裂环祭司
人形
{{符文}}
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
移除所有能量护盾
monster gain base ward equal to total maximum life % [30]
Druid of the Broken Circle
幽魂Y
幽魂 取代Metadata/Monsters/LeagueExpedition/BoneCultist/ExpeditionBoneCultistSpectre
标签bone_armour, 施法, chaos_affinity, human, humanoid, is_runic_monster, is_unarmed, ranged, red_blood, very_slow_movement, ward_armour
Packs
  • 裂环祭司
  • 裂环祭司, 掘出的宝石匠, 掘出的士兵
  • 生命
    280%
    生命转为保护
    30%
    异常状态临界值
    199%
    抗性
    75 0 0 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.32 秒
    伤害分布
    ±20%
    经验值
    140%
    Model Size
    100%
    类型
    ExpeditionBoneCultist
    Metadata
    ExpeditionBoneCultist
    等级
    68
    生命
    18,013
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.32
    经验值
    14,357
    异常状态临界值
    12,802
    冰缓
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    MPSExpeditionBoneCultistProjectiles
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1.333 秒
    造成 471.8 - 707.7 物理伤害
    将物理伤害的 20% 转化为混沌伤害
    base is projectile [1]
    monster projectile variation [192]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]
    GPSBoneCultistOrb
    法术, 可触发
    施放间隔: 3 秒
    冷却时间: 15 秒
    造成 204.1 - 306.1 物理伤害
    额外发射 3 个投射物
    将物理伤害的 20% 转化为混沌伤害
    base is projectile [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-58]
    use scaled contact offset [1]
    GSExpeditionBoneCultistOrbExplosion
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 1.5 秒
    造成 359.9 - 539.9 物理伤害
    将物理伤害的 20% 转化为混沌伤害
    is area damage [1]
    SpawnObjectExpeditionBoneCultistEgg
    可触发, 法术
    施放间隔: 2 秒
    spell maximum action distance +% [-60]
    GSExpeditionBoneCultistEggExplosion
    法术, 可触发
    施放间隔: 1 秒
    造成 833 - 1250 物理伤害
    将物理伤害的 35% 转化为混沌伤害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    StateMachine
    {
    	define_shared_state = "epk1; epk2; epk3; death;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    StateMachine
    {
    	on_or_create_state_epk1_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop.epk );"
    
    	on_state_epk1_2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop_fade.epk );
    	"
    
    	on_or_create_state_epk1_0 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop_fade.epk );
    	"
    
    	on_or_create_state_epk2_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_l.epk );"
    
    	on_state_epk2_2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_l.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_fade_l.epk );
    	"
    
    	on_or_create_state_epk2_0 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_l.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_fade_l.epk );
    	"
    
    	on_or_create_state_epk3_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj.epk );"
    
    	on_state_epk3_2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_fade.epk );
    	"
    
    	on_or_create_state_epk3_0 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_fade.epk );
    	"
    
    	on_state_death_1 =
    	"
    		RemoveEffects();
    		HideWeapons();
    	"
    }
    
