黑镰劲弩
亡灵
{{符文}}
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
移除所有能量护盾
monster gain base ward equal to total maximum life % [20]
Black Scythe Arbalist
幽魂Y
幽魂 取代Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre
标签bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour
Packs
  • 黑镰劲弩
  • 黑镰劲弩, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手
  • 生命
    289%
    生命转为保护
    20%
    护甲
    +50%
    异常状态临界值
    230%
    抗性
    0 0 75 0
    伤害
    255%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 68
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    170%
    Model Size
    100%
    类型
    ExpeditionArbalest
    Metadata
    ExpeditionArbalest
    等级
    68
    生命
    18,592
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    953
    法术伤害
    953
    命中
    290
    攻击间隔
    1.5
    经验值
    17,434
    异常状态临界值
    14,797
    冰缓
    47
    Shock
    47
    Brittle
    265
    Scorch
    47
    Sap
    129
    MPWExpeditionArbalestProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [145]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWExpeditionArbalestSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    投射物贯穿所有目标
    攻击伤害总降 15%
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [146]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SpawnObjectExpeditionArbalestSnipeObject
    可触发, 法术
    施放间隔: 1 秒
    GSExpeditionArbalestObjectExplosion
    可触发, 攻击
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 220%
    攻击伤害: 220%
    攻击间隔: 1.5 秒
    攻击伤害总增 120%
    伤害总降 33%
    物理伤害的 100% 转化为冰霜伤害
    is area damage [1]
    GTExpeditionArbalestRainOfArrows
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 4 秒
    攻击伤害总降 20%
    ExpeditionArbalestRainOfArrows
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 95%
    攻击间隔: 1.5 秒
    攻击伤害总降 5%
    物理伤害的 30% 转化为冰霜伤害
    35% 的几率击中时造成瘫痪
    base is projectile [1]
    EDSExpeditionArbalestROAMarker
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    cast time overrides attack duration [1]
    SSMArbalestGroundSpawn
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [567]
    number of monsters to summon [3]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_EffectDrivenAttack = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EffectDrivenAttack = "SetStateTo( glowboost, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalest"] = {
        name = "Black Scythe Arbalist",
        life = 2.89,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 68,
        accuracy = 1,
        skillList = {
            "MPWExpeditionArbalestProjectile",
            "MPWExpeditionArbalestSnipe",
            "SpawnObjectExpeditionArbalestSnipeObject",
            "GSExpeditionArbalestObjectExplosion",
            "GTExpeditionArbalestRainOfArrows",
            "ExpeditionArbalestRainOfArrows",
            "EDSExpeditionArbalestROAMarker",
            "SSMArbalestGroundSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestProjectile"] = {
        name = "MPWExpeditionArbalestProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {145, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestSnipe"] = {
        name = "MPWExpeditionArbalestSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
        name = "SpawnObjectExpeditionArbalestSnipeObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionArbalestObjectExplosion"] = {
        name = "GSExpeditionArbalestObjectExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionArbalestRainOfArrows"] = {
        name = "GTExpeditionArbalestRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionArbalestRainOfArrows"] = {
        name = "ExpeditionArbalestRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "maim_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSExpeditionArbalestROAMarker"] = {
        name = "EDSExpeditionArbalestROAMarker",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMArbalestGroundSpawn"] = {
        name = "SSMArbalestGroundSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 全域
  • 黑镰劲弩
    亡灵
    区域: 幽闭城塞
    {{符文}}
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    Black Scythe Arbalist
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre
    地区幽闭城塞
    标签bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour
    Packs
  • 幽闭城塞: 黑镰劲弩, 掘出的骨弓手
  • 裂环祭司, 圣杯教士, 黑镰劲弩, 烈日骑士
  • 生命
    289%
    生命转为保护
    20%
    护甲
    +50%
    异常状态临界值
    230%
    抗性
    0 0 75 0
    伤害
    255%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 68
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    170%
    Model Size
    100%
    类型
    ExpeditionArbalest
    Metadata
    ExpeditionArbalestStandalone
    等级
    84
    生命
    102,003
    护甲
    149,751
    闪避值
    8,120
    能量护盾
    0
    伤害
    2,431
    法术伤害
    2,431
    命中
    538
    攻击间隔
    1.5
    经验值
    22,525
    异常状态临界值
    81,179
    冰缓
    257
    Shock
    257
    Brittle
    1,452
    Scorch
    257
    Sap
    709
    MPWExpeditionArbalestProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1945–2917
    暴击几率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [145]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWExpeditionArbalestSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1945–2917
