黑镰劲弩
亡灵
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
移除所有能量护盾
monster gain base ward equal to total maximum life % [20]
Black Scythe Arbalist
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre |
标签 | bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour |
Packs |
生命
289%
生命转为保护
20%
护甲
+50%
异常状态临界值
230%
抗性
0 0 75 0
伤害
255%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 68
攻击间隔
1.5 秒
伤害分布
±20%
经验值
170%
Model Size
100%
类型
ExpeditionArbalest
Metadata
ExpeditionArbalest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
18,592
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
953
法术伤害
953
命中
290
攻击间隔
1.5
经验值
17,434
异常状态临界值
14,797
冰缓
47
Shock
47
Brittle
265
Scorch
47
Sap
129
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWExpeditionArbalestProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击间隔: 1.5 秒
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
MPWExpeditionArbalestSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.5 秒
冷却时间: 6 秒
投射物贯穿所有目标
攻击伤害总降 15%
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
攻击伤害总降 15%
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SpawnObjectExpeditionArbalestSnipeObject
可触发, 法术
施放间隔: 1 秒
GSExpeditionArbalestObjectExplosion
可触发, 攻击
基本伤害: 762–1143
暴击几率: 5%
攻击伤害: 220%
攻击伤害: 220%
攻击间隔: 1.5 秒
攻击伤害总增 120%
伤害总降 33%
物理伤害的 100% 转化为冰霜伤害
is area damage [1]
伤害总降 33%
物理伤害的 100% 转化为冰霜伤害
is area damage [1]
GTExpeditionArbalestRainOfArrows
可触发, 法术
施放间隔: 2 秒
冷却时间: 4 秒
攻击伤害总降 20%
ExpeditionArbalestRainOfArrows
攻击, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击伤害: 95%
攻击间隔: 1.5 秒
攻击伤害总降 5%
物理伤害的 30% 转化为冰霜伤害
35% 的几率击中时造成瘫痪
base is projectile [1]
物理伤害的 30% 转化为冰霜伤害
35% 的几率击中时造成瘫痪
base is projectile [1]
EDSExpeditionArbalestROAMarker
攻击, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 10 秒
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
cast time overrides attack duration [1]
base is projectile [1]
cast time overrides attack duration [1]
SSMArbalestGroundSpawn
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [567]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase" Actor { on_start_EffectDrivenAttack = "SetStateTo( glowboost, 1 );" on_end_or_destroy_EffectDrivenAttack = "SetStateTo( glowboost, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalest"] = { name = "Black Scythe Arbalist", life = 2.89, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 1.5, attackRange = 68, accuracy = 1, skillList = { "MPWExpeditionArbalestProjectile", "MPWExpeditionArbalestSnipe", "SpawnObjectExpeditionArbalestSnipeObject", "GSExpeditionArbalestObjectExplosion", "GTExpeditionArbalestRainOfArrows", "ExpeditionArbalestRainOfArrows", "EDSExpeditionArbalestROAMarker", "SSMArbalestGroundSpawn", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPWExpeditionArbalestProjectile"] = { name = "MPWExpeditionArbalestProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {145, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWExpeditionArbalestSnipe"] = { name = "MPWExpeditionArbalestSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectExpeditionArbalestSnipeObject"] = { name = "SpawnObjectExpeditionArbalestSnipeObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSExpeditionArbalestObjectExplosion"] = { name = "GSExpeditionArbalestObjectExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTExpeditionArbalestRainOfArrows"] = { name = "GTExpeditionArbalestRainOfArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionArbalestRainOfArrows"] = { name = "ExpeditionArbalestRainOfArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "maim_on_hit_%", "base_is_projectile", }, levels = { [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSExpeditionArbalestROAMarker"] = { name = "EDSExpeditionArbalestROAMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMArbalestGroundSpawn"] = { name = "SSMArbalestGroundSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagExpedition |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | expedition_monster |
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
移除所有能量护盾
monster gain base ward equal to total maximum life % [20]
Id | MonsterGainLifeAsWardElite |
---|---|
Family | MonsterGainLifeAsWard |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
黑镰劲弩
Black Scythe Arbalist
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre |
地区 | 幽闭城塞 |
标签 | bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour |
Packs |
生命
289%
生命转为保护
20%
护甲
+50%
异常状态临界值
230%
抗性
0 0 75 0
伤害
