ราชันในม่านหมอก
มนุษย์
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 70% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ไม่ถูก ผลักออกไป
The King in the Mists
SpectreN
Tagshumanoid, immobile, red_blood
พลังชีวิต
1200%
Energy Shield From Life
100%
เกราะ
+20%
การหลบหลีก
+40%
Ailment Threshold
645%
ค่าต้านทาน
40 40 40 25
Damage
240%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
125%
Type
VoodooKingBoss
Metadata
VoodooKingBoss
เลเวล
68
พลังชีวิต
1,672,156
เกราะ
34,548
การหลบหลีก
6,635
โล่พลังงาน
6,127
Damage
1,021
ความเสียหายเวท
1,524
ความแม่นยำ
290
Attack Time
1.005
ค่าประสบการณ์
169,208
Ailment Threshold
566,234
Chill
1,790
Shock
1,790
Brittle
10,129
Scorch
1,790
Sap
4,947
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1622–2432
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSVoodooKingSpellProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 396.2 ถึง 594.3
สร้างความเสียหาย เคออส 132.1 ถึง 198.1
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [245]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GTVoodooKingVineCascade
Triggerable, Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
action attack or cast time uses animation length [1]
GAVoodooKingVineSlam
Triggerable, Attack
Base Damage: 1622–2432
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 190%
Attack Time: 1.5 วินาที
คูลดาวน์: 15 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 90%
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
action attack or cast time uses animation length [1]
is area damage [1]
EASVoodooKingSummonEffigy
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 25 วินาที
action attack or cast time uses animation length [1]
EASVoodooKingHexNoMovementAllowed
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 25 วินาที
action attack or cast time uses animation length [1]
EASVoodooKingHexNoStandingAllowed
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 25 วินาที
action attack or cast time uses animation length [1]
VoodooKingTeleport
Spell, Movement
เวลาร่าย: 1 วินาที
คูลดาวน์: 8 วินาที
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
teleport additional distance between self and target [15]
VoodooKingTeleportFlee
Spell, Movement
เวลาร่าย: 1 วินาที
คูลดาวน์: 3 วินาที
action attack or cast time uses animation length [1]
action should face away from target [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
VoodooKingDashForward
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
VoodooKingDashBackward
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
VoodooKingDashLeft
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
VoodooKingDashRight
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
GSVoodooKingRitual
Spell, Triggerable, Channel
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSVoodooKingPullLifeforce
Spell, Triggerable, Channel
เวลาร่าย: 1 วินาที
คูลดาวน์: 20 วินาที
action attack or cast time uses animation length [1]
EASVoodooKingFlee
Spell
เวลาร่าย: 1 วินาที
action attack or cast time uses animation length [1]
GAVoodooKingVineCascadeSmall
Triggerable, Attack
Base Damage: 1622–2432
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 110%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
is area damage [1]
GAVoodooKingVineCascadeBig
Triggerable, Attack
Base Damage: 1622–2432
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 140%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
is area damage [1]
GSVoodooKingOrbExplode
Spell, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 1023 ถึง 1534
is area damage [1]
SSMVoodooKingSummonOrb
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
alternate minion [640]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
GTVoodooKingMassSwarm
Triggerable, Spell
เวลาร่าย: 1 วินาที
VoodooKingBugRend
Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ พื้นฐาน 551.8 ต่อวินาที
ระยะเวลาพื้นฐาน 1 วินาที
ยิงกระสุน เพิ่มเติม 6 ลูก
ยิงกระสุนเป็นวงกลม
active skill area of effect radius +% final [-30]
active skill projectile speed +% variation final [25]
base is projectile [1]
GAVoodooKingWitherSlam
Spell, Triggerable
เวลาร่าย: 1 วินาที
is area damage [1]
GTVoodooKingSummonBoils
Triggerable, Spell
เวลาร่าย: 1 วินาที
GTVoodooKingSummonFrogSwamps
Triggerable, Spell
เวลาร่าย: 1 วินาที
EDSVoodooKingBoil
Spell, Triggerable
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 829.4 ถึง 1244
แปลงความเสียหาย กายภาพ 35% เป็น เคออส
CGEVoodooKingSummonFrogSwamp
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 1 วินาที
ระยะเวลาพื้นฐาน 4 วินาที
ลดความเร็วในการเคลื่อนที่ 60%
active skill area of effect radius +% final [-50]
ground tar art variation [7]
VoodooKingPunishment
Spell, Triggerable
สร้างความเสียหาย กายภาพ 620.7 ถึง 931
cannot be blocked or dodged or suppressed [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"

Functions {}

StateMachine
{
	define_shared_state =
	"
		light;
		should_ritual;
		pulling_life;
		fix_weapon_wobble = 1;
		bubble_shield;
		dead;
	"
}

Actor
{
	leveled_starting_effects = "CTS1BossFightStart"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMinibossBase"

Render
{
	use_ao_lights = true
}

StateMachine
{
	create_state_light_0 = "DisableLight();"

	create_state_light_1 =
	"
		Delay( 0.01, { EnableLight(); } );
	"

	on_state_light_0 = "FadeOutLight();"
	on_state_light_1 = "FadeInLight();"

	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"

	on_or_create_state_bubble_shield_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao );"
	on_or_create_state_bubble_shield_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao, bubble_attach );"

	on_or_create_state_dead_1 = "DisableRendering(); DisableHighlighting(); DisableTargetable();"

	// safety for resuming highlighting
	on_timer_make_highlightable = "EnableHighlighting();"
}

Animated
{
	on_event_teleport_to_ritual = "HideWeapons();"
	// disable highlighting to remove red outline looking bad for teleportation like skills
	on_event_unhighlightable = "DisableHighlighting(); StartStateTimer( make_highlightable, 1.0 );"
	on_event_highlightable = "EnableHighlighting(); CancelStateTimer( make_highlightable );"
}

Actor
{
	on_effect_end_or_destroy_GSVoodooKingRitual = "ShowWeapons();"
	on_effect_end_or_destroy_VoodooKingTeleport = "EnableTargetable(); EnableHighlighting();"
	on_effect_end_or_destroy_VoodooKingTeleportFlee = "EnableTargetable(); EnableHighlighting();"
}

