MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Chevalier runique
Fabrication
IconEnemyResistanceLightningStrong
{{Runique}}
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Retire tout le Bouclier d'énergie
monster gain base ward equal to total maximum life % [20]
Runed Knight
Spectre
Spectre OverrideMetadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterSpectre_
TagsLanceur de sorts, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
Packs
  • Chevalier runique
  • Chevalier runique, Sorcerune exhumé, Soldat exhumé
  • Vie
    280%
    Ward From Life
    20%
    Armure
    +100%
    Ailment Threshold
    199%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    Damage
    140%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    11 ~ 18
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    120%
    Type
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCaster
    Niveau
    68
    Vie
    18,013
    Armure
    57,580
    Score d'Évasion
    4,739
    Damage
    523
    Dégâts des sorts
    523
    Précision
    580
    Attack Time
    1.32
    Expérience
    14,357
    Minion Life
    3,907
    Minion Damage
    418
    Ailment Threshold
    12,802
    Chill
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    Phys Convert Ele
    240%
    MPSArmourCasterBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.17 sec.
    Inflige 1310 à 1966 Dégâts de feu
    Tire 1 Projectile
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    Spell, Damage, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Temps de recharge: 2 sec.
    Inflige 306.3 à 459.4 Dégâts de feu
    10% de chances d'Embraser les Ennemis
    200% Davantage de Dégâts avec l'Embrasement
    cannot stun [1]
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    Spell
    Temps d'incantation: 3.2 sec.
    Temps de recharge: 15 sec.
    SOArmourCasterSpawnVolatiles
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GTArmourCasterSpawnVolatiles
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    EGArmourCasterActivateVolatiles
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GSArmourCasterVolatileExplode
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% de chances d'Électrocuter les Ennemis
    50% de chances d'Aveugler les Ennemis au Toucher
    is area damage [1]
    spell maximum base lightning damage [473.2]
    spell minimum base lightning damage [157.7]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = "LockOrientation();"
    	on_end_or_destroy_SingleGroundLaser = "UnlockOrientation();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueExpedition/VaalArmour/VaalArmour.ao"
    
    	on_event_end_face =
    	"
    		this.projectile_target = GetLocation()+RotateLocation( [0, -50] );
    		SetTargetLocation( projectile_target );
    		this.projectile_target = null;
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCaster"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        name = "Runed Knight",
        life = 2.8,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% -35 -35 Global
  • monster beyond portal chance +% final -35 -35 Global
  • Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [20]
    FamilyMonsterGainLifeAsWard
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no energy shield 1 1 Global
  • monster gain base ward equal to total maximum life % 20 20 Global
  • Chevalier runique
    Fabrication
    IconEnemyResistanceLightningStrong
    {{Runique}}
    Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [20]
    Runed Knight
    Spectre
    Spectre OverrideMetadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterSpectre_
    TagsLanceur de sorts, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
    Packs
  • Chevalier runique, Sorcerune exhumé
  • Vie
    280%
    Ward From Life
    20%
    Armure
    +100%
    Ailment Threshold
    199%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    Damage
    140%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    11 ~ 18
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    120%
    Type
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCasterStandalone_
    Niveau
    68
    Vie
    18,013
    Armure
    57,580
    Score d'Évasion
    4,739
    Damage
    523
    Dégâts des sorts
    523
    Précision
    580
    Attack Time
    1.32
    Expérience
    14,357
    Minion Life
    3,907
    Minion Damage
    418
    Ailment Threshold
    12,802
    Chill
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    Phys Convert Ele
    240%
    MPSArmourCasterBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.17 sec.
    Inflige 1310 à 1966 Dégâts de feu
    Tire 1 Projectile
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    Spell, Damage, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Temps de recharge: 2 sec.
    Inflige 306.3 à 459.4 Dégâts de feu
    10% de chances d'Embraser les Ennemis
    200% Davantage de Dégâts avec l'Embrasement
    cannot stun [1]
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    Spell
    Temps d'incantation: 3.2 sec.
