Runed Knight
ชีวิตประดิษฐ์
{{อักขระ}}
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
กำจัดโล่พลังงาน ทั้งหมด
monster gain base ward equal to total maximum life % [20]
SpectreY
Spectre OverrideMetadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterSpectre_
Tagsนักเวท, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
Packs
  • Runed Knight
  • Runed Knight, Unearthed Runecaster, Unearthed Soldier
  • พลังชีวิต
    280%
    Ward From Life
    20%
    ค่าเกราะ
    +100%
    Ailment Threshold
    199%
    ค่าต้านทาน
    0 0 75 0
    Damage
    140%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    11 ~ 18
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    140%
    Model Size
    120%
    Type
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCaster
    เลเวล
    68
    พลังชีวิต
    18,013
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    Damage
    523
    ความเสียหายเวท
    523
    ความแม่นยำ
    580
    Attack Time
    1.32
    ค่าประสบการณ์
    14,357
    Minion Life
    3,907
    Minion Damage
    418
    Ailment Threshold
    12,802
    Chill
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    MPSArmourCasterBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.17 วินาที
    สร้างความเสียหาย ไฟ 1310 ถึง 1966
    ยิงโพรเจกไทล์ +1 ลูก
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    Spell, Damage, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 2 วินาที
    การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
    สร้างความเสียหาย ไฟ 306.3 ถึง 459.4
    มีโอกาสสร้างสถานะ ลุกไหม้ ต่อศัตรู 10%
    เพิ่มความเสียหาย ลุกไหม้ อีก 200%
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    Spell
    เวลาร่าย: 3.2 วินาที
    คูลดาวน์: 15 วินาที
    SOArmourCasterSpawnVolatiles
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GTArmourCasterSpawnVolatiles
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    EGArmourCasterActivateVolatiles
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GSArmourCasterVolatileExplode
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 157.7 ถึง 473.2
    มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 50%
    มีโอกาสสร้างสถานะ ตาบอด ต่อศัตรู 50% เมื่อปะทะ
    is area damage [1]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = "LockOrientation();"
    	on_end_or_destroy_SingleGroundLaser = "UnlockOrientation();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueExpedition/VaalArmour/VaalArmour.ao"
    
    	on_event_end_face =
    	"
    		this.projectile_target = GetLocation()+RotateLocation( [0, -50] );
    		SetTargetLocation( projectile_target );
    		this.projectile_target = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    }
    
    Actor
    {
    	on_start_EmptyActionSpell = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EmptyActionSpell = "SetStateTo( glowboost, 0 );"
    
    	on_start_WalkEmerge =
    	"
    		HideAttachedMeshSegments();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao );
    		ShowAttachedMeshSegments();
    		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCaster"] = {
        name = "Runed Knight",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • กำจัดโล่พลังงาน ทั้งหมด
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 Global
  • Runed Knight
    ชีวิตประดิษฐ์
    {{อักขระ}}
    กำจัดโล่พลังงาน ทั้งหมด
    monster gain base ward equal to total maximum life % [20]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterSpectre_
    Tagsนักเวท, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
    Packs
  • Runed Knight, Unearthed Runecaster
  • พลังชีวิต
    280%
    Ward From Life
    20%
    ค่าเกราะ
    +100%
    Ailment Threshold
    199%
    ค่าต้านทาน
    0 0 75 0
    Damage
    140%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    11 ~ 18
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    140%
    Model Size
    120%
    Type
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCasterStandalone_
    เลเวล
    68
    พลังชีวิต
    18,013
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    Damage
    523
    ความเสียหายเวท
    523
    ความแม่นยำ
    580
    Attack Time
    1.32
    ค่าประสบการณ์
    14,357
    Minion Life
    3,907
    Minion Damage
    418
    Ailment Threshold
    12,802
    Chill
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    MPSArmourCasterBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.17 วินาที
    สร้างความเสียหาย ไฟ 1310 ถึง 1966
    ยิงโพรเจกไทล์ +1 ลูก
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    Spell, Damage, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 2 วินาที
    การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
    สร้างความเสียหาย ไฟ 306.3 ถึง 459.4
    มีโอกาสสร้างสถานะ ลุกไหม้ ต่อศัตรู 10%
    เพิ่มความเสียหาย ลุกไหม้ อีก 200%
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    Spell
    เวลาร่าย: 3.2 วินาที
    คูลดาวน์: 15 วินาที
    SOArmourCasterSpawnVolatiles
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GTArmourCasterSpawnVolatiles
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    EGArmourCasterActivateVolatiles
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GSArmourCasterVolatileExplode
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 157.7 ถึง 473.2
    มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 50%
    มีโอกาสสร้างสถานะ ตาบอด ต่อศัตรู 50% เมื่อปะทะ
    is area damage [1]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterStandalone_"] = {
        name = "Runed Knight",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagsexpedition_monster
    กำจัดโล่พลังงาน ทั้งหมด
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 Global
  • Runed Knight
    ชีวิตประดิษฐ์
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    กำจัดโล่พลังงาน ทั้งหมด
    monster gain base ward equal to total maximum life % [20]
    SpectreY
    Tagsนักเวท, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
    พลังชีวิต
    280%
    Ward From Life
    20%
    ค่าเกราะ
    +100%
    Ailment Threshold
    199%
    ค่าต้านทาน
    0 0 75 0
    Damage
    140%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    11 ~ 18
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    140%
    Model Size
    120%
    Type
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCasterSpectre_
    เลเวล
    68
    พลังชีวิต
    18,013
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    Damage
    523
    ความเสียหายเวท
    523
    ความแม่นยำ
    580
    Attack Time
    1.32
    ค่าประสบการณ์
    14,357
    Minion Life
    3,907
    Minion Damage
    418
    Ailment Threshold
    12,802
    Chill
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    MPSArmourCasterBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.17 วินาที
    สร้างความเสียหาย ไฟ 1310 ถึง 1966
    ยิงโพรเจกไทล์ +1 ลูก
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    Spell, Damage, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 2 วินาที
    การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
    สร้างความเสียหาย ไฟ 306.3 ถึง 459.4
    มีโอกาสสร้างสถานะ ลุกไหม้ ต่อศัตรู 10%
    เพิ่มความเสียหาย ลุกไหม้ อีก 200%
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    Spell
    เวลาร่าย: 3.2 วินาที
    คูลดาวน์: 15 วินาที
    SOArmourCasterSpawnVolatiles
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GTArmourCasterSpawnVolatiles
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    EGArmourCasterActivateVolatiles
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GSArmourCasterVolatileExplode
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 157.7 ถึง 473.2
    มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 50%
    มีโอกาสสร้างสถานะ ตาบอด ต่อศัตรู 50% เมื่อปะทะ
    is area damage [1]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = "LockOrientation();"
    	on_end_or_destroy_SingleGroundLaser = "UnlockOrientation();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueExpedition/VaalArmour/VaalArmour.ao"
    