Functions
{
	// arg1: set to true to move weapon to aux joint, false to move it back
	fix_weapon_wobble =
	"
		this.staff = GetAttachedAOByType( Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/attachments/VoodooKingBossWeapon.ao );
		If( arg1 == true, ()
		{
			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
		}, ()
		{
			staff.MoveToBone( L_Weapon, 0 );
		} );
	"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk );"
}

Actor
{
	/* dialogue */
	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
/* 	on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 5, (){ PlayTextAudio( TheKingInTheMists_GenericShortRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );" */
	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
/* 	on_effect_start_VoodooKingTeleport = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_VoodooKingTeleportFlee = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_VoodooKingDashForward = "Roll( 1, 1, (){PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  );  } );"
	on_effect_start_VoodooKingDashBackward = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_VoodooKingDashLeft = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_VoodooKingDashRight = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );" */
	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CallCreaturesRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
	on_effect_start_GSVoodooKingPullLifeforce = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_NatureSkillRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss ); } );"
	on_effect_start_EASVoodooKingFlee = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_RitualEncounterLossRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss  ); } );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss"] = {
    name = "The King in the Mists",
    life = 12,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "SSMVoodooKingSummonOrb",
        "MPSVoodooKingSpellProjectile",
        "CGEVoodooKingSummonFrogSwamp",
        "GSVoodooKingRitual",
        "GSVoodooKingPullLifeforce",
        "GSVoodooKingOrbExplode",
        "GAVoodooKingVineCascadeSmall",
        "GAVoodooKingVineCascadeBig",
        "GAVoodooKingVineSlam",
        "GAVoodooKingWitherSlam",
        "EASVoodooKingSummonEffigy",
        "EASVoodooKingHexNoMovementAllowed",
        "EASVoodooKingHexNoStandingAllowed",
        "EASVoodooKingFlee",
        "GTVoodooKingMassSwarm",
        "GTVoodooKingVineCascade",
        "GTVoodooKingSummonBoils",
        "GTVoodooKingSummonFrogSwamps",
        "EDSVoodooKingBoil",
        "VoodooKingBugRend",
        "VoodooKingTeleport",
        "VoodooKingTeleportFlee",
        "VoodooKingDashForward",
        "VoodooKingDashBackward",
        "VoodooKingDashLeft",
        "VoodooKingDashRight",
        "VoodooKingPunishment",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMVoodooKingSummonOrb"] = {
    name = "SSMVoodooKingSummonOrb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {1, 640, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSVoodooKingSpellProjectile"] = {
    name = "MPSVoodooKingSpellProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 245, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEVoodooKingSummonFrogSwamp"] = {
    name = "CGEVoodooKingSummonFrogSwamp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_tar_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
    },
    levels = {
        [1] = {7, -50, 4000, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingRitual"] = {
    name = "GSVoodooKingRitual",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingPullLifeforce"] = {
    name = "GSVoodooKingPullLifeforce",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSVoodooKingOrbExplode"] = {
    name = "GSVoodooKingOrbExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeSmall"] = {
    name = "GAVoodooKingVineCascadeSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineCascadeBig"] = {
    name = "GAVoodooKingVineCascadeBig",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingVineSlam"] = {
    name = "GAVoodooKingVineSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingWitherSlam"] = {
    name = "GAVoodooKingWitherSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingSummonEffigy"] = {
    name = "EASVoodooKingSummonEffigy",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoMovementAllowed"] = {
    name = "EASVoodooKingHexNoMovementAllowed",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingHexNoStandingAllowed"] = {
    name = "EASVoodooKingHexNoStandingAllowed",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASVoodooKingFlee"] = {
    name = "EASVoodooKingFlee",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingMassSwarm"] = {
    name = "GTVoodooKingMassSwarm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingVineCascade"] = {
    name = "GTVoodooKingVineCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingSummonBoils"] = {
    name = "GTVoodooKingSummonBoils",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVoodooKingSummonFrogSwamps"] = {
    name = "GTVoodooKingSummonFrogSwamps",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSVoodooKingBoil"] = {
    name = "EDSVoodooKingBoil",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingBugRend"] = {
    name = "VoodooKingBugRend",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DegenOnlySpellDamage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "active_skill_projectile_speed_+%_variation_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {2.0999999046326, 25, -30, 1000, 6, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleport"] = {
    name = "VoodooKingTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingTeleportFlee"] = {
    name = "VoodooKingTeleportFlee",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
        "action_should_face_away_from_target",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashForward"] = {
    name = "VoodooKingDashForward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashBackward"] = {
    name = "VoodooKingDashBackward",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashLeft"] = {
    name = "VoodooKingDashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingDashRight"] = {
    name = "VoodooKingDashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VoodooKingPunishment"] = {
    name = "VoodooKingPunishment",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 70% ของค่าพื้นฐานได้
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • ราชันในม่านหมอก
    มนุษย์
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 70% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster no drops or experience [1]
    ไม่ถูก ผลักออกไป
    The King in the Mists
    SpectreN
    Areaรากฐานความว่างเปล่า
    Tagshuman, humanoid, immobile, red_blood
    พลังชีวิต
    1800%
    Energy Shield From Life
    100%
    เกราะ
    +20%
    การหลบหลีก
    +40%
    Ailment Threshold
    600%
    ค่าต้านทาน
    50 50 50 30
    Damage
    210%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    300%
    Model Size
    125%
    Type
    VoodooKingBoss2
    Metadata
    VoodooKingBoss2
    เลเวล
    83
    พลังชีวิต
    45,614,731
    เกราะ
    110,972
    การหลบหลีก
    11,004
    โล่พลังงาน
    15,319
    Damage
    2,154
    ความเสียหายเวท
    3,214
    ความแม่นยำ
    518
    Attack Time
    1.005
    ค่าประสบการณ์
    216,678
    Ailment Threshold
    7,146,308
    Chill
    22,597
    Shock
    22,597
    Brittle
    127,840
    Scorch
    22,597
    Sap
    62,430
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 3420–5130
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVoodooKing2SpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 907.1 ถึง 1361
    สร้างความเสียหาย เคออส 302.4 ถึง 453.5
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [245]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GTVoodooKingVineCascade
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 10 วินาที
    action attack or cast time uses animation length [1]
    GAVoodooKingVineSlam
    Triggerable, Attack
    Base Damage: 3420–5130
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 190%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 15 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 90%
    แปลงความเสียหาย กายภาพ 30% เป็น เคออส
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASVoodooKingSummonEffigy
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 25 วินาที
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoMovementAllowed
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 25 วินาที
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 25 วินาที
    action attack or cast time uses animation length [1]
    VoodooKingTeleport
    Spell, Movement
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 8 วินาที
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    teleport additional distance between self and target [15]
    VoodooKingTeleportFlee
    Spell, Movement
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 3 วินาที
    action attack or cast time uses animation length [1]
    action should face away from target [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    VoodooKingDashForward
    Spell
    เวลาร่าย: 1 วินาที
    action attack or cast time uses animation length [1]
    VoodooKingDashBackward
    Spell
    เวลาร่าย: 1 วินาที
    action attack or cast time uses animation length [1]
    VoodooKingDashLeft
    Spell
    เวลาร่าย: 1 วินาที
    action attack or cast time uses animation length [1]
    VoodooKingDashRight
    Spell
    เวลาร่าย: 1 วินาที
    action attack or cast time uses animation length [1]
    GSVoodooKingRitual
    Spell, Triggerable, Channel
    เวลาร่าย: 1 วินาที
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASVoodooKingMazePhase
    Spell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย เคออส พื้นฐาน 58.2 ต่อวินาที
    สร้างความเสียหาย กายภาพ พื้นฐาน 232.9 ต่อวินาที
    action attack or cast time uses animation length [1]
    GAVoodooKingVineCascadeSmall
    Triggerable, Attack
    Base Damage: 3420–5130
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 110%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    GAVoodooKingVineCascadeBig
    Triggerable, Attack
    Base Damage: 3420–5130
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 140%
    Attack Time: 1.5 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    แปลงความเสียหาย กายภาพ 25% เป็น เคออส
    is area damage [1]
    VoodooKingPunishment
    Spell, Triggerable
    สร้างความเสียหาย กายภาพ 1118 ถึง 1677
    cannot be blocked or dodged or suppressed [1]
    EASVoodooKingBecomeATree
    Spell
    เวลาร่าย: 1 วินาที
    action attack or cast time uses animation length [1]
    EASVoodooKingReturnFromEdge
    Spell
    เวลาร่าย: 1 วินาที
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	leveled_starting_effects = "CTS1BossFightStart"
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		light;
    		fix_weapon_wobble = 1;
    		bubble_shield;
    	"
    }
    
