTheMists_ProximityEncounter3
    殺死陌生人!
    TheKingInTheMists_ProximityEncounter4
    保護儀式!
    TheKingInTheMists_ProximityEncounter5
    保護儀式!
    TheKingInTheMists_ProximityEncounter6
    下次...再說
    TheKingInTheMists_RitualEncounterLossRandom
    下次...再說
    TheKingInTheMists_RitualEncounterLoss2
    下次...再說
    TheKingInTheMists_RitualEncounterLoss3
    下次…我會摧毀你。
    TheKingInTheMists_RitualEncounterLoss4
    下次…我會摧毀你。
    TheKingInTheMists_RitualEncounterLoss5
    下次…我會摧毀你。
    TheKingInTheMists_RitualEncounterLoss6
    你這傻瓜!
    TheKingInTheMists_RitualEncounterWinRandom
    你這傻瓜!
    TheKingInTheMists_RitualEncounterWin2
    你這傻瓜!
    TheKingInTheMists_RitualEncounterWin3
    你真蠢!
    TheKingInTheMists_RitualEncounterWin4
    你真蠢!
    TheKingInTheMists_RitualEncounterWin5
    你真蠢!
    TheKingInTheMists_RitualEncounterWin6
    足夠了... 旅行者。
    TheKingInTheMists_PlayerInFogRandom
    足夠了... 旅行者。
    TheKingInTheMists_PlayerInFog2
    足夠了... 旅行者。
    TheKingInTheMists_PlayerInFog3
    下次... 你將咒詛。
    TheKingInTheMists_PlayerInFog4
    下次... 你將咒詛。
    TheKingInTheMists_PlayerInFog5
    消失!
    TheKingInTheMists_PlayerInFog6
    消失!
    TheKingInTheMists_PlayerInFog7
    消失!
    TheKingInTheMists_PlayerInFog8
    TheKingInTheMists_LaughRandom
    TheKingInTheMists_LaughRandom
    TheKingInTheMists_Laugh2
    TheKingInTheMists_Laugh2
    TheKingInTheMists_Laugh3
    TheKingInTheMists_Laugh3
    TheKingInTheMists_Laugh4
    TheKingInTheMists_Laugh4
    儀式的尊敬!
    TheKingInTheMists_NatureSkillRandom
    儀式的尊敬!
    TheKingInTheMists_NatureSkill2
    儀式的尊敬!
    TheKingInTheMists_NatureSkill3
    儀式的尊敬!
    TheKingInTheMists_NatureSkill4
    荒林屈服於我的意志!
    TheKingInTheMists_NatureSkill5
    荒林屈服於我的意志!
    TheKingInTheMists_NatureSkill6
    黑暗呼喚著你,來到我這裡!
    TheKingInTheMists_CallCreaturesRandom
    黑暗呼喚著你,來到我這裡!
    TheKingInTheMists_CallCreatures2
    黑暗呼喚著你,來到我這裡!
    TheKingInTheMists_CallCreatures3
    Doradas ert, thek thuram!
    TheKingInTheMists_CallCreatures4
    Doradas ert, thek thuram!
    TheKingInTheMists_CallCreatures5
    你將遭受蝗災!
    TheKingInTheMists_CallCreatures6
    蝗災!
    TheKingInTheMists_CallCreatures7
    蝗災!
    TheKingInTheMists_CallCreatures8
    瘡疤成為你的災厄!
    TheKingInTheMists_CallCreatures9
    瘡疤成為你的災厄!
    TheKingInTheMists_CallCreatures10
    瘡疤成為你的災厄!
    TheKingInTheMists_CallCreatures11
    詛咒你變成蟾蜍!
    TheKingInTheMists_CallCreatures12
    詛咒你變成蟾蜍!
    TheKingInTheMists_CallCreatures13
    詛咒你變成蟾蜍!
    TheKingInTheMists_CallCreatures14
    虛無招手!
    TheKingInTheMists_CallCreatures15
    虛無招手!
    TheKingInTheMists_CallCreatures16
    虛無招手!
    TheKingInTheMists_CallCreatures17
    虛無招手!
    TheKingInTheMists_CallCreatures18
    黑暗的肖像!
    TheKingInTheMists_SummonEffigyRandom
    黑暗的肖像!
    TheKingInTheMists_SummonEffigy2
    黑暗的肖像!
    TheKingInTheMists_SummonEffigy3
    被標記為死亡!
    TheKingInTheMists_SummonEffigy4
    被標記為死亡!
    TheKingInTheMists_SummonEffigy5
    被標記為死亡!