    Actor
    {
    	on_start_GeometryProjectiles = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_GeometryProjectiles = "SetStateTo( glowboost, 0 );"
    	on_animation_end_Death = "DisableRendering();"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/basefx.epk );"
    	on_spawned_dead = "DisableRendering();"
    	on_death =
    	"
    		HideMeshSegment( bone_remainsShape );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/basefx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/death_fade.epk );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/LeagueExpedition/BoneCultist/BoneCultistZealotNoPhysInvisible.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/bone_remains.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/BoneCultist/ExpeditionBoneCultist"] = {
        name = "Druid of the Broken Circle",
        life = 2.8,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GSExpeditionBoneCultistOrbExplosion",
            "GPSBoneCultistOrb",
            "SpawnObjectExpeditionBoneCultistEgg",
            "GSExpeditionBoneCultistEggExplosion",
            "MPSExpeditionBoneCultistProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionBoneCultistOrbExplosion"] = {
        name = "GSExpeditionBoneCultistOrbExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 20, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, 20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBoneCultistOrb"] = {
        name = "GPSBoneCultistOrb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, -58, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, -58, 20, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, -58, 20, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3, -58, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionBoneCultistEgg"] = {
        name = "SpawnObjectExpeditionBoneCultistEgg",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionBoneCultistEggExplosion"] = {
        name = "GSExpeditionBoneCultistEggExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSExpeditionBoneCultistProjectiles"] = {
        name = "MPSExpeditionBoneCultistProjectiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 192, -55, 20, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 192, -55, 20, levelRequirement = 45, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, 192, -55, 20, levelRequirement = 68, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 移除所有能量护盾
    monster gain base ward equal to total maximum life % [30]
    IdMonsterGainLifeAsWardEliteExtra
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 30 Max: 30 全域
  • 裂环祭司
    人形
    区域: 幽闭城塞
    {{符文}}
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [30]
    Druid of the Broken Circle
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueExpedition/BoneCultist/ExpeditionBoneCultistSpectre
    地区幽闭城塞
    标签bone_armour, 施法, chaos_affinity, human, humanoid, is_runic_monster, is_unarmed, ranged, red_blood, very_slow_movement, ward_armour
    Packs
  • 幽闭城塞: 裂环祭司, 掘出的符文师
  • 裂环祭司, 圣杯教士, 黑镰劲弩, 烈日骑士
  • 生命
    280%
    生命转为保护
    30%
    异常状态临界值
    199%
    抗性
    75 0 0 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.32 秒
    伤害分布
    ±20%
    经验值
    140%
    Model Size
    100%
    类型
    ExpeditionBoneCultist
    Metadata
    ExpeditionBoneCultistStandalone
    等级
    84
    生命
    98,826
    护甲
    99,834
    闪避值
    8,120
    能量护盾
    0
    伤害
    1,334
    法术伤害
    1,334
    命中
    538
    攻击间隔
    1.32
    经验值
    18,550
    异常状态临界值
    70,237
    冰缓
    222
    Shock
    222
    Brittle
    1,256
    Scorch
    222
    Sap
    614
    MPSExpeditionBoneCultistProjectiles
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1.333 秒
    造成 745.5 - 1118 物理伤害
    将物理伤害的 20% 转化为混沌伤害
    base is projectile [1]
    monster projectile variation [192]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]
    GPSBoneCultistOrb
    法术, 可触发
    施放间隔: 3 秒
    冷却时间: 15 秒
    造成 403.4 - 605 物理伤害
    额外发射 3 个投射物
    将物理伤害的 20% 转化为混沌伤害
    base is projectile [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-58]
    use scaled contact offset [1]
    GSExpeditionBoneCultistOrbExplosion
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 1.5 秒
    造成 711.4 - 1067 物理伤害
    将物理伤害的 20% 转化为混沌伤害
    is area damage [1]
    SpawnObjectExpeditionBoneCultistEgg
    可触发, 法术
    施放间隔: 2 秒
    spell maximum action distance +% [-60]
    GSExpeditionBoneCultistEggExplosion
    法术, 可触发
    施放间隔: 1 秒
    造成 1288 - 1931 物理伤害
    将物理伤害的 35% 转化为混沌伤害
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/BoneCultist/ExpeditionBoneCultistStandalone"] = {
        name = "Druid of the Broken Circle",
        life = 2.8,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GSExpeditionBoneCultistOrbExplosion",
            "GPSBoneCultistOrb",
            "SpawnObjectExpeditionBoneCultistEgg",
            "GSExpeditionBoneCultistEggExplosion",
            "MPSExpeditionBoneCultistProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionBoneCultistOrbExplosion"] = {
        name = "GSExpeditionBoneCultistOrbExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 20, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, 20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBoneCultistOrb"] = {
        name = "GPSBoneCultistOrb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, -58, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, -58, 20, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, -58, 20, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3, -58, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionBoneCultistEgg"] = {
        name = "SpawnObjectExpeditionBoneCultistEgg",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionBoneCultistEggExplosion"] = {
        name = "GSExpeditionBoneCultistEggExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSExpeditionBoneCultistProjectiles"] = {
        name = "MPSExpeditionBoneCultistProjectiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 192, -55, 20, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 192, -55, 20, levelRequirement = 45, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, 192, -55, 20, levelRequirement = 68, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [30]
    IdMonsterGainLifeAsWardEliteExtra
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 30 Max: 30 全域
  • 裂环祭司
    人形
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [30]
    Druid of the Broken Circle
    幽魂Y
    标签bone_armour, 施法, chaos_affinity, human, humanoid, is_runic_monster, is_unarmed, ranged, red_blood, very_slow_movement, ward_armour
    生命
    280%
    生命转为保护
    30%
    异常状态临界值
    199%
    抗性
    75 0 0 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.32 秒
    伤害分布
    ±20%
    经验值
    140%
    Model Size
    100%
    类型
    ExpeditionBoneCultist
    Metadata
    ExpeditionBoneCultistSpectre
    等级
    68
    生命
    18,013
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.32
    经验值
    14,357
    异常状态临界值
    12,802
    冰缓
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    MPSExpeditionBoneCultistProjectiles
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1.333 秒
    造成 471.8 - 707.7 物理伤害
    将物理伤害的 20% 转化为混沌伤害
    base is projectile [1]
    monster projectile variation [192]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]
    GPSBoneCultistOrb
    法术, 可触发
    施放间隔: 3 秒
    冷却时间: 15 秒
    造成 204.1 - 306.1 物理伤害
    额外发射 3 个投射物
    将物理伤害的 20% 转化为混沌伤害
    base is projectile [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-58]
    use scaled contact offset [1]
    GSExpeditionBoneCultistOrbExplosion
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 1.5 秒
    造成 359.9 - 539.9 物理伤害
    将物理伤害的 20% 转化为混沌伤害
    is area damage [1]
    SpawnObjectExpeditionBoneCultistEgg
    可触发, 法术
    施放间隔: 2 秒
    spell maximum action distance +% [-60]
    GSExpeditionBoneCultistEggExplosion
    法术, 可触发
    施放间隔: 1 秒
    造成 833 - 1250 物理伤害
    将物理伤害的 35% 转化为混沌伤害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    StateMachine
    {
    	define_shared_state = "epk1; epk2; epk3; death;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    StateMachine
    {
    	on_or_create_state_epk1_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop.epk );"
    