    Functions {}
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    } 

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight();"
    	on_state_light_1 = "FadeInLight();"
    
    	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
    	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
    
    	// safety for resuming highlighting
    	on_timer_make_highlightable = "EnableHighlighting();"
    
    	on_or_create_state_bubble_shield_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao );"
    	on_or_create_state_bubble_shield_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao, bubble_attach );"
    }
    
    Functions
    {
    	// arg1: set to true to move weapon to aux joint, false to move it back
    	fix_weapon_wobble =
    	"
    		this.staff = GetAttachedAOByType( Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/attachments/VoodooKingBossWeapon.ao );
    		If( arg1 == true, ()
    		{
    			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
    		}, ()
    		{
    			staff.MoveToBone( L_Weapon, 0 );
    		} );
    	"
    }
    
    Animated
    {
    	on_event_teleport_to_ritual = "HideWeapons();"
    	// disable highlighting to remove red outline looking bad for teleportation like skills
    	on_event_unhighlightable = "DisableHighlighting(); StartStateTimer( make_highlightable, 1.0 );"
    	on_event_highlightable = "EnableHighlighting(); CancelStateTimer( make_highlightable );"
    }
    
    Actor
    {
    	on_effect_end_or_destroy_VoodooKingTeleport = "EnableTargetable(); EnableHighlighting();"
    	on_effect_end_or_destroy_VoodooKingTeleportFlee = "EnableTargetable(); EnableHighlighting();"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk );"
    }
    
    Actor
    {
    	/* dialogue */
    	on_effect_start_CTS1BossFightStart = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ProximityEncounterRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    /*	on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 5, (){ PlayTextAudio( TheKingInTheMists_GenericShortRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );" */
    	on_effect_start_GTVoodooKingVineCascade = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_CascadeRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StaffSlamRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_EASVoodooKingSummonEffigy = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_SummonEffigyRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_MovementHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_StationaryHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    /* 	on_effect_start_VoodooKingTeleport = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingTeleportFlee = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingDashForward = "Roll( 1, 1, (){PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingDashBackward = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingDashLeft = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_VoodooKingDashRight = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );" */
    	on_effect_start_GSVoodooKingRitual = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_ActivateEffigyRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    	on_effect_start_EASVoodooKingBecomeATree = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_TransformIntoTreantRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2 ); } );"
    }
    