    Temps de recharge: 15 sec.
    SOArmourCasterSpawnVolatiles
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GTArmourCasterSpawnVolatiles
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    EGArmourCasterActivateVolatiles
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GSArmourCasterVolatileExplode
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% de chances d'Électrocuter les Ennemis
    50% de chances d'Aveugler les Ennemis au Toucher
    is area damage [1]
    spell maximum base lightning damage [473.2]
    spell minimum base lightning damage [157.7]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterStandalone_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        name = "Runed Knight",
        life = 2.8,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagsexpedition_monster
    Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [20]
    FamilyMonsterGainLifeAsWard
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no energy shield 1 1 Global
  • monster gain base ward equal to total maximum life % 20 20 Global
  • Chevalier runique
    Fabrication
    IconEnemyResistanceLightningStrong
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [20]
    Runed Knight
    Spectre
    TagsLanceur de sorts, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
    Vie
    280%
    Ward From Life
    20%
    Armure
    +100%
    Ailment Threshold
    199%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    Damage
    140%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    11 ~ 18
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    120%
    Type
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCasterSpectre_
    Niveau
    68
    Vie
    18,013
    Armure
    57,580
    Score d'Évasion
    4,739
    Damage
    523
    Dégâts des sorts
    523
    Précision
    580
    Attack Time
    1.32
    Expérience
    14,357
    Minion Life
    3,907
    Minion Damage
    418
    Ailment Threshold
    12,802
    Chill
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    Phys Convert Ele
    240%
    MPSArmourCasterBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.17 sec.
    Inflige 1310 à 1966 Dégâts de feu
    Tire 1 Projectile
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    Spell, Damage, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Temps de recharge: 2 sec.
    Inflige 306.3 à 459.4 Dégâts de feu
    10% de chances d'Embraser les Ennemis
    200% Davantage de Dégâts avec l'Embrasement
    cannot stun [1]
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    Spell
    Temps d'incantation: 3.2 sec.
    Temps de recharge: 15 sec.
    SOArmourCasterSpawnVolatiles
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GTArmourCasterSpawnVolatiles
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    EGArmourCasterActivateVolatiles
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GSArmourCasterVolatileExplode
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% de chances d'Électrocuter les Ennemis
    50% de chances d'Aveugler les Ennemis au Toucher
    is area damage [1]
    spell maximum base lightning damage [473.2]
    spell minimum base lightning damage [157.7]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = "LockOrientation();"
    	on_end_or_destroy_SingleGroundLaser = "UnlockOrientation();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueExpedition/VaalArmour/VaalArmour.ao"
    
    	on_event_end_face =
    	"
    		this.projectile_target = GetLocation()+RotateLocation( [0, -50] );
    		SetTargetLocation( projectile_target );
    		this.projectile_target = null;
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/VaalArmour/ExpeditionArmourCasterSpectre_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        name = "Runed Knight",
        life = 2.8,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% -35 -35 Global
  • monster beyond portal chance +% final -35 -35 Global
  • Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [20]
    FamilyMonsterGainLifeAsWard
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no energy shield 1 1 Global
  • monster gain base ward equal to total maximum life % 20 20 Global
  • Chevalier runique
    Fabrication
    IconEnemyResistanceLightningStrong
    {{Runique}}
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [20]
    Runed Knight
    Spectre
    AreaLe Lac de Kalandra
    TagsLanceur de sorts, construct, fire_affinity, has_staff, has_two_handed_melee, humanoid, is_runic_monster, lightning_affinity, medium_movement, metal_armour, not_dex, not_int, puncturing_weapon, ranged, ward_armour
    Packs
  • Le Lac de Kalandra: Chevalier runique, Épéiste squelette exhumé, Guerrier squelette exhumé, Archer squelette exhumé, Zombie exhumé
  • Vie
    280%
    Ward From Life
    20%
    Armure
    +100%
    Ailment Threshold
    199%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
    Damage
    140%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    11 ~ 18
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Expérience
    140%
    Model Size
    120%
    Type
    ExpeditionArmourCaster
    Metadata
    ExpeditionArmourCaster
    Niveau
    68
    Vie
    18,013
    Armure
    57,580
    Score d'Évasion
    4,739
    Damage
    523
    Dégâts des sorts
    523
    Précision
    580
    Attack Time
    1.32
    Expérience
    14,357
    Minion Life
    3,907
    Minion Damage
    418
    Ailment Threshold
    12,802
    Chill
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    Phys Convert Ele
    240%
    MPSArmourCasterBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.17 sec.
