Le Roi dans les Brumes Unique /1
Les Talents situés dans le Rayon octroient également +5 à la Vie maximale
Le Roi dans les Brumes
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
The King in the Mists
SpectreN
Tagshumanoid, immobile, red_blood
Vie
1200%
Energy Shield From Life
100%
Armure
+25%
Évasion
+40%
Ailment Threshold
645%
Résistance
40 40 40 25
Damage
240%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
125%
Type
VoodooKingBoss
Metadata
VoodooKingBoss
Niveau
68
Vie
1,672,156
Armure
35,988
Évasion
6,635
Bouclier d'énergie
6,127
Damage
1,021
Dégâts des sorts
1,524
Précision
290
Attack Time
1.005
Expérience
169,208
Ailment Threshold
566,234
Chill
1,790
Shock
1,790
Brittle
10,129
Scorch
1,790
Sap
4,947
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1622–2432
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVoodooKingSpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 396.2 à 594.3 Dégâts physiques
Inflige 132.1 à 198.1 Dégâts de chaos
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [245]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GTVoodooKingVineCascade
Triggerable, Spell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
GAVoodooKingVineSlam
Triggerable, Attack
Base Damage: 1622–2432
Chances de coup critique: 5%
Dégâts d'Attaque: 190%
Attack Time: 1.5 sec.
Temps de recharge: 15 sec.
90% Davantage de Dégâts d'Attaque
30% des Dégâts physiques sont Convertis en Dégâts de chaos
action attack or cast time uses animation length [1]
is area damage [1]
EASVoodooKingSummonEffigy
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
EASVoodooKingHexNoMovementAllowed
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
EASVoodooKingHexNoStandingAllowed
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
VoodooKingTeleport
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [15]
VoodooKingTeleportFlee
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 3 sec.
action attack or cast time uses animation length [1]
action should face away from target [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VoodooKingDashForward
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
VoodooKingDashBackward
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
VoodooKingDashLeft
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
VoodooKingDashRight
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GSVoodooKingRitual
Spell, Triggerable, Channel
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSVoodooKingPullLifeforce
Spell, Triggerable, Channel
Temps d'incantation: 1 sec.
Temps de recharge: 20 sec.
action attack or cast time uses animation length [1]
EASVoodooKingFlee
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GAVoodooKingVineCascadeSmall
Triggerable, Attack
Base Damage: 1622–2432
Chances de coup critique: 5%
Dégâts d'Attaque: 110%
Attack Time: 1.5 sec.
10% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
GAVoodooKingVineCascadeBig
Triggerable, Attack
Base Damage: 1622–2432
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Attack Time: 1.5 sec.
40% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
GSVoodooKingOrbExplode
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 1023 à 1534 Dégâts physiques
is area damage [1]
SSMVoodooKingSummonOrb
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
alternate minion [640]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
GTVoodooKingMassSwarm
Triggerable, Spell
Temps d'incantation: 1 sec.
VoodooKingBugRend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Temps d'incantation: 1 sec.
Inflige 551.8 Dégâts physiques de base par seconde
La Durée de base est de 1 secondes
Tire 6 Projectiles supplémentaires
Tire des Projectiles en cercle
active skill area of effect radius +% final [-30]
active skill projectile speed +% variation final [25]
base is projectile [1]
GAVoodooKingWitherSlam
Spell, Triggerable
Temps d'incantation: 1 sec.
is area damage [1]
GTVoodooKingSummonBoils
Triggerable, Spell
Temps d'incantation: 1 sec.
GTVoodooKingSummonFrogSwamps
Triggerable, Spell
Temps d'incantation: 1 sec.
EDSVoodooKingBoil
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 829.4 à 1244 Dégâts physiques
35% des Dégâts physiques sont Convertis en Dégâts de chaos
CGEVoodooKingSummonFrogSwamp
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
La Durée de base est de 4 secondes
60% de Réduction de la Vitesse de déplacement
active skill area of effect radius +% final [-50]
ground tar art variation [7]
VoodooKingPunishment
Spell, Triggerable
Inflige 620.7 à 931 Dégâts physiques
cannot be blocked or dodged or suppressed [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"

Functions {}

StateMachine
{
	define_shared_state =
	"
		light;
		should_ritual;
		pulling_life;
		fix_weapon_wobble = 1;
		bubble_shield;
		dead;
	"
}

Actor
{
	leveled_starting_effects = "CTS1BossFightStart"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	create_state_light_0 = "DisableLight();"

	create_state_light_1 =
	"
		Delay( 0.01, { EnableLight(); } );
	"

	on_state_light_0 = "FadeOutLight();"
	on_state_light_1 = "FadeInLight();"

	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"

	on_or_create_state_bubble_shield_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao );"
	on_or_create_state_bubble_shield_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao, bubble_attach );"

	on_or_create_state_dead_1 = "DisableRendering(); DisableHighlighting(); DisableTargetable();"

	// safety for resuming highlighting
	on_timer_make_highlightable = "EnableHighlighting();"
}

Animated
{
	on_event_teleport_to_ritual = "HideWeapons();"
	// disable highlighting to remove red outline looking bad for teleportation like skills
	on_event_unhighlightable = "DisableHighlighting(); StartStateTimer( make_highlightable, 1.0 );"
	on_event_highlightable = "EnableHighlighting(); CancelStateTimer( make_highlightable );"
}

