黑镰劲弩
亡灵
{{符文}}
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
移除所有能量护盾
monster gain base ward equal to total maximum life % [20]
Black Scythe Arbalist
幽魂Y
幽魂 取代Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre
标签bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour
Packs
  • 黑镰劲弩
  • 黑镰劲弩, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手
  • 生命
    289%
    生命转为保护
    20%
    护甲
    +50%
    异常状态临界值
    230%
    抗性
    0 0 75 0
    伤害
    255%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 68
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    170%
    Model Size
    100%
    类型
    ExpeditionArbalest
    Metadata
    ExpeditionArbalest
    等级
    68
    生命
    18,592
    护甲
    43,185
    闪避值
    4,739
    伤害
    953
    法术伤害
    953
    命中
    580
    攻击间隔
    1.5
    经验值
    17,434
    Minion Life
    4,033
    Minion Damage
    761
    异常状态临界值
    14,797
    冰缓
    47
    Shock
    47
    Brittle
    265
    Scorch
    47
    Sap
    129
    MPWExpeditionArbalestProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [145]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWExpeditionArbalestSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    投射物贯穿所有目标
    攻击伤害总降 15%
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [146]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SpawnObjectExpeditionArbalestSnipeObject
    可触发, 法术
    施放间隔: 1 秒
    GSExpeditionArbalestObjectExplosion
    可触发, 攻击
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 220%
    攻击伤害: 220%
    攻击间隔: 1.5 秒
    攻击伤害总增 120%
    伤害总降 33%
    物理伤害的 100% 转化为冰霜伤害
    is area damage [1]
    GTExpeditionArbalestRainOfArrows
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 4 秒
    攻击伤害总降 20%
    ExpeditionArbalestRainOfArrows
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 95%
    攻击间隔: 1.5 秒
    攻击伤害总降 5%
    物理伤害的 30% 转化为冰霜伤害
    35% 的几率击中时造成瘫痪
    base is projectile [1]
    EDSExpeditionArbalestROAMarker
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    cast time overrides attack duration [1]
    SSMArbalestGroundSpawn
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [567]
    number of monsters to summon [3]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_EffectDrivenAttack = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EffectDrivenAttack = "SetStateTo( glowboost, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalest"] = {
        name = "Black Scythe Arbalist",
        life = 2.89,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 68,
        accuracy = 1,
        skillList = {
            "MPWExpeditionArbalestProjectile",
            "MPWExpeditionArbalestSnipe",
            "SpawnObjectExpeditionArbalestSnipeObject",
            "GSExpeditionArbalestObjectExplosion",
            "GTExpeditionArbalestRainOfArrows",
            "ExpeditionArbalestRainOfArrows",
            "EDSExpeditionArbalestROAMarker",
            "SSMArbalestGroundSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestProjectile"] = {
        name = "MPWExpeditionArbalestProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {145, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestSnipe"] = {
        name = "MPWExpeditionArbalestSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
        name = "SpawnObjectExpeditionArbalestSnipeObject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionArbalestObjectExplosion"] = {
        name = "GSExpeditionArbalestObjectExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionArbalestRainOfArrows"] = {
        name = "GTExpeditionArbalestRainOfArrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionArbalestRainOfArrows"] = {
        name = "ExpeditionArbalestRainOfArrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "maim_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSExpeditionArbalestROAMarker"] = {
        name = "EDSExpeditionArbalestROAMarker",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMArbalestGroundSpawn"] = {
        name = "SSMArbalestGroundSpawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 全域
  • 黑镰劲弩
    亡灵
    区域: 幽闭城塞
    {{符文}}
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    Black Scythe Arbalist
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre
    地区幽闭城塞
    标签bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour
    Packs
  • 幽闭城塞: 黑镰劲弩, 掘出的骨弓手
  • 裂环祭司, 圣杯教士, 黑镰劲弩, 烈日骑士
  • 生命
    289%
    生命转为保护
    20%
    护甲
    +50%
    异常状态临界值
    230%
    抗性
    0 0 75 0
    伤害
    255%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 68
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    170%
    Model Size
    100%
    类型
    ExpeditionArbalest
    Metadata
    ExpeditionArbalestStandalone
    等级
    84
    生命
    102,003
    护甲
    149,751
    闪避值
    8,120
    伤害
    2,431
    法术伤害
    2,431
    命中
    1,076
    攻击间隔
    1.5
    经验值
    22,525
    Minion Life
    19,278
    Minion Damage
    2,062
    异常状态临界值
    81,179
    冰缓
    257
    Shock
    257
    Brittle
    1,452
    Scorch
    257
    Sap
    709
    MPWExpeditionArbalestProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1945–2917
    暴击几率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [145]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWExpeditionArbalestSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1945–2917
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    投射物贯穿所有目标