    Inflige 1310 à 1966 Dégâts de feu
    Tire 1 Projectile
    base is projectile [1]
    disable visual hit effect [1]
    distribute projectiles over contact points [1]
    ignite art variation [3]
    monster projectile variation [197]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    ExpeditionGroundLaser
    Spell, Damage, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2 sec.
    Temps de recharge: 2 sec.
    Inflige 306.3 à 459.4 Dégâts de feu
    10% de chances d'Embraser les Ennemis
    200% Davantage de Dégâts avec l'Embrasement
    cannot stun [1]
    disable visual hit effect [1]
    ignite art variation [3]
    is area damage [1]
    spell maximum action distance +% [-65]
    EASArmourCasterSpawnVolatiles
    Spell
    Temps d'incantation: 3.2 sec.
    Temps de recharge: 15 sec.
    SOArmourCasterSpawnVolatiles
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GTArmourCasterSpawnVolatiles
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    EGArmourCasterActivateVolatiles
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GSArmourCasterVolatileExplode
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    50% de chances d'Électrocuter les Ennemis
    50% de chances d'Aveugler les Ennemis au Toucher
    is area damage [1]
    spell maximum base lightning damage [473.2]
    spell minimum base lightning damage [157.7]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_SingleGroundLaser = "LockOrientation();"
    	on_end_or_destroy_SingleGroundLaser = "UnlockOrientation();"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/LeagueExpedition/VaalArmour/VaalArmour.ao"
    
    	on_event_end_face =
    	"
    		this.projectile_target = GetLocation()+RotateLocation( [0, -50] );
    		SetTargetLocation( projectile_target );
    		this.projectile_target = null;
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/VaalArmour/ExpeditionArmourCaster"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        name = "Runed Knight",
        life = 2.8,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "WalkEmergeExpeditionArmourCaster",
            "MPSArmourCasterBasic",
            "ExpeditionGroundLaser",
            "EASArmourCasterSpawnVolatiles",
            "SOArmourCasterSpawnVolatiles",
            "GTArmourCasterSpawnVolatiles",
            "EGArmourCasterActivateVolatiles",
            "GSArmourCasterVolatileExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSArmourCasterBasic"] = {
        name = "MPSArmourCasterBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "ignite_art_variation",
            "base_number_of_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "disable_visual_hit_effect",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 197, -30, 3, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionGroundLaser"] = {
        name = "ExpeditionGroundLaser",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "ignite_art_variation",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "cannot_stun",
            "disable_visual_hit_effect",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 3, 10, -65, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 200, 3, 10, -65, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASArmourCasterSpawnVolatiles"] = {
        name = "EASArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOArmourCasterSpawnVolatiles"] = {
        name = "SOArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArmourCasterSpawnVolatiles"] = {
        name = "GTArmourCasterSpawnVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGArmourCasterActivateVolatiles"] = {
        name = "EGArmourCasterActivateVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSArmourCasterVolatileExplode"] = {
        name = "GSArmourCasterVolatileExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "global_chance_to_blind_on_hit_%",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 50, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyMonsterTag
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% -35 -35 Global
  • monster beyond portal chance +% final -35 -35 Global
  • Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [20]
    FamilyMonsterGainLifeAsWard
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no energy shield 1 1 Global
  • monster gain base ward equal to total maximum life % 20 20 Global
  • Edit

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