Actor
{
	on_effect_end_or_destroy_GSVoodooKingRitual = "ShowWeapons();"
	on_effect_end_or_destroy_VoodooKingTeleport = "EnableTargetable(); EnableHighlighting();"
	on_effect_end_or_destroy_VoodooKingTeleportFlee = "EnableTargetable(); EnableHighlighting();"
}

Functions
{
	// arg1: set to true to move weapon to aux joint, false to move it back
	fix_weapon_wobble =
	"
		this.staff = GetAttachedAOByType( Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/attachments/VoodooKingBossWeapon.ao );
		If( arg1 == true, ()
		{
			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
		}, ()
		{
			staff.MoveToBone( L_Weapon, 0 );
		} );
	"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk );"
}

Actor
{
	/* dialogue */
	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
/* 	on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 5, (){ PlayTextAudio( TheKingInTheMists_GenericShortRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );" */
	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
/* 	on_effect_start_VoodooKingTeleport = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_VoodooKingTeleportFlee = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_VoodooKingDashForward = "Roll( 1, 1, (){PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  );  } );"
	on_effect_start_VoodooKingDashBackward = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_VoodooKingDashLeft = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_VoodooKingDashRight = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );" */
	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CallCreaturesRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_GSVoodooKingPullLifeforce = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_NatureSkillRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss ); } );"
	on_effect_start_EASVoodooKingFlee = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_RitualEncounterLossRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss"] = {
    name = "The King in the Mists",
    life = 12,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SSMVoodooKingSummonOrb",
        "MPSVoodooKingSpellProjectile",
        "CGEVoodooKingSummonFrogSwamp",
        "GSVoodooKingRitual",
        "GSVoodooKingPullLifeforce",
        "GSVoodooKingOrbExplode",
        "GAVoodooKingVineCascadeSmall",
        "GAVoodooKingVineCascadeBig",
        "GAVoodooKingVineSlam",
        "GAVoodooKingWitherSlam",
        "EASVoodooKingSummonEffigy",
        "EASVoodooKingHexNoMovementAllowed",
        "EASVoodooKingHexNoStandingAllowed",
        "EASVoodooKingFlee",
        "GTVoodooKingMassSwarm",
        "GTVoodooKingVineCascade",
        "GTVoodooKingSummonBoils",
        "GTVoodooKingSummonFrogSwamps",
        "EDSVoodooKingBoil",
        "VoodooKingBugRend",
        "VoodooKingTeleport",
        "VoodooKingTeleportFlee",
        "VoodooKingDashForward",
        "VoodooKingDashBackward",
        "VoodooKingDashLeft",
        "VoodooKingDashRight",
        "VoodooKingPunishment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMVoodooKingSummonOrb"] = {
    name = "SSMVoodooKingSummonOrb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {1, 640, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVoodooKingSpellProjectile"] = {
    name = "MPSVoodooKingSpellProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 245, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEVoodooKingSummonFrogSwamp"] = {
    name = "CGEVoodooKingSummonFrogSwamp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_tar_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {7, -50, 4000, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingRitual"] = {
    name = "GSVoodooKingRitual",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingPullLifeforce"] = {
    name = "GSVoodooKingPullLifeforce",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingOrbExplode"] = {
    name = "GSVoodooKingOrbExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeSmall"] = {
    name = "GAVoodooKingVineCascadeSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeBig"] = {
    name = "GAVoodooKingVineCascadeBig",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineSlam"] = {
    name = "GAVoodooKingVineSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingWitherSlam"] = {
    name = "GAVoodooKingWitherSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingSummonEffigy"] = {
    name = "EASVoodooKingSummonEffigy",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoMovementAllowed"] = {
    name = "EASVoodooKingHexNoMovementAllowed",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoStandingAllowed"] = {
    name = "EASVoodooKingHexNoStandingAllowed",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingFlee"] = {
    name = "EASVoodooKingFlee",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingMassSwarm"] = {
    name = "GTVoodooKingMassSwarm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingVineCascade"] = {
    name = "GTVoodooKingVineCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingSummonBoils"] = {
    name = "GTVoodooKingSummonBoils",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingSummonFrogSwamps"] = {
    name = "GTVoodooKingSummonFrogSwamps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSVoodooKingBoil"] = {
    name = "EDSVoodooKingBoil",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingBugRend"] = {
    name = "VoodooKingBugRend",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {2.0999999046326, 25, -30, 1000, 6, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleport"] = {
    name = "VoodooKingTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleportFlee"] = {
    name = "VoodooKingTeleportFlee",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
        "action_should_face_away_from_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashForward"] = {
    name = "VoodooKingDashForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashBackward"] = {
    name = "VoodooKingDashBackward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashLeft"] = {
    name = "VoodooKingDashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashRight"] = {
    name = "VoodooKingDashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingPunishment"] = {
    name = "VoodooKingPunishment",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Le Roi dans les Brumes
    Humanoïde
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    Vous ne pouvez pas être Repoussé(e)
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    The King in the Mists
    SpectreN
    AreaLe Cœur du Rien
    Tagshuman, humanoid, immobile, red_blood
    Vie
    1800%
    Energy Shield From Life
    100%
    Armure
    +25%
    Évasion
    +40%
    Ailment Threshold
    600%
    Résistance
    50 50 50 30
    Damage
    210%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    300%
    Model Size
    125%
    Type
    VoodooKingBoss2
    Metadata
    VoodooKingBoss2
    Niveau
    83
    Vie
    45,614,731
    Armure
    115,596
    Évasion
    11,004
    Bouclier d'énergie
    15,319
    Damage
    2,154
    Dégâts des sorts
    3,214
    Précision
    518
    Attack Time
    1.005
    Expérience
    216,678
    Ailment Threshold
    7,146,308
    Chill
    22,597
    Shock
    22,597
    Brittle
    127,840
    Scorch
    22,597
    Sap
    62,430
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 3420–5130
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVoodooKing2SpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 907.1 à 1361 Dégâts physiques
    Inflige 302.4 à 453.5 Dégâts de chaos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [245]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GTVoodooKingVineCascade
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 10 sec.
    action attack or cast time uses animation length [1]
    GAVoodooKingVineSlam
    Triggerable, Attack
    Base Damage: 3420–5130
    Chances de coup critique: 5%
    Dégâts d'Attaque: 190%
    Attack Time: 1.5 sec.
    Temps de recharge: 15 sec.
    90% Davantage de Dégâts d'Attaque
    30% des Dégâts physiques sont Convertis en Dégâts de chaos
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASVoodooKingSummonEffigy
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoMovementAllowed
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    VoodooKingTeleport
    Spell, Movement
    Temps d'incantation: 1 sec.
    Temps de recharge: 8 sec.
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    teleport additional distance between self and target [15]
    VoodooKingTeleportFlee
    Spell, Movement
    Temps d'incantation: 1 sec.
    Temps de recharge: 3 sec.
    action attack or cast time uses animation length [1]
    action should face away from target [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    VoodooKingDashForward
    Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    VoodooKingDashBackward
    Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    VoodooKingDashLeft
    Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    VoodooKingDashRight
    Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    GSVoodooKingRitual
    Spell, Triggerable, Channel
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASVoodooKingMazePhase
    Spell
    Temps d'incantation: 1 sec.
    Inflige 58.2 Dégâts de chaos de base par seconde
    Inflige 232.9 Dégâts physiques de base par seconde
    action attack or cast time uses animation length [1]
    GAVoodooKingVineCascadeSmall
    Triggerable, Attack
    Base Damage: 3420–5130
    Chances de coup critique: 5%
    Dégâts d'Attaque: 110%
    Attack Time: 1.5 sec.
    10% Davantage de Dégâts d'Attaque
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    is area damage [1]
    GAVoodooKingVineCascadeBig
    Triggerable, Attack
    Base Damage: 3420–5130
    Chances de coup critique: 5%
    Dégâts d'Attaque: 140%
    Attack Time: 1.5 sec.
    40% Davantage de Dégâts d'Attaque
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    is area damage [1]
    VoodooKingPunishment
    Spell, Triggerable
    Inflige 1118 à 1677 Dégâts physiques
    cannot be blocked or dodged or suppressed [1]
    EASVoodooKingBecomeATree
    Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]
    EASVoodooKingReturnFromEdge
    Spell
    Temps d'incantation: 1 sec.
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	leveled_starting_effects = "CTS1BossFightStart"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		light;
    		fix_weapon_wobble = 1;
    		bubble_shield;
    	"
    }
    
