出土的骷髏弓手
不死地區: 卡蘭德迷湖
undead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Unearthed Skeletal Archer
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonBowSpectre |
| 地區 | 卡蘭德迷湖, 卡蘭德迷湖, 卡蘭德迷湖, 卡蘭德迷湖 |
| 標籤 | bone_armour, bones, cold_affinity, has_bow, humanoid, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
| Packs |
生命
154%
閃避
+10%
異常狀態臨界值
121%
抗性
傷害
149%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
ExpeditionSkeletonBow
Metadata
ExpeditionSkeletonBow_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,907
護甲值
28,790
閃避值
5,213
傷害
557
法術傷害
557
命中
580
攻擊間隔
1.5
經驗值
11,281
召喚物生命
2,149
召喚物傷害
444
異常狀態臨界值
7,784
冰緩
25
感電
25
易碎
139
焦灼
25
殘喘
68
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 445–668
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShot
攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, 冰冷, 可觸發, 技能可幻影射手, 圖騰技能, 陷阱技能, 地雷技能
冰霜射擊
基本傷害: 445–668
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 1.5 秒
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
造成37.5%更少攻擊傷害
+2.5 秒基礎持續時間
增加 50% 物理傷害
50% 物理傷害轉化至冰冷傷害
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonBow_"] = {
name = "Unearthed Skeletal Archer",
life = 1.54,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.49,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
| Family | BeyondPortalChance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
出土的骷髏弓手
Unearthed Skeletal Archer
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonBowSpectre |
| 地區 | 壁壘地圖 |
| 標籤 | bone_armour, bones, cold_affinity, has_bow, humanoid, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
| Packs |
生命
154%
閃避
+10%
異常狀態臨界值
121%
抗性
傷害
149%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
ExpeditionSkeletonBow
Metadata
ExpeditionSkeletonBowStandalone_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
54,354
護甲值
99,834
閃避值
8,932
傷害
1,420
法術傷害
1,420
命中
1,076
攻擊間隔
1.5
經驗值
14,575
召喚物生命
10,273
召喚物傷害
1,205
異常狀態臨界值
42,707
冰緩
135
感電
135
易碎
764
焦灼
135
殘喘
373
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1136–1704
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShot
攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, 冰冷, 可觸發, 技能可幻影射手, 圖騰技能, 陷阱技能, 地雷技能
冰霜射擊
基本傷害: 1136–1704
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 1.5 秒
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
造成37.5%更少攻擊傷害
+2.5 秒基礎持續時間
增加 50% 物理傷害
50% 物理傷害轉化至冰冷傷害
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2
abstract
extends "nothing"
Stats
{
item_drop_slots = 1
energy_shield_recharge_rate_per_minute_% = 2000
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 200
maximum_physical_damage_reduction_% = 75
max_viper_strike_orbs = 4
base_maximum_all_resistances_% = 75
max_fuse_arrow_orbs = 5
max_fire_beam_stacks = 8
max_charged_attack_stacks = 10
base_critical_strike_multiplier = 130
critical_ailment_dot_multiplier_+ = 30
max_endurance_charges = 3
max_frenzy_charges = 3
max_power_charges = 3
base_attack_speed_+%_per_frenzy_charge = 4
base_attack_speed_+%_per_frenzy_charge_if_not_player_minion = 11
base_cast_speed_+%_per_frenzy_charge = 4
base_cast_speed_+%_per_frenzy_charge_if_not_player_minion = 11
movement_velocity_+%_per_frenzy_charge_if_not_player_minion = 5
object_inherent_damage_+%_final_per_frenzy_charge = 4
physical_damage_reduction_%_per_endurance_charge = 4
physical_damage_reduction_%_per_endurance_charge_if_not_player_minion = 11
resist_all_elements_%_per_endurance_charge = 4
resist_all_elements_%_per_endurance_charge_if_not_player_minion = 11
critical_strike_chance_+%_per_power_charge = 50
critical_strike_chance_+%_per_power_charge_if_not_player_minion = 150
maximum_block_% = 75
base_maximum_spell_block_% = 75
base_number_of_totems_allowed = 1
base_number_of_traps_allowed = 3
base_number_of_remote_mines_allowed = 5
movement_velocity_cap = 128
maximum_life_leech_rate_%_per_minute = 1200
maximum_mana_leech_rate_%_per_minute = 1200
