Le Roi dans les Brumes Unique /2
— Nécessite Niveau 1
Les Talents situés dans le Rayon octroient également +5 à la Vie maximale
Le Roi dans les Brumes
Humanoïdemonster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
The King in the Mists
| Spectre | |
|---|---|
| Tags | humanoid, immobile, red_blood |
Vie
1200%
Energy Shield From Life
100%
Armure
+25%
Évasion
+40%
Ailment Threshold
645%
Résistance
Damage
240%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
125%
Type
VoodooKingBoss
Metadata
VoodooKingBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,672,156
Armure
35,988
Score d'Évasion
6,635
Bouclier d'énergie
73,524
Damage
1,021
Dégâts des sorts
1,524
Précision
580
Attack Time
1.005
Expérience
169,208
Minion Life
362,705
Minion Energy Shield
15,948
Minion Damage
815
Ailment Threshold
566,234
Chill
1,790
Shock
1,790
Brittle
10,129
Scorch
1,790
Sap
4,947
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1622—2432
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVoodooKingSpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [245]
projectile uses contact position [1]
spell maximum action distance +% [-40]
spell maximum base chaos damage [198.1]
spell maximum base physical damage [594.3]
spell minimum base chaos damage [132.1]
spell minimum base physical damage [396.2]
use scaled contact offset [1]
GTVoodooKingVineCascade
Triggerable, Spell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
GAVoodooKingVineSlam
Triggerable, Attack
Base Damage: 1622—2432
Chances de coup critique: 5%
Dégâts d'Attaque: 190%
Attack Time: 1.5 sec.
Temps de recharge: 15 sec.
90% Davantage de Dégâts d'Attaque
30% des Dégâts physiques sont Convertis en Dégâts de chaos
action attack or cast time uses animation length [1]
is area damage [1]
EASVoodooKingSummonEffigy
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
EASVoodooKingHexNoMovementAllowed
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
EASVoodooKingHexNoStandingAllowed
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
VoodooKingTeleport
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [15]
VoodooKingTeleportFlee
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 3 sec.
action attack or cast time uses animation length [1]
action should face away from target [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VoodooKingDashForward
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
VoodooKingDashBackward
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
VoodooKingDashLeft
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
VoodooKingDashRight
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GSVoodooKingRitual
Spell, Triggerable, Channel
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSVoodooKingPullLifeforce
Spell, Triggerable, Channel
Temps d'incantation: 1 sec.
Temps de recharge: 20 sec.
action attack or cast time uses animation length [1]
EASVoodooKingFlee
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GAVoodooKingVineCascadeSmall
Triggerable, Attack
Base Damage: 1622—2432
Chances de coup critique: 5%
Dégâts d'Attaque: 110%
Attack Time: 1.5 sec.
10% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
GAVoodooKingVineCascadeBig
Triggerable, Attack
Base Damage: 1622—2432
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Attack Time: 1.5 sec.
40% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
GSVoodooKingOrbExplode
Spell, Triggerable
Temps d'incantation: 1 sec.
is area damage [1]
spell maximum base physical damage [1534]
spell minimum base physical damage [1023]
SSMVoodooKingSummonOrb
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
alternate minion [640]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
GTVoodooKingMassSwarm
Triggerable, Spell
Temps d'incantation: 1 sec.
VoodooKingBugRend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Temps d'incantation: 1 sec.
La Durée de base est de 1 seconde
Tire 6 Projectiles supplémentaires
Tire des Projectiles en cercle
active skill area of effect radius +% final [-30]
active skill projectile speed +% variation final [25]
base is projectile [1]
base physical damage to deal per minute [33108]
GAVoodooKingWitherSlam
Spell, Triggerable
Temps d'incantation: 1 sec.
is area damage [1]
GTVoodooKingSummonBoils
Triggerable, Spell
Temps d'incantation: 1 sec.
GTVoodooKingSummonFrogSwamps
Triggerable, Spell
Temps d'incantation: 1 sec.
EDSVoodooKingBoil
Spell, Triggerable
Temps d'incantation: 1 sec.