    Functions {}
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    } 

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight();"
    	on_state_light_1 = "FadeInLight();"
    
    	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
    	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
    
    	// safety for resuming highlighting
    	on_timer_make_highlightable = "EnableHighlighting();"
    
    	on_or_create_state_bubble_shield_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao );"
    	on_or_create_state_bubble_shield_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao, bubble_attach );"
    }
    
    Functions
    {
    	// arg1: set to true to move weapon to aux joint, false to move it back
    	fix_weapon_wobble =
    	"
    		this.staff = GetAttachedAOByType( Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/attachments/VoodooKingBossWeapon.ao );
    		If( arg1 == true, ()
    		{
    			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
    		}, ()
    		{
    			staff.MoveToBone( L_Weapon, 0 );
    		} );
    	"
    }
    
    Animated
    {
    	on_event_teleport_to_ritual = "HideWeapons();"
    	// disable highlighting to remove red outline looking bad for teleportation like skills
    	on_event_unhighlightable = "DisableHighlighting(); StartStateTimer( make_highlightable, 1.0 );"
    	on_event_highlightable = "EnableHighlighting(); CancelStateTimer( make_highlightable );"
    }
    
    Actor
    {
    	on_effect_end_or_destroy_VoodooKingTeleport = "EnableTargetable(); EnableHighlighting();"
    	on_effect_end_or_destroy_VoodooKingTeleportFlee = "EnableTargetable(); EnableHighlighting();"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk );"
    }
    
    Actor
    {
    	/* dialogue */
    	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    /*	on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 5, (){ PlayTextAudio( TheKingInTheMists_GenericShortRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );" */
    	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    /* 	on_effect_start_VoodooKingTeleport = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingTeleportFlee = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingDashForward = "Roll( 1, 1, (){PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingDashBackward = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingDashLeft = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingDashRight = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );" */
    	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_EASVoodooKingBecomeATree = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    }
    