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    投射物贯穿所有目标
    攻击伤害总降 15%
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [146]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SpawnObjectExpeditionArbalestSnipeObject
    可触发, 法术
    施放间隔: 1 秒
    GSExpeditionArbalestObjectExplosion
    可触发, 攻击
    基本伤害: 1945–2917
    暴击几率: 5%
    攻击伤害: 220%
    攻击伤害: 220%
    攻击间隔: 1.5 秒
    攻击伤害总增 120%
    物理伤害的 100% 转化为冰霜伤害
    is area damage [1]
    GTExpeditionArbalestRainOfArrows
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 4 秒
    攻击伤害总降 20%
    ExpeditionArbalestRainOfArrows
    攻击, 可触发
    基本伤害: 1945–2917
    暴击几率: 5%
    攻击伤害: 95%
    攻击间隔: 1.5 秒
    攻击伤害总降 5%
    物理伤害的 30% 转化为冰霜伤害
    35% 的几率击中时造成瘫痪
    base is projectile [1]
    EDSExpeditionArbalestROAMarker
    攻击, 可触发
    基本伤害: 1945–2917
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    cast time overrides attack duration [1]
    SSMArbalestGroundSpawn
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [567]
    number of monsters to summon [3]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestStandalone"] = {
        name = "Black Scythe Arbalist",
        life = 2.89,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 68,
        accuracy = 1,
        skillList = {
            "MPWExpeditionArbalestProjectile",
            "MPWExpeditionArbalestSnipe",
            "SpawnObjectExpeditionArbalestSnipeObject",
            "GSExpeditionArbalestObjectExplosion",
            "GTExpeditionArbalestRainOfArrows",
            "ExpeditionArbalestRainOfArrows",
            "EDSExpeditionArbalestROAMarker",
            "SSMArbalestGroundSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestProjectile"] = {
        name = "MPWExpeditionArbalestProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {145, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestSnipe"] = {
        name = "MPWExpeditionArbalestSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
        name = "SpawnObjectExpeditionArbalestSnipeObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionArbalestObjectExplosion"] = {
        name = "GSExpeditionArbalestObjectExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionArbalestRainOfArrows"] = {
        name = "GTExpeditionArbalestRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionArbalestRainOfArrows"] = {
        name = "ExpeditionArbalestRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "maim_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSExpeditionArbalestROAMarker"] = {
        name = "EDSExpeditionArbalestROAMarker",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMArbalestGroundSpawn"] = {
        name = "SSMArbalestGroundSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 全域
  • 黑镰劲弩
    亡灵
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    Black Scythe Arbalist
    幽魂Y
    标签bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour
    生命
    289%
    生命转为保护
    20%
    护甲
    +50%
    异常状态临界值
    230%
    抗性
    0 0 75 0
    伤害
    255%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 68
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    170%
    Model Size
    100%
    类型
    ExpeditionArbalest
    Metadata
    ExpeditionArbalestSpectre
    等级
    68
    生命
    18,592
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    953
    法术伤害
    953
    命中
    290
    攻击间隔
    1.5
    经验值
    17,434
    异常状态临界值
    14,797
    冰缓
    47
    Shock
    47
    Brittle
    265
    Scorch
    47
    Sap
    129
    MPWExpeditionArbalestProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [145]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWExpeditionArbalestSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    投射物贯穿所有目标
    攻击伤害总降 15%
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [146]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SpawnObjectExpeditionArbalestSnipeObject
    可触发, 法术
    施放间隔: 1 秒
    GSExpeditionArbalestObjectExplosion
    可触发, 攻击
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 220%
    攻击伤害: 220%
    攻击间隔: 1.5 秒
    攻击伤害总增 120%
    伤害总降 33%
    物理伤害的 100% 转化为冰霜伤害
    is area damage [1]
    GTExpeditionArbalestRainOfArrows
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 4 秒
    攻击伤害总降 20%
    ExpeditionArbalestRainOfArrows
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 95%
    攻击间隔: 1.5 秒
    攻击伤害总降 5%
    物理伤害的 30% 转化为冰霜伤害
    35% 的几率击中时造成瘫痪
    base is projectile [1]
    EDSExpeditionArbalestROAMarker
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    cast time overrides attack duration [1]
    SSMArbalestGroundSpawn
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [567]
    number of monsters to summon [3]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_EffectDrivenAttack = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EffectDrivenAttack = "SetStateTo( glowboost, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre"] = {
        name = "Black Scythe Arbalist",
        life = 2.89,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 68,