35% des Dégâts physiques sont Convertis en Dégâts de chaos
spell maximum base physical damage [1244]
spell minimum base physical damage [829.4]
CGEVoodooKingSummonFrogSwamp
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
La Durée de base est de 4 secondes
60% de Réduction de la Vitesse de déplacement
active skill area of effect radius +% final [-50]
ground tar art variation [7]
VoodooKingPunishment
Spell, Triggerable
cannot be blocked or dodged or suppressed [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"
Functions {}
StateMachine
{
define_shared_state =
"
light;
should_ritual;
pulling_life;
fix_weapon_wobble = 1;
bubble_shield;
dead;
"
}
Actor
{
leveled_starting_effects = "CTS1BossFightStart"
slow_animations_go_to_idle = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The King in the Mists",
life = 12,
energyShield = 1,
damage = 2.4,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"MeleeAtAnimationSpeedUnique",
"SSMVoodooKingSummonOrb",
"MPSVoodooKingSpellProjectile",
"CGEVoodooKingSummonFrogSwamp",
"GSVoodooKingRitual",
"GSVoodooKingPullLifeforce",
"GSVoodooKingOrbExplode",
"GAVoodooKingVineCascadeSmall",
"GAVoodooKingVineCascadeBig",
"GAVoodooKingVineSlam",
"GAVoodooKingWitherSlam",
"EASVoodooKingSummonEffigy",
"EASVoodooKingHexNoMovementAllowed",
"EASVoodooKingHexNoStandingAllowed",
"EASVoodooKingFlee",
"GTVoodooKingMassSwarm",
"GTVoodooKingVineCascade",
"GTVoodooKingSummonBoils",
"GTVoodooKingSummonFrogSwamps",
"EDSVoodooKingBoil",
"VoodooKingBugRend",
"VoodooKingTeleport",
"VoodooKingTeleportFlee",
"VoodooKingDashForward",
"VoodooKingDashBackward",
"VoodooKingDashLeft",
"VoodooKingDashRight",
"VoodooKingPunishment",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SSMVoodooKingSummonOrb"] = {
name = "SSMVoodooKingSummonOrb",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_are_minions",
},
levels = {
[1] = {1, 640, -90, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVoodooKingSpellProjectile"] = {
name = "MPSVoodooKingSpellProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 245, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEVoodooKingSummonFrogSwamp"] = {
name = "CGEVoodooKingSummonFrogSwamp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"ground_tar_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"base_movement_velocity_+%",
},
levels = {
[1] = {7, -50, 4000, -60, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingRitual"] = {
name = "GSVoodooKingRitual",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingPullLifeforce"] = {
name = "GSVoodooKingPullLifeforce",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingOrbExplode"] = {
name = "GSVoodooKingOrbExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeSmall"] = {
name = "GAVoodooKingVineCascadeSmall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
},
levels = {
[1] = {25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeBig"] = {
name = "GAVoodooKingVineCascadeBig",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
},
levels = {
[1] = {25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineSlam"] = {
name = "GAVoodooKingVineSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingWitherSlam"] = {
name = "GAVoodooKingWitherSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingSummonEffigy"] = {
name = "EASVoodooKingSummonEffigy",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoMovementAllowed"] = {
name = "EASVoodooKingHexNoMovementAllowed",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoStandingAllowed"] = {
name = "EASVoodooKingHexNoStandingAllowed",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingFlee"] = {
name = "EASVoodooKingFlee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingMassSwarm"] = {
name = "GTVoodooKingMassSwarm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingVineCascade"] = {
name = "GTVoodooKingVineCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingSummonBoils"] = {
name = "GTVoodooKingSummonBoils",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingSummonFrogSwamps"] = {
name = "GTVoodooKingSummonFrogSwamps",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSVoodooKingBoil"] = {
name = "EDSVoodooKingBoil",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_chaos",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingBugRend"] = {
name = "VoodooKingBugRend",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"active_skill_projectile_speed_+%_variation_final",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"base_is_projectile",
"projectiles_nova",
},
levels = {
[1] = {2.0999999046326, 25, -30, 1000, 6, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleport"] = {
name = "VoodooKingTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"teleport_additional_distance_between_self_and_target",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleportFlee"] = {
name = "VoodooKingTeleportFlee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"action_attack_or_cast_time_uses_animation_length",
"action_should_face_away_from_target",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashForward"] = {
name = "VoodooKingDashForward",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashBackward"] = {
name = "VoodooKingDashBackward",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashLeft"] = {
name = "VoodooKingDashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashRight"] = {
name = "VoodooKingDashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingPunishment"] = {
name = "VoodooKingPunishment",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Actor.slow_animations_go_to_idle | false, false |
| Actor.leveled_starting_effects | CTS1BossFightStart |
| Stats.additional_life_scaling_index | 20 |
| Stats.cannot_have_azmeri_dust | 1 |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.light; | |
| StateMachine.should_ritual; | |
| StateMachine.pulling_life; | |
| StateMachine.fix_weapon_wobble | 1; |
| StateMachine.bubble_shield; | |
| StateMachine.dead; |
Le Roi dans les Brumes
HumanoïdeZone : Le Cœur du Rien
monster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
Vous ne pouvez pas être Repoussé(e)
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
The King in the Mists
| Spectre | |
|---|---|
| Area | Le Cœur du Rien |
| Tags | human, humanoid, immobile, red_blood |
Vie
1800%
Energy Shield From Life
100%
Armure
+25%
Évasion
+40%
Ailment Threshold
600%
Résistance
Damage
210%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
125%
Type
VoodooKingBoss2
Metadata
VoodooKingBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
83
Vie
45,614,731
Armure
115,596
Score d'Évasion
11,004
Bouclier d'énergie
275,742
Damage
2,154
Dégâts des sorts
3,214
Précision
1,036
Attack Time
1.005
Expérience
216,678
Minion Life
8,691,781
Minion Energy Shield
52,542
Minion Damage
1,819
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 3420—5130
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVoodooKing2SpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [245]
projectile uses contact position [1]
spell maximum action distance +% [-40]
spell maximum base chaos damage [541]
spell maximum base physical damage [1623]
spell minimum base chaos damage [360.7]
spell minimum base physical damage [1082]
use scaled contact offset [1]
GTVoodooKingVineCascade
Triggerable, Spell
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
GAVoodooKingVineSlam
Triggerable, Attack
Base Damage: 3420—5130
Chances de coup critique: 5%
Dégâts d'Attaque: 190%
Attack Time: 1.5 sec.