    Preload
    {
    	preload_object = "Metadata/MiscellaneousObjects/BossTargetMarker"
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingDeathEffigy"
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk"
    	preload_buff = "voodoo_king_platform_debuff"
    	preload_buff = "voodoo_king_punishment_moving"
    	preload_buff = "voodoo_king_punishment_stationary"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/deathmark_buildup.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune_02.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/VineSpike_Impale.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen_out.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2"] = {
        name = "The King in the Mists",
        life = 18,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPSVoodooKing2SpellProjectile",
            "GSVoodooKingRitual",
            "GAVoodooKingVineCascadeSmall",
            "GAVoodooKingVineCascadeBig",
            "GAVoodooKingVineSlam",
            "EASVoodooKingSummonEffigy",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingBecomeATree",
            "EASVoodooKingMazePhase",
            "EASVoodooKingReturnFromEdge",
            "GTVoodooKingVineCascade",
            "VoodooKingTeleport",
            "VoodooKingTeleportFlee",
            "VoodooKingDashForward",
            "VoodooKingDashBackward",
            "VoodooKingDashLeft",
            "VoodooKingDashRight",
            "VoodooKingPunishment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing2SpellProjectile"] = {
        name = "MPSVoodooKing2SpellProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 245, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingRitual"] = {
        name = "GSVoodooKingRitual",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineCascadeSmall"] = {
        name = "GAVoodooKingVineCascadeSmall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineCascadeBig"] = {
        name = "GAVoodooKingVineCascadeBig",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonEffigy"] = {
        name = "EASVoodooKingSummonEffigy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingBecomeATree"] = {
        name = "EASVoodooKingBecomeATree",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingMazePhase"] = {
        name = "EASVoodooKingMazePhase",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_chaos_damage_to_deal_per_minute",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 0.20000000298023, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingReturnFromEdge"] = {
        name = "EASVoodooKingReturnFromEdge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingVineCascade"] = {
        name = "GTVoodooKingVineCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingTeleport"] = {
        name = "VoodooKingTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingTeleportFlee"] = {
        name = "VoodooKingTeleportFlee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
            "action_should_face_away_from_target",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashForward"] = {
        name = "VoodooKingDashForward",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashBackward"] = {
        name = "VoodooKingDashBackward",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashLeft"] = {
        name = "VoodooKingDashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashRight"] = {
        name = "VoodooKingDashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Le Roi dans les Brumes
    Démon
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Vous ne pouvez pas être Repoussé(e)
    The King in the Mists
    SpectreN
    Tagsdemon, humanoid, large_model, not_dex, very_slow_movement
    Vie
    1050%
    Energy Shield From Life
    60%
    Armure
    +100%
    Ailment Threshold
    675%
    Résistance
    50 50 50 30
    Damage
    255%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 16
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    300%
    Model Size
    120%
    Type
    VoodooKingBoss3
    Metadata
    VoodooKingBoss3
    Niveau
    68
    Vie
    1,463,137
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    3,676
    Damage
    1,085
    Dégâts des sorts
    1,619
    Précision
    290
    Attack Time
    0.67335
    Expérience
    169,208
    Ailment Threshold
    592,570
    Chill
    1,874
    Shock
    1,874
    Brittle
    10,600
    Scorch
    1,874
    Sap
    5,177
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1723–2584
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVoodooKing3SpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 231.1 à 346.6 Dégâts physiques
    Inflige 231.1 à 346.6 Dégâts de chaos
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [100]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [249]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GAVoodooKingVineSlam
    Triggerable, Attack
    Base Damage: 1723–2584
    Chances de coup critique: 5%
    Dégâts d'Attaque: 190%
    Attack Time: 1.005 sec.
    Temps de recharge: 15 sec.
    90% Davantage de Dégâts d'Attaque
    30% des Dégâts physiques sont Convertis en Dégâts de chaos
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASVoodooKingHexNoMovementAllowed
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 25 sec.
    action attack or cast time uses animation length [1]
    GPSVoodooKingBugBomb
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Temps de recharge: 20 sec.
    Inflige 802.9 à 1204 Dégâts physiques
    Inflige 267.6 à 401.5 Dégâts de chaos
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    VoodooKingPunishment
    Spell, Triggerable
    Inflige 620.7 à 931 Dégâts physiques
    cannot be blocked or dodged or suppressed [1]
    EASVoodooKingSummonDeathAuraEffigy
    Spell
    Temps d'incantation: 1 sec.
    Temps de recharge: 15 sec.
    action attack or cast time uses animation length [1]
    GSVoodooKingBugBombImpact
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 1620 à 2430 Dégâts physiques
    is area damage [1]
    VoodooKingBugRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    Temps d'incantation: 1 sec.
    Inflige 551.8 Dégâts physiques de base par seconde
    La Durée de base est de 1 secondes
    Tire 6 Projectiles supplémentaires
    Tire des Projectiles en cercle
    active skill area of effect radius +% final [-30]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    VoodooKingBugRendSingle
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    Temps d'incantation: 1 sec.
    Inflige 525.5 Dégâts physiques de base par seconde
    La Durée de base est de 1 secondes
    active skill area of effect radius +% final [-30]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    number of projectiles override [1]
    GTVoodooKingSwarmPulse
    Triggerable, Spell
    Temps d'incantation: 1 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		light;
    		fix_weapon_wobble = 1;
    	"
    }
    