    Preload
    {
    	preload_object = "Metadata/MiscellaneousObjects/BossTargetMarker"
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingDeathEffigy"
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/shield_bubble.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/movement_bugs.epk"
    	preload_buff = "voodoo_king_platform_debuff"
    	preload_buff = "voodoo_king_punishment_moving"
    	preload_buff = "voodoo_king_punishment_stationary"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/deathmark_buildup.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/Impale_GrdRune_02.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/VineSpike_Impale.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Azmeri/monster_fx/vodoo_king_boss/epk/slowdegen_out.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss2"] = {
        name = "The King in the Mists",
        life = 18,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPSVoodooKing2SpellProjectile",
            "GSVoodooKingRitual",
            "GAVoodooKingVineCascadeSmall",
            "GAVoodooKingVineCascadeBig",
            "GAVoodooKingVineSlam",
            "EASVoodooKingSummonEffigy",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingBecomeATree",
            "EASVoodooKingMazePhase",
            "EASVoodooKingReturnFromEdge",
            "GTVoodooKingVineCascade",
            "VoodooKingTeleport",
            "VoodooKingTeleportFlee",
            "VoodooKingDashForward",
            "VoodooKingDashBackward",
            "VoodooKingDashLeft",
            "VoodooKingDashRight",
            "VoodooKingPunishment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing2SpellProjectile"] = {
        name = "MPSVoodooKing2SpellProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 245, -40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingRitual"] = {
        name = "GSVoodooKingRitual",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineCascadeSmall"] = {
        name = "GAVoodooKingVineCascadeSmall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineCascadeBig"] = {
        name = "GAVoodooKingVineCascadeBig",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonEffigy"] = {
        name = "EASVoodooKingSummonEffigy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingBecomeATree"] = {
        name = "EASVoodooKingBecomeATree",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingMazePhase"] = {
        name = "EASVoodooKingMazePhase",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_chaos_damage_to_deal_per_minute",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 0.20000000298023, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingReturnFromEdge"] = {
        name = "EASVoodooKingReturnFromEdge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingVineCascade"] = {
        name = "GTVoodooKingVineCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingTeleport"] = {
        name = "VoodooKingTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_additional_distance_between_self_and_target",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingTeleportFlee"] = {
        name = "VoodooKingTeleportFlee",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
            "action_should_face_away_from_target",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashForward"] = {
        name = "VoodooKingDashForward",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashBackward"] = {
        name = "VoodooKingDashBackward",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashLeft"] = {
        name = "VoodooKingDashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingDashRight"] = {
        name = "VoodooKingDashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 70% ของค่าพื้นฐานได้
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • ราชันในม่านหมอก
    ปีศาจ
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 70% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    ไม่ถูก ผลักออกไป
    The King in the Mists
    SpectreN
    Tagsdemon, humanoid, large_model, not_dex, very_slow_movement
    พลังชีวิต
    1050%
    Energy Shield From Life
    60%
    เกราะ
    +100%
    Ailment Threshold
    675%
    ค่าต้านทาน
    50 50 50 30
    Damage
    255%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 16
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    300%
    Model Size
    120%
    Type
    VoodooKingBoss3
    Metadata
    VoodooKingBoss3
    เลเวล
    68
    พลังชีวิต
    1,463,137
    เกราะ
    57,580
    การหลบหลีก
    4,739
    โล่พลังงาน
    3,676
    Damage
    1,085
    ความเสียหายเวท
    1,619
    ความแม่นยำ
    290
    Attack Time
    0.67335
    ค่าประสบการณ์
    169,208
    Ailment Threshold
    592,570
    Chill
    1,874
    Shock
    1,874
    Brittle
    10,600
    Scorch
    1,874
    Sap
    5,177
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1723–2584
    โอกาสคริติคอล: 5%
    Attack Time: 1.005 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSVoodooKing3SpellProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 231.1 ถึง 346.6
    สร้างความเสียหาย เคออส 231.1 ถึง 346.6
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [100]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [249]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GAVoodooKingVineSlam
    Triggerable, Attack
    Base Damage: 1723–2584
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 190%
    Attack Time: 1.005 วินาที
    คูลดาวน์: 15 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 90%
    แปลงความเสียหาย กายภาพ 30% เป็น เคออส
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASVoodooKingHexNoMovementAllowed
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 25 วินาที
    action attack or cast time uses animation length [1]
    EASVoodooKingHexNoStandingAllowed
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 25 วินาที
    action attack or cast time uses animation length [1]
    GPSVoodooKingBugBomb
    Spell, Triggerable
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 20 วินาที
    สร้างความเสียหาย กายภาพ 802.9 ถึง 1204
    สร้างความเสียหาย เคออส 267.6 ถึง 401.5
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    VoodooKingPunishment
    Spell, Triggerable
    สร้างความเสียหาย กายภาพ 620.7 ถึง 931
    cannot be blocked or dodged or suppressed [1]
    EASVoodooKingSummonDeathAuraEffigy
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 15 วินาที
    action attack or cast time uses animation length [1]
    GSVoodooKingBugBombImpact
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 1620 ถึง 2430
    is area damage [1]
    VoodooKingBugRend
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ พื้นฐาน 551.8 ต่อวินาที
    ระยะเวลาพื้นฐาน 1 วินาที
    ยิงกระสุน เพิ่มเติม 6 ลูก
    ยิงกระสุนเป็นวงกลม
    active skill area of effect radius +% final [-30]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    VoodooKingBugRendSingle
    Spell, Area, Duration, Projectile, DamageOverTime, Chaos, Multicastable, Triggerable, Trappable, Mineable, Totemable, DegenOnlySpellDamage, AreaSpell
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ พื้นฐาน 525.5 ต่อวินาที
    ระยะเวลาพื้นฐาน 1 วินาที
    active skill area of effect radius +% final [-30]
    active skill projectile speed +% variation final [25]
    base is projectile [1]
    number of projectiles override [1]
    GTVoodooKingSwarmPulse
    Triggerable, Spell
    เวลาร่าย: 1 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		light;
    		fix_weapon_wobble = 1;
    	"
    }
    
    Functions 
    {
    	update_ball_target = "SetTargetLocation( arg1, _, _, true );"
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    	set_monster_delay_item_drops_millis = 7000
    } 
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	use_ao_lights = true
    }
    
    StateMachine
    {
    	create_state_light_0 = "DisableLight();"
    
    	create_state_light_1 =
    	"
    		Delay( 0.01, { EnableLight(); } );
    	"
    
    	on_state_light_0 = "FadeOutLight();"
    	on_state_light_1 = "FadeInLight();"
    
    	on_or_create_state_fix_weapon_wobble_1 = "Call( fix_weapon_wobble, true );"
    	on_state_fix_weapon_wobble_0 = "Call( fix_weapon_wobble, false );"
    }
    
    Functions
    {
    	// arg1: set to true to move weapon to aux joint, false to move it back
    	fix_weapon_wobble =
    	"
    /* 		this.staff = GetAttachedAOByType( Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/attachments/VoodooKingBossWeapon.ao );
    		If( arg1 == true, ()
    		{
    			staff.MoveToBone( aux_L_Weapon_attachment_02, 0 );
    		}, ()
    		{
    			staff.MoveToBone( L_Weapon, 0 );
    		} ); */
    	"
    }
    
    Actor
    {
    	/* dialogue */
    	/* on_effect_start_MPSVoodooKingSpellProjectile = "Roll( 1, 1, (){ PlayTextAudio( id, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );" */
    	on_effect_start_GAVoodooKingVineSlam = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_TreantSlamRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );"
    	on_effect_start_EASVoodooKingHexNoMovementAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_MovementHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );"
    	on_effect_start_EASVoodooKingHexNoStandingAllowed = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_StationaryHexRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );"
    	on_effect_start_GPSVoodooKingBugBomb = "Roll( 1, 1, (){ PlayTextAudio( TheKingInTheMists_Treant_EpicLocustsRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); } );"
    	/* EFFIGY SUMMON DIALOGUE: TheKingInTheMists_Treant_SummonEffigyRandom */
    }
    
