魔符騎士
創造物
{{魔符}}
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
移除所有能量護盾
monster gain base ward equal to total maximum life % [20]
Runed Knight
幽魂Y
幽魂 取代Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterSpectre_
標籤法術, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
Packs
  • 魔符騎士
  • 魔符騎士, 出土的魔符術士, 出土的士兵
  • 生命
    280%
    生命轉為保護
    20%
    護甲
    +100%
    異常狀態臨界值
    199%
    抗性
    0 0 75 0
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    11 ~ 18
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    120%
    類型
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCaster
    等級
    68
    生命
    18,013
    護甲
    57,580
    閃避值
    4,739
    傷害
    523
    法術傷害
    523
    命中
    580
    攻擊間隔
    1.32
    經驗值
    14,357
    Minion Life
    3,907
    Minion Damage
    418
    異常狀態臨界值
    12,802
    冰緩
    40
    感電
    40
    易碎
    229
    焦灼
    40
    殘喘
    112
    MPSArmourCasterBasic
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 13101966 火焰傷害
    發射 +1 個投射物
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 2 秒
    你的擊中不能暈眩敵人
    造成 306.3459.4 火焰傷害
    10% 機率點燃敵人
    200% 更多點燃傷害
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    法術
    施放時間: 3.2 秒
    冷卻時間: 15 秒
    SOArmourCasterSpawnVolatiles
    可觸發, 法術
    施放時間: 1 秒
    GTArmourCasterSpawnVolatiles
    可觸發, 法術
    施放時間: 1 秒
    EGArmourCasterActivateVolatiles
    可觸發, 法術
    施放時間: 1 秒
    GSArmourCasterVolatileExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 157.7473.2 閃電傷害
    50% 機率感電敵人
    擊中時有 50% 機率致盲敵人
    is area damage [1]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = "LockOrientation();"
    	on_end_or_destroy_SingleGroundLaser = "UnlockOrientation();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueExpedition/VaalArmour/VaalArmour.ao"
    
    	on_event_end_face =
    	"
    		this.projectile_target = GetLocation()+RotateLocation( [0, -50] );
    		SetTargetLocation( projectile_target );
    		this.projectile_target = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    }
    
    Actor
    {
    	on_start_EmptyActionSpell = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EmptyActionSpell = "SetStateTo( glowboost, 0 );"
    
    	on_start_WalkEmerge =
    	"
    		HideAttachedMeshSegments();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao );
    		ShowAttachedMeshSegments();
    		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCaster"] = {
        name = "Runed Knight",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 移除所有能量護盾
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 全域
  • 魔符騎士
    創造物
    {{魔符}}
    移除所有能量護盾
    monster gain base ward equal to total maximum life % [20]
    Runed Knight
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterSpectre_
    標籤法術, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
    Packs
  • 魔符騎士, 出土的魔符術士
  • 生命
    280%
    生命轉為保護
    20%
    護甲
    +100%
    異常狀態臨界值
    199%
    抗性
    0 0 75 0
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    11 ~ 18
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    120%
    類型
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCasterStandalone_
    等級
    68
    生命
    18,013
    護甲
    57,580
    閃避值
    4,739
    傷害
    523
    法術傷害
    523
    命中
    580
    攻擊間隔
    1.32
    經驗值
    14,357
    Minion Life
    3,907
    Minion Damage
    418
    異常狀態臨界值
    12,802
    冰緩
    40
    感電
    40
    易碎
    229
    焦灼
    40
    殘喘
    112
    MPSArmourCasterBasic
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 13101966 火焰傷害
    發射 +1 個投射物
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 2 秒
    你的擊中不能暈眩敵人
    造成 306.3459.4 火焰傷害
    10% 機率點燃敵人
    200% 更多點燃傷害
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    法術
    施放時間: 3.2 秒
    冷卻時間: 15 秒
    SOArmourCasterSpawnVolatiles
    可觸發, 法術
    施放時間: 1 秒
    GTArmourCasterSpawnVolatiles
    可觸發, 法術
    施放時間: 1 秒
    EGArmourCasterActivateVolatiles
    可觸發, 法術
    施放時間: 1 秒
    GSArmourCasterVolatileExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 157.7473.2 閃電傷害
    50% 機率感電敵人
    擊中時有 50% 機率致盲敵人
    is area damage [1]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterStandalone_"] = {
        name = "Runed Knight",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    移除所有能量護盾
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 全域
  • 魔符騎士
    創造物
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    移除所有能量護盾
    monster gain base ward equal to total maximum life % [20]
    Runed Knight
    幽魂Y
    標籤法術, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
    生命
    280%
    生命轉為保護
    20%
    護甲
    +100%
    異常狀態臨界值
    199%
    抗性
    0 0 75 0
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    11 ~ 18
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    120%
    類型
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCasterSpectre_
    等級
    68
    生命
    18,013
    護甲
    57,580
    閃避值
    4,739
    傷害
    523
    法術傷害
    523
    命中
    580
    攻擊間隔
    1.32
    經驗值
    14,357
    Minion Life
    3,907
    Minion Damage
    418
    異常狀態臨界值
    12,802
    冰緩
    40
    感電
    40
    易碎
    229
    焦灼
    40
    殘喘
    112
    MPSArmourCasterBasic
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 13101966 火焰傷害
    發射 +1 個投射物
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 2 秒
    你的擊中不能暈眩敵人
    造成 306.3459.4 火焰傷害
    10% 機率點燃敵人
    200% 更多點燃傷害
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    法術
    施放時間: 3.2 秒
    冷卻時間: 15 秒
    SOArmourCasterSpawnVolatiles
    可觸發, 法術
    施放時間: 1 秒
    GTArmourCasterSpawnVolatiles
    可觸發, 法術
    施放時間: 1 秒
    EGArmourCasterActivateVolatiles
    可觸發, 法術
    施放時間: 1 秒
    GSArmourCasterVolatileExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 157.7473.2 閃電傷害
    50% 機率感電敵人
    擊中時有 50% 機率致盲敵人
    is area damage [1]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = "LockOrientation();"
    	on_end_or_destroy_SingleGroundLaser = "UnlockOrientation();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueExpedition/VaalArmour/VaalArmour.ao"
    
