Рунный рыцарь
Механизм
{{Рунический}}
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Удаляет весь энергетический щит
monster gain base ward equal to total maximum life % [20]
Runed Knight
SpectreY
Spectre OverrideMetadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterSpectre_
TagsЧародейский, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
Packs
  • Рунный рыцарь
  • Рунный рыцарь, Эксгумированный рунотворец, Эксгумированный солдат
  • Здоровье
    280%
    Ward From Life
    20%
    Броня
    +100%
    Ailment Threshold
    199%
    Сопротивление
    0 0 75 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    11 ~ 18
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    120%
    Type
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCaster
    Уровень
    68
    Здоровье
    18,013
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.32
    Опыт
    14,357
    Ailment Threshold
    12,802
    Chill
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    MPSArmourCasterBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.17 сек.
    Наносит от 1310 до 1966 урона от огня
    Выпускает +1 снаряд
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 2 сек.
    Перезарядка: 2 сек.
    Ваши удары не могут оглушать врагов
    Наносит от 306.3 до 459.4 урона от огня
    10% шанс поджечь врагов
    На 200% больше урона от поджога
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    Spell
    Время применения: 3.2 сек.
    Перезарядка: 15 сек.
    SOArmourCasterSpawnVolatiles
    Triggerable, Spell
    Время применения: 1 сек.
    GTArmourCasterSpawnVolatiles
    Triggerable, Spell
    Время применения: 1 сек.
    EGArmourCasterActivateVolatiles
    Triggerable, Spell
    Время применения: 1 сек.
    GSArmourCasterVolatileExplode
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 157.7 до 473.2 урона от молнии
    50% шанс наложить шок на врагов
    50% шанс ослепить врагов при нанесении удара
    is area damage [1]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = "LockOrientation();"
    	on_end_or_destroy_SingleGroundLaser = "UnlockOrientation();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueExpedition/VaalArmour/VaalArmour.ao"
    
    	on_event_end_face =
    	"
    		this.projectile_target = GetLocation()+RotateLocation( [0, -50] );
    		SetTargetLocation( projectile_target );
    		this.projectile_target = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    }
    
    Actor
    {
    	on_start_EmptyActionSpell = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EmptyActionSpell = "SetStateTo( glowboost, 0 );"
    
    	on_start_WalkEmerge =
    	"
    		HideAttachedMeshSegments();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao );
    		ShowAttachedMeshSegments();
    		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCaster"] = {
        name = "Runed Knight",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • Удаляет весь энергетический щит
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 Global
  • Рунный рыцарь
    Механизм
    {{Рунический}}
    Удаляет весь энергетический щит
    monster gain base ward equal to total maximum life % [20]
    Runed Knight
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterSpectre_
    TagsЧародейский, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
    Packs
  • Рунный рыцарь, Эксгумированный рунотворец
  • Здоровье
    280%
    Ward From Life
    20%
    Броня
    +100%
    Ailment Threshold
    199%
    Сопротивление
    0 0 75 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    11 ~ 18
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    120%
    Type
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCasterStandalone_
    Уровень
    68
    Здоровье
    18,013
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.32
    Опыт
    14,357
    Ailment Threshold
    12,802
    Chill
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    MPSArmourCasterBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.17 сек.
    Наносит от 1310 до 1966 урона от огня
    Выпускает +1 снаряд
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 2 сек.
    Перезарядка: 2 сек.
    Ваши удары не могут оглушать врагов
    Наносит от 306.3 до 459.4 урона от огня
    10% шанс поджечь врагов
    На 200% больше урона от поджога
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    Spell
    Время применения: 3.2 сек.
    Перезарядка: 15 сек.
    SOArmourCasterSpawnVolatiles
    Triggerable, Spell
    Время применения: 1 сек.
    GTArmourCasterSpawnVolatiles
    Triggerable, Spell
    Время применения: 1 сек.
    EGArmourCasterActivateVolatiles
    Triggerable, Spell
    Время применения: 1 сек.
    GSArmourCasterVolatileExplode
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 157.7 до 473.2 урона от молнии
    50% шанс наложить шок на врагов
    50% шанс ослепить врагов при нанесении удара
    is area damage [1]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterStandalone_"] = {
        name = "Runed Knight",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Adds Tagsexpedition_monster
    Удаляет весь энергетический щит
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 Global
  • Рунный рыцарь
    Механизм
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Удаляет весь энергетический щит
    monster gain base ward equal to total maximum life % [20]
    Runed Knight
    SpectreY
    TagsЧародейский, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
    Здоровье
    280%
    Ward From Life
    20%
    Броня
    +100%
    Ailment Threshold
    199%
    Сопротивление
    0 0 75 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    11 ~ 18
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    120%
    Type
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCasterSpectre_
    Уровень
    68
    Здоровье
    18,013
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.32
    Опыт
    14,357
    Ailment Threshold
    12,802
    Chill
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    MPSArmourCasterBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.17 сек.
    Наносит от 1310 до 1966 урона от огня
    Выпускает +1 снаряд
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 2 сек.
    Перезарядка: 2 сек.
    Ваши удары не могут оглушать врагов
    Наносит от 306.3 до 459.4 урона от огня
    10% шанс поджечь врагов
    На 200% больше урона от поджога
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    Spell
    Время применения: 3.2 сек.
    Перезарядка: 15 сек.
    SOArmourCasterSpawnVolatiles
    Triggerable, Spell
    Время применения: 1 сек.
    GTArmourCasterSpawnVolatiles
    Triggerable, Spell
    Время применения: 1 сек.
    EGArmourCasterActivateVolatiles
    Triggerable, Spell
    Время применения: 1 сек.
    GSArmourCasterVolatileExplode
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 157.7 до 473.2 урона от молнии
    50% шанс наложить шок на врагов
    50% шанс ослепить врагов при нанесении удара
    is area damage [1]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = "LockOrientation();"
    	on_end_or_destroy_SingleGroundLaser = "UnlockOrientation();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueExpedition/VaalArmour/VaalArmour.ao"
    