    Life
    {
    	on_death = "PlayTextAudio( TheKingInTheMists_Treant_DeathRandom, Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3 ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
    }
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3DeathAuraEffigy"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3"] = {
        name = "The King in the Mists",
        life = 10.5,
        energyShield = 0.6,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GPSVoodooKingBugBomb",
            "MPSVoodooKing3SpellProjectile",
            "GAVoodooKingVineSlam",
            "GSVoodooKingBugBombImpact",
            "EASVoodooKingHexNoMovementAllowed",
            "EASVoodooKingHexNoStandingAllowed",
            "EASVoodooKingSummonDeathAuraEffigy",
            "GTVoodooKingSwarmPulse",
            "VoodooKingBugRend",
            "VoodooKingBugRendSingle",
            "VoodooKingPunishment",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSVoodooKingBugBomb"] = {
        name = "GPSVoodooKingBugBomb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.20000000298023, 0.30000001192093, 0.60000002384186, 0.89999997615814, 1, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSVoodooKing3SpellProjectile"] = {
        name = "MPSVoodooKing3SpellProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "active_skill_projectile_speed_+%_variation_final",
            "base_projectile_speed_+%",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, 249, 100, 0, -40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAVoodooKingVineSlam"] = {
        name = "GAVoodooKingVineSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSVoodooKingBugBombImpact"] = {
        name = "GSVoodooKingBugBombImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoMovementAllowed"] = {
        name = "EASVoodooKingHexNoMovementAllowed",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingHexNoStandingAllowed"] = {
        name = "EASVoodooKingHexNoStandingAllowed",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASVoodooKingSummonDeathAuraEffigy"] = {
        name = "EASVoodooKingSummonDeathAuraEffigy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVoodooKingSwarmPulse"] = {
        name = "GTVoodooKingSwarmPulse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRend"] = {
        name = "VoodooKingBugRend",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {2.0999999046326, 25, -30, 1000, 6, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingBugRendSingle"] = {
        name = "VoodooKingBugRendSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Projectile] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.DegenOnlySpellDamage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_projectile_speed_+%_variation_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "number_of_projectiles_override",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, 25, -30, 1000, 1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VoodooKingPunishment"] = {
        name = "VoodooKingPunishment",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 70% ของค่าพื้นฐานได้
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • ราชันในม่านหมอก Topic /3 ⍟
    NPCชื่อ
    ผู้คุ้มครองชายป่าเหล่า​มา​ไจ​ได้​ต่อสู้​กับ​ราชัน​ใน​ม่าน​หมอก​มา​หลาย​ต่อ​หลาย​ชั่ว​คน พ่อ​แม่​ข้า​ถูก​ฆ่าตาย​ใน​การ​ต่อสู้​กับ​มัน เรา​ควร​จะ​เป็นก​ลาง​แล้ว​ต่อสู้​กับ​ความ​ชั่ว​โดย​ไม่​เห็น​แก่​ตัว แต่​จะ​ให้​ข้า​ไม่รู้​สึก​รู้สม​ได้​อย่างไร​เล่า? มัน​ทำร้าย​ครอบครัว​ข้า​ใน​ทาง​ที่​ไม่​อาจ​ให้​อภัย​ได้ ​สัก​วัน​ข้า​{จะ}​หา​ทาง​กุด​หัวมัน​ให้​ได้
    ผู้ตระบัดสัตย์เขา​ฉลาด​อยู่​นะ ข้า​ให้​ตรง​นี้​เลย เขา​มี​ความ​มุ่งมั่น​มากมาย แถม​ยัง​อำมหิต​พอ​สมควร แต่​ข้า​มี​ปัญหา​กับ​จริยธรรม​ของ​เขา เขา​ทำให้​ทั้ง​ป่า​วิเศษ​ต้อง​ทุกข์​ทรมาน จึง​สร้าง​ศัตรู​โดย​ไม่​จำเป็น ​ข้า​ไม่รู้​ว่า​เขา​มี​เป้าหมาย​สูงสุด​อย่างไร รู้​เพียง​วิธี​การ​ของ​เขา​เท่านั้น... และ​ข้า​ตั้งใจ​ว่า​จะ​นำ​แท่น​ของ​เขา​มา​ใช้​ประโยชน์​เสีย​เอง