255%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 68
攻击间隔
1.5 秒
伤害分布
±20%
经验值
170%
Model Size
100%
类型
ExpeditionArbalest
Metadata
ExpeditionArbalestStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
102,003
护甲
149,751
闪避值
8,120
能量护盾
0
伤害
2,431
法术伤害
2,431
命中
538
攻击间隔
1.5
经验值
22,525
异常状态临界值
81,179
冰缓
257
Shock
257
Brittle
1,452
Scorch
257
Sap
709
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWExpeditionArbalestProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1945–2917
暴击几率: 5%
攻击间隔: 1.5 秒
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
MPWExpeditionArbalestSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1945–2917
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.5 秒
冷却时间: 6 秒
投射物贯穿所有目标
攻击伤害总降 15%
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
攻击伤害总降 15%
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SpawnObjectExpeditionArbalestSnipeObject
可触发, 法术
施放间隔: 1 秒
GSExpeditionArbalestObjectExplosion
可触发, 攻击
基本伤害: 1945–2917
暴击几率: 5%
攻击伤害: 220%
攻击伤害: 220%
攻击间隔: 1.5 秒
攻击伤害总增 120%
物理伤害的 100% 转化为冰霜伤害
is area damage [1]
物理伤害的 100% 转化为冰霜伤害
is area damage [1]
GTExpeditionArbalestRainOfArrows
可触发, 法术
施放间隔: 2 秒
冷却时间: 4 秒
攻击伤害总降 20%
ExpeditionArbalestRainOfArrows
攻击, 可触发
基本伤害: 1945–2917
暴击几率: 5%
攻击伤害: 95%
攻击间隔: 1.5 秒
攻击伤害总降 5%
物理伤害的 30% 转化为冰霜伤害
35% 的几率击中时造成瘫痪
base is projectile [1]
物理伤害的 30% 转化为冰霜伤害
35% 的几率击中时造成瘫痪
base is projectile [1]
EDSExpeditionArbalestROAMarker
攻击, 可触发
基本伤害: 1945–2917
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 10 秒
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
cast time overrides attack duration [1]
base is projectile [1]
cast time overrides attack duration [1]
SSMArbalestGroundSpawn
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [567]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestStandalone"] = { name = "Black Scythe Arbalist", life = 2.89, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 1.5, attackRange = 68, accuracy = 1, skillList = { "MPWExpeditionArbalestProjectile", "MPWExpeditionArbalestSnipe", "SpawnObjectExpeditionArbalestSnipeObject", "GSExpeditionArbalestObjectExplosion", "GTExpeditionArbalestRainOfArrows", "ExpeditionArbalestRainOfArrows", "EDSExpeditionArbalestROAMarker", "SSMArbalestGroundSpawn", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPWExpeditionArbalestProjectile"] = { name = "MPWExpeditionArbalestProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {145, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWExpeditionArbalestSnipe"] = { name = "MPWExpeditionArbalestSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectExpeditionArbalestSnipeObject"] = { name = "SpawnObjectExpeditionArbalestSnipeObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSExpeditionArbalestObjectExplosion"] = { name = "GSExpeditionArbalestObjectExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTExpeditionArbalestRainOfArrows"] = { name = "GTExpeditionArbalestRainOfArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionArbalestRainOfArrows"] = { name = "ExpeditionArbalestRainOfArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "maim_on_hit_%", "base_is_projectile", }, levels = { [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSExpeditionArbalestROAMarker"] = { name = "EDSExpeditionArbalestROAMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMArbalestGroundSpawn"] = { name = "SSMArbalestGroundSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagExpedition |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | expedition_monster |
移除所有能量护盾
monster gain base ward equal to total maximum life % [20]
Id | MonsterGainLifeAsWardElite |
---|---|
Family | MonsterGainLifeAsWard |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
黑镰劲弩
亡灵
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
移除所有能量护盾
monster gain base ward equal to total maximum life % [20]
monster hellscape charge +% [-35]
移除所有能量护盾
monster gain base ward equal to total maximum life % [20]
Black Scythe Arbalist
幽魂 | Y |
---|---|
标签 | bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour |
生命
289%
生命转为保护
20%
护甲
+50%
异常状态临界值
230%
抗性
0 0 75 0
伤害
255%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 68
攻击间隔
1.5 秒
伤害分布
±20%
经验值
170%
Model Size
100%
类型
ExpeditionArbalest
Metadata
ExpeditionArbalestSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
18,592
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
953
法术伤害
953
命中
290
攻击间隔
1.5
经验值
17,434
异常状态临界值
14,797
冰缓
47
Shock
47
Brittle
265
Scorch
47
Sap
129
