黑鐮弩兵
        
     不死
不死
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster hellscape charge +% [-35]
移除所有能量護盾
monster gain base ward equal to total maximum life % [20]
        monster gain base ward equal to total maximum life % [20]
            Black Scythe Arbalist
        
    | 幽魂 | Y | 
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre | 
| 標籤 | bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour | 
| Packs | 
生命
289%
生命轉為保護
20%
護甲值
+50%
異常狀態臨界值
230%
抗性
 0
0
 0
0
 75
75
 0
0傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 68
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
170%
Model Size
100%
類型
ExpeditionArbalest
Metadata
ExpeditionArbalest
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
18,592
護甲值
43,185
閃避值
4,739
傷害
953
法術傷害
953
命中
580
攻擊間隔
1.5
經驗值
17,434
召喚物生命
4,033
召喚物傷害
761
異常狀態臨界值
14,797
冰緩
47
感電
47
易碎
265
焦灼
47
殘喘
129
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPWExpeditionArbalestProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 77.5%
攻擊間隔: 1.5 秒
造成22.5%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
MPWExpeditionArbalestSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 65.87%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
投射物穿透全部目標
造成34.13%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SpawnObjectExpeditionArbalestSnipeObject
可觸發, 法術
施放時間: 1 秒
GSExpeditionArbalestObjectExplosion
可觸發, 攻擊
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 220%
攻擊傷害: 220%
攻擊間隔: 1.5 秒
造成120%更多攻擊傷害
100% 物理傷害轉化至冰冷傷害
is area damage [1]
GTExpeditionArbalestRainOfArrows
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
造成20%更少攻擊傷害
ExpeditionArbalestRainOfArrows
攻擊, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 73.62%
攻擊間隔: 1.5 秒
造成26.38%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
擊中時有 35% 機率造成癱瘓
base is projectile [1]
EDSExpeditionArbalestROAMarker
攻擊, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 77.5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
造成22.5%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
cast time overrides attack duration [1]
SSMArbalestGroundSpawn
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [567]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
Actor
{
	on_start_EffectDrivenAttack = "SetStateTo( glowboost, 1 );"
	on_end_or_destroy_EffectDrivenAttack = "SetStateTo( glowboost, 0 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalest"] = {
    name = "Black Scythe Arbalist",
    life = 2.89,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 68,
    accuracy = 1,
    skillList = {
        "MPWExpeditionArbalestProjectile",
        "MPWExpeditionArbalestSnipe",
        "SpawnObjectExpeditionArbalestSnipeObject",
        "GSExpeditionArbalestObjectExplosion",
        "GTExpeditionArbalestRainOfArrows",
        "ExpeditionArbalestRainOfArrows",
        "EDSExpeditionArbalestROAMarker",
        "SSMArbalestGroundSpawn",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionArbalestProjectile"] = {
    name = "MPWExpeditionArbalestProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {145, 30, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionArbalestSnipe"] = {
    name = "MPWExpeditionArbalestSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {146, 30, 1, baseMultiplier = 0.6587, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
    name = "SpawnObjectExpeditionArbalestSnipeObject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionArbalestObjectExplosion"] = {
    name = "GSExpeditionArbalestObjectExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTExpeditionArbalestRainOfArrows"] = {
    name = "GTExpeditionArbalestRainOfArrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionArbalestRainOfArrows"] = {
    name = "ExpeditionArbalestRainOfArrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "maim_on_hit_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {15, 30, 35, baseMultiplier = 0.7362, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {0, 30, 35, baseMultiplier = 0.7362, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSExpeditionArbalestROAMarker"] = {
    name = "EDSExpeditionArbalestROAMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.775, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMArbalestGroundSpawn"] = {
    name = "SSMArbalestGroundSpawn",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
 | Family | MonsterTag | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Adds Tags | expedition_monster | 
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
   | Family | BeyondPortalChance | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
移除所有能量護盾
monster gain base ward equal to total maximum life % [20]
   | Family | MonsterGainLifeAsWard | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
            黑鐮弩兵
        