    	on_state_epk1_2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop_fade.epk );
    	"
    
    	on_or_create_state_epk1_0 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop_fade.epk );
    	"
    
    	on_or_create_state_epk2_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_l.epk );"
    
    	on_state_epk2_2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_l.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_fade_l.epk );
    	"
    
    	on_or_create_state_epk2_0 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_l.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_fade_l.epk );
    	"
    
    	on_or_create_state_epk3_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj.epk );"
    
    	on_state_epk3_2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_fade.epk );
    	"
    
    	on_or_create_state_epk3_0 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_fade.epk );
    	"
    
    	on_state_death_1 =
    	"
    		RemoveEffects();
    		HideWeapons();
    	"
    }
    
    Actor
    {
    	on_start_GeometryProjectiles = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_GeometryProjectiles = "SetStateTo( glowboost, 0 );"
    	on_animation_end_Death = "DisableRendering();"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/basefx.epk );"
    	on_spawned_dead = "DisableRendering();"
    	on_death =
    	"
    		HideMeshSegment( bone_remainsShape );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/basefx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/death_fade.epk );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/LeagueExpedition/BoneCultist/BoneCultistZealotNoPhysInvisible.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/bone_remains.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/BoneCultist/ExpeditionBoneCultistSpectre"] = {
        name = "Druid of the Broken Circle",
        life = 2.8,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GSExpeditionBoneCultistOrbExplosion",
            "GPSBoneCultistOrb",
            "SpawnObjectExpeditionBoneCultistEgg",
            "GSExpeditionBoneCultistEggExplosion",
            "MPSExpeditionBoneCultistProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionBoneCultistOrbExplosion"] = {
        name = "GSExpeditionBoneCultistOrbExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 20, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, 20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBoneCultistOrb"] = {
        name = "GPSBoneCultistOrb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, -58, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, -58, 20, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, -58, 20, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3, -58, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionBoneCultistEgg"] = {
        name = "SpawnObjectExpeditionBoneCultistEgg",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionBoneCultistEggExplosion"] = {
        name = "GSExpeditionBoneCultistEggExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSExpeditionBoneCultistProjectiles"] = {
        name = "MPSExpeditionBoneCultistProjectiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 192, -55, 20, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 192, -55, 20, levelRequirement = 45, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, 192, -55, 20, levelRequirement = 68, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 移除所有能量护盾
    monster gain base ward equal to total maximum life % [30]
    IdMonsterGainLifeAsWardEliteExtra
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 30 Max: 30 全域
  • 裂环祭司
    人形
    {{符文}}
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    移除所有能量护盾
    monster gain base ward equal to total maximum life % [30]
    Druid of the Broken Circle
    幽魂N
    地区卡兰德之湖
    标签bone_armour, 施法, chaos_affinity, human, humanoid, is_unarmed, ranged, red_blood, very_slow_movement, ward_armour
    Packs
  • 卡兰德之湖: 裂环祭司, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手, 掘出的灵柩
  • 生命
    280%
    生命转为保护
    30%
    异常状态临界值
    199%
    抗性
    75 0 0 0
    伤害
    140%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.32 秒
    伤害分布
    ±20%
    经验值
    140%
    Model Size
    100%
    类型
    ExpeditionBoneCultist
    Metadata
    ExpeditionBoneCultist
    等级
    68
    生命
    18,013
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    290
    攻击间隔
    1.32
    经验值
    14,357
    异常状态临界值
    12,802
    冰缓
    40
    Shock
    40
    Brittle
    229
    Scorch
    40
    Sap
    112
    MPSExpeditionBoneCultistProjectiles
    法术, 投射物, 玩家投射物, 可触发
    施放间隔: 1.333 秒
    造成 471.8 - 707.7 物理伤害
    将物理伤害的 20% 转化为混沌伤害
    base is projectile [1]
    monster projectile variation [192]
    projectile uses contact position [1]
    spell maximum action distance +% [-55]
    GPSBoneCultistOrb
    法术, 可触发
    施放间隔: 3 秒
    冷却时间: 15 秒
    造成 204.1 - 306.1 物理伤害
    额外发射 3 个投射物
    将物理伤害的 20% 转化为混沌伤害
    base is projectile [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-58]
    use scaled contact offset [1]
    GSExpeditionBoneCultistOrbExplosion
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    冷却时间: 1.5 秒
    造成 359.9 - 539.9 物理伤害
    将物理伤害的 20% 转化为混沌伤害
    is area damage [1]
    SpawnObjectExpeditionBoneCultistEgg
    可触发, 法术
    施放间隔: 2 秒
    spell maximum action distance +% [-60]
    GSExpeditionBoneCultistEggExplosion
    法术, 可触发
    施放间隔: 1 秒
    造成 833 - 1250 物理伤害
    将物理伤害的 35% 转化为混沌伤害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    StateMachine
    {
    	define_shared_state = "epk1; epk2; epk3; death;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEliteBase"
    