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWExpeditionArbalestProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击间隔: 1.5 秒
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
MPWExpeditionArbalestSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.5 秒
冷却时间: 6 秒
投射物贯穿所有目标
攻击伤害总降 15%
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
攻击伤害总降 15%
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SpawnObjectExpeditionArbalestSnipeObject
可触发, 法术
施放间隔: 1 秒
GSExpeditionArbalestObjectExplosion
可触发, 攻击
基本伤害: 762–1143
暴击几率: 5%
攻击伤害: 220%
攻击伤害: 220%
攻击间隔: 1.5 秒
攻击伤害总增 120%
伤害总降 33%
物理伤害的 100% 转化为冰霜伤害
is area damage [1]
伤害总降 33%
物理伤害的 100% 转化为冰霜伤害
is area damage [1]
GTExpeditionArbalestRainOfArrows
可触发, 法术
施放间隔: 2 秒
冷却时间: 4 秒
攻击伤害总降 20%
ExpeditionArbalestRainOfArrows
攻击, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击伤害: 95%
攻击间隔: 1.5 秒
攻击伤害总降 5%
物理伤害的 30% 转化为冰霜伤害
35% 的几率击中时造成瘫痪
base is projectile [1]
物理伤害的 30% 转化为冰霜伤害
35% 的几率击中时造成瘫痪
base is projectile [1]
EDSExpeditionArbalestROAMarker
攻击, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 10 秒
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
cast time overrides attack duration [1]
base is projectile [1]
cast time overrides attack duration [1]
SSMArbalestGroundSpawn
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [567]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase" Actor { on_start_EffectDrivenAttack = "SetStateTo( glowboost, 1 );" on_end_or_destroy_EffectDrivenAttack = "SetStateTo( glowboost, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre"] = { name = "Black Scythe Arbalist", life = 2.89, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 1.5, attackRange = 68, accuracy = 1, skillList = { "MPWExpeditionArbalestProjectile", "MPWExpeditionArbalestSnipe", "SpawnObjectExpeditionArbalestSnipeObject", "GSExpeditionArbalestObjectExplosion", "GTExpeditionArbalestRainOfArrows", "ExpeditionArbalestRainOfArrows", "EDSExpeditionArbalestROAMarker", "SSMArbalestGroundSpawn", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPWExpeditionArbalestProjectile"] = { name = "MPWExpeditionArbalestProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {145, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWExpeditionArbalestSnipe"] = { name = "MPWExpeditionArbalestSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectExpeditionArbalestSnipeObject"] = { name = "SpawnObjectExpeditionArbalestSnipeObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSExpeditionArbalestObjectExplosion"] = { name = "GSExpeditionArbalestObjectExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTExpeditionArbalestRainOfArrows"] = { name = "GTExpeditionArbalestRainOfArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionArbalestRainOfArrows"] = { name = "ExpeditionArbalestRainOfArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "maim_on_hit_%", "base_is_projectile", }, levels = { [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSExpeditionArbalestROAMarker"] = { name = "EDSExpeditionArbalestROAMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMArbalestGroundSpawn"] = { name = "SSMArbalestGroundSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
移除所有能量护盾
monster gain base ward equal to total maximum life % [20]
Id | MonsterGainLifeAsWardElite |
---|---|
Family | MonsterGainLifeAsWard |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
黑镰劲弩
亡灵
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
移除所有能量护盾
monster gain base ward equal to total maximum life % [20]
Black Scythe Arbalist
幽魂 | N |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestSpectre |
标签 | bone_armour, bones, cold_affinity, is_runic_monster, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour |
生命
289%
生命转为保护
20%
护甲
+50%
异常状态临界值
230%
抗性
0 0 75 0
伤害
255%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 68
攻击间隔
1.5 秒
伤害分布
±20%
经验值
170%
Model Size
100%
类型
ExpeditionArbalest
Metadata
ExpeditionArbalestEncounter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
18,592
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
953
法术伤害
953
命中
290
攻击间隔
1.5
经验值
17,434
异常状态临界值
14,797
冰缓
47
Shock
47
Brittle
265
Scorch
47
Sap
129
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWExpeditionArbalestProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击间隔: 1.5 秒
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
MPWExpeditionArbalestSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.5 秒
冷却时间: 6 秒
投射物贯穿所有目标
攻击伤害总降 15%