    
            Black Scythe Arbalist
        
    | 幽魂 | Y | 
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre | 
| 地區 | 壁壘地圖 | 
| 標籤 | bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour | 
| Packs | 
生命
289%
生命轉為保護
20%
護甲值
+50%
異常狀態臨界值
230%
抗性
 0
0
 0
0
 75
75
 0
0傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 68
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
170%
Model Size
100%
類型
ExpeditionArbalest
Metadata
ExpeditionArbalestStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
102,003
護甲值
149,751
閃避值
8,120
傷害
2,431
法術傷害
2,431
命中
1,076
攻擊間隔
1.5
經驗值
22,525
召喚物生命
19,278
召喚物傷害
2,062
異常狀態臨界值
81,179
冰緩
257
感電
257
易碎
1,452
焦灼
257
殘喘
709
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPWExpeditionArbalestProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1945–2917
暴擊率: 5%
攻擊傷害: 77.5%
攻擊間隔: 1.5 秒
造成22.5%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
MPWExpeditionArbalestSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1945–2917
暴擊率: 5%
攻擊傷害: 65.87%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
投射物穿透全部目標
造成34.13%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SpawnObjectExpeditionArbalestSnipeObject
可觸發, 法術
施放時間: 1 秒
GSExpeditionArbalestObjectExplosion
可觸發, 攻擊
基本傷害: 1945–2917
暴擊率: 5%
攻擊傷害: 220%
攻擊傷害: 220%
攻擊間隔: 1.5 秒
造成120%更多攻擊傷害
100% 物理傷害轉化至冰冷傷害
is area damage [1]
GTExpeditionArbalestRainOfArrows
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
造成20%更少攻擊傷害
ExpeditionArbalestRainOfArrows
攻擊, 可觸發
基本傷害: 1945–2917
暴擊率: 5%
攻擊傷害: 73.62%
攻擊間隔: 1.5 秒
造成26.38%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
擊中時有 35% 機率造成癱瘓
base is projectile [1]
EDSExpeditionArbalestROAMarker
攻擊, 可觸發
基本傷害: 1945–2917
暴擊率: 5%
攻擊傷害: 77.5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
造成22.5%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
cast time overrides attack duration [1]
SSMArbalestGroundSpawn
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [567]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestStandalone"] = {
    name = "Black Scythe Arbalist",
    life = 2.89,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 68,
    accuracy = 1,
    skillList = {
        "MPWExpeditionArbalestProjectile",
        "MPWExpeditionArbalestSnipe",
        "SpawnObjectExpeditionArbalestSnipeObject",
        "GSExpeditionArbalestObjectExplosion",
        "GTExpeditionArbalestRainOfArrows",
        "ExpeditionArbalestRainOfArrows",
        "EDSExpeditionArbalestROAMarker",
        "SSMArbalestGroundSpawn",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionArbalestProjectile"] = {
    name = "MPWExpeditionArbalestProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {145, 30, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionArbalestSnipe"] = {
    name = "MPWExpeditionArbalestSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {146, 30, 1, baseMultiplier = 0.6587, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
    name = "SpawnObjectExpeditionArbalestSnipeObject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionArbalestObjectExplosion"] = {
    name = "GSExpeditionArbalestObjectExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTExpeditionArbalestRainOfArrows"] = {
    name = "GTExpeditionArbalestRainOfArrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionArbalestRainOfArrows"] = {
    name = "ExpeditionArbalestRainOfArrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "maim_on_hit_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {15, 30, 35, baseMultiplier = 0.7362, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {0, 30, 35, baseMultiplier = 0.7362, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSExpeditionArbalestROAMarker"] = {
    name = "EDSExpeditionArbalestROAMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.775, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMArbalestGroundSpawn"] = {
    name = "SSMArbalestGroundSpawn",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
 | Family | MonsterTag | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Adds Tags | expedition_monster | 
移除所有能量護盾
monster gain base ward equal to total maximum life % [20]
   | Family | MonsterGainLifeAsWard | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
            黑鐮弩兵
        