    นักล่าปฐมกาลข้า​ไม่มี​ปัญหา​อะไร​กับ​เขา เขา​อยู่​ห่าง​จาก​ข้า​เป็น​อย่าง​มาก และ​ข้า​ไม่​ออก​ล่า​เขา เพราะ​มัน​ไม่ใช่​หน้าที่​ของ​ข้า​ที่​จะ​เข้าไป​ขัด​ขวาง เขา​กับ​มาไจ​ได้​ต่อสู้​เพื่อ​ช่วง​ชิง​ดิน​แดน​นี้มา​หลาย​ต่อ​หลาย​ฤดูกาล ข้า​ว่า​ต่าง​ฝ่าย​ต่าง​ไม่​เข้า​อก​เข้าใจ​ความ​เจ็บ​ปวด​ของ​อีก​ฝ่าย​ดอก เหล่า​มาไจ​ต่อสู้​เพื่อ​ปกป้อง​บ้าน​เกิด​ของ​พวก​เขา แต่​ราชัน​ใน​ม่านหมอก​มา​จาก​สถาน​ที่​ที่​เลว​ร้ายก​ว่าที่​แห่ง​นี้​มาก เขา​เป็น​สิ่ง​มี​ชีวิต​ที่​เหล่า​มาไจ​ไม่​อาจ​เข้าใจ​ได้... การ​กระทำ​ของ​เขา​ดู​เป็น​ปรปักษ์​และ​ชั่วร้าย แต่​มัน​เป็น​เพียง​วิถี​ชีวิต​จาก​ถิ่น​ที่​เขา​จาก​มา​เท่านั้น เจ้า​จะ​เกลียด​หนู​ที่​กัด​กิน​เมล็ดพันธุ์​ที่​ตก​ไหม? อาจ​เกลียด​ก็​เป็น​ได้​หาก​เจ้า​เป็น​พุ่ม​ไม้​ที่​มอง​ว่า​เมล็ด​พันธุ์​เหล่า​นั้น​เป็น​ลูก​หลาน​เจ้า
    ราชันในม่านหมอก Text Audio /180 ⍟
    ชื่อ
    Mharú an koriak!
    TheKingInTheMists_ProximityEncounterRandom
    Mharú an koriak!
    TheKingInTheMists_ProximityEncounter2
    ฆ่า​คน​แปลก​หน้า​นั่น​เสีย!
    TheKingInTheMists_ProximityEncounter3
    ฆ่า​คน​แปลก​หน้า​นั่น​เสีย!
    TheKingInTheMists_ProximityEncounter4
    ป้องกัน​พิธีกรรม​ไว้!
    TheKingInTheMists_ProximityEncounter5
    ป้องกัน​พิธีกรรม​ไว้!
    TheKingInTheMists_ProximityEncounter6
    Keéd un eé... ใน​คราว​หน้า
    TheKingInTheMists_RitualEncounterLossRandom
    Keéd un eé... ใน​คราว​หน้า
    TheKingInTheMists_RitualEncounterLoss2
    Keéd un eé... ใน​คราว​หน้า
    TheKingInTheMists_RitualEncounterLoss3
    ข้า​จะ​ทำลาย​แก... ใน​คราว​หน้า
    TheKingInTheMists_RitualEncounterLoss4
    ข้า​จะ​ทำลาย​แก... ใน​คราว​หน้า
    TheKingInTheMists_RitualEncounterLoss5
    ข้า​จะ​ทำลาย​แก... ใน​คราว​หน้า
    TheKingInTheMists_RitualEncounterLoss6
    Amadán thú!
    TheKingInTheMists_RitualEncounterWinRandom
    Amadán thú!
    TheKingInTheMists_RitualEncounterWin2
    Amadán thú!
    TheKingInTheMists_RitualEncounterWin3
    แก​ช่าง​เขลา​นัก!
    TheKingInTheMists_RitualEncounterWin4
    แก​ช่าง​เขลา​นัก!
    TheKingInTheMists_RitualEncounterWin5
    แก​ช่าง​เขลา​นัก!
    TheKingInTheMists_RitualEncounterWin6
    Ko leor... นัก​เดินทาง
    TheKingInTheMists_PlayerInFogRandom
    Ko leor... นัก​เดินทาง
    TheKingInTheMists_PlayerInFog2
    Ko leor... นัก​เดินทาง
    TheKingInTheMists_PlayerInFog3
    คราว​หน้า... Loamsa tú
    TheKingInTheMists_PlayerInFog4
    คราว​หน้า... Loamsa tú
    TheKingInTheMists_PlayerInFog5
    ไป​ให้​พ้น!
    TheKingInTheMists_PlayerInFog6
    ไป​ให้​พ้น!
    TheKingInTheMists_PlayerInFog7
    ไป​ให้​พ้น!
    TheKingInTheMists_PlayerInFog8
    TheKingInTheMists_PlayerInFog9
    TheKingInTheMists_PlayerInFog9
    TheKingInTheMists_PlayerInFog10
    TheKingInTheMists_PlayerInFog10
    TheKingInTheMists_PlayerInFog11
    TheKingInTheMists_PlayerInFog11
    TheKingInTheMists_PlayerInFog12
    TheKingInTheMists_PlayerInFog12
    Tobair ómós!
    TheKingInTheMists_NatureSkillRandom
    Tobair ómós!
    TheKingInTheMists_NatureSkill2
    Tobair ómós!
    TheKingInTheMists_NatureSkill3
    Tobair ómós!
    TheKingInTheMists_NatureSkill4
    ป่า​วิเศษ​อยู่​ใต้​เจตจำนง​ของ​ข้า!
    TheKingInTheMists_NatureSkill5
    ป่า​วิเศษ​อยู่​ใต้​เจตจำนง​ของ​ข้า!
    TheKingInTheMists_NatureSkill6
    ความ​มืด​บัญชา​เจ้า จง​เข้า​มา​หา​ข้า!
    TheKingInTheMists_CallCreaturesRandom
    ความ​มืด​บัญชา​เจ้า จง​เข้า​มา​หา​ข้า!
    TheKingInTheMists_CallCreatures2
    ความ​มืด​บัญชา​เจ้า จง​เข้า​มา​หา​ข้า!
    TheKingInTheMists_CallCreatures3
    Doradas ert, thek thuram!
    TheKingInTheMists_CallCreatures4
    Doradas ert, thek thuram!
    TheKingInTheMists_CallCreatures5
    เจ้า​จัก​ถูก​หมู่​แมลง​เข้า​รุมเร้า!
    TheKingInTheMists_CallCreatures6
    หมู่​แมลง​มา​รุม​เร้า!
    TheKingInTheMists_CallCreatures7
    หมู่​แมลง​มา​รุม​เร้า!
    TheKingInTheMists_CallCreatures8
    ตุ่ม​หนอง​จัก​จอง​เวร!
    TheKingInTheMists_CallCreatures9
    ตุ่ม​หนอง​จัก​จอง​เวร!
    TheKingInTheMists_CallCreatures10
    ตุ่ม​หนอง​จัก​จอง​เวร!
    TheKingInTheMists_CallCreatures11
    คางคก​จัก​คุกคาม!
    TheKingInTheMists_CallCreatures12
    คางคก​จัก​คุกคาม!
    TheKingInTheMists_CallCreatures13
    คางคก​จัก​คุกคาม!
    TheKingInTheMists_CallCreatures14
    ความ​ว่าง​เปล่า​เพรียก​หา!
    TheKingInTheMists_CallCreatures15
    ความ​ว่าง​เปล่า​เพรียก​หา!
    TheKingInTheMists_CallCreatures16