    TheKingInTheMists_SummonEffigy6
    致命岩石!
    TheKingInTheMists_SummonEffigy8
    格里克的軍隊!
    TheKingInTheMists_SummonEffigy9
    格里克的軍隊!
    TheKingInTheMists_SummonEffigy10
    格里克的軍隊!
    TheKingInTheMists_SummonEffigy11
    你被看到了!
    TheKingInTheMists_MovementHexRandom
    你被看到了!
    TheKingInTheMists_MovementHex2
    你被看到了!
    TheKingInTheMists_MovementHex3
    你被看到了!
    TheKingInTheMists_MovementHex4
    Slaogarn!
    TheKingInTheMists_MovementHex5
    Slaogarn!
    TheKingInTheMists_MovementHex6
    旅行者的禍害!
    TheKingInTheMists_MovementHex7
    旅行者的禍害!
    TheKingInTheMists_MovementHex8
    Rith!
    TheKingInTheMists_StationaryHexRandom
    Rith!
    TheKingInTheMists_StationaryHex2
    繼續跑!
    TheKingInTheMists_StationaryHex3
    繼續跑!
    TheKingInTheMists_StationaryHex4
    無量接近!
    TheKingInTheMists_ActivateEffigy2
    無量靠近!
    TheKingInTheMists_ActivateEffigy3
    招喚黑暗!
    TheKingInTheMists_ActivateEffigy4
    招喚黑暗!
    TheKingInTheMists_ActivateEffigy5
    擁抱無量!
    TheKingInTheMists_AllEffigiesActivatedRandom
    擁抱無量!
    TheKingInTheMists_AllEffigiesActivated2
    擁抱無量!
    TheKingInTheMists_AllEffigiesActivated3
    黑暗,歡欣鼓舞!
    TheKingInTheMists_AllEffigiesActivated4
    黑暗,歡欣鼓舞!
    TheKingInTheMists_AllEffigiesActivated5
    黑暗,歡欣鼓舞!
    TheKingInTheMists_AllEffigiesActivated6
    毀滅!
    TheKingInTheMists_GenericShortRandom
    毀滅!
    TheKingInTheMists_GenericShort2
    凋零!
    TheKingInTheMists_GenericShort3
    凋零!
    TheKingInTheMists_GenericShort4
    投降!
    TheKingInTheMists_GenericShort5
    屈從!
    TheKingInTheMists_GenericShort6
    屈從!
    TheKingInTheMists_GenericShort7
    停止!
    TheKingInTheMists_GenericShort8
    停止!
    TheKingInTheMists_GenericShort9
    絕望!
    TheKingInTheMists_GenericMediumRandom
    絕望!
    TheKingInTheMists_GenericMedium2
    干涉者!
    TheKingInTheMists_GenericMedium3
    干涉者!
    TheKingInTheMists_GenericMedium4
    夠了!
    TheKingInTheMists_GenericMedium5
    夠了!
    TheKingInTheMists_GenericMedium6
    夠了!
    TheKingInTheMists_GenericMedium7
    我們要求存在!
    TheKingInTheMists_GenericMedium8
    我們要求存在!
    TheKingInTheMists_GenericMedium9
    我們要求存在!
    TheKingInTheMists_GenericMedium10
    我們不會退縮!
    TheKingInTheMists_GenericMedium11
    我們不會退縮!
    TheKingInTheMists_GenericMedium12
    我們不會退縮!
    TheKingInTheMists_GenericMedium13
    成長!
    TheKingInTheMists_StaffSlamRandom
    成長!
    TheKingInTheMists_StaffSlam2
    成長!
    TheKingInTheMists_StaffSlam3
    成長!
    TheKingInTheMists_StaffSlam4
    發芽!
    TheKingInTheMists_StaffSlam5
    發芽!
    TheKingInTheMists_StaffSlam6
    侵略性生長!
    TheKingInTheMists_StaffSlam7
    侵略性生長!
    TheKingInTheMists_StaffSlam8
    侵略性生長!
    TheKingInTheMists_StaffSlam9
    抓住!
    TheKingInTheMists_CascadeRandom
    荊棘之握!
    TheKingInTheMists_Cascade2
    荊棘之握!
    TheKingInTheMists_Cascade3
    荊棘之握!
    TheKingInTheMists_Cascade4
    荒林之力…是我的了!
    TheKingInTheMists_TransformIntoTreantRandom
    荒林之力…是我的了!
    TheKingInTheMists_TransformIntoTreant2
    我的領域邊界變得更加接近...
    TheKingInTheMists_TeleportPlayerRandom
    我的領域邊界變得更加接近...