Temps de recharge: 15 sec.
90% Davantage de Dégâts d'Attaque
30% des Dégâts physiques sont Convertis en Dégâts de chaos
action attack or cast time uses animation length [1]
is area damage [1]
EASVoodooKingSummonEffigy
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
EASVoodooKingHexNoMovementAllowed
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
EASVoodooKingHexNoStandingAllowed
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
VoodooKingTeleport
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [15]
VoodooKingTeleportFlee
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 3 sec.
action attack or cast time uses animation length [1]
action should face away from target [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VoodooKingDashForward
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
VoodooKingDashBackward
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
VoodooKingDashLeft
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
VoodooKingDashRight
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
GSVoodooKingRitual
Spell, Triggerable, Channel
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASVoodooKingMazePhase
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
base chaos damage to deal per minute [4167]
base physical damage to deal per minute [16666]
GAVoodooKingVineCascadeSmall
Triggerable, Attack
Base Damage: 3420—5130
Chances de coup critique: 5%
Dégâts d'Attaque: 110%
Attack Time: 1.5 sec.
10% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
GAVoodooKingVineCascadeBig
Triggerable, Attack
Base Damage: 3420—5130
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Attack Time: 1.5 sec.
40% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
VoodooKingPunishment
Spell, Triggerable
cannot be blocked or dodged or suppressed [1]
spell maximum base physical damage [2000]
spell minimum base physical damage [1333]
EASVoodooKingBecomeATree
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
EASVoodooKingReturnFromEdge
Spell
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
leveled_starting_effects = "CTS1BossFightStart"
slow_animations_go_to_idle = false
}
StateMachine
{
define_shared_state =
"
light;
fix_weapon_wobble = 1;
bubble_shield;
"
}
Functions {}
Stats
{
set_monster_uses_map_boss_difficulty_scaling = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "The King in the Mists",
life = 18,
energyShield = 1,
damage = 2.1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"MeleeAtAnimationSpeedUnique",
"MPSVoodooKing2SpellProjectile",
"GSVoodooKingRitual",
"GAVoodooKingVineCascadeSmall",
"GAVoodooKingVineCascadeBig",
"GAVoodooKingVineSlam",
"EASVoodooKingSummonEffigy",
"EASVoodooKingHexNoMovementAllowed",
"EASVoodooKingHexNoStandingAllowed",
"EASVoodooKingBecomeATree",
"EASVoodooKingMazePhase",
"EASVoodooKingReturnFromEdge",
"GTVoodooKingVineCascade",
"VoodooKingTeleport",
"VoodooKingTeleportFlee",
"VoodooKingDashForward",
"VoodooKingDashBackward",
"VoodooKingDashLeft",
"VoodooKingDashRight",
"VoodooKingPunishment",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVoodooKing2SpellProjectile"] = {
name = "MPSVoodooKing2SpellProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"maintain_projectile_direction_when_using_contact_position",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 245, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingRitual"] = {
name = "GSVoodooKingRitual",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeSmall"] = {
name = "GAVoodooKingVineCascadeSmall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
},
levels = {
[1] = {25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeBig"] = {
name = "GAVoodooKingVineCascadeBig",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
},
levels = {
[1] = {25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineSlam"] = {
name = "GAVoodooKingVineSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingSummonEffigy"] = {
name = "EASVoodooKingSummonEffigy",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoMovementAllowed"] = {
name = "EASVoodooKingHexNoMovementAllowed",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoStandingAllowed"] = {
name = "EASVoodooKingHexNoStandingAllowed",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingBecomeATree"] = {
name = "EASVoodooKingBecomeATree",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingMazePhase"] = {
name = "EASVoodooKingMazePhase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_chaos_damage_to_deal_per_minute",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 0.20000000298023, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingReturnFromEdge"] = {