     不死
不死
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster hellscape charge +% [-35]
移除所有能量護盾
monster gain base ward equal to total maximum life % [20]
        monster gain base ward equal to total maximum life % [20]
            Black Scythe Arbalist
        
    | 幽魂 | Y | 
|---|---|
| 標籤 | bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour | 
生命
289%
生命轉為保護
20%
護甲值
+50%
異常狀態臨界值
230%
抗性
 0
0
 0
0
 75
75
 0
0傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 68
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
170%
Model Size
100%
類型
ExpeditionArbalest
Metadata
ExpeditionArbalestSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
18,592
護甲值
43,185
閃避值
4,739
傷害
953
法術傷害
953
命中
580
攻擊間隔
1.5
經驗值
17,434
召喚物生命
4,033
召喚物傷害
761
異常狀態臨界值
14,797
冰緩
47
感電
47
易碎
265
焦灼
47
殘喘
129
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPWExpeditionArbalestProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 77.5%
攻擊間隔: 1.5 秒
造成22.5%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
MPWExpeditionArbalestSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 65.87%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
投射物穿透全部目標
造成34.13%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SpawnObjectExpeditionArbalestSnipeObject
可觸發, 法術
施放時間: 1 秒
GSExpeditionArbalestObjectExplosion
可觸發, 攻擊
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 220%
攻擊傷害: 220%
攻擊間隔: 1.5 秒
造成120%更多攻擊傷害
100% 物理傷害轉化至冰冷傷害
is area damage [1]
GTExpeditionArbalestRainOfArrows
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
造成20%更少攻擊傷害
ExpeditionArbalestRainOfArrows
攻擊, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 73.62%
攻擊間隔: 1.5 秒
造成26.38%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
擊中時有 35% 機率造成癱瘓
base is projectile [1]
EDSExpeditionArbalestROAMarker
攻擊, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 77.5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
造成22.5%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
cast time overrides attack duration [1]
SSMArbalestGroundSpawn
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [567]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
Actor
{
	on_start_EffectDrivenAttack = "SetStateTo( glowboost, 1 );"
	on_end_or_destroy_EffectDrivenAttack = "SetStateTo( glowboost, 0 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre"] = {
    name = "Black Scythe Arbalist",
    life = 2.89,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 68,
    accuracy = 1,
    skillList = {
        "MPWExpeditionArbalestProjectile",
        "MPWExpeditionArbalestSnipe",
        "SpawnObjectExpeditionArbalestSnipeObject",
        "GSExpeditionArbalestObjectExplosion",
        "GTExpeditionArbalestRainOfArrows",
        "ExpeditionArbalestRainOfArrows",
        "EDSExpeditionArbalestROAMarker",
        "SSMArbalestGroundSpawn",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionArbalestProjectile"] = {
    name = "MPWExpeditionArbalestProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {145, 30, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionArbalestSnipe"] = {
    name = "MPWExpeditionArbalestSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {146, 30, 1, baseMultiplier = 0.6587, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
    name = "SpawnObjectExpeditionArbalestSnipeObject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionArbalestObjectExplosion"] = {
    name = "GSExpeditionArbalestObjectExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTExpeditionArbalestRainOfArrows"] = {
    name = "GTExpeditionArbalestRainOfArrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionArbalestRainOfArrows"] = {
    name = "ExpeditionArbalestRainOfArrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "maim_on_hit_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {15, 30, 35, baseMultiplier = 0.7362, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {0, 30, 35, baseMultiplier = 0.7362, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSExpeditionArbalestROAMarker"] = {
    name = "EDSExpeditionArbalestROAMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.775, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMArbalestGroundSpawn"] = {
    name = "SSMArbalestGroundSpawn",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
 monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
   | Family | BeyondPortalChance | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
移除所有能量護盾
monster gain base ward equal to total maximum life % [20]
   | Family | MonsterGainLifeAsWard | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
            黑鐮弩兵
        
     不死
不死
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster hellscape charge +% [-35]
移除所有能量護盾
monster gain base ward equal to total maximum life % [20]
        monster gain base ward equal to total maximum life % [20]
            Black Scythe Arbalist
        