    ความ​ว่าง​เปล่า​เพรียก​หา!
    TheKingInTheMists_CallCreatures17
    ความ​ว่าง​เปล่า​เพรียก​หา!
    TheKingInTheMists_CallCreatures18
    รูป​จำลอง​มืดมน!
    TheKingInTheMists_SummonEffigyRandom
    รูป​จำลอง​มืดมน!
    TheKingInTheMists_SummonEffigy2
    รูป​จำลอง​มืดมน!
    TheKingInTheMists_SummonEffigy3
    ความ​ตาย​หมาย​หัว!
    TheKingInTheMists_SummonEffigy4
    ความ​ตาย​หมาย​หัว!
    TheKingInTheMists_SummonEffigy5
    ความ​ตาย​หมาย​หัว!
    TheKingInTheMists_SummonEffigy6
    Leth-creag!
    TheKingInTheMists_SummonEffigy8
    Agrik armach!
    TheKingInTheMists_SummonEffigy9
    Agrik armach!
    TheKingInTheMists_SummonEffigy10
    Agrik armach!
    TheKingInTheMists_SummonEffigy11
    ข้า​เห็น​แก!
    TheKingInTheMists_MovementHexRandom
    ข้า​เห็น​แก!
    TheKingInTheMists_MovementHex2
    ข้า​เห็น​แก!
    TheKingInTheMists_MovementHex3
    ข้า​เห็น​แก!
    TheKingInTheMists_MovementHex4
    Slaogarn!
    TheKingInTheMists_MovementHex5
    Slaogarn!
    TheKingInTheMists_MovementHex6
    หายนะ​แก่​นัก​เดินทาง!
    TheKingInTheMists_MovementHex7
    หายนะ​แก่​นัก​เดินทาง!
    TheKingInTheMists_MovementHex8
    Rith!
    TheKingInTheMists_StationaryHexRandom
    Rith!
    TheKingInTheMists_StationaryHex2
    วิ่ง​ต่อ​ไป!
    TheKingInTheMists_StationaryHex3
    วิ่ง​ต่อ​ไป!
    TheKingInTheMists_StationaryHex4
    ความ​ว่าง​เปล่า​เข้า​มา​ใกล้!
    TheKingInTheMists_ActivateEffigy2
    ความ​ว่าง​เปล่า​เข้า​มา​ใกล้!
    TheKingInTheMists_ActivateEffigy3
    บัญชา​ความมืด!
    TheKingInTheMists_ActivateEffigy4
    บัญชา​ความมืด!
    TheKingInTheMists_ActivateEffigy5
    จง​รับ​ความ​ว่าง​เปล่า!
    TheKingInTheMists_AllEffigiesActivatedRandom
    จง​รับ​ความ​ว่าง​เปล่า!
    TheKingInTheMists_AllEffigiesActivated2
    จง​รับ​ความ​ว่าง​เปล่า!
    TheKingInTheMists_AllEffigiesActivated3
    ความมืด​จัก​เปรมปรีดิ์!
    TheKingInTheMists_AllEffigiesActivated4
    ความมืด​จัก​เปรมปรีดิ์!
    TheKingInTheMists_AllEffigiesActivated5
    ความมืด​จัก​เปรมปรีดิ์!
    TheKingInTheMists_AllEffigiesActivated6
    Básaich!
    TheKingInTheMists_GenericShortRandom
    Básaich!
    TheKingInTheMists_GenericShort2
    เหี่ยว​เฉา!
    TheKingInTheMists_GenericShort3
    เหี่ยว​เฉา!
    TheKingInTheMists_GenericShort4
    ยอม​จำนน​เสีย!
    TheKingInTheMists_GenericShort5
    Thosai!
    TheKingInTheMists_GenericShort6
    Thosai!
    TheKingInTheMists_GenericShort7
    Stodd!
    TheKingInTheMists_GenericShort8
    Stodd!
    TheKingInTheMists_GenericShort9
    Marbod!
    TheKingInTheMists_GenericMediumRandom
    Marbod!
    TheKingInTheMists_GenericMedium2
    ไอ้​ตัว​รังควาน!
    TheKingInTheMists_GenericMedium3
    ไอ้​ตัว​รังควาน!
    TheKingInTheMists_GenericMedium4
    พอ​เสียที!
    TheKingInTheMists_GenericMedium5
    พอ​เสียที!
    TheKingInTheMists_GenericMedium6
    พอ​เสียที!
    TheKingInTheMists_GenericMedium7
    เรา​จะ​มี​ตัว​ตน​ให้​จง​ได้!
    TheKingInTheMists_GenericMedium8
    เรา​จะ​มี​ตัว​ตน​ให้​จง​ได้!
    TheKingInTheMists_GenericMedium9
    เรา​จะ​มี​ตัว​ตน​ให้​จง​ได้!
    TheKingInTheMists_GenericMedium10
    เรา​จะ​ไม่​กลับ​ไป​อีก!
    TheKingInTheMists_GenericMedium11
    เรา​จะ​ไม่​กลับ​ไป​อีก!
    TheKingInTheMists_GenericMedium12
    เรา​จะ​ไม่​กลับ​ไป​อีก!
    TheKingInTheMists_GenericMedium13
    Fàs!
    TheKingInTheMists_StaffSlamRandom
    Fàs!
    TheKingInTheMists_StaffSlam2
    เติบ​โต!
    TheKingInTheMists_StaffSlam3
    เติบ​โต!
    TheKingInTheMists_StaffSlam4
    งอก​เงย!
    TheKingInTheMists_StaffSlam5
    งอก​เงย!
    TheKingInTheMists_StaffSlam6
    เถาวัลย์​ลุกลาม!
    TheKingInTheMists_StaffSlam7
    เถาวัลย์​ลุกลาม!
    TheKingInTheMists_StaffSlam8
    เถาวัลย์​ลุกลาม!
    TheKingInTheMists_StaffSlam9
    Lonnsaigh!
    TheKingInTheMists_CascadeRandom
    หนาม​ยึด​เกาะ!
    TheKingInTheMists_Cascade2
    หนาม​ยึด​เกาะ!
    TheKingInTheMists_Cascade3
    หนาม​ยึด​เกาะ!
    TheKingInTheMists_Cascade4
    อำนาจ​แห่ง​ป่า​วิเศษ... เป็น​ของ​ข้า!
    TheKingInTheMists_TransformIntoTreantRandom
    อำนาจ​แห่ง​ป่า​วิเศษ... เป็น​ของ​ข้า!
    TheKingInTheMists_TransformIntoTreant2