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
攻击伤害总降 15%
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SpawnObjectExpeditionArbalestSnipeObject
可触发, 法术
施放间隔: 1 秒
GSExpeditionArbalestObjectExplosion
可触发, 攻击
基本伤害: 762–1143
暴击几率: 5%
攻击伤害: 220%
攻击伤害: 220%
攻击间隔: 1.5 秒
攻击伤害总增 120%
伤害总降 33%
物理伤害的 100% 转化为冰霜伤害
is area damage [1]
伤害总降 33%
物理伤害的 100% 转化为冰霜伤害
is area damage [1]
GTExpeditionArbalestRainOfArrows
可触发, 法术
施放间隔: 2 秒
冷却时间: 4 秒
攻击伤害总降 20%
ExpeditionArbalestRainOfArrows
攻击, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击伤害: 95%
攻击间隔: 1.5 秒
攻击伤害总降 5%
物理伤害的 30% 转化为冰霜伤害
35% 的几率击中时造成瘫痪
base is projectile [1]
物理伤害的 30% 转化为冰霜伤害
35% 的几率击中时造成瘫痪
base is projectile [1]
EDSExpeditionArbalestROAMarker
攻击, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 10 秒
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
cast time overrides attack duration [1]
base is projectile [1]
cast time overrides attack duration [1]
SSMArbalestGroundSpawn
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [567]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EDSExpeditionArbalestROAMarkerEncounter
攻击, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击间隔: 1.5 秒
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
cast time overrides attack duration [1]
base is projectile [1]
cast time overrides attack duration [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/Arbalest/Arbalest" StateMachine { define_shared_state = "encounter" on_state_encounter_2 = " PathTo( target_marker ); SetImmobile( false ); " } Positioned { on_initial_position_set = "SetImmobile( true );" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/Arbalest/Arbalest" Preload { preload_object = "Metadata/Terrain/Leagues/Expedition/UndergroundFeatures/CryptArchers/Objects/ArcherSummonSpawner" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Arbalest/ExpeditionArbalestEncounter"] = { name = "Black Scythe Arbalist", life = 2.89, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 1.5, attackRange = 68, accuracy = 1, skillList = { "MPWExpeditionArbalestProjectile", "MPWExpeditionArbalestSnipe", "SpawnObjectExpeditionArbalestSnipeObject", "GSExpeditionArbalestObjectExplosion", "GTExpeditionArbalestRainOfArrows", "ExpeditionArbalestRainOfArrows", "EDSExpeditionArbalestROAMarker", "EDSExpeditionArbalestROAMarkerEncounter", "SSMArbalestGroundSpawn", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPWExpeditionArbalestProjectile"] = { name = "MPWExpeditionArbalestProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {145, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWExpeditionArbalestSnipe"] = { name = "MPWExpeditionArbalestSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectExpeditionArbalestSnipeObject"] = { name = "SpawnObjectExpeditionArbalestSnipeObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSExpeditionArbalestObjectExplosion"] = { name = "GSExpeditionArbalestObjectExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTExpeditionArbalestRainOfArrows"] = { name = "GTExpeditionArbalestRainOfArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionArbalestRainOfArrows"] = { name = "ExpeditionArbalestRainOfArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "maim_on_hit_%", "base_is_projectile", }, levels = { [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSExpeditionArbalestROAMarker"] = { name = "EDSExpeditionArbalestROAMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSExpeditionArbalestROAMarkerEncounter"] = { name = "EDSExpeditionArbalestROAMarkerEncounter", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMArbalestGroundSpawn"] = { name = "SSMArbalestGroundSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagExpedition |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | expedition_monster |
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
移除所有能量护盾
monster gain base ward equal to total maximum life % [20]
Id | MonsterGainLifeAsWardElite |
---|---|
Family | MonsterGainLifeAsWard |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
黑镰劲弩
亡灵
区域: 卡兰德之湖
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
移除所有能量护盾
monster gain base ward equal to total maximum life % [20]
Black Scythe Arbalist
幽魂 | N |
---|---|
地区 | 卡兰德之湖 |
标签 | bone_armour, bones, cold_affinity, is_unarmed, not_dex, not_int, puncturing_weapon, ranged, skeleton, slow_movement, undead, ward_armour |
Packs |
生命
289%
生命转为保护
20%
护甲
+50%
异常状态临界值
230%
抗性
0 0 75 0
伤害
255%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 68