    攻击伤害总降 15%
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [146]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SpawnObjectExpeditionArbalestSnipeObject
    可触发, 法术
    施放间隔: 1 秒
    GSExpeditionArbalestObjectExplosion
    可触发, 攻击
    基本伤害: 1945–2917
    暴击几率: 5%
    攻击伤害: 220%
    攻击伤害: 220%
    攻击间隔: 1.5 秒
    攻击伤害总增 120%
    物理伤害的 100% 转化为冰霜伤害
    is area damage [1]
    GTExpeditionArbalestRainOfArrows
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 4 秒
    攻击伤害总降 20%
    ExpeditionArbalestRainOfArrows
    攻击, 可触发
    基本伤害: 1945–2917
    暴击几率: 5%
    攻击伤害: 95%
    攻击间隔: 1.5 秒
    攻击伤害总降 5%
    物理伤害的 30% 转化为冰霜伤害
    35% 的几率击中时造成瘫痪
    base is projectile [1]
    EDSExpeditionArbalestROAMarker
    攻击, 可触发
    基本伤害: 1945–2917
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    cast time overrides attack duration [1]
    SSMArbalestGroundSpawn
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [567]
    number of monsters to summon [3]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestStandalone"] = {
        name = "Black Scythe Arbalist",
        life = 2.89,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 68,
        accuracy = 1,
        skillList = {
            "MPWExpeditionArbalestProjectile",
            "MPWExpeditionArbalestSnipe",
            "SpawnObjectExpeditionArbalestSnipeObject",
            "GSExpeditionArbalestObjectExplosion",
            "GTExpeditionArbalestRainOfArrows",
            "ExpeditionArbalestRainOfArrows",
            "EDSExpeditionArbalestROAMarker",
            "SSMArbalestGroundSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestProjectile"] = {
        name = "MPWExpeditionArbalestProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {145, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestSnipe"] = {
        name = "MPWExpeditionArbalestSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
        name = "SpawnObjectExpeditionArbalestSnipeObject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionArbalestObjectExplosion"] = {
        name = "GSExpeditionArbalestObjectExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionArbalestRainOfArrows"] = {
        name = "GTExpeditionArbalestRainOfArrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionArbalestRainOfArrows"] = {
        name = "ExpeditionArbalestRainOfArrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "maim_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSExpeditionArbalestROAMarker"] = {
        name = "EDSExpeditionArbalestROAMarker",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMArbalestGroundSpawn"] = {
        name = "SSMArbalestGroundSpawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 全域
  • 黑镰劲弩
    亡灵
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    Black Scythe Arbalist
    幽魂Y
    标签bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour
    生命
    289%
    生命转为保护
    20%
    护甲
    +50%
    异常状态临界值
    230%
    抗性
    0 0 75 0
    伤害
    255%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 68
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    170%
    Model Size
    100%
    类型
    ExpeditionArbalest
    Metadata
    ExpeditionArbalestSpectre
    等级
    68
    生命
    18,592
    护甲
    43,185
    闪避值
    4,739
    伤害
    953
    法术伤害
    953
    命中
    580
    攻击间隔
    1.5
    经验值
    17,434
    Minion Life
    4,033
    Minion Damage
    761
    异常状态临界值
    14,797
    冰缓
    47
    Shock
    47
    Brittle
    265
    Scorch
    47
    Sap
    129
    MPWExpeditionArbalestProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [145]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWExpeditionArbalestSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    投射物贯穿所有目标
    攻击伤害总降 15%
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [146]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SpawnObjectExpeditionArbalestSnipeObject
    可触发, 法术
    施放间隔: 1 秒
    GSExpeditionArbalestObjectExplosion
    可触发, 攻击
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 220%
    攻击伤害: 220%
    攻击间隔: 1.5 秒
    攻击伤害总增 120%
    伤害总降 33%
    物理伤害的 100% 转化为冰霜伤害
    is area damage [1]
    GTExpeditionArbalestRainOfArrows
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 4 秒
    攻击伤害总降 20%
    ExpeditionArbalestRainOfArrows
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 95%
    攻击间隔: 1.5 秒
    攻击伤害总降 5%
    物理伤害的 30% 转化为冰霜伤害
    35% 的几率击中时造成瘫痪
    base is projectile [1]
    EDSExpeditionArbalestROAMarker
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    cast time overrides attack duration [1]
    SSMArbalestGroundSpawn
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [567]
    number of monsters to summon [3]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_EffectDrivenAttack = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EffectDrivenAttack = "SetStateTo( glowboost, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre"] = {
        name = "Black Scythe Arbalist",
        life = 2.89,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 68,
        accuracy = 1,
        skillList = {
            "MPWExpeditionArbalestProjectile",
            "MPWExpeditionArbalestSnipe",
            "SpawnObjectExpeditionArbalestSnipeObject",
            "GSExpeditionArbalestObjectExplosion",
            "GTExpeditionArbalestRainOfArrows",