    	on_event_end_face =
    	"
    		this.projectile_target = GetLocation()+RotateLocation( [0, -50] );
    		SetTargetLocation( projectile_target );
    		this.projectile_target = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    }
    
    Actor
    {
    	on_start_EmptyActionSpell = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EmptyActionSpell = "SetStateTo( glowboost, 0 );"
    
    	on_start_WalkEmerge =
    	"
    		HideAttachedMeshSegments();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao );
    		ShowAttachedMeshSegments();
    		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterSpectre_"] = {
        name = "Runed Knight",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 移除所有能量護盾
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 全域
  • 魔符騎士
    創造物
    {{魔符}}
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    移除所有能量護盾
    monster gain base ward equal to total maximum life % [20]
    Runed Knight
    幽魂N
    地區卡蘭德迷湖
    標籤法術, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
    Packs
  • 卡蘭德迷湖: 魔符騎士, 出土的骷髏劍士, 出土的骷髏戰士, 出土的骷髏弓手, 出土的殭屍
  • 生命
    280%
    生命轉為保護
    20%
    護甲
    +100%
    異常狀態臨界值
    199%
    抗性
    0 0 75 0
    傷害
    140%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    11 ~ 18
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    140%
    Model Size
    120%
    類型
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCaster
    等級
    68
    生命
    18,013
    護甲
    57,580
    閃避值
    4,739
    傷害
    523
    法術傷害
    523
    命中
    580
    攻擊間隔
    1.32
    經驗值
    14,357
    Minion Life
    3,907
    Minion Damage
    418
    異常狀態臨界值
    12,802
    冰緩
    40
    感電
    40
    易碎
    229
    焦灼
    40
    殘喘
    112
    MPSArmourCasterBasic
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 5%
    施放時間: 1.17 秒
    造成 13101966 火焰傷害
    發射 +1 個投射物
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    法術, 傷害, 可觸發
    暴擊率: 5%
    施放時間: 2 秒
    冷卻時間: 2 秒
    你的擊中不能暈眩敵人
    造成 306.3459.4 火焰傷害
    10% 機率點燃敵人
    200% 更多點燃傷害
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    法術
    施放時間: 3.2 秒
    冷卻時間: 15 秒
    SOArmourCasterSpawnVolatiles
    可觸發, 法術
    施放時間: 1 秒
    GTArmourCasterSpawnVolatiles
    可觸發, 法術
    施放時間: 1 秒
    EGArmourCasterActivateVolatiles
    可觸發, 法術
    施放時間: 1 秒
    GSArmourCasterVolatileExplode
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 157.7473.2 閃電傷害
    50% 機率感電敵人
    擊中時有 50% 機率致盲敵人
    is area damage [1]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = "LockOrientation();"
    	on_end_or_destroy_SingleGroundLaser = "UnlockOrientation();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueExpedition/VaalArmour/VaalArmour.ao"
    
    	on_event_end_face =
    	"
    		this.projectile_target = GetLocation()+RotateLocation( [0, -50] );
    		SetTargetLocation( projectile_target );
    		this.projectile_target = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    }
    
    Actor
    {
    	on_start_EmptyActionSpell = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EmptyActionSpell = "SetStateTo( glowboost, 0 );"
    
    	on_start_WalkEmerge =
    	"
    		HideAttachedMeshSegments();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao );
    		ShowAttachedMeshSegments();
    		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/VaalArmour/ExpeditionArmourCaster"] = {
        name = "Runed Knight",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 移除所有能量護盾
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 全域
  • Edit

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