掘出的骨武士
亡灵
undead description [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Unearthed Skeletal Warrior
幽魂Y
幽魂 取代Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonSwordShieldSpectre
地区卡兰德之湖, 卡兰德之湖, 卡兰德之湖, 卡兰德之湖
标签bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Packs
  • 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手
  • 黑镰劲弩, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手
  • 教团侍者, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手
  • 卡兰德之湖: 裂环祭司, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手, 掘出的灵柩
  • 卡兰德之湖: 裂环恐犬, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手, 掘出的灵柩
  • 卡兰德之湖: 黑镰劲弩, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手, 掘出的灵柩
  • 卡兰德之湖: 黑镰佣兵, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手, 掘出的灵柩
  • 卡兰德之湖: 圣杯教士, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手, 掘出的灵柩
  • 卡兰德之湖: 教团侍者, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手, 掘出的灵柩
  • 卡兰德之湖: 烈日骑士, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手, 掘出的灵柩
  • 卡兰德之湖: 符文骑士, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手, 掘出的灵柩
  • 生命
    198%
    护甲
    +25%
    异常状态临界值
    149%
    抗性
    0 0 40 0
    伤害
    160%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 11
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    ExpeditionSkeletonSwordShield
    Metadata
    ExpeditionSkeletonSwordShield
    等级
    68
    生命
    12,738
    护甲
    35,988
    闪避值
    4,739
    能量护盾
    0
    伤害
    598
    法术伤害
    598
    命中
    290
    攻击间隔
    1.5
    经验值
    11,281
    异常状态临界值
    9,586
    冰缓
    30
    Shock
    30
    Brittle
    171
    Scorch
    30
    Sap
    84
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 478–717
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    
    Actor
    {
    	on_start_WalkEmerge = "RemoveCollidability();"
    
    	on_end_WalkEmerge =
    	"
    		Delay( 2, { MakeCollidable(); } );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    
    Actor
    {
    	on_start_WalkEmerge =
    	"
    		DisableRendering();
    		HideAttachedMeshSegments();
    		Delay( 0.1,
    		{
    			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    			EnableRendering();
    		} );
    		Delay( 0.3,
    		{
    			AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, R_Weapon );
    			AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, L_Weapon );
    			ShowAttachedMeshSegments();
    		} );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, R_Weapon );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, L_Weapon );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonSwordShield"] = {
        name = "Unearthed Skeletal Warrior",
        life = 1.98,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeExpeditionArmourCaster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock20Bypass10_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 掘出的骨武士
    亡灵
    区域: 幽闭城塞
    undead description [1]
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Unearthed Skeletal Warrior
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonSwordShieldSpectre
    地区幽闭城塞
    标签bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • 幽闭城塞: 教团侍者, 掘出的骨剑士, 掘出的骨武士
  • 幽闭城塞: 黑镰佣兵, 掘出的骨剑士, 掘出的骨武士
  • 生命
    198%
    护甲
    +25%
    异常状态临界值
    149%
    抗性
    0 0 40 0
    伤害
    160%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 11
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    ExpeditionSkeletonSwordShield
    Metadata
    ExpeditionSkeletonSwordShieldStandalone_
    等级
    84
    生命
    69,884
    护甲
    124,793
    闪避值
    8,120
    能量护盾
    0
    伤害
    1,525
    法术伤害
    1,525
    命中
    538
    攻击间隔
    1.5
    经验值
    14,575
    异常状态临界值
    52,590
    冰缓
    166
    Shock
    166
    Brittle
    941
    Scorch
    166
    Sap
    459
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1220–1830
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeExpeditionArmourCaster
    walk emerge distance [288]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonSwordShieldStandalone_"] = {
        name = "Unearthed Skeletal Warrior",
        life = 1.98,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeExpeditionArmourCaster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeExpeditionArmourCaster"] = {
        name = "WalkEmergeExpeditionArmourCaster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.66,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {288, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock20Bypass10_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    掘出的骨武士
    亡灵
    undead description [1]
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Unearthed Skeletal Warrior
    幽魂Y
    标签bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    生命
    198%
    护甲
    +25%
    异常状态临界值
    149%
    抗性
    0 0 40 0
    伤害
    160%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 11
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    ExpeditionSkeletonSwordShield
    Metadata
    ExpeditionSkeletonSwordShieldSpectre
    等级
    68
    生命
    12,738
    护甲
    35,988
    闪避值
    4,739
    能量护盾
    0
    伤害
    598
    法术伤害
    598
    命中
    290
    攻击间隔
    1.5
    经验值
    11,281
    异常状态临界值
    9,586
    冰缓
    30
    Shock
    30
    Brittle
    171
    Scorch
    30
    Sap
    84
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 478–717
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    
    Actor
    {
    	on_start_WalkEmerge = "RemoveCollidability();"
    
    	on_end_WalkEmerge =
    	"
    		Delay( 2, { MakeCollidable(); } );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterFodderBase"
    
    Actor
    {
    	on_start_WalkEmerge =
    	"
    		DisableRendering();
    		HideAttachedMeshSegments();
    		Delay( 0.1,
    		{
    			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    			EnableRendering();
    		} );
    		Delay( 0.3,
    		{
    			AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, R_Weapon );
    			AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, L_Weapon );
    			ShowAttachedMeshSegments();
    		} );
    	"
    
    	on_end_WalkEmerge =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/portal_Transition_caster.epk );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, R_Weapon );
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/weapon_Transition.epk, L_Weapon );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonSwordShieldSpectre"] = {
        name = "Unearthed Skeletal Warrior",
        life = 1.98,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock20Bypass10_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 全域
  • monster beyond portal chance +% final Min: -35 Max: -35 全域
  • 掘出的骨武士
    亡灵
    undead description [1]
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    Unearthed Skeletal Warrior
    幽魂Y
    标签bone_armour, bones, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    生命
    198%
    护甲
    +25%
    异常状态临界值
    149%
    抗性
    0 0 40 0
    伤害
    160%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 11
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    110%
    Model Size
    100%
    类型
    ExpeditionSkeletonSwordShield
    Metadata
    ExpeditionSkeletonSwordShieldUhtredBoss
    等级
    68
    生命
    12,738
    护甲
    35,988
    闪避值
    4,739
    能量护盾
    0
    伤害
    598
    法术伤害
    598
    命中
    290
    攻击间隔
    1.5
    经验值
    11,281
    异常状态临界值
    9,586
    冰缓
    30
    Shock
    30
    Brittle
    171
    Scorch
    30
    Sap
    84
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 478–717
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/Skeletons/SkeletonSwordShield"
    
    Actor
    {
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/Skeletons/SkeletonSwordShield"
    
    Life
    {
    	on_death =
    	"
    		Delay( 0.5, { AddEffectPack( Metadata/Effects/Utility/EPKs/fade_Out.epk ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonSwordShieldUhtredBoss"] = {
        name = "Unearthed Skeletal Warrior",
        life = 1.98,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock20Bypass10_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    Edit

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