    | 幽魂 | N | 
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre | 
| 標籤 | bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour | 
生命
289%
生命轉為保護
20%
護甲值
+50%
異常狀態臨界值
230%
抗性
 0
0
 0
0
 75
75
 0
0傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 68
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
170%
Model Size
100%
類型
ExpeditionArbalest
Metadata
ExpeditionArbalestEncounter
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
18,592
護甲值
43,185
閃避值
4,739
傷害
953
法術傷害
953
命中
580
攻擊間隔
1.5
經驗值
17,434
召喚物生命
4,033
召喚物傷害
761
異常狀態臨界值
14,797
冰緩
47
感電
47
易碎
265
焦灼
47
殘喘
129
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPWExpeditionArbalestProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 77.5%
攻擊間隔: 1.5 秒
造成22.5%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
MPWExpeditionArbalestSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 65.87%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
投射物穿透全部目標
造成34.13%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SpawnObjectExpeditionArbalestSnipeObject
可觸發, 法術
施放時間: 1 秒
GSExpeditionArbalestObjectExplosion
可觸發, 攻擊
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 220%
攻擊傷害: 220%
攻擊間隔: 1.5 秒
造成120%更多攻擊傷害
100% 物理傷害轉化至冰冷傷害
is area damage [1]
GTExpeditionArbalestRainOfArrows
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
造成20%更少攻擊傷害
ExpeditionArbalestRainOfArrows
攻擊, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 73.62%
攻擊間隔: 1.5 秒
造成26.38%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
擊中時有 35% 機率造成癱瘓
base is projectile [1]
EDSExpeditionArbalestROAMarker
攻擊, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 77.5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
造成22.5%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
cast time overrides attack duration [1]
SSMArbalestGroundSpawn
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [567]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EDSExpeditionArbalestROAMarkerEncounter
攻擊, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 77.5%
攻擊間隔: 1.5 秒
造成22.5%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
cast time overrides attack duration [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueExpedition/Arbalest/Arbalest"
StateMachine
{
	define_shared_state = "encounter"
	on_state_encounter_2 =
	"
		PathTo( target_marker );
		SetImmobile( false );
	"
}
Positioned
{
	on_initial_position_set = "SetImmobile( true );"
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueExpedition/Arbalest/Arbalest"
Preload
{
	preload_object = "Metadata/Terrain/Leagues/Expedition/UndergroundFeatures/CryptArchers/Objects/ArcherSummonSpawner"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestEncounter"] = {
    name = "Black Scythe Arbalist",
    life = 2.89,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 68,
    accuracy = 1,
    skillList = {
        "MPWExpeditionArbalestProjectile",
        "MPWExpeditionArbalestSnipe",
        "SpawnObjectExpeditionArbalestSnipeObject",
        "GSExpeditionArbalestObjectExplosion",
        "GTExpeditionArbalestRainOfArrows",
        "ExpeditionArbalestRainOfArrows",
        "EDSExpeditionArbalestROAMarker",
        "EDSExpeditionArbalestROAMarkerEncounter",
        "SSMArbalestGroundSpawn",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionArbalestProjectile"] = {
    name = "MPWExpeditionArbalestProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {145, 30, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionArbalestSnipe"] = {
    name = "MPWExpeditionArbalestSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {146, 30, 1, baseMultiplier = 0.6587, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
    name = "SpawnObjectExpeditionArbalestSnipeObject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionArbalestObjectExplosion"] = {
    name = "GSExpeditionArbalestObjectExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTExpeditionArbalestRainOfArrows"] = {
    name = "GTExpeditionArbalestRainOfArrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionArbalestRainOfArrows"] = {
    name = "ExpeditionArbalestRainOfArrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "maim_on_hit_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {15, 30, 35, baseMultiplier = 0.7362, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {0, 30, 35, baseMultiplier = 0.7362, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSExpeditionArbalestROAMarker"] = {
    name = "EDSExpeditionArbalestROAMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.775, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSExpeditionArbalestROAMarkerEncounter"] = {
    name = "EDSExpeditionArbalestROAMarkerEncounter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.775, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMArbalestGroundSpawn"] = {
    name = "SSMArbalestGroundSpawn",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
 | Family | MonsterTag | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Adds Tags | expedition_monster | 
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
   | Family | BeyondPortalChance | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
移除所有能量護盾
monster gain base ward equal to total maximum life % [20]
   | Family | MonsterGainLifeAsWard | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
            黑鐮弩兵
        