        accuracy = 1,
        skillList = {
            "MPWExpeditionArbalestProjectile",
            "MPWExpeditionArbalestSnipe",
            "SpawnObjectExpeditionArbalestSnipeObject",
            "GSExpeditionArbalestObjectExplosion",
            "GTExpeditionArbalestRainOfArrows",
            "ExpeditionArbalestRainOfArrows",
            "EDSExpeditionArbalestROAMarker",
            "SSMArbalestGroundSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestProjectile"] = {
        name = "MPWExpeditionArbalestProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {145, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestSnipe"] = {
        name = "MPWExpeditionArbalestSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
        name = "SpawnObjectExpeditionArbalestSnipeObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionArbalestObjectExplosion"] = {
        name = "GSExpeditionArbalestObjectExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionArbalestRainOfArrows"] = {
        name = "GTExpeditionArbalestRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionArbalestRainOfArrows"] = {
        name = "ExpeditionArbalestRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "maim_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSExpeditionArbalestROAMarker"] = {
        name = "EDSExpeditionArbalestROAMarker",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMArbalestGroundSpawn"] = {
        name = "SSMArbalestGroundSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 全域
  • 黑镰劲弩
    亡灵
    {{符文}}
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    Black Scythe Arbalist
    幽魂N
    幽魂 取代Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre
    标签bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour
    生命
    289%
    生命转为保护
    20%
    护甲
    +50%
    异常状态临界值
    230%
    抗性
    0 0 75 0
    伤害
    255%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 68
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    170%
    Model Size
    100%
    类型
    ExpeditionArbalest
    Metadata
    ExpeditionArbalestEncounter
    等级
    68
    生命
    18,592
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    953
    法术伤害
    953
    命中
    290
    攻击间隔
    1.5
    经验值
    17,434
    异常状态临界值
    14,797
    冰缓
    47
    Shock
    47
    Brittle
    265
    Scorch
    47
    Sap
    129
    MPWExpeditionArbalestProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [145]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWExpeditionArbalestSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    投射物贯穿所有目标
    攻击伤害总降 15%
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [146]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SpawnObjectExpeditionArbalestSnipeObject
    可触发, 法术
    施放间隔: 1 秒
    GSExpeditionArbalestObjectExplosion
    可触发, 攻击
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 220%
    攻击伤害: 220%
    攻击间隔: 1.5 秒
    攻击伤害总增 120%
    伤害总降 33%
    物理伤害的 100% 转化为冰霜伤害
    is area damage [1]
    GTExpeditionArbalestRainOfArrows
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 4 秒
    攻击伤害总降 20%
    ExpeditionArbalestRainOfArrows
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 95%
    攻击间隔: 1.5 秒
    攻击伤害总降 5%
    物理伤害的 30% 转化为冰霜伤害
    35% 的几率击中时造成瘫痪
    base is projectile [1]
    EDSExpeditionArbalestROAMarker
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    cast time overrides attack duration [1]
    SSMArbalestGroundSpawn
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [567]
    number of monsters to summon [3]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EDSExpeditionArbalestROAMarkerEncounter
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    cast time overrides attack duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/Arbalest/Arbalest"
    
    StateMachine
    {
    	define_shared_state = "encounter"
    
    	on_state_encounter_2 =
    	"
    		PathTo( target_marker );
    		SetImmobile( false );
    	"
    }
    
    Positioned
    {
    	on_initial_position_set = "SetImmobile( true );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/Arbalest/Arbalest"
    
    Preload
    {
    	preload_object = "Metadata/Terrain/Leagues/Expedition/UndergroundFeatures/CryptArchers/Objects/ArcherSummonSpawner"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestEncounter"] = {
        name = "Black Scythe Arbalist",
        life = 2.89,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 68,
        accuracy = 1,
        skillList = {
            "MPWExpeditionArbalestProjectile",
            "MPWExpeditionArbalestSnipe",
            "SpawnObjectExpeditionArbalestSnipeObject",
            "GSExpeditionArbalestObjectExplosion",
            "GTExpeditionArbalestRainOfArrows",
            "ExpeditionArbalestRainOfArrows",
            "EDSExpeditionArbalestROAMarker",
            "EDSExpeditionArbalestROAMarkerEncounter",
            "SSMArbalestGroundSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestProjectile"] = {
        name = "MPWExpeditionArbalestProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {145, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestSnipe"] = {
        name = "MPWExpeditionArbalestSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
        name = "SpawnObjectExpeditionArbalestSnipeObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionArbalestObjectExplosion"] = {
        name = "GSExpeditionArbalestObjectExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionArbalestRainOfArrows"] = {
        name = "GTExpeditionArbalestRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionArbalestRainOfArrows"] = {
        name = "ExpeditionArbalestRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "maim_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSExpeditionArbalestROAMarker"] = {
        name = "EDSExpeditionArbalestROAMarker",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSExpeditionArbalestROAMarkerEncounter"] = {
        name = "EDSExpeditionArbalestROAMarkerEncounter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMArbalestGroundSpawn"] = {
        name = "SSMArbalestGroundSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 全域
  • 黑镰劲弩
    亡灵
    {{符文}}
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    Black Scythe Arbalist
    幽魂N
    地区卡兰德之湖
    标签bone_armour, bones, cold_affinity, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour
    Packs
  • 卡兰德之湖: 黑镰劲弩, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手, 掘出的灵柩
  • 生命
    289%
    生命转为保护
    20%
    护甲
    +50%
    异常状态临界值
    230%
    抗性
    0 0 75 0
    伤害
    255%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 68
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    170%
    Model Size
    100%
    类型
    ExpeditionArbalest
    Metadata
    ExpeditionArbalest
    等级
    68
    生命
    18,592
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    0
    伤害
    953
    法术伤害
    953
    命中
    290
    攻击间隔
    1.5
    经验值
    17,434
    异常状态临界值
    14,797
    冰缓
    47
    Shock
    47
    Brittle
    265
    Scorch
    47
    Sap
    129
    MPWExpeditionArbalestProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [145]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWExpeditionArbalestSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    投射物贯穿所有目标
    攻击伤害总降 15%
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [146]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SpawnObjectExpeditionArbalestSnipeObject
    可触发, 法术
    施放间隔: 1 秒
    GSExpeditionArbalestObjectExplosion
    可触发, 攻击
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 220%
    攻击伤害: 220%
    攻击间隔: 1.5 秒
    攻击伤害总增 120%
    伤害总降 33%
    物理伤害的 100% 转化为冰霜伤害
    is area damage [1]
    GTExpeditionArbalestRainOfArrows
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 4 秒
    攻击伤害总降 20%
    ExpeditionArbalestRainOfArrows
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 95%
    攻击间隔: 1.5 秒
    攻击伤害总降 5%
    物理伤害的 30% 转化为冰霜伤害
    35% 的几率击中时造成瘫痪
    base is projectile [1]
    EDSExpeditionArbalestROAMarker
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    cast time overrides attack duration [1]
    SSMArbalestGroundSpawn
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [567]
    number of monsters to summon [3]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_EffectDrivenAttack = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EffectDrivenAttack = "SetStateTo( glowboost, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/Arbalest/ExpeditionArbalest"] = {
        name = "Black Scythe Arbalist",
        life = 2.89,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 68,
        accuracy = 1,
        skillList = {
            "MPWExpeditionArbalestProjectile",
            "MPWExpeditionArbalestSnipe",
            "SpawnObjectExpeditionArbalestSnipeObject",
            "GSExpeditionArbalestObjectExplosion",
            "GTExpeditionArbalestRainOfArrows",
            "ExpeditionArbalestRainOfArrows",
            "EDSExpeditionArbalestROAMarker",
            "SSMArbalestGroundSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestProjectile"] = {
        name = "MPWExpeditionArbalestProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {145, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestSnipe"] = {
        name = "MPWExpeditionArbalestSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
        name = "SpawnObjectExpeditionArbalestSnipeObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionArbalestObjectExplosion"] = {
        name = "GSExpeditionArbalestObjectExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionArbalestRainOfArrows"] = {
        name = "GTExpeditionArbalestRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionArbalestRainOfArrows"] = {
        name = "ExpeditionArbalestRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "maim_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSExpeditionArbalestROAMarker"] = {
        name = "EDSExpeditionArbalestROAMarker",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMArbalestGroundSpawn"] = {
        name = "SSMArbalestGroundSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 全域
  • Edit

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