name = "EASVoodooKingReturnFromEdge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingVineCascade"] = {
name = "GTVoodooKingVineCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleport"] = {
name = "VoodooKingTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"teleport_additional_distance_between_self_and_target",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleportFlee"] = {
name = "VoodooKingTeleportFlee",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"action_attack_or_cast_time_uses_animation_length",
"action_should_face_away_from_target",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashForward"] = {
name = "VoodooKingDashForward",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashBackward"] = {
name = "VoodooKingDashBackward",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashLeft"] = {
name = "VoodooKingDashLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashRight"] = {
name = "VoodooKingDashRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingPunishment"] = {
name = "VoodooKingPunishment",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true, false |
| Actor.leveled_starting_effects | CTS1BossFightStart |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.light; | |
| StateMachine.fix_weapon_wobble | 1; |
| StateMachine.bubble_shield; |
Le Roi dans les Brumes
Démonmonster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
The King in the Mists
| Spectre | |
|---|---|
| Tags | demon, humanoid, large_model, not_dex, Ritual_Boss_Divination_Card, very_slow_movement |
Vie
1050%
Energy Shield From Life
60%
Armure
+100%
Ailment Threshold
675%
Résistance
Damage
255%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 16
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
300%
Model Size
120%
Type
VoodooKingBoss3
Metadata
VoodooKingBoss3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,463,137
Armure
57,580
Score d'Évasion
4,739
Bouclier d'énergie
38,600
Damage
1,085
Dégâts des sorts
1,619
Précision
580
Attack Time
0.67335
Expérience
169,208
Minion Life
317,367
Minion Energy Shield
8,373
Minion Damage
866
Ailment Threshold
592,570
Chill
1,874
Shock
1,874
Brittle
10,600
Scorch
1,874
Sap
5,177
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1723—2584
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVoodooKing3SpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [100]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [249]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-40]
spell maximum base chaos damage [346.6]
spell maximum base physical damage [346.6]
spell minimum base chaos damage [231.1]
spell minimum base physical damage [231.1]
use scaled contact offset [1]
GAVoodooKingVineSlam
Triggerable, Attack
Base Damage: 1723—2584
Chances de coup critique: 5%
Dégâts d'Attaque: 190%
Attack Time: 1.005 sec.
Temps de recharge: 15 sec.
90% Davantage de Dégâts d'Attaque
30% des Dégâts physiques sont Convertis en Dégâts de chaos
action attack or cast time uses animation length [1]
is area damage [1]
EASVoodooKingHexNoMovementAllowed
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
EASVoodooKingHexNoStandingAllowed
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
GPSVoodooKingBugBomb
Spell, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 20 sec.
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum base chaos damage [401.5]
spell maximum base physical damage [1204]
spell minimum base chaos damage [267.6]
spell minimum base physical damage [802.9]
VoodooKingPunishment
Spell, Triggerable
cannot be blocked or dodged or suppressed [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
EASVoodooKingSummonDeathAuraEffigy
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 15 sec.
action attack or cast time uses animation length [1]
GSVoodooKingBugBombImpact
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
is area damage [1]
spell maximum base physical damage [2430]
spell minimum base physical damage [1620]
VoodooKingBugRend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Temps d'incantation: 1 sec.
La Durée de base est de 1 seconde
Tire 6 Projectiles supplémentaires
Tire des Projectiles en cercle
active skill area of effect radius +% final [-30]
active skill projectile speed +% variation final [25]
base is projectile [1]
base physical damage to deal per minute [33108]
VoodooKingBugRendSingle
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
Temps d'incantation: 1 sec.
La Durée de base est de 1 seconde
active skill area of effect radius +% final [-30]
active skill projectile speed +% variation final [25]
base is projectile [1]
base physical damage to deal per minute [31531]
number of projectiles override [1]
GTVoodooKingSwarmPulse
Triggerable, Spell
Temps d'incantation: 1 sec.