    Functions 
    {
    	update_ball_target = "SetTargetLocation( arg1, _, _, true );"
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    	set_monster_delay_item_drops_millis = 7000
    } 
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight();"
    	on_state_light_1 = "FadeInLight();"
    
    	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
    	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
    }
    
    Functions
    {
    	// arg1: set to true to move weapon to aux joint, false to move it back
    	fix_weapon_wobble =
    	"
    /* 		this.staff = GetAttachedAOByType( Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/attachments/VoodooKingBossWeapon.ao );
    		If( arg1 == true, ()
    		{
    			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
    		}, ()
    		{
    			staff.MoveToBone( L_Weapon, 0 );
    		} ); */
    	"
    }
    
    Actor
    {
    	/* dialogue */
    	/* on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );" */
    	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_TreantSlamRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );"
    	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_MovementHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );"
    	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_StationaryHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );"
    	on_effect_start_GPSVoodooKingBugBomb = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_EpicLocustsRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );"
    	/* EFFIGY SUMMON DIALOGUE: TheKingInTheMists_Treant_SummonEffigyRandom */
    }
    
    Life
    {
    	on_death = "PlayTextAudio( TheKingInTheMists_Treant_DeathRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
    }
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3DeathAuraEffigy"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3"] = {
        name = "The King in the Mists",
        life = 10.5,
        energyShield = 0.6,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GPSVoodooKingBugBomb",
            "MPSVoodooKing3SpellProjectile",
            "GAVoodooKingVineSlam",
            "GSVoodooKingBugBombImpact",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingSummonDeathAuraEffigy",
            "GTVoodooKingSwarmPulse",
            "VoodooKingBugRend",
            "VoodooKingBugRendSingle",
            "VoodooKingPunishment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVoodooKingBugBomb"] = {
        name = "GPSVoodooKingBugBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing3SpellProjectile"] = {
        name = "MPSVoodooKing3SpellProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "base_projectile_speed_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 249, 100, 0, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingBugBombImpact"] = {
        name = "GSVoodooKingBugBombImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonDeathAuraEffigy"] = {
        name = "EASVoodooKingSummonDeathAuraEffigy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSwarmPulse"] = {
        name = "GTVoodooKingSwarmPulse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRend"] = {
        name = "VoodooKingBugRend",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {2.0999999046326, 25, -30, 1000, 6, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRendSingle"] = {
        name = "VoodooKingBugRendSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 25, -30, 1000, 1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Le Roi dans les Brumes Topic /3
    NPCNom
    La Protectrice des LisièresLes Majis affrontent le Roi dans les Brumes depuis des générations. Ma mère et mon père sont morts contre lui. Nous sommes censés demeurer impartiaux et combattre le mal avec abnégation, mais comment pourrais-je ne rien ressentir ? Il a blessé ma famille d'une manière que je ne pourrai jamais lui pardonner. Un jour, je {trouverai} un moyen de lui trancher la tête.
    Le Briseur de SermentsIl est malin. Ça, je peux le lui accorder. Il est aussi très motivé et assez impitoyable. Cependant, j'ai du mal avec son éthique. Il a apporté le malheur sur l'ensemble de la Sylve et s'est donc fait des ennemis inutilement. Je ne connais pas son objectif, mais je vois comment il s'y prend pour l'atteindre… et j'ai bien l'intention de m'approprier ses autels pour parvenir à mes propres fins.