maximum_energy_shield_leech_rate_%_per_minute = 600
monster_ignite_damage_+%_final = -72
monster_bleeding_damage_+%_final = -86
monster_poison_damage_+%_final = -50
bleeding_moving_damage_%_of_base_override = 500
max_azurite_debuff_stacks = 10
impaled_debuff_base_duration_ms = 8000
impaled_debuff_number_of_reflected_hits = 5
ignore_skill_weapon_restrictions = 1
base_total_number_of_sigils_allowed = 3
maximum_life_leech_amount_per_leech_%_max_life = 10
maximum_mana_leech_amount_per_leech_%_max_mana = 10
maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield = 10
object_inherent_melee_hit_stun_duration_+%_final = 20
scale_melee_range_to_actor_scale = 1
use_melee_pattern_range = 1
actor_scale_+%_limit = 100
damage_taken_when_hit_+%_final_per_fortification = -1
base_max_fortification = 20
soul_eater_maximum_stacks = 45
}
ObjectMagicProperties
{
stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}
Positioned
{
blocking = true
team = 0
serialise_collidable = true
}
BaseEvents
{
server_only = true
}
Pathfinding
{
}
Buffs
{
}
Life
{
}
Animated
{
}
Inventories
{
}
Actor
{
basic_action = "Move"
basic_action = "Flee"
basic_action = "StrafeLeft"
basic_action = "StrafeRight"
basic_action = "Advance"
basic_action = "DoNothing"
basic_action = "MonsterPickup"
slow_animations_go_to_idle = true
}
Monster
{
}Object Type Codes
version 2
extends "nothing"
Render
{
has_light = false
on_hit_bone_group = "root"
scale_interp_speed = 5.0
}
Targetable
{
attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonBowStandalone_"] = {
name = "Unearthed Skeletal Archer",
life = 1.54,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.49,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
出土的骷髏弓手
不死undead description [1]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Unearthed Skeletal Archer
| 幽魂 | Y |
|---|---|
| 標籤 | bone_armour, bones, cold_affinity, has_bow, humanoid, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead |
生命
154%
閃避
+10%
異常狀態臨界值
121%
抗性
傷害
149%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
110%
Model Size
100%
類型
ExpeditionSkeletonBow
Metadata
ExpeditionSkeletonBowSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,907
護甲值
28,790
閃避值
5,213
傷害
557
法術傷害
557
命中
580
攻擊間隔
1.5
經驗值
11,281
召喚物生命
2,149
召喚物傷害
444
異常狀態臨界值
7,784
冰緩
25
感電
25
易碎
139
焦灼
25
殘喘
68
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 445–668
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShot
攻擊, 範圍攻擊, 投射物, 玩家投射物, 範圍, 冰冷, 可觸發, 技能可幻影射手, 圖騰技能, 陷阱技能, 地雷技能
冰霜射擊
基本傷害: 445–668
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 1.5 秒
發射一支將部分物理傷害轉為冰冷傷害的箭矢,且在擊中敵人之後對其背後扇形範圍內的其他敵人造成等同全部物理傷害的冰冷傷害。
造成37.5%更少攻擊傷害
+2.5 秒基礎持續時間
增加 50% 物理傷害
50% 物理傷害轉化至冰冷傷害
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonBowSpectre"] = {
name = "Unearthed Skeletal Archer",
life = 1.54,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.49,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 40,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"MeleeAtAnimationSpeed",
"MonsterIceShot",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShot"] = {
name = "Ice Shot",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Cold] = true,
[SkillType.Triggerable] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"physical_damage_+%",
"skill_physical_damage_%_to_convert_to_cold",
"base_skill_effect_duration",
"skill_can_fire_arrows",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {15, 50, 2500, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {50, 50, 2500, baseMultiplier = 0.625, levelRequirement = 68, statInterpolation = {2}, cost = { }, },
},
}
undead description [1]
| Family | MonsterNecromancerRaisable |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | necromancer_raisable |
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
| Family | BeyondPortalChance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.