    TheKingInTheMists_TeleportPlayer2
    這只是我家感覺的一小部分。
    TheKingInTheMists_TeleportPlayer3
    這只是我家感覺的一小部分。
    TheKingInTheMists_TeleportPlayer4
    旅行者...旅行。
    TheKingInTheMists_PlayerEscapesMazeRandom
    旅行者...旅行。
    TheKingInTheMists_PlayerEscapesMaze2
    只有逃脫的幻覺。
    TheKingInTheMists_PlayerEscapesMaze3
    只有逃脫的幻覺。
    TheKingInTheMists_PlayerEscapesMaze4
    回到虛無。
    TheKingInTheMists_PlayerDiesMazeRandom
    回到虛無。
    TheKingInTheMists_PlayerDiesMaze2
    感謝你存在。
    TheKingInTheMists_PlayerDiesMaze3
    感謝你存在。
    TheKingInTheMists_PlayerDiesMaze4
    在這裡,魔幻無法幫助你!
    TheKingInTheMists_PlayerSeeksHelpMazeRandom
    在這裡,魔幻無法幫助你!
    TheKingInTheMists_PlayerSeeksHelpMaze2
    在這裡,魔幻無法幫助你!
    TheKingInTheMists_PlayerSeeksHelpMaze3
    Atá... oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze4
    Atá... oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze5
    Atá... oré Wisps maah!
    TheKingInTheMists_PlayerSeeksHelpMaze6
    只要你認識我,我就永遠存在...
    TheKingInTheMists_Treant_DeathRandom
    只要你認識我,我就永遠存在...
    TheKingInTheMists_Treant_Death2
    為什麼你討厭我們想要存在?
    TheKingInTheMists_Treant_Death3
    為什麼你討厭我們想要存在?
    TheKingInTheMists_Treant_Death4
    這不是結束...
    TheKingInTheMists_Treant_Death5
    這不是結束...
    TheKingInTheMists_Treant_Death6
    Tobair devoid!Tobair ómós!
    TheKingInTheMists_Treant_TreantUberRitualRandom
    Tobair devoid!Tobair ómós!
    TheKingInTheMists_Treant_TreantUberRitual2
    An dire ed!
    TheKingInTheMists_Treant_TreantSlamRandom
    An dire ed!
    TheKingInTheMists_Treant_TreantSlam2
    淪為遺忘吧!
    TheKingInTheMists_Treant_TreantSlam3
    淪為遺忘吧!
    TheKingInTheMists_Treant_TreantSlam4
    淪為遺忘吧!
    TheKingInTheMists_Treant_TreantSlam5
    意義的終結即將來臨!
    TheKingInTheMists_Treant_EpicLocusts2
    通向虛無的大門!
    TheKingInTheMists_Treant_EpicLocusts3
    通向虛無的大門!
    TheKingInTheMists_Treant_EpicLocusts4
    黑暗的雕像!
    TheKingInTheMists_Treant_SummonEffigyRandom
    黑暗的雕像!
    TheKingInTheMists_Treant_SummonEffigy2
    黑暗的雕像!
    TheKingInTheMists_Treant_SummonEffigy3
    被標記死亡!
    TheKingInTheMists_Treant_SummonEffigy4
    被標記死亡!
    TheKingInTheMists_Treant_SummonEffigy5
    被標記死亡!
    TheKingInTheMists_Treant_SummonEffigy6
    Leth-creag!
    TheKingInTheMists_Treant_SummonEffigy7
    Leth-creag!
    TheKingInTheMists_Treant_SummonEffigy8
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy9
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy10
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy11
    你被看到了!
    TheKingInTheMists_Treant_MovementHexRandom
    你被看到了!
    TheKingInTheMists_Treant_MovementHex2
    你被看到了!
    TheKingInTheMists_Treant_MovementHex3
    你被看到了!
    TheKingInTheMists_Treant_MovementHex4
    Slaogarn!
    TheKingInTheMists_Treant_MovementHex5
    Slaogarn!
    TheKingInTheMists_Treant_MovementHex6
    旅行者的災禍!
    TheKingInTheMists_Treant_MovementHex7
    旅行者的災禍!
    TheKingInTheMists_Treant_MovementHex8
    奔馳!
    TheKingInTheMists_Treant_StationaryHexRandom
    奔馳!
    TheKingInTheMists_Treant_StationaryHex2
    繼續跑!
    TheKingInTheMists_Treant_StationaryHex3
    繼續跑!
    TheKingInTheMists_Treant_StationaryHex4
    Edit

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