攻击间隔
1.5 秒
伤害分布
±20%
经验值
170%
Model Size
100%
类型
ExpeditionArbalest
Metadata
ExpeditionArbalest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
18,592
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
953
法术伤害
953
命中
290
攻击间隔
1.5
经验值
17,434
异常状态临界值
14,797
冰缓
47
Shock
47
Brittle
265
Scorch
47
Sap
129
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWExpeditionArbalestProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击间隔: 1.5 秒
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
MPWExpeditionArbalestSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击伤害: 85%
攻击间隔: 1.5 秒
冷却时间: 6 秒
投射物贯穿所有目标
攻击伤害总降 15%
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
攻击伤害总降 15%
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [146]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
SpawnObjectExpeditionArbalestSnipeObject
可触发, 法术
施放间隔: 1 秒
GSExpeditionArbalestObjectExplosion
可触发, 攻击
基本伤害: 762–1143
暴击几率: 5%
攻击伤害: 220%
攻击伤害: 220%
攻击间隔: 1.5 秒
攻击伤害总增 120%
伤害总降 33%
物理伤害的 100% 转化为冰霜伤害
is area damage [1]
伤害总降 33%
物理伤害的 100% 转化为冰霜伤害
is area damage [1]
GTExpeditionArbalestRainOfArrows
可触发, 法术
施放间隔: 2 秒
冷却时间: 4 秒
攻击伤害总降 20%
ExpeditionArbalestRainOfArrows
攻击, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击伤害: 95%
攻击间隔: 1.5 秒
攻击伤害总降 5%
物理伤害的 30% 转化为冰霜伤害
35% 的几率击中时造成瘫痪
base is projectile [1]
物理伤害的 30% 转化为冰霜伤害
35% 的几率击中时造成瘫痪
base is projectile [1]
EDSExpeditionArbalestROAMarker
攻击, 可触发
基本伤害: 762–1143
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 10 秒
物理伤害的 30% 转化为冰霜伤害
base is projectile [1]
cast time overrides attack duration [1]
base is projectile [1]
cast time overrides attack duration [1]
SSMArbalestGroundSpawn
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [567]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase" Actor { on_start_EffectDrivenAttack = "SetStateTo( glowboost, 1 );" on_end_or_destroy_EffectDrivenAttack = "SetStateTo( glowboost, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/Arbalest/ExpeditionArbalest"] = { name = "Black Scythe Arbalist", life = 2.89, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 2.55, damageSpread = 0.2, attackTime = 1.5, attackRange = 68, accuracy = 1, skillList = { "MPWExpeditionArbalestProjectile", "MPWExpeditionArbalestSnipe", "SpawnObjectExpeditionArbalestSnipeObject", "GSExpeditionArbalestObjectExplosion", "GTExpeditionArbalestRainOfArrows", "ExpeditionArbalestRainOfArrows", "EDSExpeditionArbalestROAMarker", "SSMArbalestGroundSpawn", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPWExpeditionArbalestProjectile"] = { name = "MPWExpeditionArbalestProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {145, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWExpeditionArbalestSnipe"] = { name = "MPWExpeditionArbalestSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {146, 30, 1, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectExpeditionArbalestSnipeObject"] = { name = "SpawnObjectExpeditionArbalestSnipeObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSExpeditionArbalestObjectExplosion"] = { name = "GSExpeditionArbalestObjectExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {-33, 100, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {0, 100, baseMultiplier = 2.2, levelRequirement = 83, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTExpeditionArbalestRainOfArrows"] = { name = "GTExpeditionArbalestRainOfArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionArbalestRainOfArrows"] = { name = "ExpeditionArbalestRainOfArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "maim_on_hit_%", "base_is_projectile", }, levels = { [1] = {15, 30, 35, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, [2] = {0, 30, 35, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSExpeditionArbalestROAMarker"] = { name = "EDSExpeditionArbalestROAMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMArbalestGroundSpawn"] = { name = "SSMArbalestGroundSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {3, 567, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagExpedition |
---|---|
Family | MonsterTag |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | expedition_monster |
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Id | ExpeditionReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
移除所有能量护盾
monster gain base ward equal to total maximum life % [20]
Id | MonsterGainLifeAsWardElite |
---|---|
Family | MonsterGainLifeAsWard |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.