    La Chasseresse primaleJe n'ai rien contre lui. Il se tient très loin de moi, et moi je ne le chasse pas, tout simplement parce que ce n'est pas mon rôle d'interférer : lui et les Majis se battent pour ce royaume depuis d'innombrables saisons. Je doute que chacun des deux camps comprenne la souffrance du camp adverse. Les Majis se battent pour protéger leur foyer, mais le Roi dans les Brumes vient d'un endroit bien pire que celui-ci. Son espèce en est une que les Majis ne peuvent pas comprendre… Ses actions paraissent hostiles et maléfiques, mais c'est simplement ainsi que l'existence se vit là d'où il vient. Haïriez-vous la souris qui mange des graines ? C'est possible, si vous étiez le buisson qui considère ces graines comme ses enfants.
    Le Roi dans les Brumes Text Audio /180
    Nom
    Mharú an koriak !
    TheKingInTheMists_ProximityEncounterRandom
    Mharú an koriak !
    TheKingInTheMists_ProximityEncounter2
    {Tuez l'étranger !}{Tuez l'étrangère !}
    TheKingInTheMists_ProximityEncounter3
    {Tuez l'étranger !}{Tuez l'étrangère !}
    TheKingInTheMists_ProximityEncounter4
    Protégez le rituel !
    TheKingInTheMists_ProximityEncounter5
    Protégez le rituel !
    TheKingInTheMists_ProximityEncounter6
    Keéd un eé… la prochaine fois.
    TheKingInTheMists_RitualEncounterLossRandom
    Keéd un eé… la prochaine fois.
    TheKingInTheMists_RitualEncounterLoss2
    Keéd un eé… la prochaine fois.
    TheKingInTheMists_RitualEncounterLoss3
    Je vous détruirai… la prochaine fois.
    TheKingInTheMists_RitualEncounterLoss4
    Je vous détruirai… la prochaine fois.
    TheKingInTheMists_RitualEncounterLoss5
    Je vous détruirai… la prochaine fois.
    TheKingInTheMists_RitualEncounterLoss6
    Amadán thú !
    TheKingInTheMists_RitualEncounterWinRandom
    Amadán thú !
    TheKingInTheMists_RitualEncounterWin2
    Amadán thú !
    TheKingInTheMists_RitualEncounterWin3
    {Vous êtes un inconscient !}{Vous êtes une inconsciente !}
    TheKingInTheMists_RitualEncounterWin4
    {Vous êtes un inconscient !}{Vous êtes une inconsciente !}
    TheKingInTheMists_RitualEncounterWin5
    {Vous êtes un inconscient !}{Vous êtes une inconsciente !}
    TheKingInTheMists_RitualEncounterWin6
    {Ko leor… voyageur.}{Ko leor… voyageuse.}
    TheKingInTheMists_PlayerInFogRandom
    {Ko leor… voyageur.}{Ko leor… voyageuse.}
    TheKingInTheMists_PlayerInFog2
    {Ko leor… voyageur.}{Ko leor… voyageuse.}
    TheKingInTheMists_PlayerInFog3
    La prochaine fois… loamsa tú.
    TheKingInTheMists_PlayerInFog4
    La prochaine fois… loamsa tú.
    TheKingInTheMists_PlayerInFog5
    Disparaissez !
    TheKingInTheMists_PlayerInFog6
    Disparaissez !
    TheKingInTheMists_PlayerInFog7
    Disparaissez !
    TheKingInTheMists_PlayerInFog8
    TheKingInTheMists_LaughRandom
    TheKingInTheMists_LaughRandom
    TheKingInTheMists_Laugh2
    TheKingInTheMists_Laugh2
    TheKingInTheMists_Laugh3
    TheKingInTheMists_Laugh3
    TheKingInTheMists_Laugh4
    TheKingInTheMists_Laugh4
    Tobair ómós !
    TheKingInTheMists_NatureSkillRandom
    Tobair ómós !
    TheKingInTheMists_NatureSkill2
    Tobair ómós !
    TheKingInTheMists_NatureSkill3
    Tobair ómós !
    TheKingInTheMists_NatureSkill4
    La Sylve se plie à ma volonté !
    TheKingInTheMists_NatureSkill5
    La Sylve se plie à ma volonté !
    TheKingInTheMists_NatureSkill6
    Les ténèbres vous ordonnent de venir à moi !
    TheKingInTheMists_CallCreaturesRandom
    Les ténèbres vous ordonnent de venir à moi !
    TheKingInTheMists_CallCreatures2
    Les ténèbres vous ordonnent de venir à moi !
    TheKingInTheMists_CallCreatures3
    Doradas ert, thek thuram !
    TheKingInTheMists_CallCreatures4
    Doradas ert, thek thuram !
    TheKingInTheMists_CallCreatures5
    Vous allez crouler sous une nuée de locustes !
    TheKingInTheMists_CallCreatures6
    Une nuée de locustes !
    TheKingInTheMists_CallCreatures7
    Une nuée de locustes !
    TheKingInTheMists_CallCreatures8
    Que les furoncles soient votre plaie !
    TheKingInTheMists_CallCreatures9
    Que les furoncles soient votre plaie !
    TheKingInTheMists_CallCreatures10
    Que les furoncles soient votre plaie !
    TheKingInTheMists_CallCreatures11
    Que les crapauds vous maudissent !
    TheKingInTheMists_CallCreatures12
    Que les crapauds vous maudissent !
    TheKingInTheMists_CallCreatures13
    Que les crapauds vous maudissent !