     不死
不死
地區: 卡蘭德迷湖
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
monster hellscape charge +% [-35]
移除所有能量護盾
monster gain base ward equal to total maximum life % [20]
        monster gain base ward equal to total maximum life % [20]
            Black Scythe Arbalist
        
    | 幽魂 | N | 
|---|---|
| 地區 | 卡蘭德迷湖 | 
| 標籤 | bone_armour, bones, cold_affinity, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour | 
| Packs | 
生命
289%
生命轉為保護
20%
護甲值
+50%
異常狀態臨界值
230%
抗性
 0
0
 0
0
 75
75
 0
0傷害
255%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 68
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
170%
Model Size
100%
類型
ExpeditionArbalest
Metadata
ExpeditionArbalest
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
18,592
護甲值
43,185
閃避值
4,739
傷害
953
法術傷害
953
命中
580
攻擊間隔
1.5
經驗值
17,434
召喚物生命
4,033
召喚物傷害
761
異常狀態臨界值
14,797
冰緩
47
感電
47
易碎
265
焦灼
47
殘喘
129
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPWExpeditionArbalestProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 77.5%
攻擊間隔: 1.5 秒
造成22.5%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
MPWExpeditionArbalestSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 65.87%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
投射物穿透全部目標
造成34.13%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SpawnObjectExpeditionArbalestSnipeObject
可觸發, 法術
施放時間: 1 秒
GSExpeditionArbalestObjectExplosion
可觸發, 攻擊
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 220%
攻擊傷害: 220%
攻擊間隔: 1.5 秒
造成120%更多攻擊傷害
100% 物理傷害轉化至冰冷傷害
is area damage [1]
GTExpeditionArbalestRainOfArrows
可觸發, 法術
施放時間: 2 秒
冷卻時間: 4 秒
造成20%更少攻擊傷害
ExpeditionArbalestRainOfArrows
攻擊, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 73.62%
攻擊間隔: 1.5 秒
造成26.38%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
擊中時有 35% 機率造成癱瘓
base is projectile [1]
EDSExpeditionArbalestROAMarker
攻擊, 可觸發
基本傷害: 762–1143
暴擊率: 5%
攻擊傷害: 77.5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
造成22.5%更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
base is projectile [1]
cast time overrides attack duration [1]
SSMArbalestGroundSpawn
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [567]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
Actor
{
	on_start_EffectDrivenAttack = "SetStateTo( glowboost, 1 );"
	on_end_or_destroy_EffectDrivenAttack = "SetStateTo( glowboost, 0 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/Arbalest/ExpeditionArbalest"] = {
    name = "Black Scythe Arbalist",
    life = 2.89,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 68,
    accuracy = 1,
    skillList = {
        "MPWExpeditionArbalestProjectile",
        "MPWExpeditionArbalestSnipe",
        "SpawnObjectExpeditionArbalestSnipeObject",
        "GSExpeditionArbalestObjectExplosion",
        "GTExpeditionArbalestRainOfArrows",
        "ExpeditionArbalestRainOfArrows",
        "EDSExpeditionArbalestROAMarker",
        "SSMArbalestGroundSpawn",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionArbalestProjectile"] = {
    name = "MPWExpeditionArbalestProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {145, 30, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionArbalestSnipe"] = {
    name = "MPWExpeditionArbalestSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {146, 30, 1, baseMultiplier = 0.6587, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
    name = "SpawnObjectExpeditionArbalestSnipeObject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSExpeditionArbalestObjectExplosion"] = {
    name = "GSExpeditionArbalestObjectExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTExpeditionArbalestRainOfArrows"] = {
    name = "GTExpeditionArbalestRainOfArrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionArbalestRainOfArrows"] = {
    name = "ExpeditionArbalestRainOfArrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "maim_on_hit_%",
        "base_is_projectile",
    },
    levels = {
        [1] = {15, 30, 35, baseMultiplier = 0.7362, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {0, 30, 35, baseMultiplier = 0.7362, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSExpeditionArbalestROAMarker"] = {
    name = "EDSExpeditionArbalestROAMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.775, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMArbalestGroundSpawn"] = {
    name = "SSMArbalestGroundSpawn",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
 | Family | MonsterTag | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Adds Tags | expedition_monster | 
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
   | Family | BeyondPortalChance | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
移除所有能量護盾
monster gain base ward equal to total maximum life % [20]
   | Family | MonsterGainLifeAsWard | 
|---|---|
| Domains | 怪物 (3) | 
| GenerationType | 傳奇 (3) | 
| Req. level | 1 | 
| Stats | 
        Edit
        
        
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