    	on_event_end_face =
    	"
    		this.projectile_target = GetLocation()+RotateLocation( [0, -50] );
    		SetTargetLocation( projectile_target );
    		this.projectile_target = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    }
    
    Actor
    {
    	on_start_EmptyActionSpell = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EmptyActionSpell = "SetStateTo( glowboost, 0 );"
    
    	on_start_WalkEmerge =
    	"
    		HideAttachedMeshSegments();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao );
    		ShowAttachedMeshSegments();
    		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterSpectre_"] = {
        name = "Runed Knight",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • กำจัดโล่พลังงาน ทั้งหมด
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 Global
  • Runed Knight
    ชีวิตประดิษฐ์
    {{อักขระ}}
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    กำจัดโล่พลังงาน ทั้งหมด
    monster gain base ward equal to total maximum life % [20]
    SpectreN
    Areaทะเลสาบคาลานดรา
    Tagsนักเวท, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
    Packs
  • ทะเลสาบคาลานดรา: Runed Knight, Unearthed Skeletal Swordsman, Unearthed Skeletal Warrior, Unearthed Skeletal Archer, Unearthed Zombie
  • พลังชีวิต
    280%
    Ward From Life
    20%
    ค่าเกราะ
    +100%
    Ailment Threshold
    199%
    ค่าต้านทาน
    0 0 75 0
    Damage
    140%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    11 ~ 18
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    140%
    Model Size
    120%
    Type
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCaster
    เลเวล
    68
    พลังชีวิต
    18,013
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    Damage
    523
    ความเสียหายเวท
    523
    ความแม่นยำ
    580
    Attack Time
    1.32
    ค่าประสบการณ์
    14,357
    Minion Life
    3,907
    Minion Damage
    418
    Ailment Threshold
    12,802
    Chill
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    MPSArmourCasterBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.17 วินาที
    สร้างความเสียหาย ไฟ 1310 ถึง 1966
    ยิงโพรเจกไทล์ +1 ลูก
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    Spell, Damage, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 2 วินาที
    การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
    สร้างความเสียหาย ไฟ 306.3 ถึง 459.4
    มีโอกาสสร้างสถานะ ลุกไหม้ ต่อศัตรู 10%
    เพิ่มความเสียหาย ลุกไหม้ อีก 200%
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    Spell
    เวลาร่าย: 3.2 วินาที
    คูลดาวน์: 15 วินาที
    SOArmourCasterSpawnVolatiles
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GTArmourCasterSpawnVolatiles
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    EGArmourCasterActivateVolatiles
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    GSArmourCasterVolatileExplode
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 157.7 ถึง 473.2
    มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 50%
    มีโอกาสสร้างสถานะ ตาบอด ต่อศัตรู 50% เมื่อปะทะ
    is area damage [1]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = "LockOrientation();"
    	on_end_or_destroy_SingleGroundLaser = "UnlockOrientation();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueExpedition/VaalArmour/VaalArmour.ao"
    
    	on_event_end_face =
    	"
    		this.projectile_target = GetLocation()+RotateLocation( [0, -50] );
    		SetTargetLocation( projectile_target );
    		this.projectile_target = null;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/armored_caster/EPKs/LightningStaff.epk );"
    }
    
    Actor
    {
    	on_start_EmptyActionSpell = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EmptyActionSpell = "SetStateTo( glowboost, 0 );"
    
    	on_start_WalkEmerge =
    	"
    		HideAttachedMeshSegments();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao );
    		ShowAttachedMeshSegments();
    		Delay( 1, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, Metadata/Monsters/LeagueExpedition/VaalArmour/attachments/VaalArmourStaffHeld.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/VaalArmour/ExpeditionArmourCaster"] = {
        name = "Runed Knight",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • กำจัดโล่พลังงาน ทั้งหมด
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 Global
  • Edit

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