    ชายแดน​แห่ง​ดิน​แดน​ข้า​เข้า​มา​ใกล้​ทุกที...
    TheKingInTheMists_TeleportPlayerRandom
    ชายแดน​แห่ง​ดิน​แดน​ข้า​เข้า​มา​ใกล้​ทุกที...
    TheKingInTheMists_TeleportPlayer2
    นี่​เป็น​ความ​รู้สึก​เพียง​น้อย​นิด​จาก​บ้าน​เกิด​ข้า
    TheKingInTheMists_TeleportPlayer3
    นี่​เป็น​ความ​รู้สึก​เพียง​น้อย​นิด​จาก​บ้าน​เกิด​ข้า
    TheKingInTheMists_TeleportPlayer4
    นัก​เดินทาง... เดินทาง​ไป
    TheKingInTheMists_PlayerEscapesMazeRandom
    นัก​เดินทาง... เดินทาง​ไป
    TheKingInTheMists_PlayerEscapesMaze2
    การ​หลบ​หนี​เป็น​เพียง​ภาพ​มายา
    TheKingInTheMists_PlayerEscapesMaze3
    การ​หลบ​หนี​เป็น​เพียง​ภาพ​มายา
    TheKingInTheMists_PlayerEscapesMaze4
    จง​กลับ​คืน​สู่​ความ​ว่าง​เปล่า
    TheKingInTheMists_PlayerDiesMazeRandom
    จง​กลับ​คืน​สู่​ความ​ว่าง​เปล่า
    TheKingInTheMists_PlayerDiesMaze2
    จง​ดี​ใจ​เถิด​ที่​ได้​มี​ตัวตน
    TheKingInTheMists_PlayerDiesMaze3
    จง​ดี​ใจ​เถิด​ที่​ได้​มี​ตัวตน
    TheKingInTheMists_PlayerDiesMaze4
    ดรีออกต์​ไม่​อาจ​ช่วย​แก​ได้ที่​นี่!
    TheKingInTheMists_PlayerSeeksHelpMazeRandom
    ดรีออกต์​ไม่​อาจ​ช่วย​แก​ได้ที่​นี่!
    TheKingInTheMists_PlayerSeeksHelpMaze2
    ดรีออกต์​ไม่​อาจ​ช่วย​แก​ได้ที่​นี่!
    TheKingInTheMists_PlayerSeeksHelpMaze3
    Atá... oré วิสป์ Maah!
    TheKingInTheMists_PlayerSeeksHelpMaze4
    Atá... oré วิสป์ Maah!
    TheKingInTheMists_PlayerSeeksHelpMaze5
    Atá... oré วิสป์ Maah!
    TheKingInTheMists_PlayerSeeksHelpMaze6
    ตราบ​ใด​ที่​แก​รู้จัก​ข้า ข้า​จะ​มี​ตัว​ตน​เสมอ...
    TheKingInTheMists_Treant_DeathRandom
    ตราบ​ใด​ที่​แก​รู้จัก​ข้า ข้า​จะ​มี​ตัว​ตน​เสมอ...
    TheKingInTheMists_Treant_Death2
    ทำไม​ถึง​เกลียด​ที่​เรา​อยาก​มี​ตัว​ตน​กัน​เล่า?
    TheKingInTheMists_Treant_Death3
    ทำไม​ถึง​เกลียด​ที่​เรา​อยาก​มี​ตัว​ตน​กัน​เล่า?
    TheKingInTheMists_Treant_Death4
    นี่​หา​ใช่​จุดจบ​ไม่...
    TheKingInTheMists_Treant_Death5
    นี่​หา​ใช่​จุดจบ​ไม่...
    TheKingInTheMists_Treant_Death6
    Tobair devoid! Tobair ómós!
    TheKingInTheMists_Treant_TreantUberRitualRandom
    Tobair devoid! Tobair ómós!
    TheKingInTheMists_Treant_TreantUberRitual2
    An dire ed!
    TheKingInTheMists_Treant_TreantSlamRandom
    An dire ed!
    TheKingInTheMists_Treant_TreantSlam2
    หายนะ​ร่ำรอ!
    TheKingInTheMists_Treant_TreantSlam3
    หายนะ​ร่ำรอ!
    TheKingInTheMists_Treant_TreantSlam4
    หายนะ​ร่ำรอ!
    TheKingInTheMists_Treant_TreantSlam5
    ใกล้​ถึง​กาล​สิ้น​ความ​หมาย!
    TheKingInTheMists_Treant_EpicLocusts2
    ประตู​สู่​ความ​ว่าง​เปล่า!
    TheKingInTheMists_Treant_EpicLocusts3
    ประตู​สู่​ความ​ว่าง​เปล่า!
    TheKingInTheMists_Treant_EpicLocusts4
    รูป​จำลอง​มืดมน!
    TheKingInTheMists_Treant_SummonEffigyRandom
    รูป​จำลอง​มืดมน!
    TheKingInTheMists_Treant_SummonEffigy2
    รูป​จำลอง​มืดมน!
    TheKingInTheMists_Treant_SummonEffigy3
    ความตาย​หมายหัว!
    TheKingInTheMists_Treant_SummonEffigy4
    ความตาย​หมายหัว!
    TheKingInTheMists_Treant_SummonEffigy5
    ความตาย​หมายหัว!
    TheKingInTheMists_Treant_SummonEffigy6
    Leth-creag!
    TheKingInTheMists_Treant_SummonEffigy7
    Leth-creag!
    TheKingInTheMists_Treant_SummonEffigy8
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy9
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy10
    Agrik armach!
    TheKingInTheMists_Treant_SummonEffigy11
    ข้า​เห็น​แก!
    TheKingInTheMists_Treant_MovementHexRandom
    ข้า​เห็น​แก!
    TheKingInTheMists_Treant_MovementHex2
    ข้า​เห็น​แก!
    TheKingInTheMists_Treant_MovementHex3
    ข้า​เห็น​แก!
    TheKingInTheMists_Treant_MovementHex4
    Slaogarn!
    TheKingInTheMists_Treant_MovementHex5
    Slaogarn!
    TheKingInTheMists_Treant_MovementHex6
    หายนะ​แก่​นัก​เดินทาง!
    TheKingInTheMists_Treant_MovementHex7
    หายนะ​แก่​นัก​เดินทาง!
    TheKingInTheMists_Treant_MovementHex8
    Rith!
    TheKingInTheMists_Treant_StationaryHexRandom
    Rith!
    TheKingInTheMists_Treant_StationaryHex2
    วิ่ง​ต่อ​ไป!
    TheKingInTheMists_Treant_StationaryHex3
    วิ่ง​ต่อ​ไป!
    TheKingInTheMists_Treant_StationaryHex4
    Edit

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