    StateMachine
    {
    	on_or_create_state_epk1_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop.epk );"
    
    	on_state_epk1_2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop_fade.epk );
    	"
    
    	on_or_create_state_epk1_0 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggpop_fade.epk );
    	"
    
    	on_or_create_state_epk2_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_l.epk );"
    
    	on_state_epk2_2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_l.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_fade_l.epk );
    	"
    
    	on_or_create_state_epk2_0 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_l.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_fade_l.epk );
    	"
    
    	on_or_create_state_epk3_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj.epk );"
    
    	on_state_epk3_2 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_fade.epk );
    	"
    
    	on_or_create_state_epk3_0 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/act_eggproj_fade.epk );
    	"
    
    	on_state_death_1 =
    	"
    		RemoveEffects();
    		HideWeapons();
    	"
    }
    
    Actor
    {
    	on_start_GeometryProjectiles = "SetStateTo( glowboost, 1 );"
    	on_end_or_destroy_GeometryProjectiles = "SetStateTo( glowboost, 0 );"
    	on_animation_end_Death = "DisableRendering();"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/basefx.epk );"
    	on_spawned_dead = "DisableRendering();"
    	on_death =
    	"
    		HideMeshSegment( bone_remainsShape );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/basefx.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/death_fade.epk );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/LeagueExpedition/BoneCultist/BoneCultistZealotNoPhysInvisible.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/general/bone_cultist/bone_remains.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/BoneCultist/ExpeditionBoneCultist"] = {
        name = "Druid of the Broken Circle",
        life = 2.8,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GSExpeditionBoneCultistOrbExplosion",
            "GPSBoneCultistOrb",
            "SpawnObjectExpeditionBoneCultistEgg",
            "GSExpeditionBoneCultistEggExplosion",
            "MPSExpeditionBoneCultistProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionBoneCultistOrbExplosion"] = {
        name = "GSExpeditionBoneCultistOrbExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 20, critChance = 5, levelRequirement = 45, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, 20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSBoneCultistOrb"] = {
        name = "GPSBoneCultistOrb",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, -58, 20, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 1, -58, 20, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, -58, 20, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3, -58, 20, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpawnObjectExpeditionBoneCultistEgg"] = {
        name = "SpawnObjectExpeditionBoneCultistEgg",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionBoneCultistEggExplosion"] = {
        name = "GSExpeditionBoneCultistEggExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSExpeditionBoneCultistProjectiles"] = {
        name = "MPSExpeditionBoneCultistProjectiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 192, -55, 20, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 192, -55, 20, levelRequirement = 45, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 0, 192, -55, 20, levelRequirement = 68, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    
    IdMonsterTagExpedition
    FamilyMonsterTag
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagsexpedition_monster
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 移除所有能量护盾
    monster gain base ward equal to total maximum life % [30]
    IdMonsterGainLifeAsWardEliteExtra
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 30 Max: 30 全域
  • Edit

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