            "ExpeditionArbalestRainOfArrows",
            "EDSExpeditionArbalestROAMarker",
            "SSMArbalestGroundSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestProjectile"] = {
        name = "MPWExpeditionArbalestProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {145, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestSnipe"] = {
        name = "MPWExpeditionArbalestSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
        name = "SpawnObjectExpeditionArbalestSnipeObject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionArbalestObjectExplosion"] = {
        name = "GSExpeditionArbalestObjectExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionArbalestRainOfArrows"] = {
        name = "GTExpeditionArbalestRainOfArrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionArbalestRainOfArrows"] = {
        name = "ExpeditionArbalestRainOfArrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "maim_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSExpeditionArbalestROAMarker"] = {
        name = "EDSExpeditionArbalestROAMarker",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMArbalestGroundSpawn"] = {
        name = "SSMArbalestGroundSpawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 全域
  • 黑镰劲弩
    亡灵
    {{符文}}
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    Black Scythe Arbalist
    幽魂N
    幽魂 取代Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre
    标签bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour
    生命
    289%
    生命转为保护
    20%
    护甲
    +50%
    异常状态临界值
    230%
    抗性
    0 0 75 0
    伤害
    255%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 68
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    170%
    Model Size
    100%
    类型
    ExpeditionArbalest
    Metadata
    ExpeditionArbalestEncounter
    等级
    68
    生命
    18,592
    护甲
    43,185
    闪避值
    4,739
    伤害
    953
    法术伤害
    953
    命中
    580
    攻击间隔
    1.5
    经验值
    17,434
    Minion Life
    4,033
    Minion Damage
    761
    异常状态临界值
    14,797
    冰缓
    47
    Shock
    47
    Brittle
    265
    Scorch
    47
    Sap
    129
    MPWExpeditionArbalestProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [145]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWExpeditionArbalestSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    投射物贯穿所有目标
    攻击伤害总降 15%
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [146]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SpawnObjectExpeditionArbalestSnipeObject
    可触发, 法术
    施放间隔: 1 秒
    GSExpeditionArbalestObjectExplosion
    可触发, 攻击
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 220%
    攻击伤害: 220%
    攻击间隔: 1.5 秒
    攻击伤害总增 120%
    伤害总降 33%
    物理伤害的 100% 转化为冰霜伤害
    is area damage [1]
    GTExpeditionArbalestRainOfArrows
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 4 秒
    攻击伤害总降 20%
    ExpeditionArbalestRainOfArrows
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 95%
    攻击间隔: 1.5 秒
    攻击伤害总降 5%
    物理伤害的 30% 转化为冰霜伤害
    35% 的几率击中时造成瘫痪
    base is projectile [1]
    EDSExpeditionArbalestROAMarker
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    cast time overrides attack duration [1]
    SSMArbalestGroundSpawn
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [567]
    number of monsters to summon [3]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EDSExpeditionArbalestROAMarkerEncounter
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    cast time overrides attack duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/Arbalest/Arbalest"
    
    StateMachine
    {
    	define_shared_state = "encounter"
    
    	on_state_encounter_2 =
    	"
    		PathTo( target_marker );
    		SetImmobile( false );
    	"
    }
    
    Positioned
    {
    	on_initial_position_set = "SetImmobile( true );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/Arbalest/Arbalest"
    
    Preload
    {
    	preload_object = "Metadata/Terrain/Leagues/Expedition/UndergroundFeatures/CryptArchers/Objects/ArcherSummonSpawner"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestEncounter"] = {
        name = "Black Scythe Arbalist",
        life = 2.89,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 68,
        accuracy = 1,
        skillList = {
            "MPWExpeditionArbalestProjectile",
            "MPWExpeditionArbalestSnipe",
            "SpawnObjectExpeditionArbalestSnipeObject",
            "GSExpeditionArbalestObjectExplosion",
            "GTExpeditionArbalestRainOfArrows",
            "ExpeditionArbalestRainOfArrows",
            "EDSExpeditionArbalestROAMarker",
            "EDSExpeditionArbalestROAMarkerEncounter",
            "SSMArbalestGroundSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestProjectile"] = {
        name = "MPWExpeditionArbalestProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {145, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestSnipe"] = {
        name = "MPWExpeditionArbalestSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
        name = "SpawnObjectExpeditionArbalestSnipeObject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionArbalestObjectExplosion"] = {
        name = "GSExpeditionArbalestObjectExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionArbalestRainOfArrows"] = {
        name = "GTExpeditionArbalestRainOfArrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionArbalestRainOfArrows"] = {
        name = "ExpeditionArbalestRainOfArrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "maim_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSExpeditionArbalestROAMarker"] = {
        name = "EDSExpeditionArbalestROAMarker",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSExpeditionArbalestROAMarkerEncounter"] = {
        name = "EDSExpeditionArbalestROAMarkerEncounter",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMArbalestGroundSpawn"] = {
        name = "SSMArbalestGroundSpawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 全域
  • 黑镰劲弩
    亡灵
    {{符文}}
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    Black Scythe Arbalist
    幽魂N
    地区卡兰德之湖
    标签bone_armour, bones, cold_affinity, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour
    Packs
  • 卡兰德之湖: 黑镰劲弩, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手, 掘出的灵柩
  • 生命
    289%
    生命转为保护
    20%
    护甲
    +50%
    异常状态临界值
    230%
    抗性
    0 0 75 0
    伤害
    255%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 68
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    170%
    Model Size
    100%
    类型
    ExpeditionArbalest
    Metadata
    ExpeditionArbalest
    等级
    68
    生命
    18,592
    护甲
    43,185
    闪避值
    4,739
    伤害
    953
    法术伤害
    953
    命中
    580
    攻击间隔
    1.5
    经验值
    17,434
    Minion Life
    4,033
    Minion Damage
    761
    异常状态临界值
    14,797
    冰缓
    47
    Shock
    47
    Brittle
    265
    Scorch
    47
    Sap
    129
    MPWExpeditionArbalestProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [145]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPWExpeditionArbalestSnipe
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 85%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    投射物贯穿所有目标
    攻击伤害总降 15%
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    monster projectile variation [146]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SpawnObjectExpeditionArbalestSnipeObject
    可触发, 法术
    施放间隔: 1 秒
    GSExpeditionArbalestObjectExplosion
    可触发, 攻击
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 220%
    攻击伤害: 220%
    攻击间隔: 1.5 秒
    攻击伤害总增 120%
    伤害总降 33%
    物理伤害的 100% 转化为冰霜伤害
    is area damage [1]
    GTExpeditionArbalestRainOfArrows
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 4 秒
    攻击伤害总降 20%
    ExpeditionArbalestRainOfArrows
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击伤害: 95%
    攻击间隔: 1.5 秒
    攻击伤害总降 5%
    物理伤害的 30% 转化为冰霜伤害
    35% 的几率击中时造成瘫痪
    base is projectile [1]
    EDSExpeditionArbalestROAMarker
    攻击, 可触发
    基本伤害: 762–1143
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    物理伤害的 30% 转化为冰霜伤害
    base is projectile [1]
    cast time overrides attack duration [1]
    SSMArbalestGroundSpawn
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [567]
    number of monsters to summon [3]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    Actor
    {
    	on_start_EffectDrivenAttack = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_EffectDrivenAttack = "SetStateTo( glowboost, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/Arbalest/ExpeditionArbalest"] = {
        name = "Black Scythe Arbalist",
        life = 2.89,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 68,
        accuracy = 1,
        skillList = {
            "MPWExpeditionArbalestProjectile",
            "MPWExpeditionArbalestSnipe",
            "SpawnObjectExpeditionArbalestSnipeObject",
            "GSExpeditionArbalestObjectExplosion",
            "GTExpeditionArbalestRainOfArrows",
            "ExpeditionArbalestRainOfArrows",
            "EDSExpeditionArbalestROAMarker",
            "SSMArbalestGroundSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestProjectile"] = {
        name = "MPWExpeditionArbalestProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {145, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWExpeditionArbalestSnipe"] = {
        name = "MPWExpeditionArbalestSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionArbalestSnipeObject"] = {
        name = "SpawnObjectExpeditionArbalestSnipeObject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionArbalestObjectExplosion"] = {
        name = "GSExpeditionArbalestObjectExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpeditionArbalestRainOfArrows"] = {
        name = "GTExpeditionArbalestRainOfArrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionArbalestRainOfArrows"] = {
        name = "ExpeditionArbalestRainOfArrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "maim_on_hit_%",
            "base_is_projectile",
        },
        levels = {
            [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
            [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSExpeditionArbalestROAMarker"] = {
        name = "EDSExpeditionArbalestROAMarker",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_is_projectile",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMArbalestGroundSpawn"] = {
        name = "SSMArbalestGroundSpawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 移除所有能量护盾
    monster gain base ward equal to total maximum life % [20]
    IdMonsterGainLifeAsWardElite
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 20 Max: 20 全域
  • 编辑

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