    	on_event_end_face =
    	"
    		this.projectile_target = GetLocation()+RotateLocation( [0, -50] );
    		SetTargetLocation( projectile_target );
    		this.projectile_target = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    }
    
    Actor
    {
    	on_start_EmptyActionSpell = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EmptyActionSpell = "SetStateTo( glowboost, 0 );"
    
    	on_start_WalkEmerge =
    	"
    		HideAttachedMeshSegments();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao );
    		ShowAttachedMeshSegments();
    		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterSpectre_"] = {
        name = "Runed Knight",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • Удаляет весь энергетический щит
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 Global
  • Рунный рыцарь
    Механизм
    {{Рунический}}
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Удаляет весь энергетический щит
    monster gain base ward equal to total maximum life % [20]
    Runed Knight
    SpectreN
    AreaОзеро Каландры
    TagsЧародейский, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
    Packs
  • Озеро Каландры: Рунный рыцарь, Эксгумированный скелет-мечник, Эксгумированный скелет-воин, Эксгумированный скелет-лучник, Эксгумированный зомби
  • Здоровье
    280%
    Ward From Life
    20%
    Броня
    +100%
    Ailment Threshold
    199%
    Сопротивление
    0 0 75 0
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    11 ~ 18
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Опыт
    140%
    Model Size
    120%
    Type
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCaster
    Уровень
    68
    Здоровье
    18,013
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.32
    Опыт
    14,357
    Ailment Threshold
    12,802
    Chill
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    MPSArmourCasterBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Шанс критического удара: 5%
    Время применения: 1.17 сек.
    Наносит от 1310 до 1966 урона от огня
    Выпускает +1 снаряд
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    Spell, Damage, Triggerable
    Шанс критического удара: 5%
    Время применения: 2 сек.
    Перезарядка: 2 сек.
    Ваши удары не могут оглушать врагов
    Наносит от 306.3 до 459.4 урона от огня
    10% шанс поджечь врагов
    На 200% больше урона от поджога
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    Spell
    Время применения: 3.2 сек.
    Перезарядка: 15 сек.
    SOArmourCasterSpawnVolatiles
    Triggerable, Spell
    Время применения: 1 сек.
    GTArmourCasterSpawnVolatiles
    Triggerable, Spell
    Время применения: 1 сек.
    EGArmourCasterActivateVolatiles
    Triggerable, Spell
    Время применения: 1 сек.
    GSArmourCasterVolatileExplode
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 157.7 до 473.2 урона от молнии
    50% шанс наложить шок на врагов
    50% шанс ослепить врагов при нанесении удара
    is area damage [1]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = "LockOrientation();"
    	on_end_or_destroy_SingleGroundLaser = "UnlockOrientation();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueExpedition/VaalArmour/VaalArmour.ao"
    
    	on_event_end_face =
    	"
    		this.projectile_target = GetLocation()+RotateLocation( [0, -50] );
    		SetTargetLocation( projectile_target );
    		this.projectile_target = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    }
    
    Actor
    {
    	on_start_EmptyActionSpell = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EmptyActionSpell = "SetStateTo( glowboost, 0 );"
    
    	on_start_WalkEmerge =
    	"
    		HideAttachedMeshSegments();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao );
    		ShowAttachedMeshSegments();
    		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/VaalArmour/ExpeditionArmourCaster"] = {
        name = "Runed Knight",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • Удаляет весь энергетический щит
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 Global
  • Edit

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