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
basic_action = "Emerge"
}
StateMachine
{
define_shared_state =
"
light;
fix_weapon_wobble = 1;
"
}
Functions
{
update_ball_target = "SetTargetLocation( arg1, _, _, true );"
}
Stats
{
set_monster_uses_map_boss_difficulty_scaling = 1
set_monster_delay_item_drops_millis = 7000
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "The King in the Mists",
life = 10.5,
energyShield = 0.6,
damage = 2.55,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 16,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"MeleeAtAnimationSpeedUnique",
"GPSVoodooKingBugBomb",
"MPSVoodooKing3SpellProjectile",
"GAVoodooKingVineSlam",
"GSVoodooKingBugBombImpact",
"EASVoodooKingHexNoMovementAllowed",
"EASVoodooKingHexNoStandingAllowed",
"EASVoodooKingSummonDeathAuraEffigy",
"GTVoodooKingSwarmPulse",
"VoodooKingBugRend",
"VoodooKingBugRendSingle",
"VoodooKingPunishment",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPSVoodooKingBugBomb"] = {
name = "GPSVoodooKingBugBomb",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1, levelRequirement = 0, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVoodooKing3SpellProjectile"] = {
name = "MPSVoodooKing3SpellProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_chaos_damage",
"spell_maximum_base_chaos_damage",
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"active_skill_projectile_speed_+%_variation_final",
"base_projectile_speed_+%",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_direction",
"projectiles_not_offset",
"check_for_targets_between_initiator_and_projectile_source",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 249, 100, 0, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineSlam"] = {
name = "GAVoodooKingVineSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingBugBombImpact"] = {
name = "GSVoodooKingBugBombImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoMovementAllowed"] = {
name = "EASVoodooKingHexNoMovementAllowed",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoStandingAllowed"] = {
name = "EASVoodooKingHexNoStandingAllowed",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingSummonDeathAuraEffigy"] = {
name = "EASVoodooKingSummonDeathAuraEffigy",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingSwarmPulse"] = {
name = "GTVoodooKingSwarmPulse",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingBugRend"] = {
name = "VoodooKingBugRend",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"active_skill_projectile_speed_+%_variation_final",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"number_of_additional_projectiles",
"base_is_projectile",
"projectiles_nova",
},
levels = {
[1] = {2.0999999046326, 25, -30, 1000, 6, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingBugRendSingle"] = {
name = "VoodooKingBugRendSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Projectile] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DegenOnlySpellDamage] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"active_skill_projectile_speed_+%_variation_final",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {2, 25, -30, 1000, 1, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingPunishment"] = {
name = "VoodooKingPunishment",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"cannot_be_blocked_or_dodged_or_suppressed",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Stats.monster_delay_item_drops_millis | 7000 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.light; | |
| StateMachine.fix_weapon_wobble | 1; |
| Functions.update_ball_target | SetTargetLocation( arg1, _, _, true ); |
| Life.corpse_usable | false |
Le Roi dans les Brumes Topic /3
| NPC | Nom |
|---|---|
| La Protectrice des Lisières | Les Majis affrontent le Roi dans les Brumes depuis des générations. Ma mère et mon père sont morts contre lui. Nous sommes censés demeurer impartiaux et combattre le mal avec abnégation, mais comment pourrais-je ne rien ressentir ? Il a blessé ma famille d'une manière que je ne pourrai jamais lui pardonner. Un jour, je {trouverai} un moyen de lui trancher la tête. |
| Le Briseur de Serments | Il est malin. Ça, je peux le lui accorder. Il est aussi très motivé et assez impitoyable. Cependant, j'ai du mal avec son éthique. Il a apporté le malheur sur l'ensemble de la Sylve et s'est donc fait des ennemis inutilement. Je ne connais pas son objectif, mais je vois comment il s'y prend pour l'atteindre… et j'ai bien l'intention de m'approprier ses autels pour parvenir à mes propres fins. |
| La Chasseresse primale | Je n'ai rien contre lui. Il se tient très loin de moi, et moi je ne le chasse pas, tout simplement parce que ce n'est pas mon rôle d'interférer : lui et les Majis se battent pour ce royaume depuis d'innombrables saisons. Je doute que chacun des deux camps comprenne la souffrance du camp adverse. Les Majis se battent pour protéger leur foyer, mais le Roi dans les Brumes vient d'un endroit bien pire que celui-ci. Son espèce en est une que les Majis ne peuvent pas comprendre… Ses actions paraissent hostiles et maléfiques, mais c'est simplement ainsi que l'existence se vit là d'où il vient. Haïriez-vous la souris qui mange des graines ? C'est possible, si vous étiez le buisson qui considère ces graines comme ses enfants. |
Le Roi dans les Brumes Text Audio /180
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