    TheKingInTheMists_CallCreatures14
    Le Rien appelle !
    TheKingInTheMists_CallCreatures15
    Le Rien appelle !
    TheKingInTheMists_CallCreatures16
    Le Rien appelle !
    TheKingInTheMists_CallCreatures17
    Le Rien appelle !
    TheKingInTheMists_CallCreatures18
    Sombre effigie !
    TheKingInTheMists_SummonEffigyRandom
    Sombre effigie !
    TheKingInTheMists_SummonEffigy2
    Sombre effigie !
    TheKingInTheMists_SummonEffigy3
    {Marqué à mort !}{Marquée à mort !}
    TheKingInTheMists_SummonEffigy4
    {Marqué à mort !}{Marquée à mort !}
    TheKingInTheMists_SummonEffigy5
    {Marqué à mort !}{Marquée à mort !}
    TheKingInTheMists_SummonEffigy6
    Leth-creag !
    TheKingInTheMists_SummonEffigy8
    Agrik armach !
    TheKingInTheMists_SummonEffigy9
    Agrik armach !
    TheKingInTheMists_SummonEffigy10
    Agrik armach !
    TheKingInTheMists_SummonEffigy11
    {Vous êtes vu !}{Vous êtes vue !}
    TheKingInTheMists_MovementHexRandom
    {Vous êtes vu !}{Vous êtes vue !}
    TheKingInTheMists_MovementHex2
    {Vous êtes vu !}{Vous êtes vue !}
    TheKingInTheMists_MovementHex3
    {Vous êtes vu !}{Vous êtes vue !}
    TheKingInTheMists_MovementHex4
    Slaogarn !
    TheKingInTheMists_MovementHex5
    Slaogarn !
    TheKingInTheMists_MovementHex6
    Fléau du voyageur !
    TheKingInTheMists_MovementHex7
    Fléau du voyageur !
    TheKingInTheMists_MovementHex8
    Rith !
    TheKingInTheMists_StationaryHexRandom
    Rith !
    TheKingInTheMists_StationaryHex2
    Continuez de courir !
    TheKingInTheMists_StationaryHex3
    Continuez de courir !
    TheKingInTheMists_StationaryHex4
    Le Rien approche !
    TheKingInTheMists_ActivateEffigy2
    Le Rien approche !
    TheKingInTheMists_ActivateEffigy3
    Obéissez aux ténèbres !
    TheKingInTheMists_ActivateEffigy4
    Obéissez aux ténèbres !
    TheKingInTheMists_ActivateEffigy5
    Embrassez le Rien !
    TheKingInTheMists_AllEffigiesActivatedRandom
    Embrassez le Rien !
    TheKingInTheMists_AllEffigiesActivated2
    Embrassez le Rien !
    TheKingInTheMists_AllEffigiesActivated3
    Les ténèbres triomphantes !
    TheKingInTheMists_AllEffigiesActivated4
    Les ténèbres triomphantes !
    TheKingInTheMists_AllEffigiesActivated5
    Les ténèbres triomphantes !
    TheKingInTheMists_AllEffigiesActivated6
    Básaich !
    TheKingInTheMists_GenericShortRandom
    Básaich !
    TheKingInTheMists_GenericShort2
    Flétrissez !
    TheKingInTheMists_GenericShort3
    Flétrissez !
    TheKingInTheMists_GenericShort4
    Capitulez !
    TheKingInTheMists_GenericShort5
    Thosai !
    TheKingInTheMists_GenericShort6
    Thosai !
    TheKingInTheMists_GenericShort7
    Stodd !
    TheKingInTheMists_GenericShort8
    Stodd !
    TheKingInTheMists_GenericShort9
    Marbod !
    TheKingInTheMists_GenericMediumRandom
    Marbod !
    TheKingInTheMists_GenericMedium2
    {Fouineur !}{Fouineuse !}
    TheKingInTheMists_GenericMedium3
    {Fouineur !}{Fouineuse !}
    TheKingInTheMists_GenericMedium4
    Ça suffit !
    TheKingInTheMists_GenericMedium5
    Ça suffit !
    TheKingInTheMists_GenericMedium6
    Ça suffit !
    TheKingInTheMists_GenericMedium7
    Nous revendiquons le droit d'exister !
    TheKingInTheMists_GenericMedium8
    Nous revendiquons le droit d'exister !
    TheKingInTheMists_GenericMedium9
    Nous revendiquons le droit d'exister !
    TheKingInTheMists_GenericMedium10
    Nous ne retournerons pas là-bas !
    TheKingInTheMists_GenericMedium11
    Nous ne retournerons pas là-bas !
    TheKingInTheMists_GenericMedium12
    Nous ne retournerons pas là-bas !
    TheKingInTheMists_GenericMedium13
    Fàs !
    TheKingInTheMists_StaffSlamRandom
    Fàs !
    TheKingInTheMists_StaffSlam2
    Poussez !
    TheKingInTheMists_StaffSlam3
    Poussez !
    TheKingInTheMists_StaffSlam4
    Germez !
    TheKingInTheMists_StaffSlam5
    Germez !
    TheKingInTheMists_StaffSlam6
    Végétation invasive !
    TheKingInTheMists_StaffSlam7
    Végétation invasive !
    TheKingInTheMists_StaffSlam8
    Végétation invasive !
    TheKingInTheMists_StaffSlam9
    Lonnsaigh !
    TheKingInTheMists_CascadeRandom
    Poignépine !
    TheKingInTheMists_Cascade2
    Poignépine !
    TheKingInTheMists_Cascade3
    Poignépine !
    TheKingInTheMists_Cascade4
    Le pouvoir de la Sylve… est à moi !
    TheKingInTheMists_TransformIntoTreantRandom
    Le pouvoir de la Sylve… est à moi !
    TheKingInTheMists_TransformIntoTreant2
    La lisière de mon royaume se rapproche…
    TheKingInTheMists_TeleportPlayerRandom
    La lisière de mon royaume se rapproche…
    TheKingInTheMists_TeleportPlayer2
    Un aperçu de ce à quoi ressemble mon foyer.
    TheKingInTheMists_TeleportPlayer3
    Un aperçu de ce à quoi ressemble mon foyer.
    TheKingInTheMists_TeleportPlayer4
    {Le voyageur… voyage.}{La voyageuse… voyage.}
    TheKingInTheMists_PlayerEscapesMazeRandom
    {Le voyageur… voyage.}{La voyageuse… voyage.}
    TheKingInTheMists_PlayerEscapesMaze2
    Seule n'existe que l'illusion de la fuite.
    TheKingInTheMists_PlayerEscapesMaze3
    Seule n'existe que l'illusion de la fuite.
    TheKingInTheMists_PlayerEscapesMaze4
    Retour au Rien.
    TheKingInTheMists_PlayerDiesMazeRandom
    Retour au Rien.
    TheKingInTheMists_PlayerDiesMaze2
    {Soyez reconnaissant d'avoir existé.}{Soyez reconnaissante d'avoir existé.}
    TheKingInTheMists_PlayerDiesMaze3
    {Soyez reconnaissant d'avoir existé.}{Soyez reconnaissante d'avoir existé.}
    TheKingInTheMists_PlayerDiesMaze4
    Les Draíocht ne peuvent pas vous aider ici !
    TheKingInTheMists_PlayerSeeksHelpMazeRandom
    Les Draíocht ne peuvent pas vous aider ici !
    TheKingInTheMists_PlayerSeeksHelpMaze2
    Les Draíocht ne peuvent pas vous aider ici !
    TheKingInTheMists_PlayerSeeksHelpMaze3
    Atá... oré Flammeroles maah !
    TheKingInTheMists_PlayerSeeksHelpMaze4
    Atá... oré Flammeroles maah !
    TheKingInTheMists_PlayerSeeksHelpMaze5
    Atá... oré Flammeroles maah !
    TheKingInTheMists_PlayerSeeksHelpMaze6
    Tant que vous me connaîtrez, j'existerai…
    TheKingInTheMists_Treant_DeathRandom
    Tant que vous me connaîtrez, j'existerai…
    TheKingInTheMists_Treant_Death2
    Pourquoi nous détestez-vous pour vouloir exister ?
    TheKingInTheMists_Treant_Death3
    Pourquoi nous détestez-vous pour vouloir exister ?
    TheKingInTheMists_Treant_Death4
    Ce n'est pas la fin…
    TheKingInTheMists_Treant_Death5
    Ce n'est pas la fin…
    TheKingInTheMists_Treant_Death6
    Tobair devoid! Tobair ómós !
    TheKingInTheMists_Treant_TreantUberRitualRandom
    Tobair devoid! Tobair ómós !
    TheKingInTheMists_Treant_TreantUberRitual2
    An dire ed !
    TheKingInTheMists_Treant_TreantSlamRandom
    An dire ed !
    TheKingInTheMists_Treant_TreantSlam2
    L'oubli vous attend !
    TheKingInTheMists_Treant_TreantSlam3
    L'oubli vous attend !
    TheKingInTheMists_Treant_TreantSlam4
    L'oubli vous attend !
    TheKingInTheMists_Treant_TreantSlam5
    La fin de toute forme de sens est imminente !
    TheKingInTheMists_Treant_EpicLocusts2
    La porte vers le Rien !
    TheKingInTheMists_Treant_EpicLocusts3
    La porte vers le Rien !
    TheKingInTheMists_Treant_EpicLocusts4
    Sombre effigie !
    TheKingInTheMists_Treant_SummonEffigyRandom
    Sombre effigie !
    TheKingInTheMists_Treant_SummonEffigy2
    Sombre effigie !
    TheKingInTheMists_Treant_SummonEffigy3
    {Marqué à mort !}{Marquée à mort !}
    TheKingInTheMists_Treant_SummonEffigy4
    {Marqué à mort !}{Marquée à mort !}
    TheKingInTheMists_Treant_SummonEffigy5
    {Marqué à mort !}{Marquée à mort !}
    TheKingInTheMists_Treant_SummonEffigy6
    Leth-creag !
    TheKingInTheMists_Treant_SummonEffigy7
    Leth-creag !
    TheKingInTheMists_Treant_SummonEffigy8
    Agrik armach !
    TheKingInTheMists_Treant_SummonEffigy9
    Agrik armach !
    TheKingInTheMists_Treant_SummonEffigy10
    Agrik armach !
    TheKingInTheMists_Treant_SummonEffigy11
    {Vous êtes vu !}{Vous êtes vue !}
    TheKingInTheMists_Treant_MovementHexRandom
    {Vous êtes vu !}{Vous êtes vue !}
    TheKingInTheMists_Treant_MovementHex2
    {Vous êtes vu !}{Vous êtes vue !}
    TheKingInTheMists_Treant_MovementHex3
    {Vous êtes vu !}{Vous êtes vue !}
    TheKingInTheMists_Treant_MovementHex4
    Slaogarn !
    TheKingInTheMists_Treant_MovementHex5
    Slaogarn !
    TheKingInTheMists_Treant_MovementHex6
    Fléau du voyageur !
    TheKingInTheMists_Treant_MovementHex7
    Fléau du voyageur !
    TheKingInTheMists_Treant_MovementHex8
    Rith !
    TheKingInTheMists_Treant_StationaryHexRandom
    Rith !
    TheKingInTheMists_Treant_StationaryHex2
    Continuez de courir !
    TheKingInTheMists_Treant_StationaryHex3
    Continuez de courir !
    TheKingInTheMists_Treant_StationaryHex4